I'm not pretending to dislike the minecraft experience, but it seems that the current leveling system has little or no value as enemies stay the same and so do your base stats.
Would it not be a better idea to simply make the game harder as you get further and further from spawn?
Enemies withing 1000 blocks of spawn would be level 1, enemies within 2000 blocks have an equally random chance of being level 1 or level two etc.
Enemies would essentially be given a random value for level to vary difficulty, however, the further from spawn you get, the higher the possible level of enemies you encounter. this would encourage the player to find more valuable armour, tools and weapons as opposed to just recycling stone pickaxes over and over again.
this would also open up possibilities for having enemies of different sizes to represent their level and even using different enemies and animals in areas that have a higher level limit.
I imagine the same could be said for ore ditribution as well. Having more valuable ores scattered farther from spawn would encourage players to venture further out into their world and explore/adventure more to gain access to resources and equipment that was more plentiful in a higher level area.
Obviously for this to work, the player would need to get mildly stronger each time they leveled in order to progress so the player stats would need to be tweaked a little, but I think it would be worth it ^.^
The formula that should determine enemy difficulty should be Difficulty = (-|chunks away from spawn|)+(Level + 2)/100
|#| means distance from zero and is always positive unless you put (-). I think this formula would be much better.
So, say i want level 10 enemies, I should walk TEN THOUSAND blocks from my base ( most bases are near spawn ). Bad idea.
Any form of monster levelig should just be done through current xp levels. I am aware this leads to problems, trading your xp for an awesome sword to kill weaker mobs, but any other solution is complicated.
Or make nether monsters stronger and have them drop more exp.
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Interestingly, this kind of model encourages making new bases farther, and farther out as you become more powerful. ...Which in-turn encourages the use of minecarts to travel between bases.
This, I like.
I still think there should be palette swap monsters with different abilities and stats though.
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Would it not be a better idea to simply make the game harder as you get further and further from spawn?
Enemies withing 1000 blocks of spawn would be level 1, enemies within 2000 blocks have an equally random chance of being level 1 or level two etc.
Enemies would essentially be given a random value for level to vary difficulty, however, the further from spawn you get, the higher the possible level of enemies you encounter. this would encourage the player to find more valuable armour, tools and weapons as opposed to just recycling stone pickaxes over and over again.
this would also open up possibilities for having enemies of different sizes to represent their level and even using different enemies and animals in areas that have a higher level limit.
I imagine the same could be said for ore ditribution as well. Having more valuable ores scattered farther from spawn would encourage players to venture further out into their world and explore/adventure more to gain access to resources and equipment that was more plentiful in a higher level area.
Obviously for this to work, the player would need to get mildly stronger each time they leveled in order to progress so the player stats would need to be tweaked a little, but I think it would be worth it ^.^
|#| means distance from zero and is always positive unless you put (-). I think this formula would be much better.
Any form of monster levelig should just be done through current xp levels. I am aware this leads to problems, trading your xp for an awesome sword to kill weaker mobs, but any other solution is complicated.
This, I like.
I still think there should be palette swap monsters with different abilities and stats though.
Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!