I have a mac. On Moody, dark areas are not visible. Testing with version 12w01a.
My test was a corridor. One end open to the sky. Ground is stone (I think it's stone; generates cobblestone when pick-axe'd.). Corridor is two blocks wide; the sides have dirt on the top. One side has stone on the bottom, the other has white birch wood on the bottom.
Graphics were set to fast (not fancy); smooth lighting is off. All the lighting steps are visible, discrete.
At one end, I have a 2x2 area at maximum brightness; as I go into the tunnel, it gets darker. For construction, I put the brightness to "bright". At the far end, I went far enough that the last four rows did not change in light level.
Alright, that should be enough information that it can be duplicated. The last four rows (4x2) area is the same light level. Counting the light levels, starting at 1 for the dark, and going up 1 each space, I get to 15 and 16 at the end -- the last two look identical.
Alright, I think I've got the light levels counted correctly.
I'm perfectly OK with the lowest light level being black. It's supposed to be too dark to see. That's the level you have if you go into a deep cave with no light, right?
On moody, somewhere around 3 or 2 most things become invisible. The white birch, oddly, is still barely visible even in the deep dark. I stress "barely". The grey level (rgb numbers) it displays at is just about the black level.
If the darkest area is light level 1, then the dirt sidewalls are barely visible (black level) at 3, and the stone floor at 2. That's just a little too dark -- I'd like the dirt to at least be visible at 2. Remember, this is still where the light is supposed to be able to reach.
So lets adjust the "Brightness" slider? Well, a little playing around shows that above 50%, the level "14" spot looks the same as the level "15" spot -- so that's too bright.
Simply put, the current "brightness" control behaves like "gamma" -- it adjusts the midpoints strongly, and the two ends barely. To move the dark areas up, the light areas are also moved.
Somewhere around 30-40% brightness seems to be a "semi-sweet" spot -- it makes the dark areas just about right, needs some playing still. But the mid areas are now very bright.
The best balance seems to be around 35%, but the 14" blends into the "15/16" zone -- it varies, and is not constant.
What I want, basically, is to raise up the black level so that the dark area is right, then adjust the gamma so that the "grey bar" effect looks smooth -- not too bright at the top, not darkening too quickly at the middle. Ideally that should be a small gamma adjustment after the dark is adjusted; to get the dark adjusted requires a large gamma adjust and throws the bright end off.
Note: One nice thing about this setup is that you can see the "grey bars" -- sit at one end of the corridor, angle the birch, stone, and dirt from one corner to the other corner, and you see the light levels.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
same thing on my new mbp. it's because of the LED screen: on lower settings the dark portions can get much, much closer to actual black than a traditional LCD monitor, so if i were to play on "moody" brightness, i'd have to turn my screen's brightness almost if not all the way up in order to see as well in the dark as i can on my regular LCD monitor.
don't complain about blacks being too black, just be glad you have the amazing contrast abilities ^__^
Actually, it's an iBook G4 (PPC, Yea 10.5.8 and Java 5. Good news: nighttime outdoors is light level 15)
I run a screen calibrator about every two months. So my black level is around the "Standard" point -- I think (from memory) that (4,4,4) should be as black as (0,0,0), (8,8,8) should be barely non-black, and (11,11,11) should be noticably non-black. Next time I calibrate, I'll get DigitalColorMeter out and check the numbers.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Actually, it's an iBook G4 (PPC, Yea 10.5.8 and Java 5. Good news: nighttime outdoors is light level 15)
I run a screen calibrator about every two months. So my black level is around the "Standard" point -- I think (from memory) that (4,4,4) should be as black as (0,0,0), (8,8,8) should be barely non-black, and (11,11,11) should be noticably non-black. Next time I calibrate, I'll get DigitalColorMeter out and check the numbers.
Turns out I had my units wrong.
3.9% -- L* of 3.85 -- is the black point. That's (10,10,10) in RGB-256.
8.6% -- L* of 10.4 -- is the "definately not black" point. That's (22,22,22) in RGB-256.
That's Apple's official calibration tool for 10.5 systems (when gamma 1.8 was still the Apple Official Gamma).
The tool I use -- SuperCal (1.2) -- actually makes the darks a little brighter. The 10,10,10 point is slightly brighter than black, and the 22,22,22 point is more than barely visible. (In fairness, the startup instructions differ. Apple's start says to put contrast to maximum (that sets the white point), and then adjust brightness to set the black point. Doing that makes the whites way too bright. Supercal has you adjust the controls until screen white is comfortable on your eyes and about the same brightness as a piece of paper under normal lighting -- which in my case is sunlight through the windows, not directly on the screen. In both cases, I've adjusted my monitor's color settings to make white white, and not blue, before I attempt color correction at the computer's display adapter.)
So on my system, the darks are brighter than the standard, and I still have trouble seeing the dark areas in screenshots and in play without twisting up the current in-game gamma.
(Remember the #1 rule of color calibration: "Black bear in a coal mine", and "Polar bear in snowstorm" are important pictures. If they don't look right on your monitor, nothing else will either. That's white and black before any attempt at midtone colors.)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
... And for completeness, I've calibrated my other monitor.
The internal monitor on my iBook G4 is going. The left side doesn't keep the same brightness level (this is what trigger my recalibration).
Right now I've got both monitors displaying the same color. The external one has better saturation. The only color difference I can see looking over a lot of screen shots is the yellow of sand at night, and given how the eye processes yellow that might just be the saturation.
The saturation of brown (dirt) does make the dirt blocks stand out more in the darker areas.
But the "more saturation" monitor is the one I've been using to browse the forum/screen shots where I'm saying I can't see what other people are posting on their "moody" pictures.
(Ok, if the screen is going to die, then it's time for a new laptop.)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
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Curse PremiumMy test was a corridor. One end open to the sky. Ground is stone (I think it's stone; generates cobblestone when pick-axe'd.). Corridor is two blocks wide; the sides have dirt on the top. One side has stone on the bottom, the other has white birch wood on the bottom.
Graphics were set to fast (not fancy); smooth lighting is off. All the lighting steps are visible, discrete.
At one end, I have a 2x2 area at maximum brightness; as I go into the tunnel, it gets darker. For construction, I put the brightness to "bright". At the far end, I went far enough that the last four rows did not change in light level.
Alright, that should be enough information that it can be duplicated. The last four rows (4x2) area is the same light level. Counting the light levels, starting at 1 for the dark, and going up 1 each space, I get to 15 and 16 at the end -- the last two look identical.
Alright, I think I've got the light levels counted correctly.
I'm perfectly OK with the lowest light level being black. It's supposed to be too dark to see. That's the level you have if you go into a deep cave with no light, right?
On moody, somewhere around 3 or 2 most things become invisible. The white birch, oddly, is still barely visible even in the deep dark. I stress "barely". The grey level (rgb numbers) it displays at is just about the black level.
If the darkest area is light level 1, then the dirt sidewalls are barely visible (black level) at 3, and the stone floor at 2. That's just a little too dark -- I'd like the dirt to at least be visible at 2. Remember, this is still where the light is supposed to be able to reach.
So lets adjust the "Brightness" slider? Well, a little playing around shows that above 50%, the level "14" spot looks the same as the level "15" spot -- so that's too bright.
Simply put, the current "brightness" control behaves like "gamma" -- it adjusts the midpoints strongly, and the two ends barely. To move the dark areas up, the light areas are also moved.
Somewhere around 30-40% brightness seems to be a "semi-sweet" spot -- it makes the dark areas just about right, needs some playing still. But the mid areas are now very bright.
The best balance seems to be around 35%, but the 14" blends into the "15/16" zone -- it varies, and is not constant.
What I want, basically, is to raise up the black level so that the dark area is right, then adjust the gamma so that the "grey bar" effect looks smooth -- not too bright at the top, not darkening too quickly at the middle. Ideally that should be a small gamma adjustment after the dark is adjusted; to get the dark adjusted requires a large gamma adjust and throws the bright end off.
Note: One nice thing about this setup is that you can see the "grey bars" -- sit at one end of the corridor, angle the birch, stone, and dirt from one corner to the other corner, and you see the light levels.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
don't complain about blacks being too black, just be glad you have the amazing contrast abilities ^__^
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Curse PremiumI run a screen calibrator about every two months. So my black level is around the "Standard" point -- I think (from memory) that (4,4,4) should be as black as (0,0,0), (8,8,8) should be barely non-black, and (11,11,11) should be noticably non-black. Next time I calibrate, I'll get DigitalColorMeter out and check the numbers.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
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View User Profile
-
View Posts
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Curse PremiumTurns out I had my units wrong.
3.9% -- L* of 3.85 -- is the black point. That's (10,10,10) in RGB-256.
8.6% -- L* of 10.4 -- is the "definately not black" point. That's (22,22,22) in RGB-256.
That's Apple's official calibration tool for 10.5 systems (when gamma 1.8 was still the Apple Official Gamma).
The tool I use -- SuperCal (1.2) -- actually makes the darks a little brighter. The 10,10,10 point is slightly brighter than black, and the 22,22,22 point is more than barely visible. (In fairness, the startup instructions differ. Apple's start says to put contrast to maximum (that sets the white point), and then adjust brightness to set the black point. Doing that makes the whites way too bright. Supercal has you adjust the controls until screen white is comfortable on your eyes and about the same brightness as a piece of paper under normal lighting -- which in my case is sunlight through the windows, not directly on the screen. In both cases, I've adjusted my monitor's color settings to make white white, and not blue, before I attempt color correction at the computer's display adapter.)
So on my system, the darks are brighter than the standard, and I still have trouble seeing the dark areas in screenshots and in play without twisting up the current in-game gamma.
(Remember the #1 rule of color calibration: "Black bear in a coal mine", and "Polar bear in snowstorm" are important pictures. If they don't look right on your monitor, nothing else will either. That's white and black before any attempt at midtone colors.)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
-
View User Profile
-
View Posts
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Send Message
Curse PremiumThe internal monitor on my iBook G4 is going. The left side doesn't keep the same brightness level (this is what trigger my recalibration).
Right now I've got both monitors displaying the same color. The external one has better saturation. The only color difference I can see looking over a lot of screen shots is the yellow of sand at night, and given how the eye processes yellow that might just be the saturation.
The saturation of brown (dirt) does make the dirt blocks stand out more in the darker areas.
But the "more saturation" monitor is the one I've been using to browse the forum/screen shots where I'm saying I can't see what other people are posting on their "moody" pictures.
(Ok, if the screen is going to die, then it's time for a new laptop.)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?