I originally posted this in Orj's topic (viewtopic.php?pid=31415) but decided that Its so large I could make its own topic so I could track ideas and feedbacks.
Heres my version of this:
You click to swing a sword. Simple as that.
When you and an opponent click at the same time, you block eachothers hits, like with a real sword you swing to block(Parry, for grammar popos )
However, If shields are added then there should be a % chance that an incoming attack is blocked, depending on the size of the shield. However of course, size would equal weight and decrease mobility. And the block chances wouldnt be jacked up to 60% or 90%.
Swords should deal more damage to enemies in less armor, whereas blunt weapons (Maces, clubs, etc) should do a bit more towards heavily plated foes. Depending if their wearing it on a certain body part, of course.
The damage should be a bit more and some effects for where you hit. Say you hit someone in their legs. Maybe decrease mobility for a bit? The arms? Decrease their 'Reload' time. Head? Some more damage. A chest/Stomach-looking-thing shot would be counted as a general shot and have a small chance to cause bleed damage. (I wouldnt put something in like a heartshot insta-kill combo shoop-da-woop. That'd be too cheap.) Anyway this would add an element of skill to a fight. Fighting a heavy enemy? Aim for his legs and retreat with a ranged weapon. Maybe your enemy has an awesome helmet? Slug him in the face with a maul. Maybe attacks from the back could give them a little quarter-second daze and a bit more damage to them.
Anyway heres my damage system:
Weapons and Equipment:
Fist: If you need a description here, I'm sorry for you...
Sword: Swords are slicing weapons. Maybe they could be used to stab somebody who's dazed, because stabbing against someone would put yourself in the open if they dodged. 1H/2H Variants
Blunt: Your basic hammer/Ball on a stick. They deal more damage to heavily plated foes, but are heavier to carry. They deal generally normal damage to other armor types with the bonus of daze
Bow+Arrow: General starting/ Easy to access weapon(Maybe droppable from skeletons). You can only shoot arrows with it. It's bonuses make it good for quick, close-range shots
Crossbow+Bolts: Basically a medieval M86 rifle. More of a defensive weapon than arrows, useful for setting up a tower and having a teammate 'Watch Your Back' while you forage for nuts and berries, or for hunting swarms of swine
Explosives: This includes dynamite and creepers. You should know what an explosion is, otherwise you fail.
Unarmored: Commando. You know it.
Cloth: T-Shirt and kilt setup made from sheep furs. Kilts. You know it.
Leather: Animal hides that are tanned and dried and worn as clothing. You sick bastards. You know it.
Plate: Made from steel (You get steel from mining iron). Makes you slow but makes most weapons basically uneffective against you. You can also eat off of them. You know it.
General:
Cheap Shot(From behind):+10% Damage, 0.3 Second dazed(Inability)
Head Shot(Any Weapon):+25% Damage, Minor Bleed for 1 Seconds.
Chest Shot(Any Weapon):+0% Damage, Minor Bleed for 1.5 Seconds
Arm Shot(Any Weapon):+0% Damage, Reset Weapon 'Cooldown'
Leg Shot(Any Weapon):+0% Damage, Slow Movement by 50% for 2 Seconds(Hammys! )
A Cheap Shot to the head would deal 35% damage, with a 0.3 Second daze and minor bleed for 1 seconds.
Bows deal half as much damage as Crossbows
Crossbows take three times the reload time of bows.
You cant use arrows for crossbows and bolts for bows.
Now with Armors. Might get a bit large here, idk . I used to play WoW with my brother so I'll use Cloth, Leather, and Plate. Not mail, though, I never liked mail. It was so much lesser than plate.
Unarmored: No speed reduction
Fist:+5% Damage
Sword:+30% Damage, 4 Second bleed.
Blunt:+0% Damage, 2 Second daze
Bow+Arrow:+5%-25% Damage, Depending on range.
Crossbow+Bolt:+40%-55%
Explosions:+0%, 5 Second Daze. The smoldering/fire (Whatever gets added for damage) would do most damage.
Cloth: No speed reduction
Fist:+0% Damage. Really, has anyone ever noticed it ACTUALLY hurts less to get hit through a shirt, honestly!
Sword:+25% Damage
Blunt:+0% Damage, 2 second daze
Bow+Arrow:+5%-25% Damage, Depending on range.
Crossbow+Bolt:+35%-50% Damage, Depending on range.
Explosions:+0%, 5 Second Daze.
Leather: Minor speed reduction
Fist:-5% Damage. No, this wouldn't heal them, just decrease the basic damage.
Sword:+15% Damage
Blunt:+0% Damage, 2 Second daze
Bow+Arrow:+0%-15% Damage, Depending on range.
Crossbow+Bolt:+25%-40% Damage, Depending on range.
Explosions:+0%, 5 Second daze.
Plate: Major speed reduction.
Fist:-50% Damage. It would also deal a bit of damage to the person attacking. Seriously, would you punch a guy wearing a full suit of armor?
Sword:+0% Damage, 1 Second stun for attacker
Blunt:+30% Damage, 4 Second daze
Bow+Arrow:-30%-10%, Damage, Depending on range
Crossbow+Bolt:-10%-0% Damage, Depending on range
Explosions:+25% Damage, 7 Second daze
I should also add that you should be able to have different types of armor on different parts of your body, so you could have a plate helmet on, a T-shirt, some leather boots, and bare arms. Alternatively, you could dress out in a full suit of armor. The damage would depend on where you hit them and what type of armor is there.
Tips for my system:
Crossbows are supposed to be more defensive, and Bows are more of the attack weapon.
If your fighting people who like to dress out in armor, stock up on explosives or, if you like to dress out in armor too, have alot of maces and friends.
After someones dazed they shouldn't be able to get dazed again for a few seconds. Lockdown would suck.
Don't try and fight an armored person with a bow and arrow, a crossbow wouldn't be effective either
Leather would be a better choice for swordsmen. A bowman or corssbowman would probably choose cloth. Defensive and some offensive people would probably use plate. Don't be surprised to see crossbowmen in full plate gear walking along the walls of a castle, or swordsmen with plate. Let people do how they do
If you would be fighting a plate-clad enemy and your main weapon is something other than blunt, try and carry around a small blunt hammer. Switch to it and give him a good whack to the head every once and a while.
Bolts fired from a Crossbow would have less of an arch than arrows from a bow since they have more power pushing them along.
Well theres my ideas and I hope you all like it. Feedback pls.
This sounds awesome! I can see it now, fast paced melee combat, Mages summoning zombies and the occasional creeper, building to scale walls.
I think the summoning i suggested would be good, the only difficulty i can foresee is having to make the summoned monsters understand what is friendly and what isn't. maybe the summoner takes control of the creature?
I would also add a distinction between weapons for breaking down blocks. swords would be decent for wood cutting, while blunt would be good for stone and dirt, etc. the better it is, the faster it would break down the block. (just bonuses, nothing drastically faster or slower) You could also make weapons that are terrible in combat, but great for gathering, like a pickaxe, or a shovel, or a woodcutter's axe.
swords would be decent for wood cutting, while blunt would be good for stone and dirt, etc. the better it is, the faster it would break down the block. (just bonuses, nothing drastically faster or slower) You could also make weapons that are terrible in combat, but great for gathering, like a pickaxe, or a shovel, or a woodcutter's axe.
Aha! you and towel discovered my post! Congrats!
Also, thought about this a bit later on. Check the other link on my siggy, has a bunch of ideas and a completely different combat system with weapons similar to what you're suggesting. I like to give a variety of options when I don't feel lazy :tongue.gif:
Bows deal half as much damage as Crossbows, but with three times the reload time.
You cant use arrows for crossbows and bolts for bows.
You seem to have mixed up the two, I think!!
Aren't crossbows generally quite a bit faster, like you said earlier:
Quote from Eztuzt »
Basically a medieval M86 rifle.
I think after 'Basically a medieval M86 rifle.' you started to switch the two.
EDIT: Other than that, epic. +1, I'll try to link Notch to this on IRC.
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Real Minecrafters craft goddamn mines.
01-11-10: The date was a palindrome, and firefly (now banned) decided to make us all INCREDIBLY ANGRY by doing unspeakable acts. I propose from now on we blame any sort of mistake or unluck on firefly.
Crossbows would be slower, I'd think. I mean, since they're mostly/fully automated they would be slower to reaload but have faster bolts. Have you ever seen a cloud of bolts? I don't think so.
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I am NOT going to see friend requests, so stop sending them.
Crossbows take alot longer to reload than bows, their advantage comes that they need no training.
A british longbowman took about thirty years to get to an acceptable level, but could fire an arrow every few seconds. A peasant with a crossbow needs utterly minimal training, but the crossbow takes about twenty seconds to reload.
Also, bows are designed to penetrate heavy armor, -- especially crossbows. Their damage shoudl remain largely the same for armored foes.
Crossbows take alot longer to reload than bows, their advantage comes that they need no training.
A british longbowman took about thirty years to get to an acceptable level, but could fire an arrow every few seconds. A peasant with a crossbow needs utterly minimal training, but the crossbow takes about twenty seconds to reload.
Also, bows are designed to penetrate heavy armor, -- especially crossbows. Their damage shoudl remain largely the same for armored foes.
If bows and crossbows were given the same damage, bows would gain a very unfair advantage since they have a much faster reload time. I think you must have missed the point. Players have to choose over speed or strength, not simply have everyone with the more powerful weapon. It's all about balance and preference.
--> Crossbows and bows were generally more effective against chainmail and much less effective against plate. Since I decided not to do mail here, it doesn't really matter.
Minecraft probably won't have leveling system, if that's what you're suggesting at instead. The closest it would probably get is a point-based bonus system that I read on a few days ago or a leveling system that is removed after the game's finished, and that would get rather pointless since the experience would have to be gained fast, and if it's gained slowly some people would be rather pissed after finally becoming a master swordsman and suddenly the game finally ends. Bringing levels over from game to game in multiplayer would cause a great shift in power from experienced players and new players and might scare some off.
I wasnt suggesting levelling, I was just giving a bit of information on the subject, and bows and crossbows would still be totally different - Bows = ease of use and fire rate, crossbows = damage and straight line accuracy
Valiantly charging into battle on a squealing armoured steed, sword by my side, mace in my hand, wind in my face!
Rollback Post to RevisionRollBack
At the end of the day it's the chair I trust
The cushion is comfy and the works don't rust
With a straight line of vision to my Elvis bust
Watch the kingdom, eat the bread crust
Heres my version of this:
You click to swing a sword. Simple as that.
When you and an opponent click at the same time, you block eachothers hits, like with a real sword you swing to block(Parry, for grammar popos )
However, If shields are added then there should be a % chance that an incoming attack is blocked, depending on the size of the shield. However of course, size would equal weight and decrease mobility. And the block chances wouldnt be jacked up to 60% or 90%.
Swords should deal more damage to enemies in less armor, whereas blunt weapons (Maces, clubs, etc) should do a bit more towards heavily plated foes. Depending if their wearing it on a certain body part, of course.
The damage should be a bit more and some effects for where you hit. Say you hit someone in their legs. Maybe decrease mobility for a bit? The arms? Decrease their 'Reload' time. Head? Some more damage. A chest/Stomach-looking-thing shot would be counted as a general shot and have a small chance to cause bleed damage. (I wouldnt put something in like a heartshot insta-kill combo shoop-da-woop. That'd be too cheap.) Anyway this would add an element of skill to a fight. Fighting a heavy enemy? Aim for his legs and retreat with a ranged weapon. Maybe your enemy has an awesome helmet? Slug him in the face with a maul. Maybe attacks from the back could give them a little quarter-second daze and a bit more damage to them.
Anyway heres my damage system:
Weapons and Equipment:
Fist: If you need a description here, I'm sorry for you...
Sword: Swords are slicing weapons. Maybe they could be used to stab somebody who's dazed, because stabbing against someone would put yourself in the open if they dodged. 1H/2H Variants
Blunt: Your basic hammer/Ball on a stick. They deal more damage to heavily plated foes, but are heavier to carry. They deal generally normal damage to other armor types with the bonus of daze
Bow+Arrow: General starting/ Easy to access weapon(Maybe droppable from skeletons). You can only shoot arrows with it. It's bonuses make it good for quick, close-range shots
Crossbow+Bolts: Basically a medieval M86 rifle. More of a defensive weapon than arrows, useful for setting up a tower and having a teammate 'Watch Your Back' while you forage for nuts and berries, or for hunting swarms of swine
Explosives: This includes dynamite and creepers. You should know what an explosion is, otherwise you fail.
Unarmored: Commando. You know it.
Cloth: T-Shirt and kilt setup made from sheep furs. Kilts. You know it.
Leather: Animal hides that are tanned and dried and worn as clothing. You sick bastards. You know it.
Plate: Made from steel (You get steel from mining iron). Makes you slow but makes most weapons basically uneffective against you. You can also eat off of them. You know it.
General:
Cheap Shot(From behind):+10% Damage, 0.3 Second dazed(Inability)
Head Shot(Any Weapon):+25% Damage, Minor Bleed for 1 Seconds.
Chest Shot(Any Weapon):+0% Damage, Minor Bleed for 1.5 Seconds
Arm Shot(Any Weapon):+0% Damage, Reset Weapon 'Cooldown'
Leg Shot(Any Weapon):+0% Damage, Slow Movement by 50% for 2 Seconds(Hammys! )
A Cheap Shot to the head would deal 35% damage, with a 0.3 Second daze and minor bleed for 1 seconds.
Bows deal half as much damage as Crossbows
Crossbows take three times the reload time of bows.
You cant use arrows for crossbows and bolts for bows.
Now with Armors. Might get a bit large here, idk . I used to play WoW with my brother so I'll use Cloth, Leather, and Plate. Not mail, though, I never liked mail. It was so much lesser than plate.
Unarmored: No speed reduction
Fist:+5% Damage
Sword:+30% Damage, 4 Second bleed.
Blunt:+0% Damage, 2 Second daze
Bow+Arrow:+5%-25% Damage, Depending on range.
Crossbow+Bolt:+40%-55%
Explosions:+0%, 5 Second Daze. The smoldering/fire (Whatever gets added for damage) would do most damage.
Cloth: No speed reduction
Fist:+0% Damage. Really, has anyone ever noticed it ACTUALLY hurts less to get hit through a shirt, honestly!
Sword:+25% Damage
Blunt:+0% Damage, 2 second daze
Bow+Arrow:+5%-25% Damage, Depending on range.
Crossbow+Bolt:+35%-50% Damage, Depending on range.
Explosions:+0%, 5 Second Daze.
Leather: Minor speed reduction
Fist:-5% Damage. No, this wouldn't heal them, just decrease the basic damage.
Sword:+15% Damage
Blunt:+0% Damage, 2 Second daze
Bow+Arrow:+0%-15% Damage, Depending on range.
Crossbow+Bolt:+25%-40% Damage, Depending on range.
Explosions:+0%, 5 Second daze.
Plate: Major speed reduction.
Fist:-50% Damage. It would also deal a bit of damage to the person attacking. Seriously, would you punch a guy wearing a full suit of armor?
Sword:+0% Damage, 1 Second stun for attacker
Blunt:+30% Damage, 4 Second daze
Bow+Arrow:-30%-10%, Damage, Depending on range
Crossbow+Bolt:-10%-0% Damage, Depending on range
Explosions:+25% Damage, 7 Second daze
I should also add that you should be able to have different types of armor on different parts of your body, so you could have a plate helmet on, a T-shirt, some leather boots, and bare arms. Alternatively, you could dress out in a full suit of armor. The damage would depend on where you hit them and what type of armor is there.
Tips for my system:
Crossbows are supposed to be more defensive, and Bows are more of the attack weapon.
If your fighting people who like to dress out in armor, stock up on explosives or, if you like to dress out in armor too, have alot of maces and friends.
After someones dazed they shouldn't be able to get dazed again for a few seconds. Lockdown would suck.
Don't try and fight an armored person with a bow and arrow, a crossbow wouldn't be effective either
Leather would be a better choice for swordsmen. A bowman or corssbowman would probably choose cloth. Defensive and some offensive people would probably use plate. Don't be surprised to see crossbowmen in full plate gear walking along the walls of a castle, or swordsmen with plate. Let people do how they do
If you would be fighting a plate-clad enemy and your main weapon is something other than blunt, try and carry around a small blunt hammer. Switch to it and give him a good whack to the head every once and a while.
Bolts fired from a Crossbow would have less of an arch than arrows from a bow since they have more power pushing them along.
Well theres my ideas and I hope you all like it. Feedback pls.
This sounds awesome! I can see it now, fast paced melee combat, Mages summoning zombies and the occasional creeper, building to scale walls.
I think the summoning i suggested would be good, the only difficulty i can foresee is having to make the summoned monsters understand what is friendly and what isn't. maybe the summoner takes control of the creature?
I would also add a distinction between weapons for breaking down blocks. swords would be decent for wood cutting, while blunt would be good for stone and dirt, etc. the better it is, the faster it would break down the block. (just bonuses, nothing drastically faster or slower) You could also make weapons that are terrible in combat, but great for gathering, like a pickaxe, or a shovel, or a woodcutter's axe.
Aha! you and towel discovered my post! Congrats!
Also, thought about this a bit later on. Check the other link on my siggy, has a bunch of ideas and a completely different combat system with weapons similar to what you're suggesting. I like to give a variety of options when I don't feel lazy :tongue.gif:
You seem to have mixed up the two, I think!!
Aren't crossbows generally quite a bit faster, like you said earlier:
I think after 'Basically a medieval M86 rifle.' you started to switch the two.
EDIT: Other than that, epic. +1, I'll try to link Notch to this on IRC.
01-11-10: The date was a palindrome, and firefly (now banned) decided to make us all INCREDIBLY ANGRY by doing unspeakable acts. I propose from now on we blame any sort of mistake or unluck on firefly.
Also, bolts should have less of an arch than arrows. Editing Nao!
A british longbowman took about thirty years to get to an acceptable level, but could fire an arrow every few seconds. A peasant with a crossbow needs utterly minimal training, but the crossbow takes about twenty seconds to reload.
Also, bows are designed to penetrate heavy armor, -- especially crossbows. Their damage shoudl remain largely the same for armored foes.
If bows and crossbows were given the same damage, bows would gain a very unfair advantage since they have a much faster reload time. I think you must have missed the point. Players have to choose over speed or strength, not simply have everyone with the more powerful weapon. It's all about balance and preference.
--> Crossbows and bows were generally more effective against chainmail and much less effective against plate. Since I decided not to do mail here, it doesn't really matter.
Minecraft probably won't have leveling system, if that's what you're suggesting at instead. The closest it would probably get is a point-based bonus system that I read on a few days ago or a leveling system that is removed after the game's finished, and that would get rather pointless since the experience would have to be gained fast, and if it's gained slowly some people would be rather pissed after finally becoming a master swordsman and suddenly the game finally ends. Bringing levels over from game to game in multiplayer would cause a great shift in power from experienced players and new players and might scare some off.
Maybe, but my character is still a legendary archer, being able to shoot 10 arrows per second.
that's what I said in my first post, when I saw 'ease of use' I mean manueverability and versatility
And you can have wood plates, and gold plates.
Valiantly charging into battle on a squealing armoured steed, sword by my side, mace in my hand, wind in my face!
The cushion is comfy and the works don't rust
With a straight line of vision to my Elvis bust
Watch the kingdom, eat the bread crust