Water is boring, tides would liven it up!
At high tide the water would go up almost a whole block while at low tide the top layer of any water source would go down to about one or two pixels high.
This can be sudden or it could be a gradual effect that rotates back and forth making it go up and down pixels in height.
This would affect the way water spills out too, at high tide it could spread out up to six blocks while at low tide it would only spread out one or two blocks.
EDIT: Maybe player placed water wouldn't be affected unless touching a massive source of water of a certain amount of blocks. Like how player placed leaf blocks won't decay anymore.
This is a pretty good idea, and maybe in certain biomes there can be flooding too, like in the swamp biome the water can rise 5-10 blocks sometimes when it rains
I could have sworn I posted something like this, because I spent a fair time thinking about it. (I haven't.) What you've got going on is far less drastic than what I was thinking. ...I was thinking five blocks of tide shifting depending on moon-phases that could reveal coral reefs and shoal caves.
Yeah, the reason I didn't post it must have been because the only way I could think to make it work was to have water source blocks that are adjacent to four other source blocks and over at least five empty blocks would move one block up or down at in-game midnight. Definitely infeasible.
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This is a pretty good idea, and maybe in certain biomes there can be flooding too, like in the swamp biome the water can rise 5-10 blocks sometimes when it rains
Oh yea, flooding during rains in swamp biomes is pretty good.
I could have sworn I posted something like this, because I spent a fair time thinking about it. (I haven't.) What you've got going on is far less drastic than what I was thinking. ...I was thinking five blocks of tide shifting depending on moon-phases that could reveal coral reefs and shoal caves.
Yeah, the reason I didn't post it must have been because the only way I could think to make it work was to have water source blocks that are adjacent to four other source blocks and over at least five empty blocks would move one block up or down at in-game midnight. Definitely infeasible.
At high tide the water would go up almost a whole block while at low tide the top layer of any water source would go down to about one or two pixels high.
This can be sudden or it could be a gradual effect that rotates back and forth making it go up and down pixels in height.
This would affect the way water spills out too, at high tide it could spread out up to six blocks while at low tide it would only spread out one or two blocks.
EDIT:
Maybe player placed water wouldn't be affected unless touching a massive source of water of a certain amount of blocks. Like how player placed leaf blocks won't decay anymore.
player.me/felinoel
Yeah, the reason I didn't post it must have been because the only way I could think to make it work was to have water source blocks that are adjacent to four other source blocks and over at least five empty blocks would move one block up or down at in-game midnight. Definitely infeasible.
Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!
Oh yea, flooding during rains in swamp biomes is pretty good.
Possibly feasible, but a little too extreme...
player.me/felinoel