You know the whole enchanting issue flew over my head a couple of times because I never really consider that enchanting costs levels and not experience. You could always throw a minimum level requirement for depositing, and an upper limit for withdrawing, but I don't know if someone already suggested that while I wasn't looking.
I really like that, actually. It's great. But maybe the cap should be black, and I was thinking that the orbs inside would be more liquidy. I'll see if I can make it like I mean it, I'm not too good with all that stuff.
If anyone would be willing, a template for the jar that I would like would be one where it has a similar scheme to the enchanting table. Black lid with red lining, obsidian patterns would be cool. And, as it was sort of shown above, the experience orb color scheme but in liquid form.
Yeah, I died yesterday and lost 40 levels promptly. Also, because of an error in the game (1.0 version on the server, possibly a Bukkit issue), all my tools with enchantments lost their shine and abilities. Made me sad that I couldn't store that exp somewhere.
Your welcome good chap. I thought of a possible crafting recipe. http://imgur.com/0JFbH
The diamonds because this should be bit difficult to obtain. The iron because this jars needs a strong lid. The glowstone because it needs a bit of light. And the ender pearls and golden apple because this jar needs a bit of magic to work. Thoughts?
Sorry to use a link, but pictures won't work for me on some boards.
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"Any sufficiently advanced technology is indistinguishable from magic."
If you store in levels some one could do something like this:
Kill 2 zombies.
now level 1
store 1 level in jar
repeat 50 times.
withdraw 50 levels.
The amount of EXP necessary to get high level enchantments would be drastically lowered.
lv 50 normally costs 8925 EXP
But like this it cost 350 EXP
Instead of it having a GUI I would make it so it takes your experience at a rate of 10 EXP/tick that you stand within punching range. If you overdraw/ would go into negative XP, it kills you. Dying like this would make the jar (and all EXP in it) disappear.
To get you EXP back you must break the jar.
I would like it if the amount of EXP stored changed the block's behavior.
I picture it working something like this:
(EXP points: Effect)
386 and up: Emits light
1471 and up: Hurts on contact
3256 and up: Pulls entities to it. When mobs are killed by it, it automatically absorbs that mobs EXP
5741 and up: Explosive when broken. Power level of charged creeper.
8575 and up: Emits portal particles. I know this would look bad with the current picture, I think it should look unnatural.
8925 and up: Instantly explodes. All stored EXP is lost.
= ender pearl
= blaze rod
If you agree with any of this, hit the green + please. If you disagree, say why.