You know how you can use either default or superflat in the 1.1.0 update? I hope there is more. Before that, however, please, just... please, I hope Jeb makes slimes more rare in superflat. They have always annoyed me! They are loud, get in the way, and screw up my crops! (Not that they're important, as I farm just for the heck of it) Anyway;
Superflat+: Like Superflat, just deserts, tundras, rivers, ect. spawn. Mountains must be ommited though.
Islands: Like Default, except biomes are smaller and are seperated by ocean water.
FLOATING Islands: This used to exist in Indev, and it was pretty cool, so why not revive it? However, I doubt it will, as the Sky Dismention will probably replace it.
Unfair: This is based off of "Hell", which was also from Indev. It is far worse, however. Monsters will spawn even in PEACEFUL Mode. It is dark enough for monsters to spawn at day, but monsters at day are rare. Creepers are ALWAYS charged. Thunderstorms occur during almost every rainstorm. Zombies are replaced with the unused Giants. Water is replaced with lava. Spider Jockeys have a 80% chance of spawning rather than 1%. Monsters from the Overworld spawn in the Nether, and Charged Creepers are the most common. Did I forget to mention that Ghasts also spawn in the Overworld? All enemies spawn in The End. NPC Villagers are replaced with Zombie Pigmen. Sometimes, if you get close enough to a passive mob, it will turn into a Charged Creeper. Passives have a small chance of attacking you. Imagine playing an Unfair level in HARDCORE Mode!
Civilized: NPC Villages are very common. They are usually close to each other.
Lonely: No mobs will spawn, period. Houses in villages are stuffed with cobwebs. Time goes very slowly. Extremely rarely, you'll hear faint footsteps not from you. If you hear it, get prepared. A Creeper will jump in front of you and scream in your face, then explode, causing you to die. If in First-Person Mode, click immediatly to kill it. Stay out of third person, as it will still ambush you like it does in First-Person mode, except it's unstoppable.
Extreme Mountains: Similar to Floating Islands, except you are on super tall mountains. The void is exposed, but it is white and covered in clouds.
I don't like the idea of having a creeper appear in lonely mode. It should just be footsteps. Maybe even a light, breathing noise. Something that will make you think something's there, but there never will be. Also mobs shouldn't spawn on peaceful in unfair mode. Cause why would you even have the option to go to peaceful on it if they're gonna spawn anyway. There still should be peaceful since I'd love to explore it.
Also. Something like biomespheres mod would be pretty cool.
Maybe a setting where you spawn in a world with the same sky, terrain generation, and mobs as The End (sans dragon) but with a thin layer of grass and ore hidden in white stone below.
Some water would appear with pitch black animals nearby for food. The water would have a dark greenish-grey color and would be sparsely found in small streams.
Maybe the trees would also have dead, greenish-grey leaves and would look sort of like pines, but not normal pines, more like undecorated christmas trees (or is that another kind of tree?).
It would have a nice and scary atmosphere.
Also, in stead of just a single island floating in a barren sea of static. It should have only small gaps from continent to continent. About enough that you can sprint jump over to another floating island.
Superflat+: Like Superflat, just deserts, tundras, rivers, ect. spawn. Mountains must be ommited though.
Islands: Like Default, except biomes are smaller and are seperated by ocean water.
FLOATING Islands: This used to exist in Indev, and it was pretty cool, so why not revive it? However, I doubt it will, as the Sky Dismention will probably replace it.
Unfair: This is based off of "Hell", which was also from Indev. It is far worse, however. Monsters will spawn even in PEACEFUL Mode. It is dark enough for monsters to spawn at day, but monsters at day are rare. Creepers are ALWAYS charged. Thunderstorms occur during almost every rainstorm. Zombies are replaced with the unused Giants. Water is replaced with lava. Spider Jockeys have a 80% chance of spawning rather than 1%. Monsters from the Overworld spawn in the Nether, and Charged Creepers are the most common. Did I forget to mention that Ghasts also spawn in the Overworld? All enemies spawn in The End. NPC Villagers are replaced with Zombie Pigmen. Sometimes, if you get close enough to a passive mob, it will turn into a Charged Creeper. Passives have a small chance of attacking you. Imagine playing an Unfair level in HARDCORE Mode!
Civilized: NPC Villages are very common. They are usually close to each other.
Lonely: No mobs will spawn, period. Houses in villages are stuffed with cobwebs. Time goes very slowly. Extremely rarely, you'll hear faint footsteps not from you. If you hear it, get prepared. A Creeper will jump in front of you and scream in your face, then explode, causing you to die. If in First-Person Mode, click immediatly to kill it. Stay out of third person, as it will still ambush you like it does in First-Person mode, except it's unstoppable.
Extreme Mountains: Similar to Floating Islands, except you are on super tall mountains. The void is exposed, but it is white and covered in clouds.
Post your ideas!
Also. Something like biomespheres mod would be pretty cool.
Maybe a setting where you spawn in a world with the same sky, terrain generation, and mobs as The End (sans dragon) but with a thin layer of grass and ore hidden in white stone below.
Some water would appear with pitch black animals nearby for food. The water would have a dark greenish-grey color and would be sparsely found in small streams.
Maybe the trees would also have dead, greenish-grey leaves and would look sort of like pines, but not normal pines, more like undecorated christmas trees (or is that another kind of tree?).
It would have a nice and scary atmosphere.
Also, in stead of just a single island floating in a barren sea of static. It should have only small gaps from continent to continent. About enough that you can sprint jump over to another floating island.