I answered the poll. Are the Douglas Firs going to be added?
Possibly, yes. But since the redwoods themselves are already alot, combined with the already existing conifers, 3 types of different trees would be a bit of a complication in 1 biome.
UPDATE: The Douglas Firs, if I decide to definitively add them, will be in the taiga biome, as it would make the redwood forest too crowded. I came up with a short list of possible mobs. Here it is:
-No Name Yet: A spider sized, owl/eagle-like bird that flies at heights of about 30-50 blocks relative to sea level, and once the player comes in the chunk the bird is flying in, it would swoop down and attack the player, knocking him/her back and dealing 2 hearts of damage with each strike. Its hitpoints would be 10 hearts and it would drop feathers and/or some other item upon death.
-Wood Golem: A neutral mob, the wood golem would only attack if attacked. Being 2 blocks large and 3 blocks wide, it would be a stocky creature with wood-like skin and conifer needles growing around it body. Deals 2 hearts of damage and has hitpoints of 15 hearts. Would drop redwood/conifer saplings, wood, and/or some other item upon being killed.
-Bear: The name says it all. It would look like a bear and behave like a bear. A hostile mob, it would spawn in the day but not at night. 10 hearts of hitpoints and deals 2 1/2 hearts of damage.
-Puddle: These would be hostile mobs, but having the same AI as slimes. They would be blue, relatively flat, and would slide on the ground instead of jumping. They would leak around much like water when climbing blocks, but not being transparent, not making water rushing noise and it would move along with the puddle, being its body. Would move at a rate of 1 block per second and would spawn only during foggy times, at any time of the day/night cycle.
-Ghost: These would be human sized and with steve's face, but with gleaming white eyes. They would be either light gray or transparent of a certain tone, ranging from white to grey. They would have their arms out like zombies, would slide on the ground to make a floating-esque gesture, and would move at a rate of 2 blocks per second. They would emit low howling sounds or be completely silent. 10 hearts of hitpoints and 2 hearts of damage w/ knockback. Would spawn only at night during foggy times, and would actually be quite rare with a chance of spawning like the spider jockey. Would drop ghost tears/ragged cloth or something else.
UPDATE: The Douglas Firs, if I decide to definitively add them, will be in the taiga biome, as it would make the redwood forest too crowded. I came up with a short list of possible mobs. Here it is:
-No Name Yet: A spider sized, owl/eagle-like bird that flies at heights of about 30-50 blocks relative to sea level, and once the player comes in the chunk the bird is flying in, it would swoop down and attack the player, knocking him/her back and dealing 2 hearts of damage with each strike. Its hitpoints would be 10 hearts and it would drop feathers and/or some other item upon death.
-Wood Golem: A neutral mob, the wood golem would only attack if attacked. Being 2 blocks large and 3 blocks wide, it would be a stocky creature with wood-like skin and conifer needles growing around it body. Deals 2 hearts of damage and has hitpoints of 15 hearts. Would drop redwood/conifer saplings, wood, and/or some other item upon being killed.
-Bear: The name says it all. It would look like a bear and behave like a bear. A hostile mob, it would spawn in the day but not at night. 10 hearts of hitpoints and deals 2 1/2 hearts of damage.
-Puddle: These would be hostile mobs, but having the same AI as slimes. They would be blue, relatively flat, and would slide on the ground instead of jumping. They would leak around much like water when climbing blocks, but not being transparent, not making water rushing noise and it would move along with the puddle, being its body. Would move at a rate of 1 block per second and would spawn only during foggy times, at any time of the day/night cycle.
-Ghost: These would be human sized and with steve's face, but with gleaming white eyes. They would be either light gray or transparent of a certain tone, ranging from white to grey. They would have their arms out like zombies, would slide on the ground to make a floating-esque gesture, and would move at a rate of 2 blocks per second. They would emit low howling sounds or be completely silent. 10 hearts of hitpoints and 2 hearts of damage w/ knockback. Would spawn only at night during foggy times, and would actually be quite rare with a chance of spawning like the spider jockey. Would drop ghost tears/ragged cloth or something else.
What do you guys think?
Excellent ideas, I especially like the bird. Not so much for the ghost though, I have a bit of a hard time imagining ghosts in such beautiful forests. Maybe in npc villages/strongholds?
Jatizo anything on drop creepers that we talked about earlier? I think that would go more with minecraft than bears.
Yes, but drop creepers being a prefix mob (another variant of an already existing mob) it would be a little monotonous to see 2 families of creepers that do different things, but end up the same in the long run (explode). The bears could also have fictional aspects, but maintain their brick-house-strengthed-mammal appearance.
Yes, but drop creepers being a prefix mob (another variant of an already existing mob) it would be a little monotonous to see 2 families of creepers that do different things, but end up the same in the long run (explode). The bears could also have fictional aspects, but maintain their brick-house-strengthed-mammal appearance.
I think two different species of creeper is more realistic i Minecraft terms (not irl realistic) than inroducing bears
I think two different species of creeper is more realistic i Minecraft terms (not irl realistic) than inroducing bears
First of all, I said the bears would have fictional aspects, they wouldn't be grizzly bears or black bears or pandas. Secondly, if there is a prefix creeper then it means the other mobs would need some prefix's too eventually, and that would make the game REALLY boring, to fight the same mobs in 2 different ways over and over again. Even if it's only the drop creeper/creeper.
In order to keep the trees from being overpowered, maybe they could only have a chance of spawning to be 50+ blocks tall. Some very low chance (like 1 in 500). Otherwise, they'll spawn to be like normal pines. Perhaps Taiga pines could be retextured, and there could be two different conifer biomes- Taiga and Temperate.
Fantastic idea Jatizo.
In order to keep the trees from being overpowered, maybe they could only have a chance of spawning to be 50+ blocks tall. Some very low chance (like 1 in 500). Otherwise, they'll spawn to be like normal pines. Perhaps Taiga pines could be retextured, and there could be two different conifer biomes- Taiga and Temperate.
Fantastic idea Jatizo.
Thank for the support and feedback! What I was thinking about the biomes though, was to make the conifer needles in the temperate forest a lighter green. Although I don't think the redwoods should grow to be like normal pines, because if you've ever looked at pictures or even seen them in real life, they're huge. The only recorded redwoods to be at least 20 feet tall (about the height of the average pines) are albino redwoods, a parasite redwood lacking in chlorophyl that survives by "sharing" the roots of a healthy redwood. Also notice in the landscape picture of the new biome, that there are only 4 redwoods. This shows that they would spawn very rarely (almost exclusively in larger versions of the biomes) but not grow small, making up for their rarity. Otherwise I like your ideas.
Thank for the support and feedback! What I was thinking about the biomes though, was to make the conifer needles in the temperate forest a lighter green. Although I don't think the redwoods should grow to be like normal pines, because if you've ever looked at pictures or even seen them in real life, they're huge. The only recorded redwoods to be at least 20 feet tall (about the height of the average pines) are albino redwoods, a parasite redwood lacking in chlorophyl that survives by "sharing" the roots of a healthy redwood. Also notice in the landscape picture of the new biome, that there are only 4 redwoods. This shows that they would spawn very rarely (almost exclusively in larger versions of the biomes) but not grow small, making up for their rarity. Otherwise I like your ideas.
I'm fine with how the redwoods are right now. And Gypsy I find your drop creeper idea ridiculous.
First of all, I said the bears would have fictional aspects, they wouldn't be grizzly bears or black bears or pandas. Secondly, if there is a prefix creeper then it means the other mobs would need some prefix's too eventually, and that would make the game REALLY boring, to fight the same mobs in 2 different ways over and over again. Even if it's only the drop creeper/creeper.
Thanks!
The rule for mobs in Minecraft is generally irl mobs are passive. Imaginary mobs are the bad ones, such as zombies and creepers.
The rule for mobs in Minecraft is generally irl mobs are passive. Imaginary mobs are the bad ones, such as zombies and creepers.
It may seem like it, but no one has established that rule. Nothing stops the game from having fantastic passive mobs and realistic hostile/neutral mobs.
Possibly, yes. But since the redwoods themselves are already alot, combined with the already existing conifers, 3 types of different trees would be a bit of a complication in 1 biome.
Not quite yet. But if this idea gains a considerable amount of support and popularity, I'll come up with more ideas.
-No Name Yet: A spider sized, owl/eagle-like bird that flies at heights of about 30-50 blocks relative to sea level, and once the player comes in the chunk the bird is flying in, it would swoop down and attack the player, knocking him/her back and dealing 2 hearts of damage with each strike. Its hitpoints would be 10 hearts and it would drop feathers and/or some other item upon death.
-Wood Golem: A neutral mob, the wood golem would only attack if attacked. Being 2 blocks large and 3 blocks wide, it would be a stocky creature with wood-like skin and conifer needles growing around it body. Deals 2 hearts of damage and has hitpoints of 15 hearts. Would drop redwood/conifer saplings, wood, and/or some other item upon being killed.
-Bear: The name says it all. It would look like a bear and behave like a bear. A hostile mob, it would spawn in the day but not at night. 10 hearts of hitpoints and deals 2 1/2 hearts of damage.
-Puddle: These would be hostile mobs, but having the same AI as slimes. They would be blue, relatively flat, and would slide on the ground instead of jumping. They would leak around much like water when climbing blocks, but not being transparent, not making water rushing noise and it would move along with the puddle, being its body. Would move at a rate of 1 block per second and would spawn only during foggy times, at any time of the day/night cycle.
-Ghost: These would be human sized and with steve's face, but with gleaming white eyes. They would be either light gray or transparent of a certain tone, ranging from white to grey. They would have their arms out like zombies, would slide on the ground to make a floating-esque gesture, and would move at a rate of 2 blocks per second. They would emit low howling sounds or be completely silent. 10 hearts of hitpoints and 2 hearts of damage w/ knockback. Would spawn only at night during foggy times, and would actually be quite rare with a chance of spawning like the spider jockey. Would drop ghost tears/ragged cloth or something else.
What do you guys think?
Excellent ideas, I especially like the bird. Not so much for the ghost though, I have a bit of a hard time imagining ghosts in such beautiful forests. Maybe in npc villages/strongholds?
He was responding to the Main thread, This isn't your thread,
Unless he said @Gyspy He wasn't talking to you.
/facepalm.
Click for penguins in minecraft!
Yes, but drop creepers being a prefix mob (another variant of an already existing mob) it would be a little monotonous to see 2 families of creepers that do different things, but end up the same in the long run (explode). The bears could also have fictional aspects, but maintain their brick-house-strengthed-mammal appearance.
I think two different species of creeper is more realistic i Minecraft terms (not irl realistic) than inroducing bears
?
really, Thats what YOU REALLY think.....
Wow,
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Also to jaitzo!
Keep up the good work!
Click for penguins in minecraft!
First of all, I said the bears would have fictional aspects, they wouldn't be grizzly bears or black bears or pandas. Secondly, if there is a prefix creeper then it means the other mobs would need some prefix's too eventually, and that would make the game REALLY boring, to fight the same mobs in 2 different ways over and over again. Even if it's only the drop creeper/creeper.
Thanks!
Fantastic idea Jatizo.
Thank for the support and feedback! What I was thinking about the biomes though, was to make the conifer needles in the temperate forest a lighter green. Although I don't think the redwoods should grow to be like normal pines, because if you've ever looked at pictures or even seen them in real life, they're huge. The only recorded redwoods to be at least 20 feet tall (about the height of the average pines) are albino redwoods, a parasite redwood lacking in chlorophyl that survives by "sharing" the roots of a healthy redwood. Also notice in the landscape picture of the new biome, that there are only 4 redwoods. This shows that they would spawn very rarely (almost exclusively in larger versions of the biomes) but not grow small, making up for their rarity. Otherwise I like your ideas.
I'm fine with how the redwoods are right now. And Gypsy I find your drop creeper idea ridiculous.
The rule for mobs in Minecraft is generally irl mobs are passive. Imaginary mobs are the bad ones, such as zombies and creepers.
It may seem like it, but no one has established that rule. Nothing stops the game from having fantastic passive mobs and realistic hostile/neutral mobs.