This suggestion is for a life cycle to least describe it. A whole system of the world "cycling" before your character.
First off, the cycle happens through every "Tri-day Cycle". Every three days, things should change.
If water is touching dirt or grass, over three days, the dirt or grass changes to sand. This should make sand another renewable resource.
Next is dirt. If water is touching cobblestone or smooth stone, over a period of three days it will turn into dirt.
The same would happen if lava would be touching sand or dirt. Every three days, the liquid block turns blocks into something else. One renewable resource for another.
Next is natural leaf decay. Every three days, a tree sheds it's leaves and regrows them in another three days. The whole cycle would take six days to work. Three days to decay, three days to regrow and repeat.
Now for wildgrass growing on it's own. Unlike the others, this happens randomly. Wildgrass will 'spread' from another wildgrass block. Sometimes flowers would replace a wildgrass block.
And that's it. A lot of the easy-to-get blocks (dirt and sand, specifically) aren't renewable. This system wouldn't make them easy to get, it would just be a cool little thing to have.
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I see where your going with this, but to be honest it would be very annoying. Especially the leaf decay and water touching cobble or smooth stone thing. What if you have a fountain made of stone?
I agree, this would be a pretty good function. The only thing I don't really agree on is the trees shedding every 3 minecraft days, kind of weird when it happens that often.
Also, I think animals should be able to mate in the wild and have a natural life/death cycle.
I see where your going with this, but to be honest it would be very annoying. Especially the leaf decay and water touching cobble or smooth stone thing. What if you have a fountain made of stone?
First off, the cycle happens through every "Tri-day Cycle". Every three days, things should change.
If water is touching dirt or grass, over three days, the dirt or grass changes to sand. This should make sand another renewable resource.
Next is dirt. If water is touching cobblestone or smooth stone, over a period of three days it will turn into dirt.
The same would happen if lava would be touching sand or dirt. Every three days, the liquid block turns blocks into something else. One renewable resource for another.
Next is natural leaf decay. Every three days, a tree sheds it's leaves and regrows them in another three days. The whole cycle would take six days to work. Three days to decay, three days to regrow and repeat.
Now for wildgrass growing on it's own. Unlike the others, this happens randomly. Wildgrass will 'spread' from another wildgrass block. Sometimes flowers would replace a wildgrass block.
And that's it. A lot of the easy-to-get blocks (dirt and sand, specifically) aren't renewable. This system wouldn't make them easy to get, it would just be a cool little thing to have.
I'm working on a cool texturepack! You can check it out by clicking the above image!
Also, I think animals should be able to mate in the wild and have a natural life/death cycle.
Ah, true, never really thought of that.
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If anything it should go stone -> cobblestone -> gravel -> sand, with lava left out as a conversion catalyst.
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