Ok I am throwing this idea up in the air, because its been on my mind for a while.
MoJang can code their arses off and make a game, ok with that said.
why is it that you guys cant code a [updates.jar] file
that minecraft.jar reads off of. ?
This way, you guys dont trample all over mods.
1. - MINECRAFT.JAR
2. - Updates.jar
The [minecraft.jar] would read off the [Updates.jar] file as a primary file before the game even starts.
the [updates.jar] would carry all upgrades and updates that happen,
while keeping the minecraft.jar intact for modders
and keep minecraft updated without trampling all over mods.
its just frustrating to have to update all my mods, just to enjoy a higher and better version of minecraft.
So thats my idea, run with it if you like.
just make it a lot easier for players that uses mods.
so the updates dont crap all over the mods.
But if a mod edits a base class, and the update also changes that base class, the game will crash! So this will only work for a handfull of mods.
Well if the minecraft.jar is the engine.
updates.jar would be the updater. and if it does changes classes,
the updates.jar would do that change, but then the mods would change it
to what the mod needs after the update happens.
This is hard to explain over text, sorry. :smile.gif:
MoJang can code their arses off and make a game, ok with that said.
why is it that you guys cant code a [updates.jar] file
that minecraft.jar reads off of. ?
This way, you guys dont trample all over mods.
1. - MINECRAFT.JAR
2. - Updates.jar
The [minecraft.jar] would read off the [Updates.jar] file as a primary file before the game even starts.
the [updates.jar] would carry all upgrades and updates that happen,
while keeping the minecraft.jar intact for modders
and keep minecraft updated without trampling all over mods.
its just frustrating to have to update all my mods, just to enjoy a higher and better version of minecraft.
So thats my idea, run with it if you like.
just make it a lot easier for players that uses mods.
so the updates dont crap all over the mods.
thanks for reading.
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Minecraft changes file names, function names, overwrites new changes to old files, etc, so this would never work.
No, it contains all the new data from the update.
Yes, exactly what I am saying., it would only have update files.
that minecraft.jar would read off of.
Well if the minecraft.jar is the engine.
updates.jar would be the updater. and if it does changes classes,
the updates.jar would do that change, but then the mods would change it
to what the mod needs after the update happens.
This is hard to explain over text, sorry. :smile.gif:
Really the only solution is Mojang finally finishing it's modding API.
people can come up with a solution.
they can code mods and develope a great game,
they sure can come up with a solution.
And I would bet almost every modder would help
mojang for the greater good of the game.
Instead of being so negavtive and just saying, "that cant be done"
negativity kills flow.