Ok I am throwing this idea up in the air, because its been on my mind for a while.
MoJang can code their arses off and make a game, ok with that said.
why is it that you guys cant code a [updates.jar] file
that minecraft.jar reads off of. ?
This way, you guys dont trample all over mods.
1. - MINECRAFT.JAR
2. - Updates.jar
The [minecraft.jar] would read off the [Updates.jar] file as a primary file before the game even starts.
the [updates.jar] would carry all upgrades and updates that happen,
while keeping the minecraft.jar intact for modders
and keep minecraft updated without trampling all over mods.
its just frustrating to have to update all my mods, just to enjoy a higher and better version of minecraft.
So thats my idea, run with it if you like.
just make it a lot easier for players that uses mods.
so the updates dont crap all over the mods.
But if a mod edits a base class, and the update also changes that base class, the game will crash! So this will only work for a handfull of mods.
Well if the minecraft.jar is the engine.
updates.jar would be the updater. and if it does changes classes,
the updates.jar would do that change, but then the mods would change it
to what the mod needs after the update happens.
This is hard to explain over text, sorry. :smile.gif: