Altering how the slots work does not allow you to set up separate bars for different purposes. Ideally, you could switch from one bar to another using the arrow buttons on the end of the hotbar. You could then set up a hotbar for adventuring with, say, swords and picks and things, another for building with various blocks, another for smelting with coal and ores, another for eating with various foods, and so on.
I will admit that the changing of hotbar setups could be useful, but that is not what I was referring too.
I was referring to your post, which talked about making it so that if you run out of cobblestone in your hand, another stack could replace it instantly.
I still think that, if implemented, tools should still function as they do now, or there should be tool slots.
Har, I missed that post you made. Aaagain. Pretty slow, huh?
You could also map the hotbars to different keys. I, O, and P to switch between bars, for example. People will never need to access their inventory ever again.
There could be special slots for tools, I just figure with full customization of the bars we could put the tools wherever it was convenient, especially since tools of different materials are sometimes used at different times.
I really like the idea of just having quick shortcuts to different bars rather than scrolling through them. Once enough bars were set up the inventory would really only be necessary for carrying stuff around. It would entirely eliminate the need to have any sort of organization in the inventory itself, since all of those tasks would be handled by the hotbar.
The way it is now in game, I try to group items together in my inventory so it is easier to see how many of each item I have or if I need to go get more. I don't know, overall it just seems like this concept would be something relatively small and easy to get used to that would have a huge impact on the convenience and feel of the game. Inventory management is nothing but a time-sink, and this would eliminate it altogether.
Just had a thought: Shift+Scroll could be used to switch between bars too.
Very good idea. And some hotkey(s) for quickly swapping to another action bar.
I'd really like to see it combined with backpacks.
I like backpacks too. I think there is some danger of them trivializing inventory or the need for chests and things, but it would be nice to have a way to get more space.
I've lurked on these forums for a long time, but I registered just to say that this thread dropping into obscurity is a travesty. This is one of the best suggestions I've seen in a while. It is simple and could really improve the game and therefore deserves a necro-bump.
I've lurked on these forums for a long time, but I registered just to say that this thread dropping into obscurity is a travesty. This is one of the best suggestions I've seen in a while. It is simple and could really improve the game and therefore deserves a necro-bump.
Thanks for the support. I see your bump at least brought enough attention for one more reply.
This is one of the best suggestions I've ever seen. Simple, highly effective, and proven to work better in many other games.
How would you change between toolbars? What about pressing shift and a number key?
It might make more sense to have 9 different toolbars, rather than dozens like you suggest.
In all honesty, nine would probably be enough. I don't really see any reason to set a hard cap though and be able to assign other key combos to other bars. I'd never remember what is on each bar if I went for more than five or six. Another way to move through them for mouse users would probably be a shift+scroll (or if that's already used for something, ctrl or alt scroll).
This is an amazing suggestion. This would increase possabilities of switching between ''professions''.
To make this even easier I suggest a swap button wich you could use to swap your inventory with a chest, so you can have different ''gearsets''.
Also nicely worked out, big diamond!
I like the idea. I've seen similar ideas before but this is a fresh take on it. The only thing I'm wary about is having more than one hot bar. I'd say one is enough, as you would have to cycle through bars to find the right one anyways.
...really. This was not just a poorly veiled attempt at bumping my post.
Don't do that. I'd hate to have to lock a good idea just because it gets bumped. There is always something you can add to make it a legitimate update.
Rollback Post to RevisionRollBack
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Thanks. As a stopgap the Inventory Tweaks mod seems to do something similar, albeit on a smaller scale and without the "totals" listed. I haven't had a chance to try it out yet, because I just discovered it and it hasn't been updated for 1.2.4 yet. I really wish some actual developer would pick this up, as I would love to be able to have a bunch of different building bars for themed builds as well as an adventuring bar for mining and exploration.
Might have been covered, but what about repairing tools? There doesn't seem to be much provision for switching out a damaged (but not broken) tool for a new one so as to use the old one for repairs.
Unless something's changed, damaged tools can only be repaired by tools of the same type, and enchanted tools lose their enchants when used in repair, so I guess I don't really see the point of repairing tools versus crafting new ones.In order for repairing to not be a net loss, you have to have crafted (or looted) and damaged two tools, which means they would have been used independently of one another, which is inefficient, particularly if we had an inventory system that automatically swaps out busted ones.
...it allows to switch between how items are sorted (by pressing R+1 for 'Mining', R+2 for 'Fighting', etc... Or just holding R), which is close enough of the multiple hotbar idea. In this case, when you set your inventory to 'Mining' mode, the first item of the hotbar will get the best pickaxe available, and the second one all torches you have up to 64.
I kinda like your suggestions anyway, I'll think about them when I'll get to work on InvTweaks 2.0.
Thanks for letting me know about this. I missed it in the documentation. I'll definitely try it out. If I had better Java-Fu I'd try to tackle making this a mod myself, but knowing about this option definitely brings in a lot of the functionality I was looking for.
#1 So that when I use up one stack of cobblestone, I don't have to open up my inventory to get another stack
#2 So that when I die and run to grab my stuff, I don't have to open up my inventory and put my sword in the right spot before killing that zombie that's attacking me
#3 Decoupling inventory space with the hotbar means that hotbar space can be increased massively without increasing inventory space. We can add 5 hotbars without doubling inventory space.
#4 Decoupling inventory space with hotbar space means that I can have 10 empty buckets take up one hotbar space, making buckets easier to use without just making buckets stackable.
I will admit that the changing of hotbar setups could be useful, but that is not what I was referring too.
I was referring to your post, which talked about making it so that if you run out of cobblestone in your hand, another stack could replace it instantly.
There could be special slots for tools, I just figure with full customization of the bars we could put the tools wherever it was convenient, especially since tools of different materials are sometimes used at different times.
I really like the idea of just having quick shortcuts to different bars rather than scrolling through them. Once enough bars were set up the inventory would really only be necessary for carrying stuff around. It would entirely eliminate the need to have any sort of organization in the inventory itself, since all of those tasks would be handled by the hotbar.
The way it is now in game, I try to group items together in my inventory so it is easier to see how many of each item I have or if I need to go get more. I don't know, overall it just seems like this concept would be something relatively small and easy to get used to that would have a huge impact on the convenience and feel of the game. Inventory management is nothing but a time-sink, and this would eliminate it altogether.
Just had a thought: Shift+Scroll could be used to switch between bars too.
Support shields replacing parrying here! (Click it)
I like backpacks too. I think there is some danger of them trivializing inventory or the need for chests and things, but it would be nice to have a way to get more space.
Thanks for the support. I see your bump at least brought enough attention for one more reply.
How would you change between toolbars? What about pressing shift and a number key?
It might make more sense to have 9 different toolbars, rather than dozens like you suggest.
In all honesty, nine would probably be enough. I don't really see any reason to set a hard cap though and be able to assign other key combos to other bars. I'd never remember what is on each bar if I went for more than five or six. Another way to move through them for mouse users would probably be a shift+scroll (or if that's already used for something, ctrl or alt scroll).
The swap idea is a good idea on its own.
I get the distinct impression you don't even understand what I'm suggesting. It doesn't add any complexity or remove any inventory space.
Thanks for the support...
...really. This was not just a poorly veiled attempt at bumping my post.
Don't do that. I'd hate to have to lock a good idea just because it gets bumped. There is always something you can add to make it a legitimate update.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Thanks. As a stopgap the Inventory Tweaks mod seems to do something similar, albeit on a smaller scale and without the "totals" listed. I haven't had a chance to try it out yet, because I just discovered it and it hasn't been updated for 1.2.4 yet. I really wish some actual developer would pick this up, as I would love to be able to have a bunch of different building bars for themed builds as well as an adventuring bar for mining and exploration.
Unless something's changed, damaged tools can only be repaired by tools of the same type, and enchanted tools lose their enchants when used in repair, so I guess I don't really see the point of repairing tools versus crafting new ones.In order for repairing to not be a net loss, you have to have crafted (or looted) and damaged two tools, which means they would have been used independently of one another, which is inefficient, particularly if we had an inventory system that automatically swaps out busted ones.
Thanks for letting me know about this. I missed it in the documentation. I'll definitely try it out. If I had better Java-Fu I'd try to tackle making this a mod myself, but knowing about this option definitely brings in a lot of the functionality I was looking for.
#1 So that when I use up one stack of cobblestone, I don't have to open up my inventory to get another stack
#2 So that when I die and run to grab my stuff, I don't have to open up my inventory and put my sword in the right spot before killing that zombie that's attacking me
#3 Decoupling inventory space with the hotbar means that hotbar space can be increased massively without increasing inventory space. We can add 5 hotbars without doubling inventory space.
#4 Decoupling inventory space with hotbar space means that I can have 10 empty buckets take up one hotbar space, making buckets easier to use without just making buckets stackable.