1. We should have a few elemental enchantments for combat. Cold touch, (applies slowness potion effect to enemy) and Venom. (poisons enemy upon hit)
2. Bows should be enchantable with all of the sword enchantments, the ones I suggested, and new enchantments: Quickshot (cuts bow pullback time by half) and Explosive arrows (very high level enchantment, makes arrows explode with the force of a creeper.)
3. Breaking any in-game block with the proper tool should give small/differing amounts of XP. XP orbs will not come out, but your xp bar will increase, and you can only get xp from breaking naturally generated blocks that have not been placed by players.
(As an extra nerf, monsters should drop double the normal amount of XP and levels should take twice as long to level up. I also suggest that perhaps EXP orbs should be removed altogether, and instead, you should see your xp bar go up when you get xp. A certain sound should play when you level up.)
XP = 1 XP orb
Dirt, sand, gravel, soul sand and clay: 0.2 XP
Stone and netherrack: 0.1 XP (Stone is way more common than dirt)
Wood: 0.3 XP
Coal: 1 XP
Iron ore: 10 XP
Gold ore: 25 XP
Lapis lazuli ore: 15 XP
Redstone ore: 10 XP
Diamond ore: 75 XP (its so freaking rare, why not make it give lots of XP)
You should also get XP for breaking crops, regardless of what tool was used.
Fully grown wheat: 0.5 XP
Fully grown melon or pumpkin: 2 XP
Cactus block: 0.2 XP
Sugarcane block: 0.25 XP
Fishing should give XP as well. For every time that you pull out a fish successfully, you will gain 3 XP.
How so? The enchantment system would be doubled as I stated, and monsters would drop double EXP, so it would not be overpowered at all -- hell, maybe it would be underpowered. I'm sorry, maybe it was a bad idea to request that the current system be doubled? Too underpowered? :tongue.gif:
Yeah, you can get experience from fighting. You can also get experience from roleplaying.
Or how about an MMO like WoW... you can have mundane quests like "bring this from point A to point B" and get experience.
I'm usually really, really good at industrializing stuff - mob grinders, automated farms, etc., and I've yet to find a way that gets you to Level 50 without taking many, many hours. For a game like Minecraft that is far, far too long. If I had the materials on hand I could max out a crafting skill in WoW in like 20 minutes!
So yeah... I think we should get experience from non-combat stuff. Maybe a 1/5 chance of getting 1 experience point when breaking a block. You have to kill 60 enemies to just get to Level 10 and get a *mediocre* enchantment! (Thanks to the randomness, you can get stuff like Efficiency I when spending 10 levels -.- ).
Yeah, you can get experience from fighting. You can also get experience from roleplaying.
Or how about an MMO like WoW... you can have mundane quests like "bring this from point A to point B" and get experience.
I'm usually really, really good at industrializing stuff - mob grinders, automated farms, etc., and I've yet to find a way that gets you to Level 50 without taking many, many hours. For a game like Minecraft that is far, far too long. If I had the materials on hand I could max out a crafting skill in WoW in like 20 minutes!
So yeah... I think we should get experience from non-combat stuff. Maybe a 1/5 chance of getting 1 experience point when breaking a block. You have to kill 60 enemies to just get to Level 10 and get a *mediocre* enchantment! (Thanks to the randomness, you can get stuff like Efficiency I when spending 10 levels -.- ).
Thats exactly how I feel too. :smile.gif: I don't think it should be too easy to get a high level in minecraft though (10 levels per hour of non stop play?)
Thats exactly how I feel too. :smile.gif: I don't think it should be too easy to get a high level in minecraft though (10 levels per hour of non stop play?)
I agree.
How long would it take you to find diamonds? A good player can get this done in 10 minutes.
How long would it take you to brew a high level potion? Considering that someone who brews potions as an industry, it would take an hour or two at most.
5 hours or so is a good metric. That's a long play session for all but the most obsessed players. That's a Saturday afternoon. This makes 1 Level 50 enchantment a day (that you could lose the experience by dying, which is a risk)... maybe 2 or 3 if you're really crazy. I believe this is reasonable.
Yup, not everyone likes fighting. There should definitely another way to gain XP besides killing mobs.
I think Obsidian should give 1.5-2 Exp per block, too. It takes long to mine and is generally in dangerous terrain.
Iron ore should be reduced to around 1.5, too. 10 is way too much I think because it's pretty common now.
@wolfendoom : I think I read somewhere we are supposed to make only one suggestion per thread. Stuff like your Nr. 1 and 2 have been posted previously, so maybe it would be more appropriate to cut this thread down to Nr. 3, which I haven't seen before.
@wolfendoom : I think I read somewhere we are supposed to make only one suggestion per thread. Stuff like your Nr. 1 and 2 have been posted previously, so maybe it would be more appropriate to cut this thread down to Nr. 3, which I haven't seen before.
It all has to do with the enchantment system, so I think its okay. Its just wishlists that aren't allowed. :wink.gif:
Exp gained from collecting resources should be absolutely minimal. Perhaps 0.5 exp points gathered from most resources. Iron, coal and redstone = 0.1 exp. Gold, lapis, diamond and obsidian = 0.2 exp.
20 'normal' resources gathered = 1 exp. 64 collected 'normal' resources = ~3 exp, or equivalent of killing a zombie.
Player-placed blocks shouldn't give experience, either.
Mining or gathering resources should never be a substitute for slaying mobs. Slaying mobs is dangerous and requires at least some skill, and therefore has greater reward. It forces a combat break (or at least a trip to the good ol' Mob farm) between long periods of mining if you wish to have enchantments. The way you have it set up, I'd be swimming in enchantments constantly. Enchantments are supposed to be a reward, not a common privilege.
Mining ores shouldn't be THAT minimal, because mining ores gives some sense of achievement. I still say that my system is better. Also, keep in mind that I stated that enemies would drop double XP and the max variables of the enchantment levelling up system would be doubled, so enemies would still be a better source of XP than blocks. I just want to have XP from breaking blocks, because cleaving through zombie skulls isn't exactly something that teaches me to break ores without shattering them into minerals.
2. Bows should be enchantable with all of the sword enchantments, the ones I suggested, and new enchantments: Quickshot (cuts bow pullback time by half) and Explosive arrows (very high level enchantment, makes arrows explode with the force of a creeper.)
3. Breaking any in-game block with the proper tool should give small/differing amounts of XP. XP orbs will not come out, but your xp bar will increase, and you can only get xp from breaking naturally generated blocks that have not been placed by players.
(As an extra nerf, monsters should drop double the normal amount of XP and levels should take twice as long to level up. I also suggest that perhaps EXP orbs should be removed altogether, and instead, you should see your xp bar go up when you get xp. A certain sound should play when you level up.)
XP = 1 XP orb
Dirt, sand, gravel, soul sand and clay: 0.2 XP
Stone and netherrack: 0.1 XP (Stone is way more common than dirt)
Wood: 0.3 XP
Coal: 1 XP
Iron ore: 10 XP
Gold ore: 25 XP
Lapis lazuli ore: 15 XP
Redstone ore: 10 XP
Diamond ore: 75 XP (its so freaking rare, why not make it give lots of XP)
You should also get XP for breaking crops, regardless of what tool was used.
Fully grown wheat: 0.5 XP
Fully grown melon or pumpkin: 2 XP
Cactus block: 0.2 XP
Sugarcane block: 0.25 XP
Fishing should give XP as well. For every time that you pull out a fish successfully, you will gain 3 XP.
How so? The enchantment system would be doubled as I stated, and monsters would drop double EXP, so it would not be overpowered at all -- hell, maybe it would be underpowered. I'm sorry, maybe it was a bad idea to request that the current system be doubled? Too underpowered? :tongue.gif:
Yeah, you can get experience from fighting. You can also get experience from roleplaying.
Or how about an MMO like WoW... you can have mundane quests like "bring this from point A to point B" and get experience.
I'm usually really, really good at industrializing stuff - mob grinders, automated farms, etc., and I've yet to find a way that gets you to Level 50 without taking many, many hours. For a game like Minecraft that is far, far too long. If I had the materials on hand I could max out a crafting skill in WoW in like 20 minutes!
So yeah... I think we should get experience from non-combat stuff. Maybe a 1/5 chance of getting 1 experience point when breaking a block. You have to kill 60 enemies to just get to Level 10 and get a *mediocre* enchantment! (Thanks to the randomness, you can get stuff like Efficiency I when spending 10 levels -.- ).
Thats exactly how I feel too. :smile.gif: I don't think it should be too easy to get a high level in minecraft though (10 levels per hour of non stop play?)
I agree.
How long would it take you to find diamonds? A good player can get this done in 10 minutes.
How long would it take you to brew a high level potion? Considering that someone who brews potions as an industry, it would take an hour or two at most.
5 hours or so is a good metric. That's a long play session for all but the most obsessed players. That's a Saturday afternoon. This makes 1 Level 50 enchantment a day (that you could lose the experience by dying, which is a risk)... maybe 2 or 3 if you're really crazy. I believe this is reasonable.
I think Obsidian should give 1.5-2 Exp per block, too. It takes long to mine and is generally in dangerous terrain.
Iron ore should be reduced to around 1.5, too. 10 is way too much I think because it's pretty common now.
@wolfendoom : I think I read somewhere we are supposed to make only one suggestion per thread. Stuff like your Nr. 1 and 2 have been posted previously, so maybe it would be more appropriate to cut this thread down to Nr. 3, which I haven't seen before.
It all has to do with the enchantment system, so I think its okay. Its just wishlists that aren't allowed. :wink.gif:
Mining ores shouldn't be THAT minimal, because mining ores gives some sense of achievement. I still say that my system is better. Also, keep in mind that I stated that enemies would drop double XP and the max variables of the enchantment levelling up system would be doubled, so enemies would still be a better source of XP than blocks. I just want to have XP from breaking blocks, because cleaving through zombie skulls isn't exactly something that teaches me to break ores without shattering them into minerals.