I had an idea for a simple way of gathering ice, that I think makes it just difficult enough to not be too powerful.
First, fill up a cauldron to its maximum level and leave it in a snowy biome.
Eventually the cauldron will transform into a "frozen cauldron", a cauldron filled with ice. Breaking it by any tool other than an iron or diamond pick drops a frozen cauldron item rather than a regular cauldron.
This "frozen cauldron" can be broken and placed as often as you like.
Breaking a frozen cauldron with an iron/diamond pick drops an empty cauldron, and leaves an ice block in the cauldron's former position. So if you want to move ice around its simple.
Fill up a cauldron and let it freeze in a snowy biome, collect the cauldron with the ice, place the frozen cauldron, break the cauldron with a high quality pick where you want the ice to go. It allows ice harvesting, but requires a bit of work since cauldrons don't stack and cost a lot of iron to build. So you can set up a pretty speedy ice harvesting operation by creating several cauldrons, but that requires you invest a lot of iron. Or you can build a single cauldron, but that requires a lot of waiting for it to freeze over and over and multiple trips.
Thanks to the way ice works, specifically the way it turns into a water source block when broken, I don't think this is a viable idea. If water physics weren't the way the were...then maybe. If the cauldron-made ice was some kind of forever-ice that didn't threaten to make wonky water source blocks a dozen meters in the sky then maybe I could get behind this.
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I still don't understand the problem with Ice in the Nether, which is, as far as I understood, the reason it was nerfed in the first place. ( Okay, to be precise, Silk touch was nerfed, so it can't mine Ice anymore)
What is so "powerful" with Ice anyway ? Or having water in the Nether ?
I can see it somewhat is strange because of the, you know, "Snowball in Hell" thing, but really, that is a style question. And style questions in MC are answered by using or not using a feature, not by simply forbidding it completely.
Also, I do not see a problem with Ice turning to water, too.
I still don't understand the problem with Ice in the Nether, which is, as far as I understood, the reason it was nerfed in the first place. ( Okay, to be precise, Silk touch was nerfed, so it can't mine Ice anymore)
One question to you, sir Notch. Y U NO LET US HAVE ICE?!?!?!
OT: This sounds like a cool idea, but considering how much iron can be mined quite easily it could be quite overused. But, +1 for the neat idea :smile.gif:
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What is so "powerful" with Ice anyway ? Or having water in the Nether ?
I can see it somewhat is strange because of the, you know, "Snowball in Hell" thing, but really, that is a style question. And style questions in MC are answered by using or not using a feature, not by simply forbidding it completely.
I think it's that you could pour water over the lava sea, instantly turning a dangerous obstacle into a safe big flat obsidian parking lot. Also water can extinguish players on fire, making the nether a lot less lethal. So they avoid nether-water to keep the nether difficult.
That could be avoided here though. A frozen cauldron in the nether might simply not leave an ice block.
I think it's that you could pour water over the lava sea, instantly turning a dangerous obstacle into a safe big flat obsidian parking lot. Also water can extinguish players on fire, making the nether a lot less lethal. So they avoid nether-water to keep the nether difficult.
That could be avoided here though. A frozen cauldron in the nether might simply not leave an ice block.
I never really understood the issue there. Why don't they just make water blocks dissapear when placed in the nether? Then ice can still be harvested and used for other things... And they don't have to worry if a new source for water shows up...
To prevent all Lava to be turned into Obsidian I think it would have been way funnier if Obsidian where able to melt back into Lava when adjacent to another Lava-block.
Also I would have nerfed water in the nether by making it a requirement for waterblocks to be surrounded by 5 iceblocks so they do not evaporate.
This way we could still utilize it, but only with very high requirements.
Also, I like the Ice in the couldron idea :biggrin.gif:
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First, fill up a cauldron to its maximum level and leave it in a snowy biome.
Eventually the cauldron will transform into a "frozen cauldron", a cauldron filled with ice. Breaking it by any tool other than an iron or diamond pick drops a frozen cauldron item rather than a regular cauldron.
This "frozen cauldron" can be broken and placed as often as you like.
Breaking a frozen cauldron with an iron/diamond pick drops an empty cauldron, and leaves an ice block in the cauldron's former position. So if you want to move ice around its simple.
Fill up a cauldron and let it freeze in a snowy biome, collect the cauldron with the ice, place the frozen cauldron, break the cauldron with a high quality pick where you want the ice to go. It allows ice harvesting, but requires a bit of work since cauldrons don't stack and cost a lot of iron to build. So you can set up a pretty speedy ice harvesting operation by creating several cauldrons, but that requires you invest a lot of iron. Or you can build a single cauldron, but that requires a lot of waiting for it to freeze over and over and multiple trips.
Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!
What is so "powerful" with Ice anyway ? Or having water in the Nether ?
I can see it somewhat is strange because of the, you know, "Snowball in Hell" thing, but really, that is a style question. And style questions in MC are answered by using or not using a feature, not by simply forbidding it completely.
Also, I do not see a problem with Ice turning to water, too.
One question to you, sir Notch. Y U NO LET US HAVE ICE?!?!?!
OT: This sounds like a cool idea, but considering how much iron can be mined quite easily it could be quite overused. But, +1 for the neat idea :smile.gif:
I think it's that you could pour water over the lava sea, instantly turning a dangerous obstacle into a safe big flat obsidian parking lot. Also water can extinguish players on fire, making the nether a lot less lethal. So they avoid nether-water to keep the nether difficult.
That could be avoided here though. A frozen cauldron in the nether might simply not leave an ice block.
I never really understood the issue there. Why don't they just make water blocks dissapear when placed in the nether? Then ice can still be harvested and used for other things... And they don't have to worry if a new source for water shows up...
PS: a shovel could be used on the frozen cauldron to remove the ice, but not the cauldron, so you don't need to break the cauldron for ice.
Also I would have nerfed water in the nether by making it a requirement for waterblocks to be surrounded by 5 iceblocks so they do not evaporate.
This way we could still utilize it, but only with very high requirements.
Also, I like the Ice in the couldron idea :biggrin.gif: