Minecraft just seems so much like an abandoned world to me because of the mineshafts and dungeons and other structures. Personally, I think minecraft needs more of this feel. Being a lone person out in the wilderness is pretty boring, but if it feels like its an abandoned world, then its not quite as boring.
So here are my ideas for things like structures and NPCs. First, I'll talk about abandoned structures that should randomly generate. They should all be found as rarely as NPC villages.
- In the deserts, there should sometimes be sand temples with zombie spawners guarding treasures within.
- On tall mountains and hill tops, there should sometimes be abandoned watchtowers. They will look griefed, broken, and covered with vines.
- Underground, there should be spider nests with queen spiders and spider spawners. Queen spiders are giant green spiders with 50 hearts, and they poison you when they bite you. They drop lots of XP upon death.
- There should be small islands that randomly spawn in the ocean biomes. These have just 1 tree, and sometimes a treasure chest.
- Gigantic trees as well as volcano biomes should be rare occurrences.
Now I'll talk about NPC structures that have NPCs in them.
First of all, I will delve into what testificates should be like:
I imagine the testificates as a very peaceful, perhaps psychic/magical race (why don't monsters attack them? and they look so monk-like...) so I was thinking that we should be able to trade with them, but they should be slightly magical. If you hurt any, wizard testificates with blue robes will come after you, and fire thunder-like balls of energy at you that damage similiar to arrows, but with double damage. Also, in each village, there will be a small house/temple with an enchanting table. The currency of testificates is gold ingots. (example: give a blacksmith 2 gold ingots and you get 1 iron ingot)
Now, pigmen, (the unzombified kind) a long forgotten character that needs addition. I think that they should be the minecraft equivalent of orcs: At night in the overworld, pigmen will spawn on grass, and they will attack on sight with either golden axes or golden swords. They drop pork (rare) and gold nuggets (as rare as zombie pigmen do) when killed. There will be randomly generated and rare structures on the minecraft world's surface: pigman villages. These villages are very primitive, with just 4 huts and a campfire, but they are more common than other structures, and in them will be treasure. However though, guarding these areas are pigman warriors and archers. Pigman archers fire arrows at twice the rate of skeletons, making them very dangerous. However though, it is worth it to raid these forts, although most of the time its better to avoid them.
In these pigman villages, there is 1 Pigman Leader. The pigman leader wears full golden armour, and is basically a pigman warrior with more speed and more health. He drops lots of XP upon death, but because pigman villages are common, pigman leaders don't drop that much XP and they are also not quite that difficult to kill.
A new MOB should be added: skeleton warriors. These will very rarely spawn in the dark. They are skeletons with iron swords who move twice as fast as zombies, making them difficult to kill, and they drop bones and (rarely) iron chunks. 9 iron chunks can be made into 1 iron ingot. There should be skeleton fortresses, which would look like small castles but with roofs so that the skeletons don't burn up as soon as they come out. Skeleton warriors are mainly found in these forts, as well as skeleton archers, and they are very well defended.
In each skeleton fortress, there is 1 Necromancer. The Necromancer basically looks like the grim reaper. He spawns skeleton warriors around him to attack you, and he uses a scythe (which looks exactly like an iron hoe.) He will try to attack you with his large scythe -- don't let him, because it will do 9 hearts of damage regardless of your armour. If you hurt him while he's trying to attack you, he will go back. Its best to use arrows to ward him off. He drops lots of XP when killed.
Now, the abandoned mineshafts... Who made them? Why are they abandoned, what happened? With every abandoned mineshaft generation, there should be a 1/3 chance that it is not abandoned, and a new MOB, the Dwarf, should be added. He will look similiar to Honeydew (horned helmet and a beard) and be found in abandoned mineshafts in groups, and will randomly mine blocks nearby with the same chance of an enderman picking up a block. He will be half as big as a regular Steve, and unless you have a diamond pick in your inventory, they will attack on sight. The dwarves are hunted down by monsters, which is why they make and live in deep underground mineshafts, and they only trust you if you appear to be a good miner like them. If you hurt any dwarves/if you don't have a diamond pickaxe in your inventory, they will switch from holding picks to axes and will attack you. It is best to not kill them, because if you right click them with ores, they will instantly smelt them for you. :smile.gif: That way, they're actually pretty useful to have around. The dwarves also will attack enemies on sight and not take much damage from them, so they can be good defenders. There is also another (and more important) reason to have them around.
The dwarves use a new material, called Mithril, which you can only get from giving diamonds to them. Right click a dwarf with 4 diamonds, and he will give you 1 mithril ingot. Mithril is a dark pale purple colour, and it can be used to make tools and armour that is stronger, faster, more durable, and overall superior to diamond. The dwarves use mithril pickaxes and mithril axes. Mithril equipment does 4 times as well as diamond, because its comparable to 4 diamonds packed together to be stronger.
Dwarves will drop 1 diamond upon death, but killing them is a very stupid idea because they give you mithril if you trade diamonds with them. Also, because they use mithril tools, they are VERY strong. If you are a full diamond warrior, you may end up with most of your diamond stuff being destroyed.
In the non abandoned mineshafts, there are blockades at all the entrances that say "Go away!" or "Leave us alone!" or "Stay out!" because then you know not to go in if you don't want to be killed by dwarves. These signs also reflect on the paranoia of the dwarves who are scared of everything and wish to avoid monster/pigman invasions at all costs.
I also think that dragons and giants need addition in the overworld. They will both be neutral creatures, only attacking if you attack them.
Dragons will be red of course, and they will randomly fly through the air. They will sometimes fly low, sometimes high, randomly changing their height as they are flying but not so much that it looks idiotic. If there is space, they will rest. If you fight a dragon, he will randomly fly around like the ender dragon, but he will spit fireballs like the ghast does and have just 50 hearts of HP. If killed, it will leave lots of XP as well as a dragon egg. If you mine the dragon egg, it turns into a baby green dragon. If you apply a saddle to this baby green dragon, you can ride it once it grows up.
Tamed dragons = green
Enemy dragons = red
To heal a green dragon, feed it any sort of meat. When you fly it, it will constantly move towards the mouse, and if you hit any blocks, it will stop and land. Right click while flying the dragon to spit a fireball at whatever you're aiming at.
Dragons might sound very overpowered, but they are actually quite useful and needed. Picture this: You're going to raid a pigman village, but you want to blow it up so that the pigman archers won't overwhelm you. Or perhaps you want to blast open a skeleton fortress so that the sunlight pwns them. This is where the dragon comes into play and will help you alot. :smile.gif:
Now, on to giants. They should have their own skin, and should look like a loinclothed pale blue cyclops, like a frost giant. These creatures should be rare as well like the dragons, neutral, spawn in very flat areas, and if they can't move somewhere, they will flail their arms. When they do this, all blocks around them (1 block radius from their model) will be destroyed. So don't build near giants. :tongue.gif:
Because of the size of giants, they can walk right over 5 blocks of height, increasing their mobility.
If you hurt a giant, he'll come after you, and he will only flail his arms and break stuff if he gets stuck or if he is close enough to you to hurt you by doing this.
If all of these features are added,
1) The game will be focused on mining a bit more because you'll have a better reason to keep mining for diamond once you've found it.
2) New uses for gold and diamonds! :biggrin.gif:
3) The world of minecraft will be more interesting, and have just enough structures to not seem bland but not seem overcrowded with NPCs either.
4) Pigmen. :biggrin.gif:
5) Another tier of weapons and equipment after diamond, w00t! Diamonds are quite easy to get, so we really need this!
6) More enemies, more challenge, more use for potions and enchantments.
I've wanted there to be a group of people that act like thieves, bandits, or muggers. They look like people, but they're hostile and if you look closely you can find their camp full of goods.
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The Meaning of Life, the Universe, and Everything.
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Minecraft:
Gigermann
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I support this idea; +1
Although, I keep asking myself, "Where did all these skeletons and zombies come from? Weren't they 'people' before they died?" (I should probably know better than to ask that.) :tongue.gif:
I've wanted there to be a group of people that act like thieves, bandits, or muggers. They look like people, but they're hostile and if you look closely you can find their camp full of goods.
Me too. :biggrin.gif: I think that pigmen should pretty much fit that role.
I've expanded on the dwarf ideas. Its pretty much impossible to kill an entire settlement of dwarves in a mineshaft unless you have enchanted equipment. :tongue.gif: They only attack if you do not have a diamond pick though, and their mineshafts warn you if its abandoned or not.
I really like the idea of ruins all over the place as it totally suits the feel I get from minecraft. I've really never been a big fan of the pigmen or any sort of living humanoid being added to minecraft though, kind of clutters up the world.
Also I think giants were dropped because it's way too easy for players make a bunker and off them in total safety, I don't think they'll ever show up in the game.
So here are my ideas for things like structures and NPCs. First, I'll talk about abandoned structures that should randomly generate. They should all be found as rarely as NPC villages.
- In the deserts, there should sometimes be sand temples with zombie spawners guarding treasures within.
- On tall mountains and hill tops, there should sometimes be abandoned watchtowers. They will look griefed, broken, and covered with vines.
- Underground, there should be spider nests with queen spiders and spider spawners. Queen spiders are giant green spiders with 50 hearts, and they poison you when they bite you. They drop lots of XP upon death.
- There should be small islands that randomly spawn in the ocean biomes. These have just 1 tree, and sometimes a treasure chest.
- Gigantic trees as well as volcano biomes should be rare occurrences.
Now I'll talk about NPC structures that have NPCs in them.
First of all, I will delve into what testificates should be like:
I imagine the testificates as a very peaceful, perhaps psychic/magical race (why don't monsters attack them? and they look so monk-like...) so I was thinking that we should be able to trade with them, but they should be slightly magical. If you hurt any, wizard testificates with blue robes will come after you, and fire thunder-like balls of energy at you that damage similiar to arrows, but with double damage. Also, in each village, there will be a small house/temple with an enchanting table. The currency of testificates is gold ingots. (example: give a blacksmith 2 gold ingots and you get 1 iron ingot)
Now, pigmen, (the unzombified kind) a long forgotten character that needs addition. I think that they should be the minecraft equivalent of orcs: At night in the overworld, pigmen will spawn on grass, and they will attack on sight with either golden axes or golden swords. They drop pork (rare) and gold nuggets (as rare as zombie pigmen do) when killed. There will be randomly generated and rare structures on the minecraft world's surface: pigman villages. These villages are very primitive, with just 4 huts and a campfire, but they are more common than other structures, and in them will be treasure. However though, guarding these areas are pigman warriors and archers. Pigman archers fire arrows at twice the rate of skeletons, making them very dangerous. However though, it is worth it to raid these forts, although most of the time its better to avoid them.
In these pigman villages, there is 1 Pigman Leader. The pigman leader wears full golden armour, and is basically a pigman warrior with more speed and more health. He drops lots of XP upon death, but because pigman villages are common, pigman leaders don't drop that much XP and they are also not quite that difficult to kill.
A new MOB should be added: skeleton warriors. These will very rarely spawn in the dark. They are skeletons with iron swords who move twice as fast as zombies, making them difficult to kill, and they drop bones and (rarely) iron chunks. 9 iron chunks can be made into 1 iron ingot. There should be skeleton fortresses, which would look like small castles but with roofs so that the skeletons don't burn up as soon as they come out. Skeleton warriors are mainly found in these forts, as well as skeleton archers, and they are very well defended.
In each skeleton fortress, there is 1 Necromancer. The Necromancer basically looks like the grim reaper. He spawns skeleton warriors around him to attack you, and he uses a scythe (which looks exactly like an iron hoe.) He will try to attack you with his large scythe -- don't let him, because it will do 9 hearts of damage regardless of your armour. If you hurt him while he's trying to attack you, he will go back. Its best to use arrows to ward him off. He drops lots of XP when killed.
Now, the abandoned mineshafts... Who made them? Why are they abandoned, what happened? With every abandoned mineshaft generation, there should be a 1/3 chance that it is not abandoned, and a new MOB, the Dwarf, should be added. He will look similiar to Honeydew (horned helmet and a beard) and be found in abandoned mineshafts in groups, and will randomly mine blocks nearby with the same chance of an enderman picking up a block. He will be half as big as a regular Steve, and unless you have a diamond pick in your inventory, they will attack on sight. The dwarves are hunted down by monsters, which is why they make and live in deep underground mineshafts, and they only trust you if you appear to be a good miner like them. If you hurt any dwarves/if you don't have a diamond pickaxe in your inventory, they will switch from holding picks to axes and will attack you. It is best to not kill them, because if you right click them with ores, they will instantly smelt them for you. :smile.gif: That way, they're actually pretty useful to have around. The dwarves also will attack enemies on sight and not take much damage from them, so they can be good defenders. There is also another (and more important) reason to have them around.
The dwarves use a new material, called Mithril, which you can only get from giving diamonds to them. Right click a dwarf with 4 diamonds, and he will give you 1 mithril ingot. Mithril is a dark pale purple colour, and it can be used to make tools and armour that is stronger, faster, more durable, and overall superior to diamond. The dwarves use mithril pickaxes and mithril axes. Mithril equipment does 4 times as well as diamond, because its comparable to 4 diamonds packed together to be stronger.
Dwarves will drop 1 diamond upon death, but killing them is a very stupid idea because they give you mithril if you trade diamonds with them. Also, because they use mithril tools, they are VERY strong. If you are a full diamond warrior, you may end up with most of your diamond stuff being destroyed.
In the non abandoned mineshafts, there are blockades at all the entrances that say "Go away!" or "Leave us alone!" or "Stay out!" because then you know not to go in if you don't want to be killed by dwarves. These signs also reflect on the paranoia of the dwarves who are scared of everything and wish to avoid monster/pigman invasions at all costs.
I also think that dragons and giants need addition in the overworld. They will both be neutral creatures, only attacking if you attack them.
Dragons will be red of course, and they will randomly fly through the air. They will sometimes fly low, sometimes high, randomly changing their height as they are flying but not so much that it looks idiotic. If there is space, they will rest. If you fight a dragon, he will randomly fly around like the ender dragon, but he will spit fireballs like the ghast does and have just 50 hearts of HP. If killed, it will leave lots of XP as well as a dragon egg. If you mine the dragon egg, it turns into a baby green dragon. If you apply a saddle to this baby green dragon, you can ride it once it grows up.
Tamed dragons = green
Enemy dragons = red
To heal a green dragon, feed it any sort of meat. When you fly it, it will constantly move towards the mouse, and if you hit any blocks, it will stop and land. Right click while flying the dragon to spit a fireball at whatever you're aiming at.
Dragons might sound very overpowered, but they are actually quite useful and needed. Picture this: You're going to raid a pigman village, but you want to blow it up so that the pigman archers won't overwhelm you. Or perhaps you want to blast open a skeleton fortress so that the sunlight pwns them. This is where the dragon comes into play and will help you alot. :smile.gif:
Now, on to giants. They should have their own skin, and should look like a loinclothed pale blue cyclops, like a frost giant. These creatures should be rare as well like the dragons, neutral, spawn in very flat areas, and if they can't move somewhere, they will flail their arms. When they do this, all blocks around them (1 block radius from their model) will be destroyed. So don't build near giants. :tongue.gif:
Because of the size of giants, they can walk right over 5 blocks of height, increasing their mobility.
If you hurt a giant, he'll come after you, and he will only flail his arms and break stuff if he gets stuck or if he is close enough to you to hurt you by doing this.
If all of these features are added,
1) The game will be focused on mining a bit more because you'll have a better reason to keep mining for diamond once you've found it.
2) New uses for gold and diamonds! :biggrin.gif:
3) The world of minecraft will be more interesting, and have just enough structures to not seem bland but not seem overcrowded with NPCs either.
4) Pigmen. :biggrin.gif:
5) Another tier of weapons and equipment after diamond, w00t! Diamonds are quite easy to get, so we really need this!
6) More enemies, more challenge, more use for potions and enchantments.
maybe they can have big square-like beards sticking out of their model and it could look like brown chainmail :biggrin.gif:
Although, I keep asking myself, "Where did all these skeletons and zombies come from? Weren't they 'people' before they died?" (I should probably know better than to ask that.) :tongue.gif:
Me too. :biggrin.gif: I think that pigmen should pretty much fit that role.
I've expanded on the dwarf ideas. Its pretty much impossible to kill an entire settlement of dwarves in a mineshaft unless you have enchanted equipment. :tongue.gif: They only attack if you do not have a diamond pick though, and their mineshafts warn you if its abandoned or not.
Also I think giants were dropped because it's way too easy for players make a bunker and off them in total safety, I don't think they'll ever show up in the game.
I believe you contradicted yourself like 10 times in that post.
Any idea when this will be released?