Well, I've played Minecraft for a while now, and the Interface is rather... boring and not very visual.
Tooltips. Rather than having tooltips readily available, a new item should be able to be crafted to view information on a rare item. My idea is that all tooltips are in Galactic Alphabet (the one on enchantment tables) and if you craft in this pattern: Bottom: |Blank>Stick>Blank| Middle: |Stick>Diamond>Stick| Top: |Stick>Glass>Stick| , you will get a magnifying glass, which, when equipped, will allow all tooltips to be in English.
Crafting. As of this post, crafting is a gray panel, with some slots to put items in and a slot to show the end result. Oh my god, has that thing got me daydreaming while crafting bulk.
Instead of a 2d interface, we instead have the camera view zoom down to the crafting table, showing the items you place on it in the 3d world according to it's slot. Your inventory is assembled without slots, but in rows and columns of transparent sprites. There will be a notifier on screen saying whether or not you can craft something, and with the sprite and the name of what that recipe will make. There will be Three buttons. [Craft] [Exit] and [2d] (The 2d button allows you to go back to the original 2d panel, and this will be on all interfaces). The Craft button will put you in a new menu, with an [Amount], [Craft!], and [Back] button. The amount specifies how many of a particular item you want to craft, and it will only go up to the amount possible. If you have more than it needs for one stack the max setting will be 64. You can now drag and drop the items onto their respective slots. Once you hit the [Craft!] button, the items on the table will burst into smoke and the model or sprite of the end product will appear on the table, waiting for you to drag it into your inventory or hotbar.
Enchanting. One slot, and three choices on a 2d platform.
Rather, have the camera zoom in on the enchantment table, the book floats to the camera, and your inventory pops up. When you drag something onto the top of the enchantment table, the book opens, revealing the enchantment selections. Once you select an enchantment, Enderman particles fly into the item, and then explode outward similar to the Eye of Ender breaking. The new item appears on the table with the purple aura, which you can drag to the inventory or hotbar. An exit button will be provided overlaying the screen when using the Table, as well as a 2d button.
Brewing. A reagent slot, three potion slots.
Instead of a 2d interface, have the camera zoom over the top of the stand looking down Everything will appear in 3d space as mentioned before, and items are dragged in. There will be 4 buttons on the menu: [Brew], [2d], [Exit] and [Extract]. Extract will bring you to a new menu, and will allow you to reverse the brewing process to get a reagent, and you will be able to select which reagent to extract, and the potions will be adjusted accordingly. If you take out the Glowstone, the potions are no longer thick. 3 potions, each with the item that you wish to extract, must be present in order to extract.
Smelting and Cooking. As of now, there is a fuel slot, a material slot, and a product slot.
Instead, have the camera zoom to the face of the furnace, and 3 labeled areas to drag and drop items will appear. The bottom will be for fuel, the middle will be materials, and the top will be product. There will be a menu with three buttons: [Exit], [2d], and [Heat]. The heat button will bring you to a new menu with the buttons: [Heat!] [Fuel] and [Back] The fuel button will offer selections for how many items you want to smelt, and the maximum amount of coal you want to use.
Anyways, fail post over. Thank You for reading this all the way through.
Please respond, I will read every post. :smile.gif:
Diamond shouldn't go into a magnifying glass, it makes no sense. Rare items? Why would this magnifying glass be necessary? Maybe for an artifact it would work.
Most of these new interface sequences you put would work well for xbox, idk if I want it for computer.
Yeah it would be kinda cool, but as KyoShinda said, that would probably be good for the console versions, but for the computer, not really, it seems a bit too "out-of-minecraft".
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Tooltips. Rather than having tooltips readily available, a new item should be able to be crafted to view information on a rare item. My idea is that all tooltips are in Galactic Alphabet (the one on enchantment tables) and if you craft in this pattern: Bottom: |Blank>Stick>Blank| Middle: |Stick>Diamond>Stick| Top: |Stick>Glass>Stick| , you will get a magnifying glass, which, when equipped, will allow all tooltips to be in English.
oh god no, why would a system that's meant to be helpful need to be unlocked with endgame materials?!
as for the rest, i'd rather it the way it is. "effect overload" can get pretty old after a while.
Truth is, I quite like the interface as it is. It doesn't need to look "Fancy". It's Minecraft! A game about building stuff and having adventures with friends. Not Inventory manager 2.0. (Though the game is like that a bit of the time). I could imagine this would take a fair bit of time to program and impament. I would much rather they spend their time to program some new blocks or mobs in then upgrade he interface. It's fine as it is. If in ain't broke don't fix it.
Rollback Post to RevisionRollBack
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Tooltips. Rather than having tooltips readily available, a new item should be able to be crafted to view information on a rare item. My idea is that all tooltips are in Galactic Alphabet (the one on enchantment tables) and if you craft in this pattern: Bottom: |Blank>Stick>Blank| Middle: |Stick>Diamond>Stick| Top: |Stick>Glass>Stick| , you will get a magnifying glass, which, when equipped, will allow all tooltips to be in English.
Crafting. As of this post, crafting is a gray panel, with some slots to put items in and a slot to show the end result. Oh my god, has that thing got me daydreaming while crafting bulk.
Instead of a 2d interface, we instead have the camera view zoom down to the crafting table, showing the items you place on it in the 3d world according to it's slot. Your inventory is assembled without slots, but in rows and columns of transparent sprites. There will be a notifier on screen saying whether or not you can craft something, and with the sprite and the name of what that recipe will make. There will be Three buttons. [Craft] [Exit] and [2d] (The 2d button allows you to go back to the original 2d panel, and this will be on all interfaces). The Craft button will put you in a new menu, with an [Amount], [Craft!], and [Back] button. The amount specifies how many of a particular item you want to craft, and it will only go up to the amount possible. If you have more than it needs for one stack the max setting will be 64. You can now drag and drop the items onto their respective slots. Once you hit the [Craft!] button, the items on the table will burst into smoke and the model or sprite of the end product will appear on the table, waiting for you to drag it into your inventory or hotbar.
Enchanting. One slot, and three choices on a 2d platform.
Rather, have the camera zoom in on the enchantment table, the book floats to the camera, and your inventory pops up. When you drag something onto the top of the enchantment table, the book opens, revealing the enchantment selections. Once you select an enchantment, Enderman particles fly into the item, and then explode outward similar to the Eye of Ender breaking. The new item appears on the table with the purple aura, which you can drag to the inventory or hotbar. An exit button will be provided overlaying the screen when using the Table, as well as a 2d button.
Brewing. A reagent slot, three potion slots.
Instead of a 2d interface, have the camera zoom over the top of the stand looking down Everything will appear in 3d space as mentioned before, and items are dragged in. There will be 4 buttons on the menu: [Brew], [2d], [Exit] and [Extract]. Extract will bring you to a new menu, and will allow you to reverse the brewing process to get a reagent, and you will be able to select which reagent to extract, and the potions will be adjusted accordingly. If you take out the Glowstone, the potions are no longer thick. 3 potions, each with the item that you wish to extract, must be present in order to extract.
Smelting and Cooking. As of now, there is a fuel slot, a material slot, and a product slot.
Instead, have the camera zoom to the face of the furnace, and 3 labeled areas to drag and drop items will appear. The bottom will be for fuel, the middle will be materials, and the top will be product. There will be a menu with three buttons: [Exit], [2d], and [Heat]. The heat button will bring you to a new menu with the buttons: [Heat!] [Fuel] and [Back] The fuel button will offer selections for how many items you want to smelt, and the maximum amount of coal you want to use.
Anyways, fail post over. Thank You for reading this all the way through.
Please respond, I will read every post. :smile.gif:
http://youtube.com/csickgrind
Most of these new interface sequences you put would work well for xbox, idk if I want it for computer.
I like the interface as-is.
oh god no, why would a system that's meant to be helpful need to be unlocked with endgame materials?!
as for the rest, i'd rather it the way it is. "effect overload" can get pretty old after a while.
Also, have this as an option. (3d interface OFF/ON)