I totally forgot that. And this is the best use for rotten flesh imo.
Becouse rotten flesh is a bad trade object compared to sticks, iron ect. Yes the butcher has bad trades too but those items are the ones we eat instead.
Imo rotten flesh is the very item most players are annoyed to toss out of the inventory / farm-chests. There is no need to stockpile this "trash" when you have acces to much more valuable trading items. For bigger flushed mobfarms i always build lava-disposal-filters for rotten flesh.
Having a more useless item then rotten flesh doesn't make rotten flesh a good item. You only have to deal with poisonous potatos when you farm them.
Zombies are a different story, they come from everywhere and fill your inventory with trash. It is very inefficient to waste time with rotten flesh compared to any other ressource and it's uses.
Well, I can see why people would consider it a bad deal, especially since I noticed the price of rotten flesh starts at 32 rotten flesh per emerald
in trades.
which is almost a full stack
and unless you have looting enchantment, it is a real nuisance to farm.
I suppose this was an attempt to balance out trades so people wouldn't get diamond gear too easily.
although it would have made much more sense to increase the cost of diamond equipment in trades.
However there are lots of other items that can be acquired in trades that are common, such as compasses, flint and steels, arrows and maps.
Those items should be easy to get because those are basic items, not advanced ones.
Well, I can see why people would consider it a bad deal, especially since I noticed the price of rotten flesh starts at 32 rotten flesh per emerald
in trades.
which is almost a full stack
and unless you have looting enchantment, it is a real nuisance to farm.
I suppose this was an attempt to balance out trades so people wouldn't get diamond gear too easily.
although it would have made much more sense to increase the cost of diamond equipment in trades.
However there are lots of other items that can be acquired in trades that are common, such as compasses, flint and steels, arrows and maps.
Those items should be easy to get because those are basic items, not advanced ones.
I agree.
I'm not saying that rotten flesh is useless. I mean you can:
-eat it
-trade it
-breed an army of wolfes
For the eating and trading category, there are a lot more useful ressources. Most of them very easy to access.
But the contra remains, it takes inventory space.
Unless i play hardcore or visit an anarchy-server (wich spawn is fully griefed within 10.000 blocks) rotten flesh just isn't important to me at all.
I am mostly an overworld nomad. No matter how i play minecraft, rotten flesh becomes a nuisance to me in a very short time.
This is something personal between me, (my inventory) and rotten flesh.
As a nomad (who barely visits the end) i stick to coal (coalblock) as a trading ressource since you can mine it everywhere on the surface aswell as cave entrances.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Not unless player-created spawn eggs are unable to change the mob spawned by a spawner, or only if the player is in Creative, as I've implemented myself in TMCW, mainly for testing purposes, much as I made bonemeal instantly grow trees and crops in Creative (I think spawners should be nerfed themselves; in TMCW I made it so that after continuously spawning about 50 mobs the mobs will no longer drop loot or XP unless the spawner is left alone for up to 40 minutes (the time required for an internal counter to drop to 0, after which another 50 mobs with drops can spawn).
As for rotten flesh itself, I don't see any reason for removing it; it can be used as an emergency food source, or even not so emergency (the hunger effect only drains 3 exhaustion or 3/4 of a hunger point over 30 seconds; notably, it used to be much higher; in 1.6.4 it drains 5 times more hunger, or nearly as much as it restores, though you can still regenerate several times). In fact, I've actually used it as a primary food source while caving after I ran low on "real" food but wanted to keep on going until my inventory was completely maxed out. You can also trade it for emeralds, which I've also added to TMCW.
Otherwise, what do you propose zombies drop, and I don't mean the occasional iron ingot/carrot/potato (1/120 chance of each) but a common drop (0-2 items per mob, so in this case "common" drops are 40 times more common than "rare" drops).
I am sorry for responding so late. I did not think about changing mobspawners with the zombie spawnegg.
But still, would that be an issue aside griefing other players spawnerfarms? I mean rotten flesh as a common drop is the least i appriciate.
And bigger servers would deactivate the recipe for sure. The craftable zombie spawnegg would be a balanced singleplayer thing imo or at least work on smaller multiplayer servers.
Yes you can go on and on with rotten flesh. I bet everyone tried to use ressources as efficient as possible somewhere. Since i am a "nomad" i try to use fuel as efficient as possible. Wich means i burn wooden tools, saplings and sticks, if the ressource i wan't to smelt doesn't match 1 coal. I know it's kinda dumb but that's me doing me.
However there is a point where you have to return to your base ect when your inventory is full. And i don't believe the Mastercaver would carry a stack of rotten flesh above a stack of cobblestone. But i might be fatally wrong here.
About the zombie common drops? Why would they need one since 1.16 ect? they drop anything, Chainmail, even gold stuff. Those might not be common drops, but the zombie isn't a rare mob. Also he isn't a dangerous mob unless your cornered. (Or facing the babys)
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I'm not saying that rotten flesh is useless. I mean you can:
-eat it
-trade it
-breed an army of wolfes
For the eating and trading category, there are a lot more useful ressources. Most of them very easy to access.
But the contra remains, it takes inventory space.
Unless i play hardcore or visit an anarchy-server (wich spawn is fully griefed within 10.000 blocks) rotten flesh just isn't important to me at all.
I am mostly an overworld nomad. No matter how i play minecraft, rotten flesh becomes a nuisance to me in a very short time.
This is something personal between me, (my inventory) and rotten flesh.
As a nomad (who barely visits the end) i stick to coal (coalblock) as a trading ressource since you can mine it everywhere on the surface aswell as cave entrances.
Yes, you can also trade rotten flesh to clerics for PROFIT.
"Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the Hunger effect."
I could post the whole list of meats but uhm... Yes this still is the best use for rotten flesh imo.
Now to your second point:
If you lower the prices of the cleric using zombification & zombie doctor (weakness-splashpot & goldapple), is it realy worth the effort?
Compare that to sticks (fletcher), wich can also be harvested fully automatically using bamboo or treefarms.
Or compare that to or iron trades. Even if you don't use ironfarms, the mined iron gives you a much better deal if the trading villager has been zombified and cured ect. And if you think ironfarms are game meachanic abuse, i could aslo make that statement about mobgrinders.
In my opinion, it should not get removed as you can use it to feed wolves, instead of wasting your own steak.
Yes, you can also trade rotten flesh to clerics for PROFIT.
You wouldn't exactly be getting enough emeralds to build large temples out of it in a short time though.
It would still be a grind, and emeralds were intended for currency mostly, although it isn't forbidden to use them for decoration.
I would advise using it for the outer layer, the part that is visible, and then using concrete or whatever other easy to obtain material for the internal structure of some fancy building you were putting together.
But it is doable to get a lot of emeralds with rotten flesh, it's just very time consuming which is something most people would find off putting.
And even if you only use emeralds for trading, you'd still be spending stacks of emeralds to get all the gear you want.
"Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the Hunger effect."
I could post the whole list of meats but uhm... Yes this still is the best use for rotten flesh imo.
Now to your second point:
If you lower the prices of the cleric using zombification & zombie doctor (weakness-splashpot & goldapple), is it realy worth the effort?
Compare that to sticks (fletcher), wich can also be harvested fully automatically using bamboo or treefarms.
Or compare that to or iron trades. Even if you don't use ironfarms, the mined iron gives you a much better deal if the trading villager has been zombified and cured ect. And if you think ironfarms are game meachanic abuse, i could aslo make that statement about mobgrinders.
You wouldn't exactly be getting enough emeralds to build large temples out of it in a short time though.
It would still be a grind, and emeralds were intended for currency mostly, although it isn't forbidden to use them for decoration.
I would advise using it for the outer layer, the part that is visible, and then using concrete or whatever other easy to obtain material for the internal structure of some fancy building you were putting together.
But it is doable to get a lot of emeralds with rotten flesh, it's just very time consuming which is something most people would find off putting.
And even if you only use emeralds for trading, you'd still be spending stacks of emeralds to get all the gear you want.
Both of you are very correct in saying that there are way more efficient methods of using your rotten flesh for grinding emeralds. What I am saying, is just a small use of rotten flesh. I am not trying to become a billionaire here. Just using my resources so I have space for useful stuff like flowers! (jk lol)
I would not want rotten flesh to be removed. I play this minecraft factions server, and food on there is rare, because of the terrain animals rarely spawn. So me and my faction team, for a long time now we are killing zombies for their flesh. also 1.18, if the horror update/desert update is added, rotten flesh will have a use for summoning a new monster.
Where did you get this information? Or is it a suggestion you (or someone else) have made?
Sounds very interesting to me.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I would not want rotten flesh to be removed. I play this minecraft factions server, and food on there is rare, because of the terrain animals rarely spawn. So me and my faction team, for a long time now we are killing zombies for their flesh. also 1.18, if the horror update/desert update is added, rotten flesh will have a use for summoning a new monster.
I used to be of the opinion that rotten flesh was useless, but after breeding a pack of wolves with the stuff in the game I can safely say I underestimated its usefulness from the start.
also it doesn't just breed wolves, it also heals them when damaged.
So in addition to the Cleric's valuable trades you're getting a defence force.
Wolves have limited anti mob capabilities, for example they will not attack a Creeper, and they would get wrecked in the Nether because there are too many hazards in addition to Piglin damage output, but they will deal with undead mobs, and Wolves are naturally triggered by Skeletons, they will attack Skeletons without your intervention.
This is useful if you're traveling through a tundra because strays are powerful for non boss mobs.
It is a lot of maintenance to keep your wolf pack but it is worth the effort.
Removing rotten flesh means the player is losing a loot source to feed and breed Wolves.
They can use meat from slaughtered livestock, but it's not practical to bring livestock everywhere with you on your travels.
Well, I can see why people would consider it a bad deal, especially since I noticed the price of rotten flesh starts at 32 rotten flesh per emerald
in trades.
which is almost a full stack
and unless you have looting enchantment, it is a real nuisance to farm.
I suppose this was an attempt to balance out trades so people wouldn't get diamond gear too easily.
although it would have made much more sense to increase the cost of diamond equipment in trades.
However there are lots of other items that can be acquired in trades that are common, such as compasses, flint and steels, arrows and maps.
Those items should be easy to get because those are basic items, not advanced ones.
I agree.
I'm not saying that rotten flesh is useless. I mean you can:
-eat it
-trade it
-breed an army of wolfes
For the eating and trading category, there are a lot more useful ressources. Most of them very easy to access.
But the contra remains, it takes inventory space.
Unless i play hardcore or visit an anarchy-server (wich spawn is fully griefed within 10.000 blocks) rotten flesh just isn't important to me at all.
I am mostly an overworld nomad. No matter how i play minecraft, rotten flesh becomes a nuisance to me in a very short time.
This is something personal between me, (my inventory) and rotten flesh.
As a nomad (who barely visits the end) i stick to coal (coalblock) as a trading ressource since you can mine it everywhere on the surface aswell as cave entrances.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I am sorry for responding so late. I did not think about changing mobspawners with the zombie spawnegg.
But still, would that be an issue aside griefing other players spawnerfarms? I mean rotten flesh as a common drop is the least i appriciate.
And bigger servers would deactivate the recipe for sure. The craftable zombie spawnegg would be a balanced singleplayer thing imo or at least work on smaller multiplayer servers.
Yes you can go on and on with rotten flesh. I bet everyone tried to use ressources as efficient as possible somewhere. Since i am a "nomad" i try to use fuel as efficient as possible. Wich means i burn wooden tools, saplings and sticks, if the ressource i wan't to smelt doesn't match 1 coal. I know it's kinda dumb but that's me doing me.
However there is a point where you have to return to your base ect when your inventory is full. And i don't believe the Mastercaver would carry a stack of rotten flesh above a stack of cobblestone. But i might be fatally wrong here.
About the zombie common drops? Why would they need one since 1.16 ect? they drop anything, Chainmail, even gold stuff. Those might not be common drops, but the zombie isn't a rare mob. Also he isn't a dangerous mob unless your cornered. (Or facing the babys)
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
In my opinion, it should not get removed as you can use it to feed wolves, instead of wasting your own steak.
Yes, you can also trade rotten flesh to clerics for PROFIT.
Subscribe to my YouTube channel for Hypixel content: DragonAnimators - YouTube
Here is a quote from:
https://minecraft.fandom.com/wiki/Wolf
"Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the Hunger effect."
I could post the whole list of meats but uhm... Yes this still is the best use for rotten flesh imo.
Now to your second point:
If you lower the prices of the cleric using zombification & zombie doctor (weakness-splashpot & goldapple), is it realy worth the effort?
Compare that to sticks (fletcher), wich can also be harvested fully automatically using bamboo or treefarms.
Or compare that to or iron trades. Even if you don't use ironfarms, the mined iron gives you a much better deal if the trading villager has been zombified and cured ect. And if you think ironfarms are game meachanic abuse, i could aslo make that statement about mobgrinders.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
You wouldn't exactly be getting enough emeralds to build large temples out of it in a short time though.
It would still be a grind, and emeralds were intended for currency mostly, although it isn't forbidden to use them for decoration.
I would advise using it for the outer layer, the part that is visible, and then using concrete or whatever other easy to obtain material for the internal structure of some fancy building you were putting together.
But it is doable to get a lot of emeralds with rotten flesh, it's just very time consuming which is something most people would find off putting.
And even if you only use emeralds for trading, you'd still be spending stacks of emeralds to get all the gear you want.
Both of you are very correct in saying that there are way more efficient methods of using your rotten flesh for grinding emeralds. What I am saying, is just a small use of rotten flesh. I am not trying to become a billionaire here. Just using my resources so I have space for useful stuff like flowers! (jk lol)
Subscribe to my YouTube channel for Hypixel content: DragonAnimators - YouTube
Also, I do make iron farms since they are so OP and just a nice iron source, especially if I need to make a minecart system. @eiche_brutal
Subscribe to my YouTube channel for Hypixel content: DragonAnimators - YouTube
Where did you get this information? Or is it a suggestion you (or someone else) have made?
Sounds very interesting to me.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I used to be of the opinion that rotten flesh was useless, but after breeding a pack of wolves with the stuff in the game I can safely say I underestimated its usefulness from the start.
also it doesn't just breed wolves, it also heals them when damaged.
So in addition to the Cleric's valuable trades you're getting a defence force.
Wolves have limited anti mob capabilities, for example they will not attack a Creeper, and they would get wrecked in the Nether because there are too many hazards in addition to Piglin damage output, but they will deal with undead mobs, and Wolves are naturally triggered by Skeletons, they will attack Skeletons without your intervention.
This is useful if you're traveling through a tundra because strays are powerful for non boss mobs.
It is a lot of maintenance to keep your wolf pack but it is worth the effort.
Removing rotten flesh means the player is losing a loot source to feed and breed Wolves.
They can use meat from slaughtered livestock, but it's not practical to bring livestock everywhere with you on your travels.