Mobs should use machine learning to calculate their behavior. It should be calculated via a point system kinda like this
Player death = 2 points
Mob death = -2 points
Player killed in bright area: TRUE/FALSE
Mobs of the same type in vicinity: TRUE/FALSE
Mobs of different types in vicinity: TRUE/FALSE
No mobs in vicinity: TRUE/FALSE
Player wearing armor: TRUE/FALSE
Biome: _______________________
Mob in question: _________________________
Near bed: TRUE/FALSE
Day or night: NIGHT/DAY
Underground: TRUE/FALSE
A template like this would allow the game to tailor the behavior of mobs to the preference of the environment, rather then the same behavior for each mob.
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Wanna know Jack Sparrow's favorite country?
Somalia. Because it puts the ARRRR in anarchy! DOHOHOHOHOHOHOHOOH.
Mountain Sky Tower!
Picturepost + Pony signature = Retard X Nuff said - Win = You.
Also I lol'd at the url in the bottom right corner.
Somalia. Because it puts the ARRRR in anarchy! DOHOHOHOHOHOHOHOOH.
No, not "enough said." You didn't say anything.
It's not our job to give you ideas.
Somalia. Because it puts the ARRRR in anarchy! DOHOHOHOHOHOHOHOOH.
Mobs should use machine learning to calculate their behavior. It should be calculated via a point system kinda like this
Player death = 2 points
Mob death = -2 points
Player killed in bright area: TRUE/FALSE
Mobs of the same type in vicinity: TRUE/FALSE
Mobs of different types in vicinity: TRUE/FALSE
No mobs in vicinity: TRUE/FALSE
Player wearing armor: TRUE/FALSE
Biome: _______________________
Mob in question: _________________________
Near bed: TRUE/FALSE
Day or night: NIGHT/DAY
Underground: TRUE/FALSE
A template like this would allow the game to tailor the behavior of mobs to the preference of the environment, rather then the same behavior for each mob.
Somalia. Because it puts the ARRRR in anarchy! DOHOHOHOHOHOHOHOOH.