Lighting: Either old or new lighting. Old lighting is pre 1.8 I believe and new is 1.8 and
above.
Hunger:
on: If hunger is on then food wise Minecraft is the same. Animals don't re-spawn and
hunger depletion means loss of health.
off: Old fashioned health system where animals re-spawn and sprinting is limited by time
rather than hunger. Farming works as well.
Terrain Generation: Basically different terrain generations of different times but with
buildings integrated by option (on/off) (dungeons are always spawned). Tall grass should
also have an on/off so therefore if it's off farming goes back to having a hoe hitting
grass or seeds.
Textures: Have the option for different default textures. One of the biggest appeals of
Minecraft was that how could such a bright world be so evil. So I reckon make the old cobble
and mossy cobble default and grass and tree textures optional. Current spawners are epic :smile.gif:.
These options should include:
Lighting: Either old or new lighting. Old lighting is pre 1.8 I believe and new is 1.8 and
above.
Hunger:
on: If hunger is on then food wise Minecraft is the same. Animals don't re-spawn and
hunger depletion means loss of health.
off: Old fashioned health system where animals re-spawn and sprinting is limited by time
rather than hunger. Farming works as well.
Terrain Generation: Basically different terrain generations of different times but with
buildings integrated by option (on/off) (dungeons are always spawned). Tall grass should
also have an on/off so therefore if it's off farming goes back to having a hoe hitting
grass or seeds.
Textures: Have the option for different default textures. One of the biggest appeals of
Minecraft was that how could such a bright world be so evil. So I reckon make the old cobble
and mossy cobble default and grass and tree textures optional. Current spawners are epic :smile.gif:.
Opinions?