Notch (not Jeb, I'm talking about Notch) has created three different gamemodes to support Minecraft's three different play styles.
Survival - Normal Minecraft
Hardcore - Survival Challenges
Creative - Building
Though, there's something he's missing...
Adventure Map support!
In Editor Mode, you literally take control of the mobs around you and script the world. Slow down? Okay.
Taking Control
With the edition of the new Spawner Eggs, you can spawn mobs. Editor mode shares the same inventory GUI, just like Survival and Hardcore do. Let's say you spawn a Creeper.
The Creeper will harmlessly walk around, just like in Creative. Nothing too special here. Hmm...What if I right clicked on the Creeper?
What is this? A new GUI? Yes, you can now edit mobs. You can edit:
Hostility: (Peaceful*, Neutral, Hostile)
Health: (1/2-100)
Damage: (0-100)
AI
Drops
*Peaceful mobs such as sheep can only be set to this hostility level.
You can also check or uncheck a box, "Despawn".
Let's discuss the AI.
There are six different AIs you can choose from. The AI basically decides what the mob will do. The AIs are:
None
Guard
Protect
Kill
Reach
Find
None is no AI. Guard will guard a desired block. Protect will protect a desired mob. Kill will kill a desired mob (not player). Reach will go to a desired block. Find will go to a desired mob.
When creating the AI, it will exit out of the AI and the world will be grey-scale and frozen. Editor Mode cannot be used on a server, so that's not a problem. Click on the desired mob or block to select it. The game will continue and will return to the mob's GUI.
The "drops" start out with the normal drops. You can either create a new drop or delete a drop. Creating a drop shows a Creative Inventory selection. You can select the item. Next is a slider like the Sound/Music sliders. This is the chance of the drop.
Scripting the World Around You
A block can either a "Trigger", or "Recipient". Open up your inventory and you should be able to click on "Edit Triggers", "Edit Recipients", or "Scan World".
"Edit Triggers" will bring up a screen almost identical to the World Select screen. Though, instead of worlds, there are triggers. You can either create, apply, delete, or remove a trigger. First, you need to create a trigger. Type in a name and select a source. The possible sources are:
All
Traversed
Covered
Destroyed
Powered
Opened
All means from starting the world. Traversed means it was walked over. It will only trigger once the mob or player steps off. Covered means there is a solid block above it. Destroyed means, well, it was destroyed. This is a one-time source. Powered means it was powered by redstone. Finally, opened means it was opened up, for instance, you open a chest.
Congratulations! You have successfully created a trigger! Now it's time to apply the trigger to a block. Click on the trigger on the same screen as before, and click "Apply Trigger". The world should be frozen and grey-scale again. Click on a block to apply the trigger. If you destroy the block after applying, the trigger will still work. This is useful for air triggers.
You can also apply a trigger to a mob. The possible triggers are:
Killed
Damaged
Fed
Bred
Killed means it was killed by either natural causes or by a player. Damaged means it was damaged. Fed means it was either an animal fed wheat, or a wolf fed meat. Bred means it was bred with another animal.
There's no purpose in a trigger without recipients!
Do the same thing, but with recipients. You don't create recipients, though. You apply them. Select a recipient block in the same time-freeze. Upon clicking on the block will bring up a new GUI. You need to select a trigger to respond to, and a reaction. Select the trigger you just created. You can now choose a reaction:
Ignite
Power
Unpower
Lock
Unlock
Protect
Unprotect
I can't quite think of any more possible reactions...
Ignite means the recipient will set on fire. Power means it will be powered by redstone. (NOTE: Triggers do not work while still in Editor Mode. Neither goes sand or gravel gravity work.) Unpower does what it means. Lock, if the recipient can be opened, it can no longer can be opened. Unlock undoes this action. Protect will protect the recipient from being destroyed, and unprotect does...yeah.
What am I ranting about? Here's an example of Editor mode:
After opening the "key chest", a new door in the temple on the adventure map you are playing opens up via Piston doors. You slay aggresive Zombie Pigmen to get to the new door. Once you enter the room, the doors shut behind you. Netherrack torches suddenly become lit, lighting the dark room. A skeleton falls down from the ceiling, no dying from the fall. After 50 hearts drained from it, the skeleton collapses to the ground. It drops a few gold ingots. New Netherrack torches on an altar light. You can now open the chest on it. It has some music discs, diamonds, saddles, and other goodies. Opening the chest not only gives you loot, but a new piston door opens. The door leads to a sign saying, "Thanks for playing!".
^ This is an example of a boss battle in an Adventure Map made in Editor mode.
Now, how do you make your adventure map into a Survival/Hardcore/Creative map? Pause the game and click, "Publish". Select one of the three other gamemodes. Click, "Done". Congratulations! Your adventure map is complete! You can find the save file in a folder in /.minecraft/ called /published/. You can either copy this world into your /saves/ folder, or put it up online. :biggrin.gif:
TL;DR: An adventure map creator gamemode.
What do you think? :wink.gif:
Rollback Post to RevisionRollBack
I am meowing at my lung’s fullest. I would even argue that the echo that reverberates back to me is the voice of someone I know…
Idea: Excellent
Difficulty of integrating it into the game: "IT'S OVER NINE THOUSAND!"
It's a fantastic idea that I would enjoy using. However it's an undertaking comparable to rewriting the Minecraft Engine. If someone were to make a mod of this they would have my eternal respect and gratitude.
Rollback Post to RevisionRollBack
"Never be haughty to the humble or humble to the haughty" -Jefferson Davis
Idea: Excellent
Difficulty of integrating it into the game: "IT'S OVER NINE THOUSAND!"
It's a fantastic idea that I would enjoy using. However it's an undertaking comparable to rewriting the Minecraft Engine. If someone were to make a mod of this they would have my eternal respect and gratitude.
Yeah, I know it would be difficult. I'm just throwing the idea out there. :smile.gif:
Rollback Post to RevisionRollBack
I am meowing at my lung’s fullest. I would even argue that the echo that reverberates back to me is the voice of someone I know…
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Survival - Normal Minecraft
Hardcore - Survival Challenges
Creative - Building
Though, there's something he's missing...
Adventure Map support!
In Editor Mode, you literally take control of the mobs around you and script the world. Slow down? Okay.
Taking Control
With the edition of the new Spawner Eggs, you can spawn mobs. Editor mode shares the same inventory GUI, just like Survival and Hardcore do. Let's say you spawn a Creeper.
The Creeper will harmlessly walk around, just like in Creative. Nothing too special here. Hmm...What if I right clicked on the Creeper?
What is this? A new GUI? Yes, you can now edit mobs. You can edit:
Hostility: (Peaceful*, Neutral, Hostile)
Health: (1/2-100)
Damage: (0-100)
AI
Drops
*Peaceful mobs such as sheep can only be set to this hostility level.
You can also check or uncheck a box, "Despawn".
Let's discuss the AI.
There are six different AIs you can choose from. The AI basically decides what the mob will do. The AIs are:
None
Guard
Protect
Kill
Reach
Find
None is no AI.
Guard will guard a desired block.
Protect will protect a desired mob.
Kill will kill a desired mob (not player).
Reach will go to a desired block.
Find will go to a desired mob.
When creating the AI, it will exit out of the AI and the world will be grey-scale and frozen. Editor Mode cannot be used on a server, so that's not a problem. Click on the desired mob or block to select it. The game will continue and will return to the mob's GUI.
The "drops" start out with the normal drops. You can either create a new drop or delete a drop. Creating a drop shows a Creative Inventory selection. You can select the item. Next is a slider like the Sound/Music sliders. This is the chance of the drop.
Scripting the World Around You
A block can either a "Trigger", or "Recipient". Open up your inventory and you should be able to click on "Edit Triggers", "Edit Recipients", or "Scan World".
"Edit Triggers" will bring up a screen almost identical to the World Select screen. Though, instead of worlds, there are triggers. You can either create, apply, delete, or remove a trigger. First, you need to create a trigger. Type in a name and select a source. The possible sources are:
All
Traversed
Covered
Destroyed
Powered
Opened
All means from starting the world. Traversed means it was walked over. It will only trigger once the mob or player steps off. Covered means there is a solid block above it. Destroyed means, well, it was destroyed. This is a one-time source. Powered means it was powered by redstone. Finally, opened means it was opened up, for instance, you open a chest.
Congratulations! You have successfully created a trigger! Now it's time to apply the trigger to a block. Click on the trigger on the same screen as before, and click "Apply Trigger". The world should be frozen and grey-scale again. Click on a block to apply the trigger. If you destroy the block after applying, the trigger will still work. This is useful for air triggers.
You can also apply a trigger to a mob. The possible triggers are:
Killed
Damaged
Fed
Bred
Killed means it was killed by either natural causes or by a player. Damaged means it was damaged. Fed means it was either an animal fed wheat, or a wolf fed meat. Bred means it was bred with another animal.
There's no purpose in a trigger without recipients!
Do the same thing, but with recipients. You don't create recipients, though. You apply them. Select a recipient block in the same time-freeze. Upon clicking on the block will bring up a new GUI. You need to select a trigger to respond to, and a reaction. Select the trigger you just created. You can now choose a reaction:
Ignite
Power
Unpower
Lock
Unlock
Protect
Unprotect
I can't quite think of any more possible reactions...
Ignite means the recipient will set on fire. Power means it will be powered by redstone. (NOTE: Triggers do not work while still in Editor Mode. Neither goes sand or gravel gravity work.) Unpower does what it means. Lock, if the recipient can be opened, it can no longer can be opened. Unlock undoes this action. Protect will protect the recipient from being destroyed, and unprotect does...yeah.
---------------------------------------------------------------------------------------------
What am I ranting about? Here's an example of Editor mode:
After opening the "key chest", a new door in the temple on the adventure map you are playing opens up via Piston doors. You slay aggresive Zombie Pigmen to get to the new door. Once you enter the room, the doors shut behind you. Netherrack torches suddenly become lit, lighting the dark room. A skeleton falls down from the ceiling, no dying from the fall. After 50 hearts drained from it, the skeleton collapses to the ground. It drops a few gold ingots. New Netherrack torches on an altar light. You can now open the chest on it. It has some music discs, diamonds, saddles, and other goodies. Opening the chest not only gives you loot, but a new piston door opens. The door leads to a sign saying, "Thanks for playing!".
^ This is an example of a boss battle in an Adventure Map made in Editor mode.
Now, how do you make your adventure map into a Survival/Hardcore/Creative map? Pause the game and click, "Publish". Select one of the three other gamemodes. Click, "Done". Congratulations! Your adventure map is complete! You can find the save file in a folder in /.minecraft/ called /published/. You can either copy this world into your /saves/ folder, or put it up online. :biggrin.gif:
TL;DR: An adventure map creator gamemode.
What do you think? :wink.gif:
You are just temporarily editing the variables.
Thank you very much, stone miner. :smile.gif:
Np, diamond miner :smile.gif:
Oh wait you collect that dumb, lapis crap... Right... That **** is so rare and ****ing useless...
EDIT: I clicked all your spoilers... Here you go :3
Difficulty of integrating it into the game: "IT'S OVER NINE THOUSAND!"
It's a fantastic idea that I would enjoy using. However it's an undertaking comparable to rewriting the Minecraft Engine. If someone were to make a mod of this they would have my eternal respect and gratitude.
Yeah, I know it would be difficult. I'm just throwing the idea out there. :smile.gif: