Maybe arrows knock you back one block only, or maybe make you go into temporary sneaking (I used to punch skeletons too, but then I took an arrow to the knee).
This is a good idea. I've been shaking it off until i got shot and fell onto a floor about 7 blocks below (low health). and i died. that is unfair. also some of my items were missing( though i looked carefully) Darn Endermen.
I bet that most of the knockback is Steve jumping back, not the weapon pushing him back. So I disagree with your idea, but arrows should knock you back farther if you take more damage, and not as far if you take less damage.
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Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
I don't support this suggestion if arrows didn't have knock-back skeletons would be easier then they already are, if u can get close to a skeleton they are extremely easy to kill their advantage is using knock-back to keep you away, without they may as well be removed completely..
Arrows should have no knockback, the premise behind the idea is kinda retarded. I've shot a real bow we aimed at pumpkin and melon targets, and an arrow can penetrate a pumpkin sitting on top of a post without knocking it off. If the arrow is sharp enough it should penetrate right through the target, and even if the target is wearing armor, most of the force will be absorbed by the armor flexing/bending.
The guy would jump back and get stunned from being shot, which he kinda does currently. Besides, if you applied what you said to other stuff, no weapons in the game would have knockback except for TNT and fireballs.
Light Fast Arrow:
113.398 g arrow * 45.72 m/s = 5198 N = 80000 g * ?
5198/80000 = 0.064975 m/s
Newtons are a measure of force; we are observing momentum in this system. Newtons measure mass (kg) * acceleration (m/s^2). Not grams times velocity (however, mass (kg) times velocity (m/s) equals momentum, which doesn't use newtons; it just uses kg*m/s)
So its momentum would only be 5.198 jg*m/s. Assuming the arrow sticks into the target (being stationary) instead of ripping through, the mass would be the mass of the target AND the arrow.
The appropriate equation would be as follows:
.113398 kg*45.72 m/s = (80 kg + .113398 kg) * velocity after collision
5.185 kg*m/s = 80.113398 kg * V
.065 m/s = Velocity after collision
This is practically unnoticeable. And obviously, as an arrow has such little impact on a much more massive object, a charging mob would realistically not be knocked back if you take into account its velocity prior to the collision.
However, I still disagree with this suggestion as the bow is already a balanced weapon as is.
Wait, are you really saying that a projectile, with a velocity in excess of 30m/s and the power to punch through plate armor does not, similarly, have the power to knock its victim back 6~8 feet(uh, that's actually 2~3 meters bud.)
That doesn't make sense. I'd like to see you get pegged by an arrow and take it like a man. Hell, I'd like to see you take it like Joan D'Arc.
Actually, he is.
Suppose I weigh 60 kg. To send me flying backwards at two meters per second (ignoring the vertical component and friction), you would need to impart 120 joules of energy. An arrow has a mass of .02kg. To send me flying, it would need to be traveling at 109.154 meters per second. That's over twice the normal speed of an arrow.
Of course Minecraft has magical physics so yeah, arrows ought to have some sort of knockback. I just wish it wasn't enough to knock me off my wall all the time.
Suppose I weigh 60 kg. To send me flying backwards at two meters per second (ignoring the vertical component and friction), you would need to impart 120 joules of energy. An arrow has a mass of .02kg. To send me flying, it would need to be traveling at 109.154 meters per second. That's over twice the normal speed of an arrow.
Of course Minecraft has magical physics so yeah, arrows ought to have some sort of knockback. I just wish it wasn't enough to knock me off my wall all the time.
There's really no need to be bringing real-life physics into Minecraft. Minecraft has it's own set of physics. For example, selective gravity.
I can guarantee that the average person getting hit with an arrow would take at least a few steps back from the impact, even if it's more due to the pain of the arrow than the force of the arrow itself.
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To all you physics people. It's Minecraft, a game where very few things are affected by gravity, you can destroy stone with a feather etc etc. Anyway if you take away the knockback, bows would be to unbalanced. Plus skeletons and spider jockeys would be way to week. So all in all, bad idea.
Cucumber
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"Any sufficiently advanced technology is indistinguishable from magic."
To all you physics people. It's Minecraft, a game where very few things are affected by gravity, you can destroy stone with a feather etc etc. Anyway if you take away the knockback, bows would be to unbalanced. Plus skeletons and spider jockeys would be way to week. So all in all, bad idea.
Cucumber
I don't really see how removing or lowering the knockback on bows would make them unbalanced. I personally find myself using bows way to much, so I believe they are a bit op. Also to easily fix this, just make bows enchantable so you can enchant the bow with knockback and explain it away with magic. Plus fire arrows :biggrin.gif:
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I am a bit split on this subject, but if you were to view it from a purely realistic standing, arrows should have very little knockback, even when considering a living reaction to taking an arrow. People simply do not leap so high into the air, nor do they "stumble" several feet backward. Factoring the adrenaline that would surely be affecting the individual in question, they wouldn't be quite so overcome with the shock or pain of an arrow, however.
Overall, there is an unrealistic knockback to several things in Minecraft (swords, arrows, etc.), but for the most part, these factors are fairly important to the game. To decrease knockback would be to reduce the bow to a weapon used only at long and very long ranges, and to decrease the knockback of swords would make combat much more difficult.
Part of what makes Minecraft so great is its distance from reality. Truly, if you wanted to make it really realistic, you would need to do away with all hostile mobs, the nether, the end, apply more realistic physics to all objects, et cetera. Where is the fun in that?
[/quote]
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
The guy would jump back and get stunned from being shot, which he kinda does currently. Besides, if you applied what you said to other stuff, no weapons in the game would have knockback except for TNT and fireballs.
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Newtons are a measure of force; we are observing momentum in this system. Newtons measure mass (kg) * acceleration (m/s^2). Not grams times velocity (however, mass (kg) times velocity (m/s) equals momentum, which doesn't use newtons; it just uses kg*m/s)
So its momentum would only be 5.198 jg*m/s. Assuming the arrow sticks into the target (being stationary) instead of ripping through, the mass would be the mass of the target AND the arrow.
The appropriate equation would be as follows:
.113398 kg*45.72 m/s = (80 kg + .113398 kg) * velocity after collision
5.185 kg*m/s = 80.113398 kg * V
.065 m/s = Velocity after collision
This is practically unnoticeable. And obviously, as an arrow has such little impact on a much more massive object, a charging mob would realistically not be knocked back if you take into account its velocity prior to the collision.
However, I still disagree with this suggestion as the bow is already a balanced weapon as is.
Actually, he is.
Suppose I weigh 60 kg. To send me flying backwards at two meters per second (ignoring the vertical component and friction), you would need to impart 120 joules of energy. An arrow has a mass of .02kg. To send me flying, it would need to be traveling at 109.154 meters per second. That's over twice the normal speed of an arrow.
Of course Minecraft has magical physics so yeah, arrows ought to have some sort of knockback. I just wish it wasn't enough to knock me off my wall all the time.
According to my calculations:
V=Velocity (m/s)
M=Mass (kg)
E=Energy (J)
V=SQRT(M/E)
V=SQRT(.02/120)
V=SQRT(.0001666666)
V=
0.012909941
120 J is not actually that much...Or to shorten it, it needs to be traveling a little bit more than 3/250th meters per second.
Edit: Whoops, forgot to double
.025818 m/sactuallyHeh, kept making mistakes. I better brush up on my physics before returning to school.
Double edit: Damn, NOT supposed to double. Bad day today...
V=SQRT(.5M/E)
V=SQRT(.01/120)
V=SQRT(.0000833)
V=0.00912 m/s
There, that is the final value.
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[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
I can guarantee that the average person getting hit with an arrow would take at least a few steps back from the impact, even if it's more due to the pain of the arrow than the force of the arrow itself.
Arrows should have knockback.
Cucumber
I don't really see how removing or lowering the knockback on bows would make them unbalanced. I personally find myself using bows way to much, so I believe they are a bit op. Also to easily fix this, just make bows enchantable so you can enchant the bow with knockback and explain it away with magic. Plus fire arrows :biggrin.gif:
Overall, there is an unrealistic knockback to several things in Minecraft (swords, arrows, etc.), but for the most part, these factors are fairly important to the game. To decrease knockback would be to reduce the bow to a weapon used only at long and very long ranges, and to decrease the knockback of swords would make combat much more difficult.
Part of what makes Minecraft so great is its distance from reality. Truly, if you wanted to make it really realistic, you would need to do away with all hostile mobs, the nether, the end, apply more realistic physics to all objects, et cetera. Where is the fun in that?
No support.
PS. I know when this was posted.
Yes. cause I totally spread gold bars on my toast...

NOOOO
The arrow knockback things are supposed to be a challenge, and why should that have any solution?
No support!