The Enderdragon fight IMO is too easy. It needs more of a challenge
______________LIMITS_____________________
You may only visit the End after you have conquered 4 dungeons. Dungeons should also have more complex conquering mechanic.
The spawner has a "life bar" (mainly, the spinning doll) of 20 hp. If you hit the spawner, it will drain its life. Also I should mention the chests are locked ( cant open them ). When the spawner "dies", it will "explode" (same effect as when you shear a mooshroom). It will drop 1-2 keys, depending on the amount of chests, and 2 skill points worth of expierence. You right click the chests with the key, and they open. Also, did I mention dungeons are now made of "dungeon brick"? Dungeon brick looks like mossy stone brick with a creeper face on it. It has the same blast resistance as obsidian, and the chests are made of dunegon stone too. The spawner is also boom-boom proof.
______________BOSS FIGHT_________________
Once in, the End's gotten an upgrade. The ender crystals have a defense now! They will shoot a blue beam at you if you get on the tower. The beam doesent do damage, but It'll push you off! The Enderdragon also has the ability to breath "Ender fire" (purple fire), and can send Endermen after you! It can also block off some arrow shots (not all). The Ender crystals should also be abit. like spawners. When its been hit once, it freezes and becomes still. Its only still for 7 seconds, so be quick! When its still, it will never attack. When it takes damage while being frozen, it will explode.
______________STRONGHOLDS_______________
Strongholds should also be a little harder to conquer. The stronghold spawner shouldnt spawn tiny bugs! Wtf kind of defense is that?! It shouldnt even be a spawner. It should instead be a block called "The Nexus" It acts alot like a spawner, but It instead spawns demented eyes of ender. The eyes should fly at an arc, and they also home in on you. It should also be ALOT tougher to kill. So hard, its got 30 hearts and may only be killed with a pick! (used to be an enchanted diamond sword, but I hate the ****ing responses for that) When it dies, the Nexus should drop an Ender key. The Ender key is used to unlock the Enderchest afterward. Youll hear about that later.
_______________REWARD_______________________
The Enderdragon should have a nice reward after it dies. The fountain has a severly locked chest. It can only be unlocked by right-clicking it with an Ender key you got from killing the Nexus. Inside the chest? The egg! The egg would come with a ritual. Every time you conquer a nether fortress after that, you will be blessed with 1-2 diamonds. But it comes with a risk. Mobs will see you double the distance ( Ghasts: 200 blocks, Endermen: 128 blocks, everything else: 32) each time you hit them. Be warned.
______________OTHER__________________________
Nether fortresses should also have the same conquer mechanic as dungeons, but you need to kill 4 blaze spawners. They should also spawn with 4 blaze spawners per fortress. They should also have loot chests, like in strongholds and dungeons. They should contain nether related objects, like netherwart, blaze rods, and glowstone.
______________ACHEIVEMENTS___________________
-----New acheivements--------
Conquered!: Conquer a dungeon (image: stone sword)
Its Time..: Conquer 4 dungeons (image: spawner
Out of the flames: Defeat a nether stronghold (image: nether brick)
------Altered acheivements-------
The End?: Defeat the Nexus
__________THE VERDICT_________________________
After all, I think this would add more of a challenge to the Enderdragon boss fight, and, and make the quest overall more adventureous. Feel free to support and like the idea, and support banners are coming soon
-Tiki
__________________EDIT____________________
Okie, let me get things straight. Im gonna revamp due to negative response.
"Sorry, but the bosses guards cant be tougher than the boss itsself!"
Okie, the crystals aren't harded than they are, they just dont want you near them. The crystals just freeze when you hit them. The Enderdragon was beefed, not his "guards".
"Silverfish are already hard!'
Not for me at least. The Nexus I made easier now, requiring just a pick. The Nexus is actually EASIER then a swarm of silverfishies. The eyes dont do much damage, but they shoot fairly rapidly (about a little faster then skeleton firing their arrows).
"Spawners arent mobs damnit!"
I know they arent, but here's the verdict.
The SPAWNER doesent have life, the DOLL has. The hits just go through the spawner. When the DOLL dies, the spawner doesent spawn anymore.
"Diamonds after conquered dungeon? BWA-"
Changed to Nether fortresses. Also, you only get 1-2 diamonds, and Nether fortresses arent easy as asses on a tree to find.
_______________________FINALS__________________
I think Ive cleared every response you ****ers wanted me to change. Cant you guys atleast acknowledge 10% of this? Geezus people.
Most of the people who read this want a harder enderdragon too, but the way you do it sucks. So people don't like it. It's like this: Good plan, terrible execution.
This was the nicest way to tell you you failed because I explained how.
Most of the people who read this want a harder enderdragon too, but the way you do it sucks. So people don't like it. It's like this: Good plan, terrible execution.
This was the nicest way to tell you you failed because I explained how.
I dont see how everyone hates this concept. I wanted an enderdragon quest that would make the sense of adventure feel "together". I don't know WHAT I failed on, if someone does tell me Ill fix it
If you didn't notice yet, Silverfish are already annoying as [insert the most vulgar words known to mankind], and getting onto the Obsidian Spikes is hard at times, too.
And 30 hearts, only with enchanted diamond sword...WHA-?
Sir, I understand it's supposed to be hard, but this isn't Terraria on hardmode...
If there would spawn as normal mobs do now in common dungeons, that would be next to impossible to accomplish...
(You talked about the "Nexus" or these eyes now? I lost track...)
Sorry, but boss's "guards" can't be tougher than a boss himself!
That just doesn't make any ****ing sense...
Plus, diamonds for conquering a dungeon...?
Sorry, but that would make the game too easy, even with the mobs doubled FOV...
______________LIMITS_____________________
You may only visit the End after you have conquered 4 dungeons. Dungeons should also have more complex conquering mechanic.
The spawner has a "life bar" (mainly, the spinning doll) of 20 hp. If you hit the spawner, it will drain its life. Also I should mention the chests are locked ( cant open them ). When the spawner "dies", it will "explode" (same effect as when you shear a mooshroom). It will drop 1-2 keys, depending on the amount of chests, and 2 skill points worth of expierence. You right click the chests with the key, and they open. Also, did I mention dungeons are now made of "dungeon brick"? Dungeon brick looks like mossy stone brick with a creeper face on it. It has the same blast resistance as obsidian, and the chests are made of dunegon stone too. The spawner is also boom-boom proof.
______________BOSS FIGHT_________________
Once in, the End's gotten an upgrade. The ender crystals have a defense now! They will shoot a blue beam at you if you get on the tower. The beam doesent do damage, but It'll push you off! The Enderdragon also has the ability to breath "Ender fire" (purple fire), and can send Endermen after you! It can also block off some arrow shots (not all). The Ender crystals should also be abit. like spawners. When its been hit once, it freezes and becomes still. Its only still for 7 seconds, so be quick! When its still, it will never attack. When it takes damage while being frozen, it will explode.
______________STRONGHOLDS_______________
Strongholds should also be a little harder to conquer. The stronghold spawner shouldnt spawn tiny bugs! Wtf kind of defense is that?! It shouldnt even be a spawner. It should instead be a block called "The Nexus" It acts alot like a spawner, but It instead spawns demented eyes of ender. The eyes should fly at an arc, and they also home in on you. It should also be ALOT tougher to kill. So hard, its got 30 hearts and may only be killed with a pick! (used to be an enchanted diamond sword, but I hate the ****ing responses for that) When it dies, the Nexus should drop an Ender key. The Ender key is used to unlock the Enderchest afterward. Youll hear about that later.
_______________REWARD_______________________
The Enderdragon should have a nice reward after it dies. The fountain has a severly locked chest. It can only be unlocked by right-clicking it with an Ender key you got from killing the Nexus. Inside the chest? The egg! The egg would come with a ritual. Every time you conquer a nether fortress after that, you will be blessed with 1-2 diamonds. But it comes with a risk. Mobs will see you double the distance ( Ghasts: 200 blocks, Endermen: 128 blocks, everything else: 32) each time you hit them. Be warned.
______________OTHER__________________________
Nether fortresses should also have the same conquer mechanic as dungeons, but you need to kill 4 blaze spawners. They should also spawn with 4 blaze spawners per fortress. They should also have loot chests, like in strongholds and dungeons. They should contain nether related objects, like netherwart, blaze rods, and glowstone.
______________ACHEIVEMENTS___________________
-----New acheivements--------
Conquered!: Conquer a dungeon (image: stone sword)
Its Time..: Conquer 4 dungeons (image: spawner
Out of the flames: Defeat a nether stronghold (image: nether brick)
------Altered acheivements-------
The End?: Defeat the Nexus
__________THE VERDICT_________________________
After all, I think this would add more of a challenge to the Enderdragon boss fight, and, and make the quest overall more adventureous. Feel free to support and like the idea, and support banners are coming soon
-Tiki
__________________EDIT____________________
Okie, let me get things straight. Im gonna revamp due to negative response.
"Sorry, but the bosses guards cant be tougher than the boss itsself!"
Okie, the crystals aren't harded than they are, they just dont want you near them. The crystals just freeze when you hit them. The Enderdragon was beefed, not his "guards".
"Silverfish are already hard!'
Not for me at least. The Nexus I made easier now, requiring just a pick. The Nexus is actually EASIER then a swarm of silverfishies. The eyes dont do much damage, but they shoot fairly rapidly (about a little faster then skeleton firing their arrows).
"Spawners arent mobs damnit!"
I know they arent, but here's the verdict.
The SPAWNER doesent have life, the DOLL has. The hits just go through the spawner. When the DOLL dies, the spawner doesent spawn anymore.
"Diamonds after conquered dungeon? BWA-"
Changed to Nether fortresses. Also, you only get 1-2 diamonds, and Nether fortresses arent easy as asses on a tree to find.
_______________________FINALS__________________
I think Ive cleared every response you ****ers wanted me to change. Cant you guys atleast acknowledge 10% of this? Geezus people.
HELP MY DRAGON OUT!
Haters gonna hate
ACTUALLY READ THE DAMN THING PEOPLE
This was the nicest way to tell you you failed because I explained how.
I dont see how everyone hates this concept. I wanted an enderdragon quest that would make the sense of adventure feel "together". I don't know WHAT I failed on, if someone does tell me Ill fix it
Changed.
Survival, no mods, diamond armor/sword + bow