We all know the basic dungeon, right?
Yep. But, we need variety.
First, the major component of these new dungeons:
TRAP CHESTS
Unlike ordinary chests, these activate redstone circuitry. Cannot be crafted and only found in dungeons.
UPGRADE TO THE BASIC DUNGEON:
These new dungeons make basic ones practically worthless! But, nonetheless, I'll upgrade this one.
Room 1 - The Spawner Room
This has a 99.9% chance of appearing in dungeons. Can be Zombie, Skeleton, Spider, or (suprise) Pig. Contains only one chest and that chest is never a trap. All chests and trap chests have the same items and same chance of them appearing.
Room 2 - Treasure Room
These have a 60% chance of appearing. Always connected to the Spawner Room if there is one. Basic treasures. Trap chests have the wiring exposed, linking to a dispenser with some arrows (very few).
Room 3 - Large, empty room
These have a 15% chance of appearing. Has to be connected to another room, and is very large (usually 10x10, with a 5-block-high ceiling). No true value, but can have dirt blocks or stone or cobblestone on the ground in it.
I'll update this later and add more, I'm a little dried up of ideas.
We all know the basic dungeon, right?
Yep. But, we need variety.
First, the major component of these new dungeons:
TRAP CHESTS
Unlike ordinary chests, these activate redstone circuitry. Cannot be crafted and only found in dungeons.
UPGRADE TO THE BASIC DUNGEON:
These new dungeons make basic ones practically worthless! But, nonetheless, I'll upgrade this one.
Room 1 - The Spawner Room
This has a 99.9% chance of appearing in dungeons. Can be Zombie, Skeleton, Spider, or (suprise) Pig. Contains only one chest and that chest is never a trap. All chests and trap chests have the same items and same chance of them appearing.
Room 2 - Treasure Room
These have a 60% chance of appearing. Always connected to the Spawner Room if there is one. Basic treasures. Trap chests have the wiring exposed, linking to a dispenser with some arrows (very few).
Room 3 - Large, empty room
These have a 15% chance of appearing. Has to be connected to another room, and is very large (usually 10x10, with a 5-block-high ceiling). No true value, but can have dirt blocks or stone or cobblestone on the ground in it.
I'll update this later and add more, I'm a little dried up of ideas.
Yep. But, we need variety.
First, the major component of these new dungeons:
TRAP CHESTS
Unlike ordinary chests, these activate redstone circuitry. Cannot be crafted and only found in dungeons.
UPGRADE TO THE BASIC DUNGEON:
These new dungeons make basic ones practically worthless! But, nonetheless, I'll upgrade this one.
Room 1 - The Spawner Room
This has a 99.9% chance of appearing in dungeons. Can be Zombie, Skeleton, Spider, or (suprise) Pig. Contains only one chest and that chest is never a trap. All chests and trap chests have the same items and same chance of them appearing.
Room 2 - Treasure Room
These have a 60% chance of appearing. Always connected to the Spawner Room if there is one. Basic treasures. Trap chests have the wiring exposed, linking to a dispenser with some arrows (very few).
Room 3 - Large, empty room
These have a 15% chance of appearing. Has to be connected to another room, and is very large (usually 10x10, with a 5-block-high ceiling). No true value, but can have dirt blocks or stone or cobblestone on the ground in it.
I'll update this later and add more, I'm a little dried up of ideas.
Well..just FYI theres a mod for trap chests.
@Saying "there's a mod for that" is a warnable offense