Since it is a whole new area, there definately needs to be some kind of boss...
Maybe a T-rex of sorts, that smashes through trees like butter? It's weakness is it eye (Yes, I did get that idea of Carnivores: Dinosaurs (App) :tongue.gif:). You have to hit its eye with a flint lock, spear or arrow? If you don't hit the eye, it only has a 50% chance of doing only 1/2 a heart; and if you do hit the eye, it does normal damage? Since that on almost every dino movie, T-rexes can't see very well, therefore if you are still, they cannot see you, a T-rex boss on minecraft should only be able to know where you are if you are moving or have shot them recently. They are meant to be harder than the Enderdragon (cause it's further than the dragon), so they have to have a lot of hearts. Maybe 150 full hearts?
While this follows the concept of Terraria quite a bit, the fact of the matter is that it would work with Minecraft (though in my opinion there is still a lot of content that needs to be added for before you defeat the Enderdragon). Your ideas are good, but for the most part they don't follow a major point or goal. So I shall attempt to give my own ideas; I'm not going to kid you here, I'm basically throwing ideas at a wall and seeing what will stick. :wink.gif:
Ending Boss
First off, I feel that the Enderdragon needs to be vastly improved; or, at the very least, you can return to the End to face a much more powerful foe. In this case I think a stronger Enderdragon would do, one which has better AI (meaning that it won't simply fly around aimlessly, but instead will actually seek to murder you) and varied attacks, such as a Ghast-fireball, increased damage and speed, and perhaps a more impressive death animation (perhaps one with sound?).
Mobs After The End
Obviously, there would need to be more difficult mobs after you defeat the Enderdragon, and the current monster/mob set would become less common. Starting with the peaceful mobs.
Peaceful Mobs: Peaceful mobs such as the chicken, cow, sheep, pig, etc. become less common after you defeat the Enderdragon. This is simply to make it more difficult to obtain food; the player will have to explore more and wander about the world in order to find clusters of them.
Hostile Mobs: Likewise, the current hostile mobs would become less common, with the exception of the cave spider (which you can't really control due to their spawning by mob spawners) and creepers (who actually become more common). Side note: it's actually quite tacky that Mojang has the cave spiders spawn by spawners rather than naturally - it just shows that they aren't very good at coding and couldn't specify where the cave spiders spawn.
New Hostiles: New hostiles are going to be stronger versions of the current mobs in addition to entirely new mobs. Such of these beasts might include skeletons with armor and better bows, spider-jockeys spawning at a much more common rate, Mo' Creatures' werewolves, and an overworld dragon. Some of these mobs, such as the overworld dragon, would actually survive during the day, but they wouldn't spawn very often in order to prevent complete annihilation.
Final Weapon/Armor Set (Artifacts): Now available for finding are new weapons and armor, of which there is only a single set in the world. These artifacts would be obtainable after defeating each optional boss, or simply discovering a new kind of dungeon that offers traps and puzzles. The weapon/armor set cannot be enchanted, but due to their prowess don't need to be.
New Bosses (mini-bosses?): After defeating the Enderdragon, new bosses/mini-bosses would be available to fight, summonable by the player. Such beasts might include a kraken summoned by throwing an Ender-eye encased in ice into the air, or a giant summoned by eating enchanted rotten meat.
Red/Blood Moon: A blood moon would cause a zombie horde to appear randomly; all of these zombies would be intent on murdering you and won't die of sunlight because of the moon (which does not go away until all the blood-moon-zombies are dead).
Anyways, just some additional ideas; half of them sound crazy now that I look back at them, but whatever. :tongue.gif:
In any case, I support your idea. As sad as it is, Minecraft still needs a lot more content before it will really be a full game, imho.
Rollback Post to RevisionRollBack
Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
While this follows the concept of Terraria quite a bit, the fact of the matter is that it would work with Minecraft (though in my opinion there is still a lot of content that needs to be added for before you defeat the Enderdragon). Your ideas are good, but for the most part they don't follow a major point or goal. So I shall attempt to give my own ideas; I'm not going to kid you here, I'm basically throwing ideas at a wall and seeing what will stick. :wink.gif:
Ending Boss
First off, I feel that the Enderdragon needs to be vastly improved; or, at the very least, you can return to the End to face a much more powerful foe. In this case I think a stronger Enderdragon would do, one which has better AI (meaning that it won't simply fly around aimlessly, but instead will actually seek to murder you) and varied attacks, such as a Ghast-fireball, increased damage and speed, and perhaps a more impressive death animation (perhaps one with sound?).
Mobs After The End
Obviously, there would need to be more difficult mobs after you defeat the Enderdragon, and the current monster/mob set would become less common. Starting with the peaceful mobs.
Peaceful Mobs: Peaceful mobs such as the chicken, cow, sheep, pig, etc. become less common after you defeat the Enderdragon. This is simply to make it more difficult to obtain food; the player will have to explore more and wander about the world in order to find clusters of them.
Hostile Mobs: Likewise, the current hostile mobs would become less common, with the exception of the cave spider (which you can't really control due to their spawning by mob spawners) and creepers (who actually become more common). Side note: it's actually quite tacky that Mojang has the cave spiders spawn by spawners rather than naturally - it just shows that they aren't very good at coding and couldn't specify where the cave spiders spawn.
New Hostiles: New hostiles are going to be stronger versions of the current mobs in addition to entirely new mobs. Such of these beasts might include skeletons with armor and better bows, spider-jockeys spawning at a much more common rate, Mo' Creatures' werewolves, and an overworld dragon. Some of these mobs, such as the overworld dragon, would actually survive during the day, but they wouldn't spawn very often in order to prevent complete annihilation.
Final Weapon/Armor Set (Artifacts): Now available for finding are new weapons and armor, of which there is only a single set in the world. These artifacts would be obtainable after defeating each optional boss, or simply discovering a new kind of dungeon that offers traps and puzzles. The weapon/armor set cannot be enchanted, but due to their prowess don't need to be.
New Bosses (mini-bosses?): After defeating the Enderdragon, new bosses/mini-bosses would be available to fight, summonable by the player. Such beasts might include a kraken summoned by throwing an Ender-eye encased in ice into the air, or a giant summoned by eating enchanted rotten meat.
Red/Blood Moon: A blood moon would cause a zombie horde to appear randomly; all of these zombies would be intent on murdering you and won't die of sunlight because of the moon (which does not go away until all the blood-moon-zombies are dead).
Anyways, just some additional ideas; half of them sound crazy now that I look back at them, but whatever. :tongue.gif:
In any case, I support your idea. As sad as it is, Minecraft still needs a lot more content before it will really be a full game, imho.
Yeah, I like the red/blood moon, but new mobs in a same dimension, idk, it just doesn't seem all that right to me. I wouldn't mind new events (red/blodd moon), but new mobs and less animals isn't fitting too well in my mind. Maybe on a full moon, all the regular wolves turn into warewolves?
They marked me for spam when I said "Please use the search bar before posting, it's the most annoying thing when EVERY single day we have to see an obsidian tool post" derp
AND HOLY CRAP you've posted A LOT in the past week
They marked me for spam when I said "Please use the search bar before posting, it's the most annoying thing when EVERY single day we have to see an obsidian tool post" derp
AND HOLY CRAP you've posted A LOT in the past week
Lol, I played that game so much, that you can indeed say that I have it from Oblivion. But this doesn't have to be the way the player can level, the player can also level in a different way if someone will give a suggestion
Sleeping should not be required. I think you should just level like we do now, automatically once you have enough exp to level up.
Okay, let me get this out there. That is A LOT of great ideas. So much that I got confused looking at all of the text! XD Nah, but I love the ideas of the better/actual furniture, skinny walls, and my favorite, the glass panes for roofing! This is a great thing that could be implemented. Actually, would they be things? XD
Okay, let me get this out there. That is A LOT of great ideas. So much that I got confused looking at all of the text! XD Nah, but I love the ideas of the better/actual furniture, skinny walls, and my favorite, the glass panes for roofing! This is a great thing that could be implemented. Actually, would they be things? XD
Thanks! :3
You're not welcome
muahahhaha
Oh noes!
Wait... 64 posts, and exactly 1000 views
Woah, brainkcuf
Some people can't write >.> Cus' I know everyone wants to tell me if they don't like my idea, or what could be improved >.>
Indeed. *Chin rub*
Maybe a T-rex of sorts, that smashes through trees like butter? It's weakness is it eye (Yes, I did get that idea of Carnivores: Dinosaurs (App) :tongue.gif:). You have to hit its eye with a flint lock, spear or arrow? If you don't hit the eye, it only has a 50% chance of doing only 1/2 a heart; and if you do hit the eye, it does normal damage? Since that on almost every dino movie, T-rexes can't see very well, therefore if you are still, they cannot see you, a T-rex boss on minecraft should only be able to know where you are if you are moving or have shot them recently. They are meant to be harder than the Enderdragon (cause it's further than the dragon), so they have to have a lot of hearts. Maybe 150 full hearts?
IDK, just trying to help as usual :biggrin.gif:.
CLICK HIM
Peaceful Mobs: Peaceful mobs such as the chicken, cow, sheep, pig, etc. become less common after you defeat the Enderdragon. This is simply to make it more difficult to obtain food; the player will have to explore more and wander about the world in order to find clusters of them.
Hostile Mobs: Likewise, the current hostile mobs would become less common, with the exception of the cave spider (which you can't really control due to their spawning by mob spawners) and creepers (who actually become more common). Side note: it's actually quite tacky that Mojang has the cave spiders spawn by spawners rather than naturally - it just shows that they aren't very good at coding and couldn't specify where the cave spiders spawn.
New Hostiles: New hostiles are going to be stronger versions of the current mobs in addition to entirely new mobs. Such of these beasts might include skeletons with armor and better bows, spider-jockeys spawning at a much more common rate, Mo' Creatures' werewolves, and an overworld dragon. Some of these mobs, such as the overworld dragon, would actually survive during the day, but they wouldn't spawn very often in order to prevent complete annihilation.
Final Weapon/Armor Set (Artifacts): Now available for finding are new weapons and armor, of which there is only a single set in the world. These artifacts would be obtainable after defeating each optional boss, or simply discovering a new kind of dungeon that offers traps and puzzles. The weapon/armor set cannot be enchanted, but due to their prowess don't need to be.
New Bosses (mini-bosses?): After defeating the Enderdragon, new bosses/mini-bosses would be available to fight, summonable by the player. Such beasts might include a kraken summoned by throwing an Ender-eye encased in ice into the air, or a giant summoned by eating enchanted rotten meat.
Red/Blood Moon: A blood moon would cause a zombie horde to appear randomly; all of these zombies would be intent on murdering you and won't die of sunlight because of the moon (which does not go away until all the blood-moon-zombies are dead).
Anyways, just some additional ideas; half of them sound crazy now that I look back at them, but whatever. :tongue.gif:
In any case, I support your idea. As sad as it is, Minecraft still needs a lot more content before it will really be a full game, imho.
Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
I have a YouTube channel!
Yeah, I like the red/blood moon, but new mobs in a same dimension, idk, it just doesn't seem all that right to me. I wouldn't mind new events (red/blodd moon), but new mobs and less animals isn't fitting too well in my mind. Maybe on a full moon, all the regular wolves turn into warewolves?
Just my opinion :tongue.gif:.
CLICK HIM
Indeed
If you take the time to think through your idea, you can really accomplish a lot more than simply posting on the spot.
PS. 666 posts yay!
You got suspended?
What for?
They marked me for spam when I said "Please use the search bar before posting, it's the most annoying thing when EVERY single day we have to see an obsidian tool post" derp
AND HOLY CRAP you've posted A LOT in the past week
Yeah, I have haven't I...
Oblivion much?
Sleeping should not be required. I think you should just level like we do now, automatically once you have enough exp to level up.
Thanks :tongue.gif: