What kind of ways would they get stronger? Other than just more health of course.
as said, zombies now spawn with swords, and can spawn with iron armor, skeletons can spawn with a flintlock, and leather armor, and creepers have the explosive power of a lightning creeper, and I have yet to think of something for endermen and spiders
as said, zombies now spawn with swords, and can spawn with iron armor, skeletons can spawn with a flintlock, and leather armor, and creepers have the explosive power of a lightning creeper, and I have yet to think of something for endermen and spiders
Yeah, poison is what I thought too, but for endermen, not so much, I don't know why, but i was thinking "distortion" I can't remember the topic name, but there's a big forum saying the endermen should cause some kind of distortion.
OH CRAP
I FORGOT SOMETHING IMPORTANT!
the new villages and villagers!
I love all of it, except the creepers in the "advanced" realm, or wherever shouldn't be strong as a charged creeper. When normal, they should be strong as dynamite(half the strength of a charged creeper), but if they are hit by lightning(becoming charged) they should be 4x stronger than dynamite(2x the strength of a charged creeper in the overworld).
I love all of it, except the creepers in the "advanced" realm, or wherever shouldn't be strong as a charged creeper. When normal, they should be strong as dynamite(half the strength of a charged creeper), but if they are hit by lightning(becoming charged) they should be 4x stronger than dynamite(2x the strength of a charged creeper in the overworld).
I'm pretty sure that they're the same strength as tnt right now.
In a new area, I think everyone would rather new mobs rather than upgraded old ones. Just imagine the nether having all the same mobs as the overworld, except that they set you on fire. What a drag. Still, upgraded mobs aren't so bad, but maybe more variety, leaning more to the stealth side (since it is a new realm, the mobs should have a different theme). Like Shadows (as u sugested), or snakes, or sometype of burrowing (spelling?) mob that digs into the ground (eg. worm,mole?) and maybe a large, they strong mob, so it's not all the same.
What about some different passive mobs, maybe unicorns that you can mount and drops leather or tusk? Soomething that is fanstasy, not real irl.
In a new area, I think everyone would rather new mobs rather than upgraded old ones. Just imagine the nether having all the same mobs as the overworld, except that they set you on fire. What a drag. Still, upgraded mobs aren't so bad, but maybe more variety, leaning more to the stealth side (since it is a new realm, the mobs should have a different theme). Like Shadows (as u sugested), or snakes, or sometype of burrowing (spelling?) mob that digs into the ground (eg. worm,mole?) and maybe a large, they strong mob, so it's not all the same.
What about some different passive mobs, maybe unicorns that you can mount and drops leather or tusk? Soomething that is fanstasy, not real irl.
I think somehow those entities that spoke at the end credits should be two godlike beings that have something to do with the big picture, like you eventually find a temple with (another) portal that takes you to a podium in the middle of space, where the two entities are sitting, one is the god of Under, controls minerals, caves, strongholds, dungeons, the like. The other is the god of the Over, controls trees, day and night, and animals. They call upon you destroy the god of Nether. Herobrine(:biggrin.gif:). they give you an item that can summon him into the world, and (with your mountable Enderdragon) have to take him down. once this is done, the Entities will summon you back to them and try to convince you to help them to overthrow the other, some they my rule. Epic world altering battle ensues.
I think somehow those entities that spoke at the end credits should be two godlike beings that have something to do with the big picture, like you eventually find a temple with (another) portal that takes you to a podium in the middle of space, where the two entities are sitting, one is the god of Under, controls minerals, caves, strongholds, dungeons, the like. The other is the god of the Over, controls trees, day and night, and animals. They call upon you destroy the god of Nether. Herobrine(:biggrin.gif:). they give you an item that can summon him into the world, and (with your mountable Enderdragon) have to take him down. once this is done, the Entities will summon you back to them and try to convince you to help them to overthrow the other, some they my rule. Epic world altering battle ensues.
These are all great ideas! However, I think that instead of sapphires, it should be emeralds. There is a reason, too. Sapphires and rubies are, in fact, the same thing. A ruby that is not red is referred to as a sapphire, which is why there are blue, yellow, purple, and green sapphires, but not red.
These are all great ideas! However, I think that instead of sapphires, it should be emeralds. There is a reason, too. Sapphires and rubies are, in fact, the same thing. A ruby that is not red is referred to as a sapphire, which is why there are blue, yellow, purple, and green sapphires, but not red.
I actually knew that, but I thought people wouldn't notice, /evil laugh
Just giving feedback like you asked :biggrin.gif:.
Also, Jellomob's Necromancy Idea fits in very well to the larger crafting table. There were quite a few complaint about it being overpowered, so this would solve it. Here's the link if you haven't already read it:
Just giving feedback like you asked :biggrin.gif:.
Also, Jellomob's Necromancy Idea fits in very well to the larger crafting table. There were quite a few complaint about it being overpowered, so this would solve it. Here's the link if you haven't already read it:
I...stated in the post that the monsters got stronger...
Well herp, didn't see that.
I swear my primitive eyes are failing me today.
EDIT:
600th post! Woot!
Hm... I didn't see that.
We all have our derp moments
Okay, the next people who say that they hate the idea, then leave, i'm just gonna' close the poll. as it's serving no purpose that way.
Indeed.
Back OT,
What kind of ways would they get stronger? Other than just more health of course.
as said, zombies now spawn with swords, and can spawn with iron armor, skeletons can spawn with a flintlock, and leather armor, and creepers have the explosive power of a lightning creeper, and I have yet to think of something for endermen and spiders
Woah, that's pretty intense.
Maybe the spiders are all poisonous?
Endermen could shoot projectiles or something.
Yeah, poison is what I thought too, but for endermen, not so much, I don't know why, but i was thinking "distortion" I can't remember the topic name, but there's a big forum saying the endermen should cause some kind of distortion.
OH CRAP
I FORGOT SOMETHING IMPORTANT!
the new villages and villagers!
I'm pretty sure that they're the same strength as tnt right now.
What about some different passive mobs, maybe unicorns that you can mount and drops leather or tusk? Soomething that is fanstasy, not real irl.
Idk, just my opinion.
CLICK HIM
I'll think about it... :/
haha! interesting :biggrin.gif:
Ps. New polls have been added
I actually knew that, but I thought people wouldn't notice, /evil laugh
I changed it now, seeing as my plan was thwarted.
Just giving feedback like you asked :biggrin.gif:.
Also, Jellomob's Necromancy Idea fits in very well to the larger crafting table. There were quite a few complaint about it being overpowered, so this would solve it. Here's the link if you haven't already read it:
http://www.minecraftforum.net/topic/791031-necromancy/
CLICK HIM
Yea, I thought that would be awesome.
Uh, thanks...