Tundra -> Northern Tribe (Pit homes are the most in number)
Forest biomes (all the forest biomes) -> Treehouses
Swamplands and Plains -> Normal Village (The current village)
Desert -> Sandstone Village
Oceans -> Stilt villages
Mountain -> Underground City (Tunnels are used as paths and and entrance is like a cave entrance with a sign)
Mushroom -> Mushroom Town (Huge red mushrooms are used as huts thanks to their spaces)
Northern Tribes:
-Pit homes are very much generated in this type of village.
-Villagers wear fur coating.
-Structures are made from pine wood
Treehouses:
-The center has one huge tree with ladders that lets you get access to the village
-Bridges connect 2 different structures
-Each structure is built around a tall tree (branched regular trees or pine trees) and is elevated
-Bridges and buildings are wooden
-Villagers wear leaves
Sandstone Villages:
-Structures are built with sandstone
-Interiors have different blocks used for furniture
-Villagers wear robes
Stilt Villages:
-Logs are used as bridges from one structure to another
-Structures and bridges have supports that extend until seabed (not really bedrock)
-Villagers wear the usual villager clothing
-Structures are wooden
-Observation buildings have underwater rooms with glass and glass panes that allow you to see what is happening underwater
Underground City:
-Paths are tunnels
-Entrances are like cave entrances and there is a sign that says nothing
-Structures like houses are dug and doors and glass panes are what you can see from the outside
-Viewing areas are built inside mountain cliffs that allows you to see the outside (no glass panes)
-Villagers wear miner outfit
Mushroom Town:
-Paths are made of stone
-Huge red mushrooms are used as houses
-Huge brown mushrooms are used as shops (the top of the mushroom is the displaying area while underneath has a counter)
-Villagers wear mushroom caps and normal villager clothing
And also, I would want it if villages dont generate between different biomes
 Trying to make a mod that would affect Villagers And/Or mobs would be very hard to make, However If anyone would code such a project, I would be happy to help with the Mob Textures!
Village types:
Tundra -> Northern Tribe (Pit homes are the most in number)
Forest biomes (all the forest biomes) -> Treehouses
Swamplands and Plains -> Normal Village (The current village)
Desert -> Sandstone Village
Oceans -> Stilt villages
Mountain -> Underground City (Tunnels are used as paths and and entrance is like a cave entrance with a sign)
Mushroom -> Mushroom Town (Huge red mushrooms are used as huts thanks to their spaces)
Northern Tribes:
-Pit homes are very much generated in this type of village.
-Villagers wear fur coating.
-Structures are made from pine wood
Treehouses:
-The center has one huge tree with ladders that lets you get access to the village
-Bridges connect 2 different structures
-Each structure is built around a tall tree (branched regular trees or pine trees) and is elevated
-Bridges and buildings are wooden
-Villagers wear leaves
Sandstone Villages:
-Structures are built with sandstone
-Interiors have different blocks used for furniture
-Villagers wear robes
Stilt Villages:
-Logs are used as bridges from one structure to another
-Structures and bridges have supports that extend until seabed (not really bedrock)
-Villagers wear the usual villager clothing
-Structures are wooden
-Observation buildings have underwater rooms with glass and glass panes that allow you to see what is happening underwater
Underground City:
-Paths are tunnels
-Entrances are like cave entrances and there is a sign that says nothing
-Structures like houses are dug and doors and glass panes are what you can see from the outside
-Viewing areas are built inside mountain cliffs that allows you to see the outside (no glass panes)
-Villagers wear miner outfit
Mushroom Town:
-Paths are made of stone
-Huge red mushrooms are used as houses
-Huge brown mushrooms are used as shops (the top of the mushroom is the displaying area while underneath has a counter)
-Villagers wear mushroom caps and normal villager clothing
And also, I would want it if villages dont generate between different biomes
And I don't like how villages spawn now, how some are messed up, and the gravel isn't flat.
Why?