Well, the adventure update has come, and it added the bane of my existance: EXP FARMING! I hate that. Egoraptors Sequilitis covered every thought I have about farming for gold, exp, etc. Check it out. I wouldn't mind the combat so much if the game was based around it. It seems that there is no thought when it comes to weapon choice and game decisions. If the sword mechanic felt like the mellee weapons in left 4 dead 2, then I would ADORE them. It has a clean, fan cut and feels like your actually swinging a sword. The gore and visual effects give a feeling of accomplishment, giving a clear reading that the target has been damaged. Now the mobs have a less grotesque version of the damage indicator, but it still dosn't make the sword combat, the one that is most common, feel natural or intuative. (NO! bad zonbi, I'm here to suggest how to improve, not rant!) well, I'm just going to start my suggestions, however I am most likley going to restate things from posts I already made, to give context to what is being requested.
Fan-like hit boxes:
This makes the attack easier and feel more natural. I don't think I'm the only one who thinks that the sword only hitting the crosshair is fun or logical, so a fan-like spray of detectors could be used to actually mark where the sword swung (IDK if that's a word) and deal damage to the mobs accordingly. Mybe a direct hit would do more damage, but I think I'm overcomplicating things. Now, this option would have saved my from countless hoardes and many creeper deaths. It would be a wonderful thing to have and would greatly imrove the games mellee combat.
Crossbows:
This is basicly a bow before 1.8. However, it has one difference: a three-second-long reload animation. This would make the player able to quickly back away from a mob of mobs, while still being able to slowly pick them off.
Scoped Crossbows:
Made with a Spyglass on top of a Crossbow. This bow has a much less prominent arc, but can be used to snipe mobs from far away.
Repeating Crossbow:
Made with a repeater on top of a crossbow. This can fire shots in unicen by holding down the fire button, as like most automatic weapons from any shooting game. The arrows deal less damage, but can be fired up to eight times before the reload animation.
Spyglass:
A telescope made with iron ingots and glass. This allows the player to scope in and view things from a distance. This would be useful for looking down a ravine, scouting a landscape, or marking out paths that have less or more mobs.
Shuriken/Throwing Knives:
These are weapons that are made with iron ingots. Their main purpose is to eliminate inventory spaces, by making an item to fire them obsolete. They can be thrown like snowballs and eggs, and deal 2-4 hearts of damage. However, with them being made of Iron, they are pretty costly and are reserved for later-game uses.
Enchantable Bows/More enchantments
Bows need to be enchantable. No questions asked. They can have the same enchantments as the sword, but a few extra for those who want epic level things.
Conducter:
The arrows shot will strike lightning where they land. If it's under a block, than it just changes to the topmost block on that X/Z position.
Ghastly:
Fully-Charged shots will fire ghast fireballs. This is likley going to be a level 50 enchantment if added.
Blazing:
Fully charges shots will fire Blaze Fireballs.
Sentient Arrows:
The arrows will give off light and shine like any other enchanted entity. Arrows that you fire fully-charged will hover in circles around you, until a mob is within 10 blocks. After the mob is in sight, the arrow will be launched at the mob. THIS WOULD HAVE SAVED ME FROM SO MANY F*CKING SNEEKY CREEPERS
Vampric Tip:
This can be used on swords and bows, but basicly, any damage you deal will heal you half the damage delt.
Spider Nips:
Again, for sword and bows. They will poison mobs when hit with the item.
Also: I think that enchantments should be carried over by repairing. Maybe change the term from "Repairing" to "Combining" to keep from any misunderstanding. I wish that they did, so I could not be so paranoid of using my fire-aspect swords. XD
MOB IDEAS
Rananops (Name based off the latin term for frog: Rana, and the Latin term for Helpless: Inops):
This is a horned toad that leaps around and dwells in caves. It only spawns in SMP servers that allow it, or in single player after you have tamed a wolf. It opens its mouth occasionally to show a multitude of fangs. It attacks in leaps, and will stand still when not attacking. If it leaps, it pins you down, and a worm emerges from its thoat and begins to attack until you are dead. Once pinned, you must have a Friend punt it off you. This encourages people to be considerate and instantly form bonds with people on smp, to prevent isolation and encourage socailazation. This mob is based firmly off the many special infected from Left 4 Dead. These mobs drop Toad Bones, used for storing EXP, making the annoyance of loosing ALL exp from death that becomes even more cruel and annoying if you died by means of lava.
Man-o-War:
This is a mob that is about 2x2x2 blocks big. It dwells in the water and attacks the player in slow, jet-like bursts that are easy to avoid. They destroy boats on conatact. They will only spawn at night and retreat to the deeper waters durring the day. They drop Jellyfish Skins, which can be made into potions to prevent poisoning.
Wraith:
The Wraith from the Mo' Creatures mob. It is the perfect idea for an overworld flying enemy, without it being too dificult.
Skunk:
A Passive mob found at night. They can be killed to obtain Scented Pelts. These pelts can be placed on areas and will prevent mobs of any kind from spawning or entering the 15 block radius its placed. If a mob is chasing you, it will loose interest once you enter the foul-smelling area, but if you attack or provoke it, it will fallow you into the area like normal.
Those are my Combat-Based Ideas. Please leave any critisisms or complaints in the posts below. Critisisms are just as valued as praise, if not more. If you have any improvments, the feel free to post them, again in the posts below. If you regaurd this as a "Wishlist" keep in mind, that these ideas are not frantic and random, as a wishlist is, but a grouping of ideas that will make the combat more engaging and rewarding, and are tied around the said theme.
Spiders should drop venom sacks used to poison weapons eg: arrows, swords
Another enchantment: HOW SHOCKING! Bow enchantment when a tired arrow hits a target (mob or block) a bolt of lightening comes and strikes what ever it hit(Of course this would only work on he surface in open areas)
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Fan-like hit boxes:
This makes the attack easier and feel more natural. I don't think I'm the only one who thinks that the sword only hitting the crosshair is fun or logical, so a fan-like spray of detectors could be used to actually mark where the sword swung (IDK if that's a word) and deal damage to the mobs accordingly. Mybe a direct hit would do more damage, but I think I'm overcomplicating things. Now, this option would have saved my from countless hoardes and many creeper deaths. It would be a wonderful thing to have and would greatly imrove the games mellee combat.
Crossbows:
This is basicly a bow before 1.8. However, it has one difference: a three-second-long reload animation. This would make the player able to quickly back away from a mob of mobs, while still being able to slowly pick them off.
Scoped Crossbows:
Made with a Spyglass on top of a Crossbow. This bow has a much less prominent arc, but can be used to snipe mobs from far away.
Repeating Crossbow:
Made with a repeater on top of a crossbow. This can fire shots in unicen by holding down the fire button, as like most automatic weapons from any shooting game. The arrows deal less damage, but can be fired up to eight times before the reload animation.
Spyglass:
A telescope made with iron ingots and glass. This allows the player to scope in and view things from a distance. This would be useful for looking down a ravine, scouting a landscape, or marking out paths that have less or more mobs.
Shuriken/Throwing Knives:
These are weapons that are made with iron ingots. Their main purpose is to eliminate inventory spaces, by making an item to fire them obsolete. They can be thrown like snowballs and eggs, and deal 2-4 hearts of damage. However, with them being made of Iron, they are pretty costly and are reserved for later-game uses.
Enchantable Bows/More enchantments
Bows need to be enchantable. No questions asked. They can have the same enchantments as the sword, but a few extra for those who want epic level things.
Conducter:
The arrows shot will strike lightning where they land. If it's under a block, than it just changes to the topmost block on that X/Z position.
Ghastly:
Fully-Charged shots will fire ghast fireballs. This is likley going to be a level 50 enchantment if added.
Blazing:
Fully charges shots will fire Blaze Fireballs.
Sentient Arrows:
The arrows will give off light and shine like any other enchanted entity. Arrows that you fire fully-charged will hover in circles around you, until a mob is within 10 blocks. After the mob is in sight, the arrow will be launched at the mob. THIS WOULD HAVE SAVED ME FROM SO MANY F*CKING SNEEKY CREEPERS
Vampric Tip:
This can be used on swords and bows, but basicly, any damage you deal will heal you half the damage delt.
Spider Nips:
Again, for sword and bows. They will poison mobs when hit with the item.
Also: I think that enchantments should be carried over by repairing. Maybe change the term from "Repairing" to "Combining" to keep from any misunderstanding. I wish that they did, so I could not be so paranoid of using my fire-aspect swords. XD
MOB IDEAS
Rananops (Name based off the latin term for frog: Rana, and the Latin term for Helpless: Inops):
This is a horned toad that leaps around and dwells in caves. It only spawns in SMP servers that allow it, or in single player after you have tamed a wolf. It opens its mouth occasionally to show a multitude of fangs. It attacks in leaps, and will stand still when not attacking. If it leaps, it pins you down, and a worm emerges from its thoat and begins to attack until you are dead. Once pinned, you must have a Friend punt it off you. This encourages people to be considerate and instantly form bonds with people on smp, to prevent isolation and encourage socailazation. This mob is based firmly off the many special infected from Left 4 Dead. These mobs drop Toad Bones, used for storing EXP, making the annoyance of loosing ALL exp from death that becomes even more cruel and annoying if you died by means of lava.
Man-o-War:
This is a mob that is about 2x2x2 blocks big. It dwells in the water and attacks the player in slow, jet-like bursts that are easy to avoid. They destroy boats on conatact. They will only spawn at night and retreat to the deeper waters durring the day. They drop Jellyfish Skins, which can be made into potions to prevent poisoning.
Wraith:
The Wraith from the Mo' Creatures mob. It is the perfect idea for an overworld flying enemy, without it being too dificult.
Skunk:
A Passive mob found at night. They can be killed to obtain Scented Pelts. These pelts can be placed on areas and will prevent mobs of any kind from spawning or entering the 15 block radius its placed. If a mob is chasing you, it will loose interest once you enter the foul-smelling area, but if you attack or provoke it, it will fallow you into the area like normal.
Those are my Combat-Based Ideas. Please leave any critisisms or complaints in the posts below. Critisisms are just as valued as praise, if not more. If you have any improvments, the feel free to post them, again in the posts below. If you regaurd this as a "Wishlist" keep in mind, that these ideas are not frantic and random, as a wishlist is, but a grouping of ideas that will make the combat more engaging and rewarding, and are tied around the said theme.
Another enchantment: HOW SHOCKING! Bow enchantment when a tired arrow hits a target (mob or block) a bolt of lightening comes and strikes what ever it hit(Of course this would only work on he surface in open areas)