Perhaps you could could have different ore groups. Compromise.
Specifications: there's a bunch of different ores, but only some of them are dimension-specific. So you could find coal anywhere there's smooth stone, UW torches work in any water, etc. Some of them, Glowstone for example, are only found in one or two dimensions.
Happy?
And BTW: Shouldn't dynamic portals work in any dimension where they can be built? Nether portals in the End, for example.
firehawkdelta while universal ores might seem good in the long run they'll just make each deminsion seem like a redesigned overworld with only unique mobs and generation (and possibly one or two blocks)
New ores are allowed, but no ore duplaciates and pointless new teirs. We can have unique ores with special properties, but no modern or duplicate ores. Iron and gold are ores that should never have duplicates, they have too many uses to deprive players of. We need clocks and minecrafts in every dimension! Somehow, they all need redstone, but the overworld is the only one with a lot of it, others don't have much.
When I said universal ores are better, you replied basically saying "It's OK, every new ore is just a pointless duplicate of a current ore, for example, titanium is just retextured iron." A dupiate of iron is the stupidest thing any mod maker has ever done. Universal ores replaces the ten pointless duplicates with the original thing. Iron definitely needs to be universal, it's a nice metal with tons of recipes, and a durability of 255. Do you want to replace iron with another ore with the same stats, just less uses? Coal is in every place with life, and diamonds are compressed coal. At least make coal, iron, and gold universal. Also, I'd like to note, gold is dropped by zombie pigmen.
You don't have to hate on it, and also, we said we wanted to start in any dimension and survive/thrive, that's the only reason I brought this up again. Its really boring to have the same ores over and over, so the new ores will do the same basic things, but they will be unique to each of the dimensions, adding to the creative and adaptive aspect of the game.
If you really despise the idea or think its to complicated/useless, its fine to think that, but work with us here. We have enough conflicting ideas already....
On that note have we decided on the nether boss and tossed out my Hell Borer for the Blaze Serpent?
We have enough snakes, I still think it should be a skeletal beast.
I partially agree here, one snake is enough, but I don't feel like skeletal says "water dimension" as well as it could, an Octopus(Kraken) or Shark would probably be best.
(I know its clique, but they are used for a reason...)
Looking in to adding a helmet and making his armour more noticable.
The texture is completely custom, apart from the obsidian I used as a placeholder instead of armour texture.
What sort of look should I go for with the armour? Endstone? Rusted Metal?
Ignore the bit where it looks like there's a big hole in his torso, that's just how Techne shows transparency
Try going for some sort if Endstone armor, but make it blend in with the normal skin color a bit. Make it a grayish color, probably.
But I do like the idea of this mob. The End really does need some mobs of its own.
Also, if you have the time, I thought up my own Ender mobs, which appear in the other 3 dimensions and the End. A lot of people liked the idea, since it breaks up the combat for less repetition and adds in some potential backstory to the End. Could you perhaps make models for them, if you can?
Here are their descriptions, for reference:
Endersaur: The Nether Ender mob. Is reptile-like in appearance, like a cross between a dinosaur and a lizard. If it helps, this mob is immune to fire and stomps the ground the stun nearby players.
Enderspirits: The Skylands Ender mob. It's a ghost mob that teleports to the player and creates fakes of itself. If the real one is attacked, it take damage and the fakes disappear, but if a fake is attacked, it disappears and fires a projectile. Also, it floats and slightly resembles a slime.
Endereels: The Kyther (WD) mob. It has multiple segments that shock the player when attacked. It needs to be attacked in the head to deal any damage.
I'd appreciate it if you helped out with this, because we really need to narrow down on their design.
Rollback Post to RevisionRollBack
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
You don't have to hate on it, and also, we said we wanted to start in any dimension and survive/thrive, that's the only reason I brought this up again. Its really boring to have the same ores over and over, so the new ores will do the same basic things, but they will be unique to each of the dimensions, adding to the creative and adaptive aspect of the game.
If you really despise the idea or think its to complicated/useless, its fine to think that, but work with us here. We have enough conflicting ideas already....
On that note have we decided on the nether boss and tossed out my Hell Borer for the Blaze Serpent?
I partially agree here, one snake is enough, but I don't feel like skeletal says "water dimension" as well as it could, an Octopus(Kraken) or Shark would probably be best.
(I know its clique, but they are used for a reason...)
The problem with dimension exclusive ores is almost exactly what you said my opinions might be.
Too complicated: I don't want five types of iron ingots, iron is an element! Iron is practically everywhere, so why can't it be in every dimenion. Do I really need titanium minecarts, rails and doors? Titanium compasses and shears?
Useless: here's the biggest problem, a new ore must do a few things no others can do. If each ore doesn't have at least 3 unique uses, people call it useless. Look at lapis, it's blue dye and make a pretty blue block. It has two unique uses. Look at a new ore, think of at least one use for it that no other things have or can possibly have.
Look at what happens whe someone suggests an alternative to wood in the nether, it causes so many problems.
Another major issue: what if I go to another dimension, and bring a ton of iron? I ignore the iron duplicate, it's basically the same thing.
The nether has no iron duplicate, the most popular noob nether suggestion, because no one wants or needs it. The nether has glowstone and blaze rods, people want those.
Try going for some sort if Endstone armor, but make it blend in with the normal skin color a bit. Make it a grayish color, probably.
But I do like the idea of this mob. The End really does need some mobs of its own.
Also, if you have the time, I thought up my own Ender mobs, which appear in the other 3 dimensions and the End. A lot of people liked the idea, since it breaks up the combat for less repetition and adds in some potential backstory to the End. Could you perhaps make models for them, if you can?
Here are their descriptions, for reference:
Endersaur: The Nether Ender mob. Is reptile-like in appearance, like a cross between a dinosaur and a lizard. If it helps, this mob is immune to fire and stomps the ground the stun nearby players.
Enderspirits: The Skylands Ender mob. It's a ghost mob that teleports to the player and creates fakes of itself. If the real one is attacked, it take damage and the fakes disappear, but if a fake is attacked, it disappears and fires a projectile. Also, it floats and slightly resembles a slime.
Endereels: The Kyther (WD) mob. It has multiple segments that shock the player when attacked. It needs to be attacked in the head to deal any damage.
I'd appreciate it if you helped out with this, because we really need to narrow down on their design.
Wow. The enderspirits sound nothing like anything that's been suggested before, and aren't a complete ripoff of the dark spirits from the End v2 thread.[/sarcasm]
Wow. The enderspirits sound nothing like anything that's been suggested before, and aren't a complete ripoff of the dark spirits from the End v2 thread.[/sarcasm]
If memory serves me right, didn't I give credit to the thread when I first mentioned them?
Rollback Post to RevisionRollBack
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
If memory serves me right, didn't I give credit to the thread when I first mentioned them?
Huh. I guess you'll have to give credit whenever you say it, to prevent confusion. It was the first time you mentioned it to him, he didn't even know about the other thread.
For the 'eyes idea': The current eye of ender recipe should be for the 'nether eye', some drop or ore from the water dimension + ender pearl for a 'water eye', some sky stuff + ender pearl = sky dimension eye and some rare minerals + ender pearl form a 'owerworld eye', and finally, the eye of ender is now crafted with an ender pearl, blaze powder, rare mineral, water dimension drop and sky item. And endermen spawn in all dimensions because they teleport all over the place.
For the 'eyes idea': The current eye of ender recipe should be for the 'nether eye', some drop or ore from the water dimension + ender pearl for a 'water eye', some sky stuff + ender pearl = sky dimension eye and some rare minerals + ender pearl form a 'owerworld eye', and finally, the eye of ender is now crafted with an ender pearl, blaze powder, rare mineral, water dimension drop and sky item. And endermen spawn in all dimensions because they teleport all over the place.
We're way ahead of you. But I don't blame you for not reading the last ten pages, this thread isn't vvery organized.
I would like to add a sprite and desine for the overworld pearl... but i dont know which program is best to use for it XD (I know, pethetic.)But i could decribe it. In the corners of the crafting grid (and as the rest just not to through off the overall idea of a PEARL the ender pearl is in the middle of hegrid) have stone blocks and in the left over space (north, east, west and south shaped cross)have either dirt or clay. and the pearl is basicly the darker spots of the pearl are water colored and the lighter part (follow my idea please or tell me if it gets confusing.)have green grass color.
Please tell me how to make the crafting grid sprite and consept so for the future i could use that instead :tongue.gif:
I figure i can use the emoticons to do most of it.
please imagine the diamond as the ender pearl :tongue.gif: there isnt an ender pearl in the emoticons :smile.gif:
I like everything except the arms and legs of the armor, which look a bit too much like a wool knit. Maybe you should add new boxes for them so you can tell that it's armor and not just cloth? The face markings are neat, by the way.
I would like to add a sprite and desine for the overworld pearl... but i dont know which program is best to use for it
-snip-
Please tell me how to make the crafting grid sprite and consept so for the future i could use that instead :tongue.gif:
If you're looking for a program for drawing sprites, I've heard good things about paint.net, which is free to download; I personally use Photoshop. You could crop minecraft.jar/gui/crafting.png or a screenshot of the crafting grid.
Anyway, here's my suggestion for alchemy as the unique gameplay element of the skylands. It could potentially be used to solve the ore situation, as you could simply transmute native dimension ores into overworld ores, or vice versa.
The purpose of alchemy would mostly be to exchange large quantities of useless materials for small quantities of useful ones (although it could work either way), and basically to act as an advanced crafting system. You would need to craft an alchemy station/table out of a few rare materials obtainable only in the sky dimension. Upon being right-clicked, this block would open a GUI similar to that of the workbench, except with a space for the catalyst that is necessary for all alchemical recipes to work.
Transmutation
There would be four categories of transmutable substances -- stones, soils, ores, and organic blocks. Each block would be assigned a value depending on a combination of how useful and how rare it is, and would be placed into one of these four categories. Each category would possess a "base" block, the least valuable one, that acts as a currency for exchanging blocks, and the only way to exchange among categories would be through the base block.
For example, (using the sample currency table below) let's say you have three sandstones and want to exchange them for a glowstone. You cannot exchange them directly, as that would become too confusing to implement. Instead, you must exchange your three sandstones for the base/currency block, namely cobblestone; you could transmute the resultant twelve units of cobblestone into one glowstone.
Cobblestone - 1 cobblestone
Smooth Stone - 2 cobblestone
Netherrack - 3
Sandstone - 4
Glowstone - 12
White Stone - 18
Obsidian - 24
What if you want clay from your sandstone instead? Again, you must transmute it down to cobblestone first, and then transmute that to the currency block for the soils, which is dirt. Using the chart below, you would then convert the resultant 48 dirt (3 x 4 x 4) into four blocks of clay.
The alchemy station wouldn't work exactly like crafting, though. You must use a catalyst as a fuel for all activities at the alchemy station; unlike smelting, it would not take time to transmute substances, but it would drain some of the catalyst by damaging it like tools. For transmutation specifically, the catalyst would be mercury, which could be found contained within an ore (cinnabar, perhaps? -- it would be quite appropriate for the Nether).
Combination
Combination is a bit more like crafting, in that it involves the fusing together of substances to create new ones. However, the recipes are too unrealistic for crafting and need a bit of help from magic instead. Seeds, tall grass, or really any other organic material could be combined with cobblestone to form mossy cobblestone, dirt and mushrooms could form mycelium, or ice could be crafted from water and some snowballs. In other words, blocks that are difficult to obtain but that serve mainly aesthetic purposes would become producible under alchemy. More practical blocks and items could be obtained more expensively, such as combining coal and glowstone dust for gunpowder. The catalyst for combination would be salt, which could be found commonly in the water dimension.
Deconstruction
Deconstruction involves the "de-crafting" of blocks and items into their components. Its main purpose would be to make use of objects which the player no longer needs, or even just crafted by accident. You would be able to retrieve, for instance, some of the materials out of which a tool or piece of armor was made (such as receiving six diamonds from a diamond chestplate, or two from a pickaxe) -- but only if the tools or armor have not been used before. Besides tools and armor, you could receive some gold from a watch, iron from a minecart, wood from a chest, etc. The catalyst for deconstruction could be magnesium.
Reconstruction
Reconstruction involves putting materials that have been divided through crafting back together. Slabs and stairs could be crafted back into their base materials, sticks could be crafted into wood, and bonemeal into bones. It would probably make sense to give this the same catalyst as deconstruction, which would be magnesium in this case.
Advanced Crafting
Advanced crafting involves crafting objects that are too complex or powerful for the workbench to handle, and that constitute more of an end-game block or item that should be difficult to craft. Advanced redstone-related blocks, powerful tools, mob spawners, or magic-related items could all be a part of advanced crafting. If you craft special tools, for example, you would actually need to have already crafted a regular tool of the same type (say, a golden pickaxe), which can then be combined with other substances and transmuted into the more powerful tool (some sort of magical pickaxe, for instance); this is because the alchemy station should never really be used for pure crafting, just transforming and combining. The catalyst for advanced crafting would be sulfur.
I would add new boxes, but the texture map overlaps. Trying to figure it out.
Maybe you could make the image size slightly larger (like what the enderdragon uses, except smaller than that), so that you can just add new textures onto it instead of having to rearrange each texture?
I've read some of this thread, and this an amazing mod idea. I would play this mod even if the real Aether got updated. Dimension mods have always been my favorite mods, as I like having an entirely new world to explore. Now, since I haven't read every single page, I have a question. WHt is this "Blaze Serpent" I've read about in the last few pages? Also, I agree that there shouldn't be ores that just duplicates of iron, gold, and redstone. Redstone because that's been established as the electrical ore thing.
The texture map was 128x64, as I knew the arms would be longer than generic endermen from the start. By default, when you place a new cube, the texture is directed onto the top-left, turns out you can use the 'Texture Offset' function to rearrange the mapping of the new texture.
Again, ignore the hole in the chest, it's how Techne shows transparency. I'm kind of thinking that these guys act like Iron Golems. For example, attack an Iron Golem, it attacks back, but is passive otherwise (the eyesight thing is disabled on Enderbarons), and if you attack another Ender species, the Baron will charge you too.
Are there any coders on the team yet? Even if we don't get around to adding as much as we want, we could always add in the main dimensions, mobs and blocks.
dude, thats amazing! we need more people like you, that are not afraid to start experimenting even though it might not even get implented. keep up with the good work! also, what loot does it have? and it would be cool if we could get that armor too somehow!
Specifications: there's a bunch of different ores, but only some of them are dimension-specific. So you could find coal anywhere there's smooth stone, UW torches work in any water, etc. Some of them, Glowstone for example, are only found in one or two dimensions.
Happy?
And BTW: Shouldn't dynamic portals work in any dimension where they can be built? Nether portals in the End, for example.
New ores are allowed, but no ore duplaciates and pointless new teirs. We can have unique ores with special properties, but no modern or duplicate ores. Iron and gold are ores that should never have duplicates, they have too many uses to deprive players of. We need clocks and minecrafts in every dimension! Somehow, they all need redstone, but the overworld is the only one with a lot of it, others don't have much.
Universal ores will often be nuggets from mobs.
We have enough snakes, I still think it should be a skeletal beast.
You don't have to hate on it, and also, we said we wanted to start in any dimension and survive/thrive, that's the only reason I brought this up again. Its really boring to have the same ores over and over, so the new ores will do the same basic things, but they will be unique to each of the dimensions, adding to the creative and adaptive aspect of the game.
If you really despise the idea or think its to complicated/useless, its fine to think that, but work with us here. We have enough conflicting ideas already....
On that note have we decided on the nether boss and tossed out my Hell Borer for the Blaze Serpent?
I partially agree here, one snake is enough, but I don't feel like skeletal says "water dimension" as well as it could, an Octopus(Kraken) or Shark would probably be best.
(I know its clique, but they are used for a reason...)
Try going for some sort if Endstone armor, but make it blend in with the normal skin color a bit. Make it a grayish color, probably.
But I do like the idea of this mob. The End really does need some mobs of its own.
Also, if you have the time, I thought up my own Ender mobs, which appear in the other 3 dimensions and the End. A lot of people liked the idea, since it breaks up the combat for less repetition and adds in some potential backstory to the End. Could you perhaps make models for them, if you can?
Here are their descriptions, for reference:
Endersaur: The Nether Ender mob. Is reptile-like in appearance, like a cross between a dinosaur and a lizard. If it helps, this mob is immune to fire and stomps the ground the stun nearby players.
Enderspirits: The Skylands Ender mob. It's a ghost mob that teleports to the player and creates fakes of itself. If the real one is attacked, it take damage and the fakes disappear, but if a fake is attacked, it disappears and fires a projectile. Also, it floats and slightly resembles a slime.
Endereels: The Kyther (WD) mob. It has multiple segments that shock the player when attacked. It needs to be attacked in the head to deal any damage.
I'd appreciate it if you helped out with this, because we really need to narrow down on their design.
The problem with dimension exclusive ores is almost exactly what you said my opinions might be.
Too complicated: I don't want five types of iron ingots, iron is an element! Iron is practically everywhere, so why can't it be in every dimenion. Do I really need titanium minecarts, rails and doors? Titanium compasses and shears?
Useless: here's the biggest problem, a new ore must do a few things no others can do. If each ore doesn't have at least 3 unique uses, people call it useless. Look at lapis, it's blue dye and make a pretty blue block. It has two unique uses. Look at a new ore, think of at least one use for it that no other things have or can possibly have.
Look at what happens whe someone suggests an alternative to wood in the nether, it causes so many problems.
Another major issue: what if I go to another dimension, and bring a ton of iron? I ignore the iron duplicate, it's basically the same thing.
The nether has no iron duplicate, the most popular noob nether suggestion, because no one wants or needs it. The nether has glowstone and blaze rods, people want those.
Wow. The enderspirits sound nothing like anything that's been suggested before, and aren't a complete ripoff of the dark spirits from the End v2 thread.[/sarcasm]
If memory serves me right, didn't I give credit to the thread when I first mentioned them?
Huh. I guess you'll have to give credit whenever you say it, to prevent confusion. It was the first time you mentioned it to him, he didn't even know about the other thread.
We're way ahead of you. But I don't blame you for not reading the last ten pages, this thread isn't vvery organized.
Alright, to be honest I just read the first post, but I love the idea.
how would skeletal fit with water? and for the snake: the leviathan is classically depicted as a sea serpent, so thats why.
Please tell me how to make the crafting grid sprite and consept so for the future i could use that instead :tongue.gif:
I figure i can use the emoticons to do most of it.
please imagine the diamond as the ender pearl :tongue.gif: there isnt an ender pearl in the emoticons :smile.gif:
I like everything except the arms and legs of the armor, which look a bit too much like a wool knit. Maybe you should add new boxes for them so you can tell that it's armor and not just cloth? The face markings are neat, by the way.
If you're looking for a program for drawing sprites, I've heard good things about paint.net, which is free to download; I personally use Photoshop. You could crop minecraft.jar/gui/crafting.png or a screenshot of the crafting grid.
Anyway, here's my suggestion for alchemy as the unique gameplay element of the skylands. It could potentially be used to solve the ore situation, as you could simply transmute native dimension ores into overworld ores, or vice versa.
The purpose of alchemy would mostly be to exchange large quantities of useless materials for small quantities of useful ones (although it could work either way), and basically to act as an advanced crafting system. You would need to craft an alchemy station/table out of a few rare materials obtainable only in the sky dimension. Upon being right-clicked, this block would open a GUI similar to that of the workbench, except with a space for the catalyst that is necessary for all alchemical recipes to work.
Transmutation
There would be four categories of transmutable substances -- stones, soils, ores, and organic blocks. Each block would be assigned a value depending on a combination of how useful and how rare it is, and would be placed into one of these four categories. Each category would possess a "base" block, the least valuable one, that acts as a currency for exchanging blocks, and the only way to exchange among categories would be through the base block.
For example, (using the sample currency table below) let's say you have three sandstones and want to exchange them for a glowstone. You cannot exchange them directly, as that would become too confusing to implement. Instead, you must exchange your three sandstones for the base/currency block, namely cobblestone; you could transmute the resultant twelve units of cobblestone into one glowstone.
Cobblestone - 1 cobblestone
Smooth Stone - 2 cobblestone
Netherrack - 3
Sandstone - 4
Glowstone - 12
White Stone - 18
Obsidian - 24
What if you want clay from your sandstone instead? Again, you must transmute it down to cobblestone first, and then transmute that to the currency block for the soils, which is dirt. Using the chart below, you would then convert the resultant 48 dirt (3 x 4 x 4) into four blocks of clay.
(1 Cobblestone = 4 Dirt)
Dirt - 1 dirt
Sand - 4 dirt
Gravel - 6
Clay - 12
Soul Sand - 18
The alchemy station wouldn't work exactly like crafting, though. You must use a catalyst as a fuel for all activities at the alchemy station; unlike smelting, it would not take time to transmute substances, but it would drain some of the catalyst by damaging it like tools. For transmutation specifically, the catalyst would be mercury, which could be found contained within an ore (cinnabar, perhaps? -- it would be quite appropriate for the Nether).
Combination
Combination is a bit more like crafting, in that it involves the fusing together of substances to create new ones. However, the recipes are too unrealistic for crafting and need a bit of help from magic instead. Seeds, tall grass, or really any other organic material could be combined with cobblestone to form mossy cobblestone, dirt and mushrooms could form mycelium, or ice could be crafted from water and some snowballs. In other words, blocks that are difficult to obtain but that serve mainly aesthetic purposes would become producible under alchemy. More practical blocks and items could be obtained more expensively, such as combining coal and glowstone dust for gunpowder. The catalyst for combination would be salt, which could be found commonly in the water dimension.
Deconstruction
Deconstruction involves the "de-crafting" of blocks and items into their components. Its main purpose would be to make use of objects which the player no longer needs, or even just crafted by accident. You would be able to retrieve, for instance, some of the materials out of which a tool or piece of armor was made (such as receiving six diamonds from a diamond chestplate, or two from a pickaxe) -- but only if the tools or armor have not been used before. Besides tools and armor, you could receive some gold from a watch, iron from a minecart, wood from a chest, etc. The catalyst for deconstruction could be magnesium.
Reconstruction
Reconstruction involves putting materials that have been divided through crafting back together. Slabs and stairs could be crafted back into their base materials, sticks could be crafted into wood, and bonemeal into bones. It would probably make sense to give this the same catalyst as deconstruction, which would be magnesium in this case.
Advanced Crafting
Advanced crafting involves crafting objects that are too complex or powerful for the workbench to handle, and that constitute more of an end-game block or item that should be difficult to craft. Advanced redstone-related blocks, powerful tools, mob spawners, or magic-related items could all be a part of advanced crafting. If you craft special tools, for example, you would actually need to have already crafted a regular tool of the same type (say, a golden pickaxe), which can then be combined with other substances and transmuted into the more powerful tool (some sort of magical pickaxe, for instance); this is because the alchemy station should never really be used for pure crafting, just transforming and combining. The catalyst for advanced crafting would be sulfur.
Maybe you could make the image size slightly larger (like what the enderdragon uses, except smaller than that), so that you can just add new textures onto it instead of having to rearrange each texture?
Endereel - a long, snake-like creature, resembling a real electric eel.
Endersaur - a raptor-like demon.
Enderghost - a black wraith with a big mouth, basically. I think it should be renamed to enderwraith.
That looks a lot better. Btw, I'm a coder, and I specialize in dimensions.
dude, thats amazing! we need more people like you, that are not afraid to start experimenting even though it might not even get implented. keep up with the good work! also, what loot does it have? and it would be cool if we could get that armor too somehow!