Well, I got a few new ideas for my favorite mechanical snake(my boss suggestion). I post an updated version of the boss, with the aspects savannah suggested and some other new features. Also, he's gotten a bit bigger, especially since the world is going to be twice as big, meaning you can make real MONSTERS :biggrin.gif: I guess the belmont could benefit of it, too, but that's the choice of his creator.
The Blaze Serpent
Appearance
As many people refer to the blazes as nether guardians, I came up with the idea: "Okay, then blazes are the clockwork sentinels of the nether, so why not make a big sentinel, a war machine that guards the nether fortresses in emergencys."
The appearance of the blaze serpent is a quite mechanical looking giant snake/eastern dragon, consisting of , say, 13 segments out of a nether brick/obsidian mixture and orange glowing joints which is orbited by some quite big blaze rod. The segments are as thick as the player is wide and 2 times as tall as the player, the joints have the size of the players head(so the joints look a bit like blaze heads, without face and stuff). The head of the serpent looks... well, snakeish with some quite big fangs in the lower and upper jaw. The end of the tail is a tapering segment with a glowing end. However, the whole appearance shouldn't look too organical and rather a bit mechanical. So a giant, mechanic netherbrick snake with blaze-like joints.
The boss roars like a robotic dinosaur/dragon/godzilla. Also, it makes a quiet locomotive-like sound while moving, to indicate its engines are running.
How to reach
In nether fortresses, you will very rarely find a tower huger than usual.The tower is like 2 times widther than usual towers of the nether, 1.5 times longer and has a staircase going down and high quite far. The sides of the tower has balconys and edges full with blaze spawners, loot... and some special devices. The top of the tower resembles an opened snake jaw with a big closed opening in the center and some giant orange glowing fangs on the edges(which are not mineable... for now). The closed opening on top of the tower leads to a shaft which draws through the whole tower(so it's some kind of pillar inside the tower.
You have to fight through the army of blazes guarding the tower and activate the special devices with nether eyes. You will notice a sound, and if you go on top again, you will see that the gap in the center just opened. It leads to a tube, right down to the void. You have to jump in the throat of the snake. After arguing with your self alot, you jump in it. And while you are prepared to fall in the void or on bedrock, an invisible block teleports you halfway through. You will find yourself on an island. You hear a roar. This where the fight begins...
Arena
This one got changed completely.
Instead of a small island group, you will find yourself in the center of a giant oval-shaped nearly symetrical and flat island. It looks quite solid, but it isn't: While the center has a crust nearly down to bedrock, the layer quickly thins on the edges, giving the serpent the possibility to tunnel through it. On the sides of the island there are oddly cone-formed netherbrick towers with blaze spawn balconys and top etage with big glassless windows and a special block on top of it. The top of the tower consists of the orange glowing blocks you saw as the fangs of the portal jaw.
A careful eye will see that the arena is in fact a giant snake jaw.
Movement type
The Blaze Serpent has some kind of battery mechanic: The blaze joints are actually some kind of engine, powered by extreme heat. The number of blaze rods orbiting the engine determites how fast it loads up and how much it can hold, being completely useless if all blaze rods are gone.
Normally, the blaze serpent shoots through the lava like an arrow, being under the surface most of the time with brief delfin-hops to the surface if it has the possibility to. It can also move under the island. If it is preparing an attack, it will raise its giant body out of the lava, to have a good aiming position. It will drill through the crust of the island if it wants to attack under it. While in lava, the "battery" charges up.
However, it is perfectly able to leap out of the lava(also through the island) and start hovering until the hoarded energy is fully depleted or it found a nice place to fly in the lava again. It will also drill through blocks if it rushes towards the ground. Flying costs energy. If it hasn't enough energy anymore(which is rare, as it will attempt to rush into the lava before this happens), it will fall down to the earth and rush against the ground without its super drill power, making it painfully crash and bounce against it. After the shock, it will then try to slowly drill to the lava under the ground.
If it hasn't some energy anymore, it will also leap out of the lava without the flying part. Don't underestimate its leaping range.
Method of attack
The blaze serpent has four major ways to attack you, and one way to support itself:
First, it can just attempt to bite you while you are near. This almost always leads to lethal damage. If not, it gives you the special "Overheating"-debuff, which gives you damage over time, dyes your screen purple and makes it wobbly, a bit similar how the nether portal does. But what idiot would try to go near it while it is in the lava...
Second, it will sometimes attempt to lunge towards you. This also will deal some serious damage(and the overheating-debuff), but it is again quite easy to avoid... if it hasn't much energy stored. If it has some energy, be prepared that this attack will home towards you, so be prepared to run.
It is also able to spit two different things:
The first is a mix of blaze fireballs and some ghast fireballs. Remember, the stage consists of netherrack: If the fight lasts to long, the whole arena is on fire. This drains energy.
The second is a bunch of small and medium magma cubes. Yes, that's right: The drool(or rather lube oil, as it's a machine) mainly consists of living goo beings.
It will also sometimes try to call some blazes of the four towers for help. Blazes called like this behave different in combat: Having another objective, guarding the serpent instead of harming you, they will will stay near to the boss, supporting him.
Effects on landscape
The serpent fires various fireballs(some destroy and some ignite the landscape) and drills through the land surface if it has to.
Vulnerabilities/defeating
The battery mechanic. As long as the serpent is charged, it is nigh invulnerable: It is faster, stronger, can fire projectiles and even regenerates itself. The weakness are the "engines" of the serpent, to be exact, the blaze rods orbiting them. You can of course try to shoot them with your bow. However, it would take long and is not advisable, as it won't give you much time to shoot for them, and even then it will do its best to avoid being hit. So how do you can shut them down? With the four fang towers: The devices I mentioned before are the ancient remote controls of the mechanical sentinents: If you activate one, EVERY blaze being within the effect range lose all their energy: Blazes fall on the ground and break and the serpent will crash on the ground, moaning in pain. Now that is your chance: The serpent is stunned for a while and the blazes aren't there anymore(spawners also won't work for a while), so run down and break as many blaze rods of the serpent as you can.
Also, while not really a vulnerability: The blaze rods you shot get dropped, so you can pick them up and the summoned fire slimes (should) drop some slime balls, so you can make potions of fire resistance, making you immune against the projectiles, fire and lava, which makes the fight significantly easier.
Death/death animation
As the blaze serpent technically is a robot(or as close as a minecraft being can be to a robot), it should explode like a defect machine: It screams and roars violently with distorted voice. It crooks and bends with pain while its body disappears in various small explosions. And as a grand final, the serpent leaps towards you, trying a "Taking you with me"-attack. However, before it reaches you, the various segments of the body explode one after another, with the head exploding with a big bang(it will reach you and explode with you if you are too near, though). This is not only totally awesome for a boss departure, it's quite functional too: As the boss explodes in the air, all the drops and experience fall on top of the island.
Again, a gap opens in the center of the island. Jump in it and you will find yourself on top of the portal tower again. However, the glowing fangs are dark and not glowing anymore
Drops
Besides an extreme amount of experience, the blaze serpent drops its obisidan skull and 4 of its fangs.
The obsidian skull has two purposes: First you can place it, to show that you just defeated a giant mechanical serpent about 30 times as big as you. Second, you can wear it as an armor piece. Being obsidian, it is nigh indestructable: Holds way longer than diamond armor, nearly as protective and if the durability wears off, the skull is just broken(nearly no protection), but not lost, so you can wear or just place the broken skull.
The fangs turn out to be super robust and versatile: You can make the netherfang tools with them: These tools are just as effective and durable as diamond, with a special fire-based enchantment(pickaxes, axes and shovels have chances to turn ressources in molten/burned counterparts, swords light up targets and inflict "Overheat"-debuff). You can even make better versions of special tools, for example a shear out of two fangs. And if they still break, have no fear: The fangs go back in your inventory, so you can use them over and over again. If you want the fangs without wasting time breaking it, you can put the tool in the crafting table to get the fangs back.
However, the fang tools have one major disadvantage: While they are extremely useful in the overworld and the nether, they don't work in water(the water dimension and of course every other body of water), thin air(the aether and high places in the overworld) or in the void/spaaaace(the end and the last few blocks near bedrock). Also, being just a set of 4 fangs, you can only have one or two tools of them at the same time.
Okay, I added a new way to attack you/guard itself, I changed the vulnerabilities a bit and altered its size('cause a bigger snake boss is a cooler snake boss :biggrin.gif: ). Also, I added an idea how to use the drops.
Oh yeah, and I completely changed the arena.
How is it now? Was the old one better in some points? I can of course change everything until it's perfect.
The fang tools are interesting, repairing the fangs with 8 blaze powder makes more sense than with hard blaze rods. To counter the easy repairability, they should have the durability of iron. I actually would rather use the fangs as weapons, and not make tools with them.
I like the concept of using part of a boss as a weapon, especially to kill the boss. It's be cool if some boss could only be killed with its own claw.
I don't get the obsidian skull. Isn't it made of nether brick? It shouldn't even drop a skull I imaging the head being to big to lift. Also, it's a robot, it has no skull. The obsidian skull is a very fitting drop for a mini-boss I thought of once, though.
The mini-boss is the obsidalisk, a 27 block long obsidian snake. It's made of obsidian blocks.
Well, I got a few new ideas for my favorite mechanical snake(my boss suggestion). I post an updated version of the boss, with the aspects savannah suggested and some other new features. Also, he's gotten a bit bigger, especially since the world is going to be twice as big, meaning you can make real MONSTERS :biggrin.gif: I guess the belmont could benefit of it, too, but that's the choice of his creator.
The Blaze Serpent
Appearance
As many people refer to the blazes as nether guardians, I came up with the idea: "Okay, then blazes are the clockwork sentinels of the nether, so why not make a big sentinel, a war machine that guards the nether fortresses in emergencys."
The appearance of the blaze serpent is a quite mechanical looking giant snake/eastern dragon, consisting of , say, 13 segments out of a nether brick/obsidian mixture and orange glowing joints which is orbited by some quite big blaze rod. The segments are as thick as the player is wide and 2 times as tall as the player, the joints have the size of the players head(so the joints look a bit like blaze heads, without face and stuff). The head of the serpent looks... well, snakeish with some quite big fangs in the lower and upper jaw. The end of the tail is a tapering segment with a glowing end. However, the whole appearance shouldn't look too organical and rather a bit mechanical. So a giant, mechanic netherbrick snake with blaze-like joints.
The boss roars like a robotic dinosaur/dragon/godzilla. Also, it makes a quiet locomotive-like sound while moving, to indicate its engines are running.
How to reach
In nether fortresses, you will very rarely find a tower huger than usual.The tower is like 2 times widther than usual towers of the nether, 1.5 times longer and has a staircase going down and high quite far. The sides of the tower has balconys and edges full with blaze spawners, loot... and some special devices. The top of the tower resembles an opened snake jaw with a big closed opening in the center and some giant orange glowing fangs on the edges(which are not mineable... for now). The closed opening on top of the tower leads to a shaft which draws through the whole tower(so it's some kind of pillar inside the tower.
You have to fight through the army of blazes guarding the tower and activate the special devices with nether eyes. You will notice a sound, and if you go on top again, you will see that the gap in the center just opened. It leads to a tube, right down to the void. You have to jump in the throat of the snake. After arguing with your self alot, you jump in it. And while you are prepared to fall in the void or on bedrock, an invisible block teleports you halfway through. You will find yourself on an island. You hear a roar. This where the fight begins...
Arena
This one got changed completely.
Instead of a small island group, you will find yourself in the center of a giant oval-shaped nearly symetrical and flat island. It looks quite solid, but it isn't: While the center has a crust nearly down to bedrock, the layer quickly thins on the edges, giving the serpent the possibility to tunnel through it. On the sides of the island there are oddly cone-formed netherbrick towers with blaze spawn balconys and top etage with big glassless windows and a special block on top of it. The top of the tower consists of the orange glowing blocks you saw as the fangs of the portal jaw.
A careful eye will see that the arena is in fact a giant snake jaw.
Movement type
The Blaze Serpent has some kind of battery mechanic: The blaze joints are actually some kind of engine, powered by extreme heat. The number of blaze rods orbiting the engine determites how fast it loads up and how much it can hold, being completely useless if all blaze rods are gone.
Normally, the blaze serpent shoots through the lava like an arrow, being under the surface most of the time with brief delfin-hops to the surface if it has the possibility to. It can also move under the island. If it is preparing an attack, it will raise its giant body out of the lava, to have a good aiming position. It will drill through the crust of the island if it wants to attack under it. While in lava, the "battery" charges up.
However, it is perfectly able to leap out of the lava(also through the island) and start hovering until the hoarded energy is fully depleted or it found a nice place to fly in the lava again. It will also drill through blocks if it rushes towards the ground. Flying costs energy. If it hasn't enough energy anymore(which is rare, as it will attempt to rush into the lava before this happens), it will fall down to the earth and rush against the ground without its super drill power, making it painfully crash and bounce against it. After the shock, it will then try to slowly drill to the lava under the ground.
If it hasn't some energy anymore, it will also leap out of the lava without the flying part. Don't underestimate its leaping range.
Method of attack
The blaze serpent has four major ways to attack you, and one way to support itself:
First, it can just attempt to bite you while you are near. This almost always leads to lethal damage. If not, it gives you the special "Overheating"-debuff, which gives you damage over time, dyes your screen purple and makes it wobbly, a bit similar how the nether portal does. But what idiot would try to go near it while it is in the lava...
Second, it will sometimes attempt to lunge towards you. This also will deal some serious damage(and the overheating-debuff), but it is again quite easy to avoid... if it hasn't much energy stored. If it has some energy, be prepared that this attack will home towards you, so be prepared to run.
It is also able to spit two different things:
The first is a mix of blaze fireballs and some ghast fireballs. Remember, the stage consists of netherrack: If the fight lasts to long, the whole arena is on fire. This drains energy.
The second is a bunch of small and medium magma cubes. Yes, that's right: The drool(or rather lube oil, as it's a machine) mainly consists of living goo beings.
It will also sometimes try to call some blazes of the four towers for help. Blazes called like this behave different in combat: Having another objective, guarding the serpent instead of harming you, they will will stay near to the boss, supporting him.
Effects on landscape
The serpent fires various fireballs(some destroy and some ignite the landscape) and drills through the land surface if it has to.
Vulnerabilities/defeating
The battery mechanic. As long as the serpent is charged, it is nigh invulnerable: It is faster, stronger, can fire projectiles and even regenerates itself. The weakness are the "engines" of the serpent, to be exact, the blaze rods orbiting them. You can of course try to shoot them with your bow. However, it would take long and is not advisable, as it won't give you much time to shoot for them, and even then it will do its best to avoid being hit. So how do you can shut them down? With the four fang towers: The devices I mentioned before are the ancient remote controls of the mechanical sentinents: If you activate one, EVERY blaze being within the effect range lose all their energy: Blazes fall on the ground and break and the serpent will crash on the ground, moaning in pain. Now that is your chance: The serpent is stunned for a while and the blazes aren't there anymore(spawners also won't work for a while), so run down and break as many blaze rods of the serpent as you can.
Also, while not really a vulnerability: The blaze rods you shot get dropped, so you can pick them up and the summoned fire slimes (should) drop some slime balls, so you can make potions of fire resistance, making you immune against the projectiles, fire and lava, which makes the fight significantly easier.
Death/death animation
As the blaze serpent technically is a robot(or as close as a minecraft being can be to a robot), it should explode like a defect machine: It screams and roars violently with distorted voice. It crooks and bends with pain while its body disappears in various small explosions. And as a grand final, the serpent leaps towards you, trying a "Taking you with me"-attack. However, before it reaches you, the various segments of the body explode one after another, with the head exploding with a big bang(it will reach you and explode with you if you are too near, though). This is not only totally awesome for a boss departure, it's quite functional too: As the boss explodes in the air, all the drops and experience fall on top of the island.
Again, a gap opens in the center of the island. Jump in it and you will find yourself on top of the portal tower again. However, the glowing fangs are dark and not glowing anymore
Drops
Besides an extreme amount of experience, the blaze serpent drops its obisidan skull and 4 of its fangs.
The obsidian skull has two purposes: First you can place it, to show that you just defeated a giant mechanical serpent about 30 times as big as you. Second, you can wear it as an armor piece. Being obsidian, it is nigh indestructable: Holds way longer than diamond armor, nearly as protective and if the durability wears off, the skull is just broken(nearly no protection), but not lost, so you can wear or just place the broken skull.
The fangs turn out to be super robust and versatile: You can make the netherfang tools with them: These tools are just as effective and durable as diamond, with a special fire-based enchantment(pickaxes, axes and shovels have chances to turn ressources in molten/burned counterparts, swords light up targets and inflict "Overheat"-debuff). You can even make better versions of special tools, for example a shear out of two fangs. And if they still break, have no fear: The fangs go back in your inventory, so you can use them over and over again. If you want the fangs without wasting time breaking it, you can put the tool in the crafting table to get the fangs back.
However, the fang tools have one major disadvantage: While they are extremely useful in the overworld and the nether, they don't work in water(the water dimension and of course every other body of water), thin air(the aether and high places in the overworld) or in the void/spaaaace(the end and the last few blocks near bedrock). Also, being just a set of 4 fangs, you can only have one or two tools of them at the same time.
Okay, I added a new way to attack you/guard itself, I changed the vulnerabilities a bit and altered its size('cause a bigger snake boss is a cooler snake boss :biggrin.gif: ). Also, I added an idea how to use the drops.
Oh yeah, and I completely changed the arena.
How is it now? Was the old one better in some points? I can of course change everything until it's perfect.
This is a really good idea and actually quite like mine (Hell Borer(depicted in shadooklaw's banner))
When I find the post, I'll re-post it and maybe we can condense it into one idea...
This is a really good idea and actually quite like mine (Hell Borer(depicted in shadooklaw's banner))
When I find the post, I'll re-post it and maybe we can condense it into one idea...
They do have many similarities and differences, his is a serpent-like robot, yours is a rayquaza-like dragon.
I like fantasy robots(not to ever be confused with modern or steampunk robots) and rayquaza, It's a hard chose! I have to go with the blaze serpent though, it's blase based and more related to things in the nether then the seemingly random hell borer.
They do have many similarities and differences, his is a serpent-like robot, yours is a rayquaza-like dragon.
I like fantasy robots(not to ever be confused with modern or steampunk robots) and rayquaza, It's a hard chose! I have to go with the blaze serpent though, it's blase based and more related to things in the nether then the seemingly random hell borer.
yeah, but how on earth is a robot related to the nether???
(not to be dissing the idea, because its awesome) :biggrin.gif:
yeah, but how on earth is a robot related to the nether???
(not to be dissing the idea, because its awesome) :biggrin.gif:
Before it's destruction the Nether was home of the Pigmen, super engineer's that made the best machines, but then the Ender attacked and turned their world into hell.
The blazes were the mechanical military, they went insane after the ender massacre.
They also went into genetics, making something that could fly, like the blaze, except they could hold passengers, the ender turned it into another monster.
The pigmen were turned into monstous images of themselves, they still have some pigmanity left in them, they don't attack you until you attack them.
What made them an engineering race? Their guardian was the Mother machine, a being able too calm all machines, but turned everything made by the pigmen into evil machines when it got tainted by the ender.
Before it's destruction the Nether was home of the Pigmen, super engineer's that made the best machines, but then the Ender attacked and turned their world into hell.
The blazes were the mechanical military, they went insane after the ender massacre.
They also went into genetics, making something that could fly, like the blaze, except they could hold passengers, the ender turned it into another monster.
The pigmen were turned into monstous images of themselves, they still have some pigmanity left in them, they don't attack you until you attack them.
What made them an engineering race? Their guardian was the Mother machine, a being able too calm all machines, but turned everything made by the pigmen into evil machines when it got tainted by the ender.
What do you think of my mini-story?
I like it, every dimension has a different mini-story because they have no influence on eachother.
Not sure if anyone has come up with this (i discovered this thread a couple days ago, I cant have read it all the way through...) But I have some ideas for the W.D. T think The Deeps is a good name, and I have some ideas for the boss.
1. A giant squid-like thing with lots of tentacles. You would have to cut off its tentacles and then hit its weak spot (an eye maybe?). But the tentacles would shield the weak spot, and would regenerate! After you kill it, you would get a lot of Xp and... an ink sac. Muahahahaaaa!
2. A great white shark. It would be invincible, except on its uvula! Eventually yu may get swallowed by it, and while you can hit it's weak spot better, it would be pitch black and you can't place torches! If you killed it, it would explode and give you Xp and... a . LOL!
The bad rewards are mainly a joke, you can have them give whatever you want.
I came up with "The Vortex" for the water dimensions when writing about a backstory to the game. In my idea it would be a infinite ocean with a bedrock bottom (core) and various underwater structures along its submerged landscapes. At the surface would be raging vortexes and thunderstorms that make surface survival improbable. I did have a similar idea with underwater travel being done so with a suit of some kind, and movement being like fly mode with sliding similar to walking on ice.
Before it's destruction the Nether was home of the Pigmen, super engineer's that made the best machines, but then the Ender attacked and turned their world into hell.
The blazes were the mechanical military, they went insane after the ender massacre.
They also went into genetics, making something that could fly, like the blaze, except they could hold passengers, the ender turned it into another monster.
The pigmen were turned into monstous images of themselves, they still have some pigmanity left in them, they don't attack you until you attack them.
What made them an engineering race? Their guardian was the Mother machine, a being able too calm all machines, but turned everything made by the pigmen into evil machines when it got tainted by the ender.
What do you think of my mini-story?
Not bad, but I still think that the boss should be like a banished monstrosity, since the nether is basically hell.
But I really do like them both.... I can't choose....
Firstly, I could help make this into a mod, but of course I would need a team of other developers due to the sheer mass of features the mod would entail. (Proof that I can actually code dimensions: here and in my signature) I've coded a terrain prototype for the skylands or one of its side dimensions; note that this is a modified version of the overworld terrain, NOT based on the old sky dimension terrain:
Here's the major difference between this and the sky dimension's terrain (and that of the Aether, from what I've seen of it): The sky dimension terrain generates almost as if the bottom half of it (the part below sea level) were a mirror image of the top half, so most of the floating islands are lined up on a plane at sea level. With my terrain, the islands can be located just about anywhere, from the top to the bottom of the map; they are scattered instead of being lined up. I'd really like to see a "cloud" world as a side dimension of the skylands, in which the terrain is made up almost entirely of cloud blocks; I think this sort of terrain would fit well in such a realm, if not the main sky dimension itself.
Secondly, I also wanted to say that I have long favored the idea of a system of dimensions based on the classical elements, and I like how this suggestion seems to be aimed toward that theme, with the Nether representing fire, the skylands air, the ocean dimension water, the overworld earth, and the End as the sort of sky/celestial/void element present in many schemes of elements. However, I had always thought of making the earth dimension separate from the overworld, perhaps as a vast forest with lots of mountains and caves, and of making the overworld a neutral buffer between all the other dimensions, representing a combination of the elements (perhaps with the exception of the celestial one). Either way makes sense in my opinion, though.
just a repost of blaze serpent and hell borer, just so we can see:
blaze serpent
Well, I got a few new ideas for my favorite mechanical snake(my boss suggestion). I post an updated version of the boss, with the aspects savannah suggested and some other new features. Also, he's gotten a bit bigger, especially since the world is going to be twice as big, meaning you can make real MONSTERS :biggrin.gif: I guess the belmont could benefit of it, too, but that's the choice of his creator.
The Blaze Serpent
Appearance
As many people refer to the blazes as nether guardians, I came up with the idea: "Okay, then blazes are the clockwork sentinels of the nether, so why not make a big sentinel, a war machine that guards the nether fortresses in emergencys."
The appearance of the blaze serpent is a quite mechanical looking giant snake/eastern dragon, consisting of , say, 13 segments out of a nether brick/obsidian mixture and orange glowing joints which is orbited by some quite big blaze rod. The segments are as thick as the player is wide and 2 times as tall as the player, the joints have the size of the players head(so the joints look a bit like blaze heads, without face and stuff). The head of the serpent looks... well, snakeish with some quite big fangs in the lower and upper jaw. The end of the tail is a tapering segment with a glowing end. However, the whole appearance shouldn't look too organical and rather a bit mechanical. So a giant, mechanic netherbrick snake with blaze-like joints.
The boss roars like a robotic dinosaur/dragon/godzilla. Also, it makes a quiet locomotive-like sound while moving, to indicate its engines are running.
How to reach
In nether fortresses, you will very rarely find a tower huger than usual.The tower is like 2 times widther than usual towers of the nether, 1.5 times longer and has a staircase going down and high quite far. The sides of the tower has balconys and edges full with blaze spawners, loot... and some special devices. The top of the tower resembles an opened snake jaw with a big closed opening in the center and some giant orange glowing fangs on the edges(which are not mineable... for now). The closed opening on top of the tower leads to a shaft which draws through the whole tower(so it's some kind of pillar inside the tower.
You have to fight through the army of blazes guarding the tower and activate the special devices with nether eyes. You will notice a sound, and if you go on top again, you will see that the gap in the center just opened. It leads to a tube, right down to the void. You have to jump in the throat of the snake. After arguing with your self alot, you jump in it. And while you are prepared to fall in the void or on bedrock, an invisible block teleports you halfway through. You will find yourself on an island. You hear a roar. This where the fight begins...
Arena
This one got changed completely.
Instead of a small island group, you will find yourself in the center of a giant oval-shaped nearly symetrical and flat island. It looks quite solid, but it isn't: While the center has a crust nearly down to bedrock, the layer quickly thins on the edges, giving the serpent the possibility to tunnel through it. On the sides of the island there are oddly cone-formed netherbrick towers with blaze spawn balconys and top etage with big glassless windows and a special block on top of it. The top of the tower consists of the orange glowing blocks you saw as the fangs of the portal jaw.
A careful eye will see that the arena is in fact a giant snake jaw.
Movement type
The Blaze Serpent has some kind of battery mechanic: The blaze joints are actually some kind of engine, powered by extreme heat. The number of blaze rods orbiting the engine determites how fast it loads up and how much it can hold, being completely useless if all blaze rods are gone.
Normally, the blaze serpent shoots through the lava like an arrow, being under the surface most of the time with brief delfin-hops to the surface if it has the possibility to. It can also move under the island. If it is preparing an attack, it will raise its giant body out of the lava, to have a good aiming position. It will drill through the crust of the island if it wants to attack under it. While in lava, the "battery" charges up.
However, it is perfectly able to leap out of the lava(also through the island) and start hovering until the hoarded energy is fully depleted or it found a nice place to fly in the lava again. It will also drill through blocks if it rushes towards the ground. Flying costs energy. If it hasn't enough energy anymore(which is rare, as it will attempt to rush into the lava before this happens), it will fall down to the earth and rush against the ground without its super drill power, making it painfully crash and bounce against it. After the shock, it will then try to slowly drill to the lava under the ground.
If it hasn't some energy anymore, it will also leap out of the lava without the flying part. Don't underestimate its leaping range.
Method of attack
The blaze serpent has four major ways to attack you, and one way to support itself:
First, it can just attempt to bite you while you are near. This almost always leads to lethal damage. If not, it gives you the special "Overheating"-debuff, which gives you damage over time, dyes your screen purple and makes it wobbly, a bit similar how the nether portal does. But what idiot would try to go near it while it is in the lava...
Second, it will sometimes attempt to lunge towards you. This also will deal some serious damage(and the overheating-debuff), but it is again quite easy to avoid... if it hasn't much energy stored. If it has some energy, be prepared that this attack will home towards you, so be prepared to run.
It is also able to spit two different things:
The first is a mix of blaze fireballs and some ghast fireballs. Remember, the stage consists of netherrack: If the fight lasts to long, the whole arena is on fire. This drains energy.
The second is a bunch of small and medium magma cubes. Yes, that's right: The drool(or rather lube oil, as it's a machine) mainly consists of living goo beings.
It will also sometimes try to call some blazes of the four towers for help. Blazes called like this behave different in combat: Having another objective, guarding the serpent instead of harming you, they will will stay near to the boss, supporting him.
Effects on landscape
The serpent fires various fireballs(some destroy and some ignite the landscape) and drills through the land surface if it has to.
Vulnerabilities/defeating
The battery mechanic. As long as the serpent is charged, it is nigh invulnerable: It is faster, stronger, can fire projectiles and even regenerates itself. The weakness are the "engines" of the serpent, to be exact, the blaze rods orbiting them. You can of course try to shoot them with your bow. However, it would take long and is not advisable, as it won't give you much time to shoot for them, and even then it will do its best to avoid being hit. So how do you can shut them down? With the four fang towers: The devices I mentioned before are the ancient remote controls of the mechanical sentinents: If you activate one, EVERY blaze being within the effect range lose all their energy: Blazes fall on the ground and break and the serpent will crash on the ground, moaning in pain. Now that is your chance: The serpent is stunned for a while and the blazes aren't there anymore(spawners also won't work for a while), so run down and break as many blaze rods of the serpent as you can.
Also, while not really a vulnerability: The blaze rods you shot get dropped, so you can pick them up and the summoned fire slimes (should) drop some slime balls, so you can make potions of fire resistance, making you immune against the projectiles, fire and lava, which makes the fight significantly easier.
Death/death animation
As the blaze serpent technically is a robot(or as close as a minecraft being can be to a robot), it should explode like a defect machine: It screams and roars violently with distorted voice. It crooks and bends with pain while its body disappears in various small explosions. And as a grand final, the serpent leaps towards you, trying a "Taking you with me"-attack. However, before it reaches you, the various segments of the body explode one after another, with the head exploding with a big bang(it will reach you and explode with you if you are too near, though). This is not only totally awesome for a boss departure, it's quite functional too: As the boss explodes in the air, all the drops and experience fall on top of the island.
Again, a gap opens in the center of the island. Jump in it and you will find yourself on top of the portal tower again. However, the glowing fangs are dark and not glowing anymore
Drops
Besides an extreme amount of experience, the blaze serpent drops its obisidan skull and 4 of its fangs.
The obsidian skull has two purposes: First you can place it, to show that you just defeated a giant mechanical serpent about 30 times as big as you. Second, you can wear it as an armor piece. Being obsidian, it is nigh indestructable: Holds way longer than diamond armor, nearly as protective and if the durability wears off, the skull is just broken(nearly no protection), but not lost, so you can wear or just place the broken skull.
The fangs turn out to be super robust and versatile: You can make the netherfang tools with them: These tools are just as effective and durable as diamond, with a special fire-based enchantment(pickaxes, axes and shovels have chances to turn ressources in molten/burned counterparts, swords light up targets and inflict "Overheat"-debuff). You can even make better versions of special tools, for example a shear out of two fangs. And if they still break, have no fear: The fangs go back in your inventory, so you can use them over and over again. If you want the fangs without wasting time breaking it, you can put the tool in the crafting table to get the fangs back.
However, the fang tools have one major disadvantage: While they are extremely useful in the overworld and the nether, they don't work in water(the water dimension and of course every other body of water), thin air(the aether and high places in the overworld) or in the void/spaaaace(the end and the last few blocks near bedrock). Also, being just a set of 4 fangs, you can only have one or two tools of them at the same time.
Okay, I added a new way to attack you/guard itself, I changed the vulnerabilities a bit and altered its size('cause a bigger snake boss is a cooler snake boss :biggrin.gif: ). Also, I added an idea how to use the drops.
Oh yeah, and I completely changed the arena.
How is it now? Was the old one better in some points? I can of course change everything until it's perfect.
hell borer
Not to copy or anything, but I had a really weird dream lasts night. It was really long but something that only lasted for like 10 sec jumped out at me the most. I hope you guys like the idea for a nether boss. Also hope its not too dragon-like...
Hell Borer
The Hell Borer is a large dragon-like-worm. It has the head of a Chinese dragon, except with a more hooked snout, and a 5 segmented body. The 5 segments slowly decrease in size from the head to the tail, which ends in a point. The segments are separated by 1-2 meter flaming,bead(spine) rods. Circling each spine part would be 4-6 claws that spin oppositely the group behind it. The dimensions would be 15x6x4. It would have maybe a 4 block reach for attacking and be able to; ram the player, bite the player, slash at you, tunnel around/underneath you, spit bursts of 5 fireballs in a star, and summon Crawlers.
The Arena:
A large lava tube deep in the nether. The arena is dotted with tunnels already, foreshadowing the boss' existence. The portal is at the end of the lava river, where in the side of the canyon wall is a large nether fortress. You enter the fortress and summon the boss. For a more subtle entrance, it slowly emerges from a side-tunnel and emits a growl, and for a more stunning entrance, it comes out of the lava pool, bending over itself (like Rayquaza's entrance in Brawl for those who have seen it :tongue.gif:).
The goal is to catch the boss with your sword as it flies around the chasm, tunneling through the walls. It's weak points are the spine segments, but arrow assault is impossible, since the spinning arms stop and destroy them. Too slow him down, you use the geysers along the tunnel. The block itself is just netherack with a black hole in it, but when you put a block of water behind it, it shoots out a jet of water 8 blocks high that lasts for 10 seconds. When you step in it, it launches you to the top of the jet doing 1/2 a heart every second, but when the boss touches it, it does minimal damage then stuns it and he crashes onto the ground next to the geyser, leaving him open to attack for a few seconds. The only time that this is necessary is when you have to kill him,this is when he retreats to the source pool for the river, and you have to use the geyser on the wall to kill him, the others are all optional just to speed up the process.
Each time you kill a spine or do enough damage, that segment of spine, or the first one, dies, and all the claws fall to the ground. Could possibly be picked up and used for a drill???
When killed, its eyes disappear (they are white smoke to begin with) and its body turns into a fossil in a poof of flame.If you wanted, you could be stupid and reincarnate it with a necromancy table, but other wise, the lava starts to drain away, then its fossil crumbles into its drops.
Need help with specifics and the physics of this!!!
Please tell me what you think!!!
Also, not sure if this matters, but in the dream, its weakness was supposedly either copper or brass.(there were two dragons, can't remember which was which)
Im posting here just to say that this project has my fully support, and I am here for any help needed, specialy on sprites, basic coding and organize the idea....
Good luck, I realy pray for that idea be a sucess! Loved the challenge you guys created.
little repost of my repost of the blaze serpent and hell borer so we can discuss:
blaze serpent:
Well, I got a few new ideas for my favorite mechanical snake(my boss suggestion). I post an updated version of the boss, with the aspects savannah suggested and some other new features. Also, he's gotten a bit bigger, especially since the world is going to be twice as big, meaning you can make real MONSTERS :biggrin.gif: I guess the belmont could benefit of it, too, but that's the choice of his creator.
The Blaze Serpent
Appearance
As many people refer to the blazes as nether guardians, I came up with the idea: "Okay, then blazes are the clockwork sentinels of the nether, so why not make a big sentinel, a war machine that guards the nether fortresses in emergencys."
The appearance of the blaze serpent is a quite mechanical looking giant snake/eastern dragon, consisting of , say, 13 segments out of a nether brick/obsidian mixture and orange glowing joints which is orbited by some quite big blaze rod. The segments are as thick as the player is wide and 2 times as tall as the player, the joints have the size of the players head(so the joints look a bit like blaze heads, without face and stuff). The head of the serpent looks... well, snakeish with some quite big fangs in the lower and upper jaw. The end of the tail is a tapering segment with a glowing end. However, the whole appearance shouldn't look too organical and rather a bit mechanical. So a giant, mechanic netherbrick snake with blaze-like joints.
The boss roars like a robotic dinosaur/dragon/godzilla. Also, it makes a quiet locomotive-like sound while moving, to indicate its engines are running.
How to reach
In nether fortresses, you will very rarely find a tower huger than usual.The tower is like 2 times widther than usual towers of the nether, 1.5 times longer and has a staircase going down and high quite far. The sides of the tower has balconys and edges full with blaze spawners, loot... and some special devices. The top of the tower resembles an opened snake jaw with a big closed opening in the center and some giant orange glowing fangs on the edges(which are not mineable... for now). The closed opening on top of the tower leads to a shaft which draws through the whole tower(so it's some kind of pillar inside the tower.
You have to fight through the army of blazes guarding the tower and activate the special devices with nether eyes. You will notice a sound, and if you go on top again, you will see that the gap in the center just opened. It leads to a tube, right down to the void. You have to jump in the throat of the snake. After arguing with your self alot, you jump in it. And while you are prepared to fall in the void or on bedrock, an invisible block teleports you halfway through. You will find yourself on an island. You hear a roar. This where the fight begins...
Arena
This one got changed completely.
Instead of a small island group, you will find yourself in the center of a giant oval-shaped nearly symetrical and flat island. It looks quite solid, but it isn't: While the center has a crust nearly down to bedrock, the layer quickly thins on the edges, giving the serpent the possibility to tunnel through it. On the sides of the island there are oddly cone-formed netherbrick towers with blaze spawn balconys and top etage with big glassless windows and a special block on top of it. The top of the tower consists of the orange glowing blocks you saw as the fangs of the portal jaw.
A careful eye will see that the arena is in fact a giant snake jaw.
Movement type
The Blaze Serpent has some kind of battery mechanic: The blaze joints are actually some kind of engine, powered by extreme heat. The number of blaze rods orbiting the engine determites how fast it loads up and how much it can hold, being completely useless if all blaze rods are gone.
Normally, the blaze serpent shoots through the lava like an arrow, being under the surface most of the time with brief delfin-hops to the surface if it has the possibility to. It can also move under the island. If it is preparing an attack, it will raise its giant body out of the lava, to have a good aiming position. It will drill through the crust of the island if it wants to attack under it. While in lava, the "battery" charges up.
However, it is perfectly able to leap out of the lava(also through the island) and start hovering until the hoarded energy is fully depleted or it found a nice place to fly in the lava again. It will also drill through blocks if it rushes towards the ground. Flying costs energy. If it hasn't enough energy anymore(which is rare, as it will attempt to rush into the lava before this happens), it will fall down to the earth and rush against the ground without its super drill power, making it painfully crash and bounce against it. After the shock, it will then try to slowly drill to the lava under the ground.
If it hasn't some energy anymore, it will also leap out of the lava without the flying part. Don't underestimate its leaping range.
Method of attack
The blaze serpent has four major ways to attack you, and one way to support itself:
First, it can just attempt to bite you while you are near. This almost always leads to lethal damage. If not, it gives you the special "Overheating"-debuff, which gives you damage over time, dyes your screen purple and makes it wobbly, a bit similar how the nether portal does. But what idiot would try to go near it while it is in the lava...
Second, it will sometimes attempt to lunge towards you. This also will deal some serious damage(and the overheating-debuff), but it is again quite easy to avoid... if it hasn't much energy stored. If it has some energy, be prepared that this attack will home towards you, so be prepared to run.
It is also able to spit two different things:
The first is a mix of blaze fireballs and some ghast fireballs. Remember, the stage consists of netherrack: If the fight lasts to long, the whole arena is on fire. This drains energy.
The second is a bunch of small and medium magma cubes. Yes, that's right: The drool(or rather lube oil, as it's a machine) mainly consists of living goo beings.
It will also sometimes try to call some blazes of the four towers for help. Blazes called like this behave different in combat: Having another objective, guarding the serpent instead of harming you, they will will stay near to the boss, supporting him.
Effects on landscape
The serpent fires various fireballs(some destroy and some ignite the landscape) and drills through the land surface if it has to.
Vulnerabilities/defeating
The battery mechanic. As long as the serpent is charged, it is nigh invulnerable: It is faster, stronger, can fire projectiles and even regenerates itself. The weakness are the "engines" of the serpent, to be exact, the blaze rods orbiting them. You can of course try to shoot them with your bow. However, it would take long and is not advisable, as it won't give you much time to shoot for them, and even then it will do its best to avoid being hit. So how do you can shut them down? With the four fang towers: The devices I mentioned before are the ancient remote controls of the mechanical sentinents: If you activate one, EVERY blaze being within the effect range lose all their energy: Blazes fall on the ground and break and the serpent will crash on the ground, moaning in pain. Now that is your chance: The serpent is stunned for a while and the blazes aren't there anymore(spawners also won't work for a while), so run down and break as many blaze rods of the serpent as you can.
Also, while not really a vulnerability: The blaze rods you shot get dropped, so you can pick them up and the summoned fire slimes (should) drop some slime balls, so you can make potions of fire resistance, making you immune against the projectiles, fire and lava, which makes the fight significantly easier.
Death/death animation
As the blaze serpent technically is a robot(or as close as a minecraft being can be to a robot), it should explode like a defect machine: It screams and roars violently with distorted voice. It crooks and bends with pain while its body disappears in various small explosions. And as a grand final, the serpent leaps towards you, trying a "Taking you with me"-attack. However, before it reaches you, the various segments of the body explode one after another, with the head exploding with a big bang(it will reach you and explode with you if you are too near, though). This is not only totally awesome for a boss departure, it's quite functional too: As the boss explodes in the air, all the drops and experience fall on top of the island.
Again, a gap opens in the center of the island. Jump in it and you will find yourself on top of the portal tower again. However, the glowing fangs are dark and not glowing anymore
Drops
Besides an extreme amount of experience, the blaze serpent drops its obisidan skull and 4 of its fangs.
The obsidian skull has two purposes: First you can place it, to show that you just defeated a giant mechanical serpent about 30 times as big as you. Second, you can wear it as an armor piece. Being obsidian, it is nigh indestructable: Holds way longer than diamond armor, nearly as protective and if the durability wears off, the skull is just broken(nearly no protection), but not lost, so you can wear or just place the broken skull.
The fangs turn out to be super robust and versatile: You can make the netherfang tools with them: These tools are just as effective and durable as diamond, with a special fire-based enchantment(pickaxes, axes and shovels have chances to turn ressources in molten/burned counterparts, swords light up targets and inflict "Overheat"-debuff). You can even make better versions of special tools, for example a shear out of two fangs. And if they still break, have no fear: The fangs go back in your inventory, so you can use them over and over again. If you want the fangs without wasting time breaking it, you can put the tool in the crafting table to get the fangs back.
However, the fang tools have one major disadvantage: While they are extremely useful in the overworld and the nether, they don't work in water(the water dimension and of course every other body of water), thin air(the aether and high places in the overworld) or in the void/spaaaace(the end and the last few blocks near bedrock). Also, being just a set of 4 fangs, you can only have one or two tools of them at the same time.
Okay, I added a new way to attack you/guard itself, I changed the vulnerabilities a bit and altered its size('cause a bigger snake boss is a cooler snake boss :biggrin.gif: ). Also, I added an idea how to use the drops.
Oh yeah, and I completely changed the arena.
How is it now? Was the old one better in some points? I can of course change everything until it's perfect.
and hell borer:
Not to copy or anything, but I had a really weird dream lasts night. It was really long but something that only lasted for like 10 sec jumped out at me the most. I hope you guys like the idea for a nether boss. Also hope its not too dragon-like...
Hell Borer
The Hell Borer is a large dragon-like-worm. It has the head of a Chinese dragon, except with a more hooked snout, and a 5 segmented body. The 5 segments slowly decrease in size from the head to the tail, which ends in a point. The segments are separated by 1-2 meter flaming,bead(spine) rods. Circling each spine part would be 4-6 claws that spin oppositely the group behind it. The dimensions would be 15x6x4. It would have maybe a 4 block reach for attacking and be able to; ram the player, bite the player, slash at you, tunnel around/underneath you, spit bursts of 5 fireballs in a star, and summon Crawlers.
The Arena:
A large lava tube deep in the nether. The arena is dotted with tunnels already, foreshadowing the boss' existence. The portal is at the end of the lava river, where in the side of the canyon wall is a large nether fortress. You enter the fortress and summon the boss. For a more subtle entrance, it slowly emerges from a side-tunnel and emits a growl, and for a more stunning entrance, it comes out of the lava pool, bending over itself (like Rayquaza's entrance in Brawl for those who have seen it :tongue.gif:).
The goal is to catch the boss with your sword as it flies around the chasm, tunneling through the walls. It's weak points are the spine segments, but arrow assault is impossible, since the spinning arms stop and destroy them. Too slow him down, you use the geysers along the tunnel. The block itself is just netherack with a black hole in it, but when you put a block of water behind it, it shoots out a jet of water 8 blocks high that lasts for 10 seconds. When you step in it, it launches you to the top of the jet doing 1/2 a heart every second, but when the boss touches it, it does minimal damage then stuns it and he crashes onto the ground next to the geyser, leaving him open to attack for a few seconds. The only time that this is necessary is when you have to kill him,this is when he retreats to the source pool for the river, and you have to use the geyser on the wall to kill him, the others are all optional just to speed up the process.
Each time you kill a spine or do enough damage, that segment of spine, or the first one, dies, and all the claws fall to the ground. Could possibly be picked up and used for a drill???
When killed, its eyes disappear (they are white smoke to begin with) and its body turns into a fossil in a poof of flame.If you wanted, you could be stupid and reincarnate it with a necromancy table, but other wise, the lava starts to drain away, then its fossil crumbles into its drops.
Need help with specifics and the physics of this!!!
Please tell me what you think!!!
Also, not sure if this matters, but in the dream, its weakness was supposedly either copper or brass.(there were two dragons, can't remember which was which)
This indeed looks quite awesome, though I think you should add some clear edges, else it looks quite chaotic. Not that it's bad, but you can't seperate the dimensions from each other.
Also, could you post the deviantart link of it?
And: Shadooklaw, is it really necessary to post our both ideas every 2 hours? I think it's nice that you keep sure people notice them, but at least keep some bigger interval between it ;P
lol, i just posted it again to get it to the top of the page, like no one will read the bottom of the one-to-last page, so yeah ;P
oh, and the sig is off, your image is too square-ish to make into a sig.
and it's good to see the thread isn't dying, there was a time when i feared it would die.
however, jellomob doesnt seem to have risen from the grave yet, so what now?
I'm also glad that this thread is healthy and alive, mostly because of boss ideas and pictures, but alive is alive.
However, we seriously need jellymob, bosses and art will not keep this thread up forever. Quite a while, but not forever...
You can have more than boss ideas and artwork right now. Did anyone even bother to read my post?
Firstly, I could help make this into a mod, but of course I would need a team of other developers due to the sheer mass of features the mod would entail. (Proof that I can actually code dimensions: here and in my signature) I've coded a terrain prototype for the skylands or one of its side dimensions; note that this is a modified version of the overworld terrain, NOT based on the old sky dimension terrain:
Here's the major difference between this and the sky dimension's terrain (and that of the Aether, from what I've seen of it): The sky dimension terrain generates almost as if the bottom half of it (the part below sea level) were a mirror image of the top half, so most of the floating islands are lined up on a plane at sea level. With my terrain, the islands can be located just about anywhere, from the top to the bottom of the map; they are scattered instead of being lined up. I'd really like to see a "cloud" world as a side dimension of the skylands, in which the terrain is made up almost entirely of cloud blocks; I think this sort of terrain would fit well in such a realm, if not the main sky dimension itself.
Secondly, I also wanted to say that I have long favored the idea of a system of dimensions based on the classical elements, and I like how this suggestion seems to be aimed toward that theme, with the Nether representing fire, the skylands air, the ocean dimension water, the overworld earth, and the End as the sort of sky/celestial/void element present in many schemes of elements. However, I had always thought of making the earth dimension separate from the overworld, perhaps as a vast forest with lots of mountains and caves, and of making the overworld a neutral buffer between all the other dimensions, representing a combination of the elements (perhaps with the exception of the celestial one). Either way makes sense in my opinion, though.
Yes, I bother reading your post. Your sky dimension looks quite alright.
However, Jellomob is the master of this topic, without him we can't create daughter threads, which we need for proper planning. No daughter threads->No planning->No productivity->For now no need for a coder for the dimensions.
However, if we planned enough, I would really appreciate if you would help us with the programming.
Thank you; all I wanted was some feedback. However, I did notice that Jellomob said on page 75 that he wanted to begin getting some "java experts" on this suggestion, and it really doesn't hurt to prepare for coding the basics of the dimensions (terrain, mostly), so that we may experiment and see what sort of terrain looks best. I'm going to continue simulating some of the potential terrain generation, if you don't mind, so that we can have actual tangible, ingame images of our ideas, instead of having to picture them in our heads.
its pretty nice some of you can code stuff, so you can test some terrain and stuff and maybe make a beta of the bubble block, but we cant just go around and doing stuff without organisation.
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banner incoming for tomorrow!
The fang tools are interesting, repairing the fangs with 8 blaze powder makes more sense than with hard blaze rods. To counter the easy repairability, they should have the durability of iron. I actually would rather use the fangs as weapons, and not make tools with them.
I like the concept of using part of a boss as a weapon, especially to kill the boss. It's be cool if some boss could only be killed with its own claw.
I don't get the obsidian skull. Isn't it made of nether brick? It shouldn't even drop a skull I imaging the head being to big to lift. Also, it's a robot, it has no skull. The obsidian skull is a very fitting drop for a mini-boss I thought of once, though.
The mini-boss is the obsidalisk, a 27 block long obsidian snake. It's made of obsidian blocks.
This is a really good idea and actually quite like mine (Hell Borer(depicted in shadooklaw's banner))
When I find the post, I'll re-post it and maybe we can condense it into one idea...
They do have many similarities and differences, his is a serpent-like robot, yours is a rayquaza-like dragon.
I like fantasy robots(not to ever be confused with modern or steampunk robots) and rayquaza, It's a hard chose! I have to go with the blaze serpent though, it's blase based and more related to things in the nether then the seemingly random hell borer.
yeah, but how on earth is a robot related to the nether???
(not to be dissing the idea, because its awesome) :biggrin.gif:
Before it's destruction the Nether was home of the Pigmen, super engineer's that made the best machines, but then the Ender attacked and turned their world into hell.
The blazes were the mechanical military, they went insane after the ender massacre.
They also went into genetics, making something that could fly, like the blaze, except they could hold passengers, the ender turned it into another monster.
The pigmen were turned into monstous images of themselves, they still have some pigmanity left in them, they don't attack you until you attack them.
What made them an engineering race? Their guardian was the Mother machine, a being able too calm all machines, but turned everything made by the pigmen into evil machines when it got tainted by the ender.
What do you think of my mini-story?
http://www.minecraftforum.net/topic/1424079-idea-dream-mod-new/ <-----my mod idea
I like it, every dimension has a different mini-story because they have no influence on eachother.
1. A giant squid-like thing with lots of tentacles. You would have to cut off its tentacles and then hit its weak spot (an eye maybe?). But the tentacles would shield the weak spot, and would regenerate! After you kill it, you would get a lot of Xp and... an ink sac. Muahahahaaaa!
2. A great white shark. It would be invincible, except on its uvula! Eventually yu may get swallowed by it, and while you can hit it's weak spot better, it would be pitch black and you can't place torches! If you killed it, it would explode and give you Xp and... a
The bad rewards are mainly a joke, you can have them give whatever you want.
Awesome Thread!
Not bad, but I still think that the boss should be like a banished monstrosity, since the nether is basically hell.
But I really do like them both.... I can't choose....
Here's the major difference between this and the sky dimension's terrain (and that of the Aether, from what I've seen of it): The sky dimension terrain generates almost as if the bottom half of it (the part below sea level) were a mirror image of the top half, so most of the floating islands are lined up on a plane at sea level. With my terrain, the islands can be located just about anywhere, from the top to the bottom of the map; they are scattered instead of being lined up. I'd really like to see a "cloud" world as a side dimension of the skylands, in which the terrain is made up almost entirely of cloud blocks; I think this sort of terrain would fit well in such a realm, if not the main sky dimension itself.
Secondly, I also wanted to say that I have long favored the idea of a system of dimensions based on the classical elements, and I like how this suggestion seems to be aimed toward that theme, with the Nether representing fire, the skylands air, the ocean dimension water, the overworld earth, and the End as the sort of sky/celestial/void element present in many schemes of elements. However, I had always thought of making the earth dimension separate from the overworld, perhaps as a vast forest with lots of mountains and caves, and of making the overworld a neutral buffer between all the other dimensions, representing a combination of the elements (perhaps with the exception of the celestial one). Either way makes sense in my opinion, though.
Im posting here just to say that this project has my fully support, and I am here for any help needed, specialy on sprites, basic coding and organize the idea....
Good luck, I realy pray for that idea be a sucess! Loved the challenge you guys created.
Best regards.
blaze serpent:
Well, I got a few new ideas for my favorite mechanical snake(my boss suggestion). I post an updated version of the boss, with the aspects savannah suggested and some other new features. Also, he's gotten a bit bigger, especially since the world is going to be twice as big, meaning you can make real MONSTERS :biggrin.gif: I guess the belmont could benefit of it, too, but that's the choice of his creator.
Appearance
The appearance of the blaze serpent is a quite mechanical looking giant snake/eastern dragon, consisting of , say, 13 segments out of a nether brick/obsidian mixture and orange glowing joints which is orbited by some quite big blaze rod. The segments are as thick as the player is wide and 2 times as tall as the player, the joints have the size of the players head(so the joints look a bit like blaze heads, without face and stuff). The head of the serpent looks... well, snakeish with some quite big fangs in the lower and upper jaw. The end of the tail is a tapering segment with a glowing end. However, the whole appearance shouldn't look too organical and rather a bit mechanical. So a giant, mechanic netherbrick snake with blaze-like joints.
The boss roars like a robotic dinosaur/dragon/godzilla. Also, it makes a quiet locomotive-like sound while moving, to indicate its engines are running.
How to reach
You have to fight through the army of blazes guarding the tower and activate the special devices with nether eyes. You will notice a sound, and if you go on top again, you will see that the gap in the center just opened. It leads to a tube, right down to the void. You have to jump in the throat of the snake. After arguing with your self alot, you jump in it. And while you are prepared to fall in the void or on bedrock, an invisible block teleports you halfway through. You will find yourself on an island. You hear a roar. This where the fight begins...
Arena
Instead of a small island group, you will find yourself in the center of a giant oval-shaped nearly symetrical and flat island. It looks quite solid, but it isn't: While the center has a crust nearly down to bedrock, the layer quickly thins on the edges, giving the serpent the possibility to tunnel through it. On the sides of the island there are oddly cone-formed netherbrick towers with blaze spawn balconys and top etage with big glassless windows and a special block on top of it. The top of the tower consists of the orange glowing blocks you saw as the fangs of the portal jaw.
A careful eye will see that the arena is in fact a giant snake jaw.
Movement type
Normally, the blaze serpent shoots through the lava like an arrow, being under the surface most of the time with brief delfin-hops to the surface if it has the possibility to. It can also move under the island. If it is preparing an attack, it will raise its giant body out of the lava, to have a good aiming position. It will drill through the crust of the island if it wants to attack under it. While in lava, the "battery" charges up.
However, it is perfectly able to leap out of the lava(also through the island) and start hovering until the hoarded energy is fully depleted or it found a nice place to fly in the lava again. It will also drill through blocks if it rushes towards the ground. Flying costs energy. If it hasn't enough energy anymore(which is rare, as it will attempt to rush into the lava before this happens), it will fall down to the earth and rush against the ground without its super drill power, making it painfully crash and bounce against it. After the shock, it will then try to slowly drill to the lava under the ground.
If it hasn't some energy anymore, it will also leap out of the lava without the flying part. Don't underestimate its leaping range.
Method of attack
First, it can just attempt to bite you while you are near. This almost always leads to lethal damage. If not, it gives you the special "Overheating"-debuff, which gives you damage over time, dyes your screen purple and makes it wobbly, a bit similar how the nether portal does. But what idiot would try to go near it while it is in the lava...
Second, it will sometimes attempt to lunge towards you. This also will deal some serious damage(and the overheating-debuff), but it is again quite easy to avoid... if it hasn't much energy stored. If it has some energy, be prepared that this attack will home towards you, so be prepared to run.
It is also able to spit two different things:
The first is a mix of blaze fireballs and some ghast fireballs. Remember, the stage consists of netherrack: If the fight lasts to long, the whole arena is on fire. This drains energy.
The second is a bunch of small and medium magma cubes. Yes, that's right: The drool(or rather lube oil, as it's a machine) mainly consists of living goo beings.
It will also sometimes try to call some blazes of the four towers for help. Blazes called like this behave different in combat: Having another objective, guarding the serpent instead of harming you, they will will stay near to the boss, supporting him.
Effects on landscape
Vulnerabilities/defeating
Also, while not really a vulnerability: The blaze rods you shot get dropped, so you can pick them up and the summoned fire slimes (should) drop some slime balls, so you can make potions of fire resistance, making you immune against the projectiles, fire and lava, which makes the fight significantly easier.
Death/death animation
Again, a gap opens in the center of the island. Jump in it and you will find yourself on top of the portal tower again. However, the glowing fangs are dark and not glowing anymore
Drops
The obsidian skull has two purposes: First you can place it, to show that you just defeated a giant mechanical serpent about 30 times as big as you. Second, you can wear it as an armor piece. Being obsidian, it is nigh indestructable: Holds way longer than diamond armor, nearly as protective and if the durability wears off, the skull is just broken(nearly no protection), but not lost, so you can wear or just place the broken skull.
The fangs turn out to be super robust and versatile: You can make the netherfang tools with them: These tools are just as effective and durable as diamond, with a special fire-based enchantment(pickaxes, axes and shovels have chances to turn ressources in molten/burned counterparts, swords light up targets and inflict "Overheat"-debuff). You can even make better versions of special tools, for example a shear out of two fangs. And if they still break, have no fear: The fangs go back in your inventory, so you can use them over and over again. If you want the fangs without wasting time breaking it, you can put the tool in the crafting table to get the fangs back.
However, the fang tools have one major disadvantage: While they are extremely useful in the overworld and the nether, they don't work in water(the water dimension and of course every other body of water), thin air(the aether and high places in the overworld) or in the void/spaaaace(the end and the last few blocks near bedrock). Also, being just a set of 4 fangs, you can only have one or two tools of them at the same time.
Okay, I added a new way to attack you/guard itself, I changed the vulnerabilities a bit and altered its size('cause a bigger snake boss is a cooler snake boss :biggrin.gif: ). Also, I added an idea how to use the drops.
Oh yeah, and I completely changed the arena.
How is it now? Was the old one better in some points? I can of course change everything until it's perfect.
and hell borer:
Not to copy or anything, but I had a really weird dream lasts night. It was really long but something that only lasted for like 10 sec jumped out at me the most. I hope you guys like the idea for a nether boss. Also hope its not too dragon-like...
Hell Borer
The Hell Borer is a large dragon-like-worm. It has the head of a Chinese dragon, except with a more hooked snout, and a 5 segmented body. The 5 segments slowly decrease in size from the head to the tail, which ends in a point. The segments are separated by 1-2 meter flaming,bead(spine) rods. Circling each spine part would be 4-6 claws that spin oppositely the group behind it. The dimensions would be 15x6x4. It would have maybe a 4 block reach for attacking and be able to; ram the player, bite the player, slash at you, tunnel around/underneath you, spit bursts of 5 fireballs in a star, and summon Crawlers.
The Arena:
A large lava tube deep in the nether. The arena is dotted with tunnels already, foreshadowing the boss' existence. The portal is at the end of the lava river, where in the side of the canyon wall is a large nether fortress. You enter the fortress and summon the boss. For a more subtle entrance, it slowly emerges from a side-tunnel and emits a growl, and for a more stunning entrance, it comes out of the lava pool, bending over itself (like Rayquaza's entrance in Brawl for those who have seen it :tongue.gif:).
The goal is to catch the boss with your sword as it flies around the chasm, tunneling through the walls. It's weak points are the spine segments, but arrow assault is impossible, since the spinning arms stop and destroy them. Too slow him down, you use the geysers along the tunnel. The block itself is just netherack with a black hole in it, but when you put a block of water behind it, it shoots out a jet of water 8 blocks high that lasts for 10 seconds. When you step in it, it launches you to the top of the jet doing 1/2 a heart every second, but when the boss touches it, it does minimal damage then stuns it and he crashes onto the ground next to the geyser, leaving him open to attack for a few seconds. The only time that this is necessary is when you have to kill him,this is when he retreats to the source pool for the river, and you have to use the geyser on the wall to kill him, the others are all optional just to speed up the process.
Each time you kill a spine or do enough damage, that segment of spine, or the first one, dies, and all the claws fall to the ground. Could possibly be picked up and used for a drill???
When killed, its eyes disappear (they are white smoke to begin with) and its body turns into a fossil in a poof of flame.If you wanted, you could be stupid and reincarnate it with a necromancy table, but other wise, the lava starts to drain away, then its fossil crumbles into its drops.
Need help with specifics and the physics of this!!!
Please tell me what you think!!!
Also, not sure if this matters, but in the dream, its weakness was supposedly either copper or brass.(there were two dragons, can't remember which was which)
lol, i just posted it again to get it to the top of the page, like no one will read the bottom of the one-to-last page, so yeah ;P
oh, and the sig is off, your image is too square-ish to make into a sig.
and it's good to see the thread isn't dying, there was a time when i feared it would die.
however, jellomob doesnt seem to have risen from the grave yet, so what now?
You can have more than boss ideas and artwork right now. Did anyone even bother to read my post?
Thank you; all I wanted was some feedback. However, I did notice that Jellomob said on page 75 that he wanted to begin getting some "java experts" on this suggestion, and it really doesn't hurt to prepare for coding the basics of the dimensions (terrain, mostly), so that we may experiment and see what sort of terrain looks best. I'm going to continue simulating some of the potential terrain generation, if you don't mind, so that we can have actual tangible, ingame images of our ideas, instead of having to picture them in our heads.