Exactly this.
"Death" of Jellomob -> No Daughter-Threads -> No real structure -> No productivity -> Inevitable death of the topic(which is sad, since we came quite far)
So our only hope is that Jellomob rises from the dead, or that we go on without him(this means that savannah, being quite active, should just open a daughter thread for one or two dimensions so we can at least finally go on partially). In other words, if we don't break the chain reaction I described above, this thread will die. Sure, it would take long, but it will be inevitable.
Hm... the best solution would be of course to have a site/text/document that every important person could edit... maybe a website/homepage or at least a shared forum account all people running the thread have access to and all threads are running on. Just a forum name called "Team All Dem Dimension" Jello and co. know the password for.
Of course, this sounds inconvenient and unusal, but this is also an exceptionally big idea, and look what happens if we are all too dependent on a single person.
This is just my opinion/idea.
hmmm, a forum or maybe wikispaces should work great.
Wow, every time I look at this thread it seems to double it's pages of posts ._.
Anyways, could there be something like an item you carry that allows you to teleport to a dimension? This may seem a bit overpowered, so it could be weakened in the following ways:
-Its made out of 1 or more diamonds
-It either randomn teleports you to an open space in the dimension, or it hurts you when you arrive, or maybe both
-It has a recharge time
Wow, every time I look at this thread it seems to double it's pages of posts ._.
Anyways, could there be something like an item you carry that allows you to teleport to a dimension? This may seem a bit overpowered, so it could be weakened in the following ways:
-Its made out of 1 or more diamonds
-It either randomn teleports you to an open space in the dimension, or it hurts you when you arrive, or maybe both
-It has a recharge time
have you seen the part about the pearls? they are essentially one-use instant teleports.
Ok, I'm relatively new to this thread, but i just read through the main post and saw what great amount of work has gone into this. Your water dimension concept was great, yet a little rough on the edges purely because it isn't finalized. I hope Jellomob wake up from his relatively short nap, because it would be horrible to see this die after it seemingly has gone so far.
I'm actually pretty bored, so i'll just make a giant flat stone world and work on a better nether with textures included.
hmmmm, blaze serpent idea is just a bit too much wall-of-text for me to read :tongue.gif:, how about fleshing it out a bit with some pictures? but once again, people, make dimension ideas, not boss ideas! if we have a dimension we can know what goes on there and make a boss that fits in with it.
I know, but I#m quite horrible in drawing most of the time. If you would like to draw one, I wouldn't have a problem with that :wink.gif:
Oh well, I will make one or two pictures of it, but don't expect some high definition sketches.
By the way, I just found out how to draw straight lines in gimp and now I'm playing around with it. Right now I'm drawing on a little banner/logo in the style of the office wallpaper the guys at mojang have: Quite simple with a special charme I try to obtain.
But for what exactly it is will be a secret :biggrin.gif: I will post it a bit later or tomorrow.
we dont need high-def pics, just some pics so we know what you're talking about and make it less boring.
Alright, my small picture is done. I'll add text and some mobs tomorrow. For now, I mainly want feedback for the background:
Do you like it? Is there something you don't like? I think it's one of the better things I made, mainly because of the straight lines(it looks so clear nd stuff)
Nice! I really like the skylands! But WD is empty and end is cluttered but really nice!
Ok, I'm relatively new to this thread, but i just read through the main post and saw what great amount of work has gone into this. Your water dimension concept was great, yet a little rough on the edges purely because it isn't finalized. I hope Jellomob wake up from his relatively short nap, because it would be horrible to see this die after it seemingly has gone so far.
I'm actually pretty bored, so i'll just make a giant flat stone world and work on a better nether with textures included.
Alright, my small picture is done. I'll add text and some mobs tomorrow. For now, I mainly want feedback for the background:
Do you like it? Is there something you don't like? I think it's one of the better things I made, mainly because of the straight lines(it looks so clear nd stuff)
apart from the water dimension having no crust/jungle, trenches, and sunken wrecks, they're all good!
seeing the skyland clouds made me think: What if the skylands had clouds that randomly generate as terrain? They will generate in similar shapes as the clouds from the Aether mod, including the 'cloud floor' near the bottom (covers about 25% of the bottom of the map), except they would move. The clouds would all move north, at a rate of 10-20 moves per day. The cloud floor (if the cloud block was below y 5) would just move steadily, 1 block N at a time, all synchronized. Other cloud blocks, however, would move like this:
0-2 blocks north (70% 1, 10% 2, 20% 0), up or down 0-1 (50% 0, 25% others), E or W 0-1 (50% 0, 25% others)
after a move, some cloud blocks would be removed, some air blocks would become clouds. Cloud blocks will be removed if it is touching less than 3 other cloud blocks on sides, edges, and corners. Cloud blocks will be added if an air block is touching 7 or more cloud blocks
after a move, the 'move timer' for when the next one will be set between 1/15 to 1/20 of a day. Each cloud block has a timer. If that wouldn't work due to coding mechanics/lag, each cloud block would have a 1/1200 chance each tick for a move. If that wouldn't work, it would be the first option, but would be for individual clouds (all of the cloud blocks that are touching each other make up one cloud). If it is still laggy, put it as a toggleable option in a config file
clouds would come in from the south edge of the (loaded) world, and go off the other edge.
if anyone wants to make up some numbers for whether or not the clouds should carry blocks (flying house!) with them, feel free
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Well, I got a few new ideas for my favorite mechanical snake(my boss suggestion). I post an updated version of the boss, with the aspects savannah suggested and some other new features. Also, he's gotten a bit bigger, especially since the world is going to be twice as big, meaning you can make real MONSTERS :biggrin.gif: I guess the belmont could benefit of it, too, but that's the choice of his creator.
The Blaze Serpent
Appearance
As many people refer to the blazes as nether guardians, I came up with the idea: "Okay, then blazes are the clockwork sentinels of the nether, so why not make a big sentinel, a war machine that guards the nether fortresses in emergencys."
The appearance of the blaze serpent is a quite mechanical looking giant snake/eastern dragon, consisting of , say, 13 segments out of a nether brick/obsidian mixture and orange glowing joints which is orbited by some quite big blaze rod. The segments are as thick as the player is wide and 2 times as tall as the player, the joints have the size of the players head(so the joints look a bit like blaze heads, without face and stuff). The head of the serpent looks... well, snakeish with some quite big fangs in the lower and upper jaw. The end of the tail is a tapering segment with a glowing end. However, the whole appearance shouldn't look too organical and rather a bit mechanical. So a giant, mechanic netherbrick snake with blaze-like joints.
The boss roars like a robotic dinosaur/dragon/godzilla. Also, it makes a quiet locomotive-like sound while moving, to indicate its engines are running.
How to reach
In nether fortresses, you will very rarely find a tower huger than usual.The tower is like 2 times widther than usual towers of the nether, 1.5 times longer and has a staircase going down and high quite far. The sides of the tower has balconys and edges full with blaze spawners, loot... and some special devices. The top of the tower resembles an opened snake jaw with a big closed opening in the center and some giant orange glowing fangs on the edges(which are not mineable... for now). The closed opening on top of the tower leads to a shaft which draws through the whole tower(so it's some kind of pillar inside the tower.
You have to fight through the army of blazes guarding the tower and activate the special devices with nether eyes. You will notice a sound, and if you go on top again, you will see that the gap in the center just opened. It leads to a tube, right down to the void. You have to jump in the throat of the snake. After arguing with your self alot, you jump in it. And while you are prepared to fall in the void or on bedrock, an invisible block teleports you halfway through. You will find yourself on an island. You hear a roar. This where the fight begins...
Arena
This one got changed completely.
Instead of a small island group, you will find yourself in the center of a giant oval-shaped nearly symetrical and flat island. It looks quite solid, but it isn't: While the center has a crust nearly down to bedrock, the layer quickly thins on the edges, giving the serpent the possibility to tunnel through it. On the sides of the island there are oddly cone-formed netherbrick towers with blaze spawn balconys and top etage with big glassless windows and a special block on top of it. The top of the tower consists of the orange glowing blocks you saw as the fangs of the portal jaw.
A careful eye will see that the arena is in fact a giant snake jaw.
Movement type
The Blaze Serpent has some kind of battery mechanic: The blaze joints are actually some kind of engine, powered by extreme heat. The number of blaze rods orbiting the engine determites how fast it loads up and how much it can hold, being completely useless if all blaze rods are gone.
Normally, the blaze serpent shoots through the lava like an arrow, being under the surface most of the time with brief delfin-hops to the surface if it has the possibility to. It can also move under the island. If it is preparing an attack, it will raise its giant body out of the lava, to have a good aiming position. It will drill through the crust of the island if it wants to attack under it. While in lava, the "battery" charges up.
However, it is perfectly able to leap out of the lava(also through the island) and start hovering until the hoarded energy is fully depleted or it found a nice place to fly in the lava again. It will also drill through blocks if it rushes towards the ground. Flying costs energy. If it hasn't enough energy anymore(which is rare, as it will attempt to rush into the lava before this happens), it will fall down to the earth and rush against the ground without its super drill power, making it painfully crash and bounce against it. After the shock, it will then try to slowly drill to the lava under the ground.
If it hasn't some energy anymore, it will also leap out of the lava without the flying part. Don't underestimate its leaping range.
Method of attack
The blaze serpent has four major ways to attack you, and one way to support itself:
First, it can just attempt to bite you while you are near. This almost always leads to lethal damage. If not, it gives you the special "Overheating"-debuff, which gives you damage over time, dyes your screen purple and makes it wobbly, a bit similar how the nether portal does. But what idiot would try to go near it while it is in the lava...
Second, it will sometimes attempt to lunge towards you. This also will deal some serious damage(and the overheating-debuff), but it is again quite easy to avoid... if it hasn't much energy stored. If it has some energy, be prepared that this attack will home towards you, so be prepared to run.
It is also able to spit two different things:
The first is a mix of blaze fireballs and some ghast fireballs. Remember, the stage consists of netherrack: If the fight lasts to long, the whole arena is on fire. This drains energy.
The second is a bunch of small and medium magma cubes. Yes, that's right: The drool(or rather lube oil, as it's a machine) mainly consists of living goo beings.
It will also sometimes try to call some blazes of the four towers for help. Blazes called like this behave different in combat: Having another objective, guarding the serpent instead of harming you, they will will stay near to the boss, supporting him.
Effects on landscape
The serpent fires various fireballs(some destroy and some ignite the landscape) and drills through the land surface if it has to.
Vulnerabilities/defeating
The battery mechanic. As long as the serpent is charged, it is nigh invulnerable: It is faster, stronger, can fire projectiles and even regenerates itself. The weakness are the "engines" of the serpent, to be exact, the blaze rods orbiting them. You can of course try to shoot them with your bow. However, it would take long and is not advisable, as it won't give you much time to shoot for them, and even then it will do its best to avoid being hit. So how do you can shut them down? With the four fang towers: The devices I mentioned before are the ancient remote controls of the mechanical sentinents: If you activate one, EVERY blaze being within the effect range lose all their energy: Blazes fall on the ground and break and the serpent will crash on the ground, moaning in pain. Now that is your chance: The serpent is stunned for a while and the blazes aren't there anymore(spawners also won't work for a while), so run down and break as many blaze rods of the serpent as you can.
Also, while not really a vulnerability: The blaze rods you shot get dropped, so you can pick them up and the summoned fire slimes (should) drop some slime balls, so you can make potions of fire resistance, making you immune against the projectiles, fire and lava, which makes the fight significantly easier.
Death/death animation
As the blaze serpent technically is a robot(or as close as a minecraft being can be to a robot), it should explode like a defect machine: It screams and roars violently with distorted voice. It crooks and bends with pain while its body disappears in various small explosions. And as a grand final, the serpent leaps towards you, trying a "Taking you with me"-attack. However, before it reaches you, the various segments of the body explode one after another, with the head exploding with a big bang(it will reach you and explode with you if you are too near, though). This is not only totally awesome for a boss departure, it's quite functional too: As the boss explodes in the air, all the drops and experience fall on top of the island.
Again, a gap opens in the center of the island. Jump in it and you will find yourself on top of the portal tower again. However, the glowing fangs are dark and not glowing anymore
Drops
Besides an extreme amount of experience, the blaze serpent drops its obisidan skull and 4 of its fangs.
The obsidian skull has two purposes: First you can place it, to show that you just defeated a giant mechanical serpent about 30 times as big as you. Second, you can wear it as an armor piece. Being obsidian, it is nigh indestructable: Holds way longer than diamond armor, nearly as protective and if the durability wears off, the skull is just broken(nearly no protection), but not lost, so you can wear or just place the broken skull.
The fangs turn out to be super robust and versatile: You can make the netherfang tools with them: These tools are just as effective and durable as diamond, with a special fire-based enchantment(pickaxes, axes and shovels have chances to turn ressources in molten/burned counterparts, swords light up targets and inflict "Overheat"-debuff). You can even make better versions of special tools, for example a shear out of two fangs. And if they still break, have no fear: The fangs go back in your inventory, so you can use them over and over again. If you want the fangs without wasting time breaking it, you can put the tool in the crafting table to get the fangs back.
However, the fang tools have one major disadvantage: While they are extremely useful in the overworld and the nether, they don't work in water(the water dimension and of course every other body of water), thin air(the aether and high places in the overworld) or in the void/spaaaace(the end and the last few blocks near bedrock). Also, being just a set of 4 fangs, you can only have one or two tools of them at the same time.
Okay, I added a new way to attack you/guard itself, I changed the vulnerabilities a bit and altered its size('cause a bigger snake boss is a cooler snake boss :biggrin.gif: ). Also, I added an idea how to use the drops.
Oh yeah, and I completely changed the arena.
How is it now? Was the old one better in some points? I can of course change everything until it's perfect.
...This is awkward...
Well, better then my idea.
...But a bit complicated for a simple game...
Well, still better.
Although I can't understand the overheat debuff being inflected by "hits".
apart from the water dimension having no crust/jungle, trenches, and sunken wrecks, they're all good!
seeing the skyland clouds made me think: What if the skylands had clouds that randomly generate as terrain? They will generate in similar shapes as the clouds from the Aether mod, including the 'cloud floor' near the bottom (covers about 25% of the bottom of the map), except they would move. The clouds would all move north, at a rate of 10-20 moves per day. The cloud floor (if the cloud block was below y 5) would just move steadily, 1 block N at a time, all synchronized. Other cloud blocks, however, would move like this:
0-2 blocks north (70% 1, 10% 2, 20% 0), up or down 0-1 (50% 0, 25% others), E or W 0-1 (50% 0, 25% others)
after a move, some cloud blocks would be removed, some air blocks would become clouds. Cloud blocks will be removed if it is touching less than 3 other cloud blocks on sides, edges, and corners. Cloud blocks will be added if an air block is touching 7 or more cloud blocks
after a move, the 'move timer' for when the next one will be set between 1/15 to 1/20 of a day. Each cloud block has a timer. If that wouldn't work due to coding mechanics/lag, each cloud block would have a 1/1200 chance each tick for a move. If that wouldn't work, it would be the first option, but would be for individual clouds (all of the cloud blocks that are touching each other make up one cloud). If it is still laggy, put it as a toggleable option in a config file
clouds would come in from the south edge of the (loaded) world, and go off the other edge.
if anyone wants to make up some numbers for whether or not the clouds should carry blocks (flying house!) with them, feel free
Orphan actual had some nice physics worked out on this one, I can't remember where the post was on his clouds...
Also I agree with you on that the water dimension was a bit bland, maybe adding trench openings, volcanoes, reefs, and sunken ships would be nice additions, but if there were sunken ships we would need to be able to craft larger vessels ourselves...
maybe we could build something like a crane, and when you access the top, it could either work like a crafting table (except larger and generate the vehicle below it),or highlight a section of ground beneath it where your camera basically goes on a "spectating" mode, and you can place blocks until you create the desired vehicle. Of course with this way, you would have to enchant the structure to make it a vehicle...
Recently made a nether-branch dimension, requires activation and can only be placed while in the nether. Has a mini-boss and add's Hellfurnace, twice as fast and burnable items last twice as long (Coal lasts 16 instead of 8). Send me an API and I'll recode it and send you the files.
Of course you can! However, I would like it if you wait for the better version of the pic. If you use it, just give me some credit for it(even though it's not important, I would love to see my name in the OP =) ).
Is it going to be part of a bigger banner or are you just adding some text? If the latter, I don't have to do a banner myself.
actually i was gonna take a part of the skylands and nether and put it in a sig with th all dem dimensions! text
By the way: Is the pic really THAT good? Nearly everybody likes it, you want it to use for your sig... I don't know what's going on.
well, it's really a really good pic in my opinion, because i really like the style.
i've been thinking however that maybe ill wait for the new pic, because having the skylands and WD is better cuz teyre both new.
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hmmm, a forum or maybe wikispaces should work great.
1.plain lava background
2. more stuff
What???
No Hell Borer!!!!
:biggrin.gif: I'm just kidding, nice work, maybe Jello will add them when he gets back on...
Anyways, could there be something like an item you carry that allows you to teleport to a dimension? This may seem a bit overpowered, so it could be weakened in the following ways:
-Its made out of 1 or more diamonds
-It either randomn teleports you to an open space in the dimension, or it hurts you when you arrive, or maybe both
-It has a recharge time
Overgrowth indie game FTW!
lol, i couldn't find the borer, otherwise would have included it :tongue.gif:
have you seen the part about the pearls? they are essentially one-use instant teleports.
(there you go Thermal)
I'm actually pretty bored, so i'll just make a giant flat stone world and work on a better nether with textures included.
TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOwe dont need high-def pics, just some pics so we know what you're talking about and make it less boring.
Nice! I really like the skylands! But WD is empty and end is cluttered but really nice!
Sounds nice :smile.gif:. Make some biomes!
apart from the water dimension having no crust/jungle, trenches, and sunken wrecks, they're all good!
seeing the skyland clouds made me think: What if the skylands had clouds that randomly generate as terrain? They will generate in similar shapes as the clouds from the Aether mod, including the 'cloud floor' near the bottom (covers about 25% of the bottom of the map), except they would move. The clouds would all move north, at a rate of 10-20 moves per day. The cloud floor (if the cloud block was below y 5) would just move steadily, 1 block N at a time, all synchronized. Other cloud blocks, however, would move like this:
0-2 blocks north (70% 1, 10% 2, 20% 0), up or down 0-1 (50% 0, 25% others), E or W 0-1 (50% 0, 25% others)
after a move, some cloud blocks would be removed, some air blocks would become clouds. Cloud blocks will be removed if it is touching less than 3 other cloud blocks on sides, edges, and corners. Cloud blocks will be added if an air block is touching 7 or more cloud blocks
after a move, the 'move timer' for when the next one will be set between 1/15 to 1/20 of a day. Each cloud block has a timer. If that wouldn't work due to coding mechanics/lag, each cloud block would have a 1/1200 chance each tick for a move. If that wouldn't work, it would be the first option, but would be for individual clouds (all of the cloud blocks that are touching each other make up one cloud). If it is still laggy, put it as a toggleable option in a config file
clouds would come in from the south edge of the (loaded) world, and go off the other edge.
if anyone wants to make up some numbers for whether or not the clouds should carry blocks (flying house!) with them, feel free
...This is awkward...
Well, better then my idea.
...But a bit complicated for a simple game...
Well, still better.
Although I can't understand the overheat debuff being inflected by "hits".
Orphan actual had some nice physics worked out on this one, I can't remember where the post was on his clouds...
Also I agree with you on that the water dimension was a bit bland, maybe adding trench openings, volcanoes, reefs, and sunken ships would be nice additions, but if there were sunken ships we would need to be able to craft larger vessels ourselves...
maybe we could build something like a crane, and when you access the top, it could either work like a crafting table (except larger and generate the vehicle below it),or highlight a section of ground beneath it where your camera basically goes on a "spectating" mode, and you can place blocks until you create the desired vehicle. Of course with this way, you would have to enchant the structure to make it a vehicle...
how does this sound to everybody???
and thanks to ThermalxXxHunter for using my banner!
actually i was gonna take a part of the skylands and nether and put it in a sig with th all dem dimensions! text
well, it's really a really good pic in my opinion, because i really like the style.
i've been thinking however that maybe ill wait for the new pic, because having the skylands and WD is better cuz teyre both new.