Every boss ever was one of these three types, I can classify every boss you can think of as one of these three types:
1.Monster summonned/awakened by the enemy.
2.Weapon/minion of the enemy, or the enemy.
3.Good thing corrupted/taken over by the enemy.
4.Not a boss(for any crap you think of just because it fits in no other group)
What you're suggesting is that every boss has to be type 3, well, that's no fun. Not every boss should be that, and type 3 is actually the rarest type, most bosses are monsters or weapons. There're plenty of type 1 and 2 bosses in LoZ Skyward Sword, and Koloktos, a hybrid of types 1 and 2, but the only type 3 in the game is Levias, which is only a mini-boss.
Mini-bosses follow the same guidelines as major bosses, they just can't be big and important. I suggest having a variety of boss types; some end weapons, some ancient beasts, and some corrupted guardians. Every boss being the same type will lead players to assume what they fight next, because all bosses are too similar.
This makes sense, but I think that 3. is the best for the bosses, because they are the guardians of their realm, they should be intelligent.
But for mini-bosses, weapons and banished horrors are a wonderful idea.
Nope. He lives in the US as once I remember him talking about thanksgiving. What's more I live in england and by my local time a lot of Jello-mobs posts are at one or two o,clock.
Anyway. Chances are he is on holiday.
Also.... WOOOOOOOOOT 100 pages.
I will bring my Nether thing forward again and when Jellomob is back talk about setting up a daughter thread. The time for those is really here.
My main Nether ideas thread, For those who don't know for the last 100 pages I ran these through the suggestions and added them to this Nether collection. A lot o the ideas are mine but there are others by other people.
Contributors:
Mad-cowboy and or Jellomob: for the Fire pearl crafting concept.
Jellomob: Started the original thread on improving Nether Forts. Coming up with the idea of Nether roots.
Hollow knight: making mock-ups of Nether roots.
Anon the Mouse: designed the Nether Chapel.
Ok, Jello-mob. I have brought my nether topic forward again. However now that 1.1 has magma-cubes dropping magma cream we can't have firecores. I have re-added ghast balls as a dungeon reward and we need a new low tier tool system. I have put Heart-wood tools in. These are Made with Magmabloom wood crafted with 3 golden nuggets. By default all tools made of this have 120 uses.
Again if someone would like to suggest anything for this. Particularly a good dimension boss, I would be welcome to edit the post.
Nether fortresses.
These will be expanded heavily in the Mod.
a modified version of the staircase room with treasure chests, this will be found randomly around the lower sections of the fortress.
same room as above, but inside one of the treasure sections on the side.
an example of some things you may find in a nether fortress chest
A different hallway which may be found.
1 of 4 chests on a pedestal made of netherbrick stairs
another view of the same room
some things you may find in the chests, some are rarer than others
where a blaze spawner would go
An amazing chapel concept
(The iron bars with fire underneath are representing Blaze spawners.)
Finally, an idea of the kinds of treasure the big chest might hold:
These chapels will be rare compared to most other features.
A new dungeon concept which will spawn lots of tiny magma cubes.
a portal room
same as above
same as above
a storage room containing over world items and water in cauldrons.
A defense section for the fortress containing a blaze spawner, these will found around chapels, barracks and other rooms.
Pigman barracks, please note the beds are place holders for nether-brick slabs.
The structure has an entrance from a bridge, coming from here on your left is a mushroom farm, on the right an archery range and in front a covered yard. In the center of all this is a staircase to the lower floor with lots of beds and a sealed off room with a treasure chest under the entrance.
This area will have lots of pig-zombies who will become instantly hostile when you open the chest.
An overview:
range:
mushroomfarm:
Other generated structures:
Upper dungeon:
At the top of the cliffs you will sometimes see square entrances. These lead into a hall with a staircase up to a maze. To help prepare you the entrance hall will contain signs or books warning about the boss.
The maze is pitch black with numerous statues. When subjected to light levels over a certain level they (those touched by light too high) attack. They can't be attacked when dormant.
The Dungeon Boss:
After finding or fighting to the exit you find the boss room. This is a giant blaze which you can't hit directly, Instead when it is burning (fire is inside it an is about to fire) you can damage it via a potion of fire resistance. When this happens its top 4 rods become Blazes and the boss stops firing. When all 4 blazes are killed the process repeats until the Boss looses his last 4 rods. At this point he is perfectly easy to kill with a sword taking 10 hearts to Finnish off. At this point he drops a Nether-brick chest containing random rewards.
The rewards: note * means it is a reward from the Aether mod I believe fits the nether better.
You will get 4 of the following:
Potion of invulnerability: a 2 minute potion that means you can't die, can't be brewed in any way.
Fire sword*: sets enemies on fire.
Phoenix bow*: shoots flaming arrows
Lightning knives*: found in stacks up to 16, when thrown summons lightning.
Potion of souls: briefly gives you mastery over the undead, of course when it runs out they attack you. Can't be brewed in any way.
Ghast fireballs: Ghast balls are found in stacks up to 16 and do the obvious.
Splash potion of fear: causes all mobs hit to flee for 2 minutes. Can't be brewed in any way
Nether-holds
Found near the base of the map these are huge structures which contain a static portal to the nether boss. Think of them as a Nether-brick version of Strongholds. This is activated by filling the empty portal blocks with Nether eyes.
Finding the Holds
To find the Holds you have to kill Nether eyes and craft them with a material from the skylands. The Eyes will then work in your favour to help you find a Nether-Hold
The Nether Boss:
Not there yet
Nether NPC’s
There will be Pigmen in the fortresses who will have good coding and several extra buildings to fit in with them.
The story: many years ago a civilization tried to colonize the nether but where cut off. The main part of their civilization vanished while in the nether what was left survived by crafting great fortresses. However after so long the harmful effects of the nether have taken their toll. Many of the Pigmen are in some way affected, developing boils and having their flesh rot off. Those with the least imperfections are revered while those too far gone are thrown out. As a result of their suffering if you destroy any part of their home they attack, if you attack any one of them they attack. Fortunately the nether does have a detrimental effect on their memory so if you cause them to go angry they will reset to normal after about 1 minecraft month.
They don't leave the Nether as they are in fear of what cut off and destroyed their civilization however prisoners pacing full zombification would be willing to follow you and escape, becoming your servant.
I also think along with slabs there should be nether-brick chests and doors which will open when pigmen are near.
The Pure Pigman: no signs of zombification, this man is at the top of the pecking order with an iron sword and armor. However they are rare and you only get 1 in a certain location, i.e. one in every barracks, church or prison (as the guard). Here they will attack you if you trespass on areas you are not meant to, i.e. you move into a prison area or a barracks.
The commoner: A pigman with some green on him, he is decked in chain armor with a stone sword.
The archer: are rare type of the commoner with a bow instead of a sword. They can only be found in open areas and deflect Ghast-balls away from the nether-fortresses.
The prisoner: a rare type you will only find incarcerated in prison cells. They have a large amount of green and a bit of skull showing.
Normal Zomb-pigs, the current type, armed with a gold sword they are outcasts and do not spawn in nether fortresses.
An expansion to the Nether-fort lava wells, new liquids.
There will be an even chance of all of these being present, one liquid per well. The wells will be sealed at the bottom so the liquid will not leak out of the bottom. Secondly buckets cannot pick these liquids up, instead they will break.
Midas tears: A gold colored liquid that converts cobblestone, coal and sticks into gold nuggets, tools into fully repaired gold tools, armor into the fully repaired gold versions, compasses into clocks, apples into golden apples, iron ingots and diamonds into gold ingots and ore blocks into gold blocks. All products lie on top to be picked up.
fire-mass liquid: A dark purple liquid which can convert clay, cobblestone andnetherack into their respective brick types. All products lie on top.
Mila liquid: A clear White liquid which slowly heals items but destroys organic matter, all products lie on top.
Curse liquid: looks like any of the three above but kills all those that try to use it to improve items.
Nether Geology:
Nether Crystals:
Moving on from Nether fortresses there will be rare crystal caches spread across the wastes. These are there to provide the top tier material but also to help players complete crafting recipes.
Sorry about the bad textures, I'm not too good with packs. The large crystals should be hexagonal with tapered ends.
Amethyst bush: A dark purple crystal which is very common. It can grow on the top sides and bottom of blocks and can be crafted into purple dye.
Sulfate crystal: found in clusters this yellow crystal can be broken with your hands and has a number of uses. It can be crafted with bone-meal and charcoal to make 4 gunpowder. When crafted with water you get sulfuric acid which acts like water but damages mobs and entity's.
Large crystals: these crystals are found in walls floors and ceilings in the nether. They are made up of 3 or 4 blocks each. There are several types listed below:
Quartz: this rare crystal can be crafted into armor and tools with blaze rods. They work better at lower depths with diamond at the base of the nether and stone at the top of the overworld. (highest point in nether is faster than lowest in over-world).
It can also be crafted with a clock to make a quartz watch which shows the overworld time in all dimensions.
Silver Crystals: A crystal which when refined via the crafting table produces iron ingots. However they each cause damage to entities like cacti.
Yellow crystal: same as above but produces gold, is rarer and is more harmful.
Glow crystal: when hit or activated by a current this crystal produces light. It can be picked up and moved and crafted into redstone dust.
Another feature will be Basalt
When mined with a normal pickaxe it drops 1 to 5 hexagonal shards with the chance of getting a higher number increasing with the strength of the pickaxe (1 to 2 with stone, 4-5 with diamond, however a gold pickaxe is able to mine the block as a whole)
The shards can be used as clubs (left clicking makes you swing it). These have the ability to deal 4 hearts of damage and briefly stun an enemy but get used up in the process.
The shards could also be used as an ingredient in a new tool set or ground down to make a potion of mining strength ingredient/ haste ingredient.
most importantly 9 chunks can be crafted back into 1 basalt which acts as a stone substitute (with the ability to smelt into smooth stone). This enables vital substitution with crafting recipes
This will use the same spawning algorithm as soul sand.
Soul sand now occurs in “nether Biomes” which extend across a large area to provide a base for Flora.
Ores:
In the top and bottom parts of the map you will find fire-ruby ore. When broken you get two to three fire-rubies.
Nether Fauna
Eye of Nether
The Eye of Nether is a free floating independent mob which will follow the player on sight. It is basically a re-textured eye of ender.
If one or more are following the player then hostile mobs will become aware of them with all mobs slowly traveling towards the player. Worst of all other Nether eyes travel towards you during this increasing the effect. Path finding is also increased with enemies travelling through caves and tunnels towards you.
When four or five are following then all Zombie Pigmen become hostile, Ghasts may fire at you if there is a thin wall blocking their view, and Netherack around you may catch fire as if the Nether itself wants you out.
How to combat the eye of nether: they are too far out to melee but can be stunned via projectiles, they drop and using this to your advantage you can then hit them with a sword causing them to drop as an item.
As an item you can place them down and they respawn as a mob. Although dangerous in the nether they can be kept as pets in the overworld.
Their main use however is as a potion ingredient. They can make a potion of enlightened sight which when used allows you to see mobs and rare ores through walls. However this only works within then or twelve blocks. It also allows you to see through pumkins without a sight obstruction and can be used to spot invisible mobs if added. If altered with spider eye it becomes a potion of blindness.
Finally they can be crafted with Zanite gemstones from the skylands/Nether to make an allied Eye which will lead you to the Nether boss portal.
Shadows:
Shadows: these look like half size endermen with a netherrack texture, black beetle wings and a large purple mouth. However you rarely see them. They are mostly invisible and silent although you can hear wings beating when they fly. They attack by releasing a volley of two or three purple projectiles during which they un-cloak. To counter this they mostly attack from behind. They have a sight range of 100 blocks and fly over any obstacles they find.
From that they sound lethal but they have as much health as a chicken and so are easy to kill. What's more a potion of enlightened sight reveals them allowing you to easily kill them.
They drop cloak powder which can make an invisibility potion.
Pickers
These tiny mobs reside in the Magma-bloom forests. Although they don't attack you they will randomly creep up behind you and steal a random item from your inventory. They can be countered via filling your inventory with useless items.
These creatures main attack however is the fear of players who, when they hear one, will look around in fear and possibly make a fatal mistake.
Lava squid
Another mob is the lava squid, this can pull players into the lava lakes however when defeated they drop a beak which can be used to make a potion of protection. The beaks don’t burn in lava.
Passive mobs
Silk worms: These pale grub like creatures live in small burrows in the Netherack and when right clicked will spin cobwebs. They can be killed for string.
Rok’s are large un-dead birds which can be killed for wasted meat as well as feathers.
Mob tweaks:
Ghasts will stay the same. However in the lava lakes you will also find pillars made of netherack and with ghast hearts on top. These areas will have a vastly increased ghast spawn rate however the hearts can be brewed into an strong jumping potion.
Nether Flora:
Most Flora is found in huge soul-sand beds. Among the below you will also find naturally growing Nether warts.
Magma bloom roots.
These are the only source of wood in the Nether. They are large root like structures which will together cover large areas.
The wood blocks will be harvest able for wood while the branch like things on the end (fences in the picture but vine like structures in the future) can be broken for Magma-Bloom fruit and root saplings.
The wood acts as a substitute in all recipes including sticks while the leaves drop saplings and magma fruit.
However while the normal wood can be used to make items you can't use this wood directly to make tools. Instead you craft a log with 3 Gold nuggets to make 4 heart wood planks. Sticks don't need this thus you can make bows without golden nuggets.
The magma fruit has the ability to fill you hunger bar by 3.5 points as well as randomly giving you a potion effect. As harvesting from trees is hard you can plant the seeds of the fruit in tilled soul sand irrigated with lava. These will grow into bushes which can be sheared of their fruit (and regrows it)
Nether bulbs
Each one lies in soul sand and spreads using the mushroom algorithm with each bulb being dropped when its soul sand block is tilled or dug up with a spade (they can be replanted). Like mushrooms however there is a much better way of growing them.
Each bulb appears as a tiny dark red stem which spawns a flower when mature. This flower can be sheared to drop two to three seeds.
From here you can sow the seeds on soul sand tilled and irrigated with lava. From this point they mature till they revert their block back to soul sand having regrown their flower.
There are five types of bulbs, commonest to rarest:
Red flowered bulbs explode like landmines and are the most common. Their explosion only removes the bulbs block but inflict 5 hearts damage. They are the only one that can be replanted on soil, gravel and sand allowing landmines. They can also be right clicked and thrown.
Blue flowered bulbs have a unique use. When looking at a cauldron right clicking squeezes them allowing you to fill the Cauldron with water, it takes three to fill one cauldron.
Yellow flowered bulbs act as a reliable food source, each one healing two hunger points as well as having the ability to breed silk worms and Rok’s.
White bulbs can be crafted into white silica powder which is a bonemeal substitute as well as a sand substitute.
Black flowers are the rarest with 9 others for 1 black. These can be brewed into a potion of death. Simple as no question. When drunk or throne the mob gets a powerful poisoning (which means some creatures including the enderdragon are not affected) which will kill it. Milk has no effect, Healing potions only prolong your life. I'm sorry this is the end.
Mushrooms
Most normal mushrooms would stay but would be less frequent. There would be Nether mushrooms which are more frequent. What's more in the soul sand forest these will try and automatically grow into huge mushrooms.
New Nether Mushrooms:
Green mushrooms can be crafted and used as a substitute for sugar.
Blue mushrooms: florescent blue mushrooms can be used as a substitute for spider eye in the nether and thus can be fermented to make a fermented version. Like spider eye it is poisonous.
White mushroom: These mushrooms glow at light level 9 and can be crafted into light spores.
These can be fermented into lumina-cream which is the reverse of fermented spider eye. (while spider eye can turn a potion of speed into one of slowness lumina-cream can convert a potion of slowness into one of speed)
Tools:
We already have Quartz, Blaze rods and Basalt Clubs. The only real ore in the nether is fire-ruby ore.
The only source of sticks in the nether is via Magma bloom trees.
Magma-bloom wood can be crafted with 3 gold nuggets to make 4 heart wood planks which is twice as durable (120 uses) than normal wood.
Overall the tools will have effects as follows:
Tools with Quartz blades have increased speed/damage the lower down in the map you are. They have 750 uses. They are the only set that can mine obsidian.
Tools with Fire ruby blades have a chance of smelting their drops, e.g. wood turns into charcoal, they have 500 uses. They can mine all Nether blocks minus Obsidian.
Tools with heart wood blades have 120 uses. Can mine Netherack, Netherbrick, Glowstone, Basalt and Fire-gem ore but not Nether crystals and Obsidian.
Tools with Basalt handles are slightly more powerful but have a few fewer uses.
Tools with stick handles act as default.
Tools with Blaze rods have a slightly longer life but are slightly less powerful.
To program this each main tool set (quartz, Heart and Fire) will have a second preset like the colour of wool which effects the durability and sprite used.
Nether Pearls:
If you are in a random dimension and want to get to the nether you can use a Nether pearl. This one use item will teleport you to the Nether with 5 damage as the only side effect. It is crafted with an ender-pearl, 4 fire rubies and 4 blaze powder.
Better pictures are yet to be made, help would be nice though.
This makes sense, but I think that 3. is the best for the bosses, because they are the guardians of their realm, they should be intelligent.
But for mini-bosses, weapons and banished horrors are a wonderful idea.
No. Not all of the realms have gurdians, and obviously the nether doesn't. It makes more sense that the nether would have an ancient monster summonned by the corruption, like the Hell Borer.
On Topic: There should be 2-4 Boss minions with every boss. E.g. Mermen/Mermaids with tridents for the W.D, Some type of worm for the Overworld, Eagles or Valkyries for the Sky World and the screamer mob idea I had before.
Cucumber
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"Any sufficiently advanced technology is indistinguishable from magic."
On Topic: There should be 2-4 Boss minions with every boss. E.g. Mermen/Mermaids with tridents for the W.D, Some type of worm for the Overworld, Eagles or Valkyries for the Sky World and the screamer mob idea I had before.
Cucumber
I hate merpeople. I hate them a lot. I want big fish instead.
The water dimension should be called "Sea-ther"! What do u guys think?
All dimensions should have their own type of materialls; like Seather-stone/sand etc. Or something like that.
Also I have ideas for dimension biomes:
Nether: The stuff that savanna man suggested.
WD: Polluted oceans, kelp forest, "cave biomes" with just really muck rock; like extremely large caverns and their should be fortresses llike the netherforts only WD style.
AD: biomes with SMALL islands in an abundance, "mountain" biomes, AD-forests, small lakes should be present and cloud biomes.
ED: No Idea!!!
PS: some of these have already been suggested.
Here is a banner. its the same dimensions as the other ones (i think). Tell me what you think.
theres no link but if someone can tell me how you make a link to the thread it would be helpfull.
[url=<insert this thread link here>][img]<insert image url here>[/img][/url]
No. Not all of the realms have gurdians, and obviously the nether doesn't. It makes more sense that the nether would have an ancient monster summonned by the corruption, like the Hell Borer.
The Nether could be a dimension destroyed by the Ender dragon. And the boss is like an evil shell of what it once was.
The Nether could be a dimension destroyed by the Ender dragon. And the boss is like an evil shell of what it once was.
Sounds like a nice mini-boss, the zombie god. Try thinking, which is more powerful:
1.A corrupted god.
2.An ancient monster, released from its prison and strengthenned by corruption.
Believe it or not, the answer is 2 in most mythologies, there is at least one giant monster gods struggled to defeat, and in most made up mythologies in books, it's the same. Also, same goes for many fantasy video games.
Inspired by The Legend of Zelda: Skyward Sword’s Silent Realms, this dimension would come in a world after a large part of the game is complete (reach diamonds, defeat Enderdragon?). Basically, imagine a dark, grey-ish world with void particles coming from the ground, with a dark sky and powerful enemies.
You would reach this by sleeping in a bed, going into a dream of sorts. Of course, it would only be a small chance this would happen. Anyways, you would wake up with no inventory (it would all be in your real body) and with a sword or weapon in the one slot of hotbar you have. The point would be to survive the night (shows a timer or something), with no mining blocks and the mobs would be destructive.
Zombies could break through any doors and glass, Skeletons shoot flaming arrows, spiders speed up, and Creepers blow up with large blast radius. New mobs could also be included.
The Nether and The End would not be accessible.
Something would need to be made to make sure people can’t just box themselves in when they sleep, however.
Sounds like a nice mini-boss, the zombie god. Try thinking, which is more powerful:
1.A corrupted god.
2.An ancient monster, released from its prison and strengthenned by corruption.
Believe it or not, the answer is 2 in most mythologies, there is at least one giant monster gods struggled to defeat, and in most made up mythologies in books, it's the same. Also, same goes for many fantasy video games.
Actually, that was me detailing a possibility of what the Nether's main boss could.
I hate it when people make something that only makes half sense. Nonsense can be ignored, but half sense is annoying.
I have an idea for a new dimension: the Twilight Woods.
It is reached by making a frame of logs and putting 2 sapling inside of it to activate it. In the Twilight Woods, 10-20 block tall trees cover the place, occasional ironwood trees who's leaves and logs cannot be broken without an ironwood ax, with lots of cobwebs in most natural caves and the surface. Spiders spawn at all times, because it is perpetual twilight. occasionally, venom spitting spiders will spawn that drop balls of venom that can be used to throw at mobs or poison tools. Also, cave spider dungeons can be found containing legit cobweb, which can be used in traps and used to build a portal to the boss of the dimension. Just make a frame from cobweb, and throw 10 string into it.(If possible to code that, anyways. I'm no programmer) The boss is a spider queen that has spiders spawning at an increased rate. The Arena is made of invincible ironwood in a large circle, supported by ironwood trees, with 8 large pillars on each side and in each corner that have venom spider spawning on them. The spider queen herself can charge at you, and shoot a ball of webs that creates webs upon contact with a block. Upon killing her, she will crumble into dust and drop several experience orbs and an ironwood ax that allows you to chop ironwood to make ironwood tools. Ironwood tools are stronger than iron, but weaker than diamond, and much more common. It can also be used to make a portal back to the over world.
PERSONAL ACHEIVMENT: I only had 2 spelling errors in all that, and one wasn't a real word.
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Youth is not an excuse for failure; It is a reason to rise above the rest and excel to even greater heights A good server:
I have an idea for a new dimension: the Twilight Woods.
It is reached by making a frame of logs and putting 2 sapling inside of it to activate it. In the Twilight Woods, 10-20 block tall trees cover the place, occasional ironwood trees who's leaves and logs cannot be broken without an ironwood ax, with lots of cobwebs in most natural caves and the surface. Spiders spawn at all times, because it is perpetual twilight. occasionally, venom spitting spiders will spawn that drop balls of venom that can be used to throw at mobs or poison tools. Also, cave spider dungeons can be found containing legit cobweb, which can be used in traps and used to build a portal to the boss of the dimension. Just make a frame from cobweb, and throw 10 string into it.(If possible to code that, anyways. I'm no programmer) The boss is a spider queen that has spiders spawning at an increased rate. The Arena is made of invincible ironwood in a large circle, supported by ironwood trees, with 8 large pillars on each side and in each corner that have venom spider spawning on them. The spider queen herself can charge at you, and shoot a ball of webs that creates webs upon contact with a block. Upon killing her, she will crumble into dust and drop several experience orbs and an ironwood ax that allows you to chop ironwood to make ironwood tools. Ironwood tools are stronger than iron, but weaker than diamond, and much more common. It can also be used to make a portal back to the over world.
PERSONAL ACHEIVMENT: I only had 2 spelling errors in all that, and one wasn't a real word.
Inspired by The Legend of Zelda: Skyward Sword’s Silent Realms, this dimension would come in a world after a large part of the game is complete (reach diamonds, defeat Enderdragon?). Basically, imagine a dark, grey-ish world with void particles coming from the ground, with a dark sky and powerful enemies.
You would reach this by sleeping in a bed, going into a dream of sorts. Of course, it would only be a small chance this would happen. Anyways, you would wake up with no inventory (it would all be in your real body) and with a sword or weapon in the one slot of hotbar you have. The point would be to survive the night (shows a timer or something), with no mining blocks and the mobs would be destructive.
Zombies could break through any doors and glass, Skeletons shoot flaming arrows, spiders speed up, and Creepers blow up with large blast radius. New mobs could also be included.
The Nether and The End would not be accessible.
Something would need to be made to make sure people can’t just box themselves in when they sleep, however.
this seems way to complacated this seems like it would be better for minecraft if it were a mod and not somthing in the normal game as it would remodle the face of minecraft way to much. it would be nice however to have a real resion to do thease things.
i would like this mod if it did not restric the normal game, but if you crossed this with something like Mine up and the multiple dimention mod the one that gamechap and bertie did a thing on. this would be very good.
This looks like the ather mod to much with the bosses and such. dimentions should not be blocked by other dimentionsu should be able to move freely through the whole thing with.
this seems way to complacated this seems like it would be better for minecraft if it were a mod and not somthing in the normal game as it would remodle the face of minecraft way to much. it would be nice however to have a real resion to do thease things.
i would like this mod if it did not restric the normal game, but if you crossed this with something like Mine up and the multiple dimention mod the one that gamechap and bertie did a thing on. this would be very good.
This looks like the ather mod to much with the bosses and such. dimentions should not be blocked by other dimentionsu should be able to move freely through the whole thing with.
It was normally a suggestion for the game, but it evolved into a mod suggestion
Maybe a new dimension could be a sort of "core" world. Very dangerous, no air(breaking a brick will give lava).In order to survive you would need fire potions and some way to breathe(Air tank item). Rare materials (Gold, diamond)and others(iron) are common. Just like the (hostile) lava snakes :ohmy.gif: , Which could come in a variety of sizes (from Shrimp(3 blocks long,1/4 of a brick wide) to be behemoths (20 bricks long, 4 bricks wide)). The real value of this demension is core lava (found at the very bottom) which could be used to get to the nether boss and will melt regular buckets (Obsidian required).
Maybe a new dimension could be a sort of "core" world. Very dangerous, no air(breaking a brick will give lava).In order to survive you would need fire potions and some way to breathe(Air tank item). Rare materials (Gold, diamond)and others(iron) are common. Just like the (hostile) lava snakes :ohmy.gif: , Which could come in a variety of sizes (from Shrimp(3 blocks long,1/4 of a brick wide) to be behemoths (20 bricks long, 4 bricks wide)). The real value of this demension is core lava (found at the very bottom) which could be used to get to the nether boss and will melt regular buckets (Obsidian required).
This makes sense, but I think that 3. is the best for the bosses, because they are the guardians of their realm, they should be intelligent.
But for mini-bosses, weapons and banished horrors are a wonderful idea.
You should have greek fire as one of the liquids
No. Not all of the realms have gurdians, and obviously the nether doesn't. It makes more sense that the nether would have an ancient monster summonned by the corruption, like the Hell Borer.
On Topic: There should be 2-4 Boss minions with every boss. E.g. Mermen/Mermaids with tridents for the W.D, Some type of worm for the Overworld, Eagles or Valkyries for the Sky World and the screamer mob idea I had before.
Cucumber
I hate merpeople. I hate them a lot. I want big fish instead.
Cucumber
does anyone read the op now days this isnt a suggestion its a mod idea
The Nether could be a dimension destroyed by the Ender dragon. And the boss is like an evil shell of what it once was.
Sounds like a nice mini-boss, the zombie god. Try thinking, which is more powerful:
1.A corrupted god.
2.An ancient monster, released from its prison and strengthenned by corruption.
Believe it or not, the answer is 2 in most mythologies, there is at least one giant monster gods struggled to defeat, and in most made up mythologies in books, it's the same. Also, same goes for many fantasy video games.
Inspired by The Legend of Zelda: Skyward Sword’s Silent Realms, this dimension would come in a world after a large part of the game is complete (reach diamonds, defeat Enderdragon?). Basically, imagine a dark, grey-ish world with void particles coming from the ground, with a dark sky and powerful enemies.
You would reach this by sleeping in a bed, going into a dream of sorts. Of course, it would only be a small chance this would happen. Anyways, you would wake up with no inventory (it would all be in your real body) and with a sword or weapon in the one slot of hotbar you have. The point would be to survive the night (shows a timer or something), with no mining blocks and the mobs would be destructive.
Zombies could break through any doors and glass, Skeletons shoot flaming arrows, spiders speed up, and Creepers blow up with large blast radius. New mobs could also be included.
The Nether and The End would not be accessible.
Something would need to be made to make sure people can’t just box themselves in when they sleep, however.
Needs more thought. Much more.
And idc if this doesn't count here.
Actually, that was me detailing a possibility of what the Nether's main boss could.
I hate it when people make something that only makes half sense. Nonsense can be ignored, but half sense is annoying.
It is reached by making a frame of logs and putting 2 sapling inside of it to activate it. In the Twilight Woods, 10-20 block tall trees cover the place, occasional ironwood trees who's leaves and logs cannot be broken without an ironwood ax, with lots of cobwebs in most natural caves and the surface. Spiders spawn at all times, because it is perpetual twilight. occasionally, venom spitting spiders will spawn that drop balls of venom that can be used to throw at mobs or poison tools. Also, cave spider dungeons can be found containing legit cobweb, which can be used in traps and used to build a portal to the boss of the dimension. Just make a frame from cobweb, and throw 10 string into it.(If possible to code that, anyways. I'm no programmer) The boss is a spider queen that has spiders spawning at an increased rate. The Arena is made of invincible ironwood in a large circle, supported by ironwood trees, with 8 large pillars on each side and in each corner that have venom spider spawning on them. The spider queen herself can charge at you, and shoot a ball of webs that creates webs upon contact with a block. Upon killing her, she will crumble into dust and drop several experience orbs and an ironwood ax that allows you to chop ironwood to make ironwood tools. Ironwood tools are stronger than iron, but weaker than diamond, and much more common. It can also be used to make a portal back to the over world.
PERSONAL ACHEIVMENT: I only had 2 spelling errors in all that, and one wasn't a real word.
Read the OP, it says
THIS THREAD IS NOT FOR SUGGESTING DIMENSIONS!
i would like this mod if it did not restric the normal game, but if you crossed this with something like Mine up and the multiple dimention mod the one that gamechap and bertie did a thing on. this would be very good.
This looks like the ather mod to much with the bosses and such. dimentions should not be blocked by other dimentionsu should be able to move freely through the whole thing with.
It was normally a suggestion for the game, but it evolved into a mod suggestion
My hopes for humanity is diminishing.
Please, please read the OP, it will save me from committing suicide. :sad.gif:
And that was me rejecting your boss and saying it fits better as a mini-boss, because a monster would be better for a main boss.
THEY ARE:
Aquatica
OR
The Aquatics