Wow! That. Is. AWESOME!!! That would be a perfect boss for the Overworld. That's really well thought out, well done. Just a few things:
1. The "artillery". I'm not sure it should shoot from tubes on it's back, maybe just get rid of the fireball and have it shoot artillery from it"s mouth.
2. The vomiting up Sploders. I think it should just summon them, but 3-5 at a time instead of 2-3.
But those are just my thoughts, ignore them if you want :biggrin.gif:
BTW, if anyone asks me a question or something like that on this thread, I may not answer for a day or 2. Since I'm currently moving house and don't have internet at the new one yet. Just in case.
Maybe something like the Aether could be a side dimension on the skylands and be like one biggish sized floating island that is abundant with riches like diamond and should have a giant temple as its main part with even more treasures. They whole point of this dimension would be to get treasures. That's why it would be a side dimension.
Its not an excuse, its a well structured opinion. Minecraft's technological development hasn't even crossed over into the Common Era, let alone into the modern era. There are ways to achieve the same effect without putting something ridiculously out of place into Minecraft. You could replace copper wire with redstone, or a variation of redstone that can build up energy if you must, along with stone or magic pumps and pipes. You could also take a simple techonolgy approach like that of Better than Wolves, and limit it with things like "soul urns" instead of requiring titanium. Do you see what I mean?
Okay, okay I give, but I still want to see the basic concepts, and to generate the ideas, I'll have to pull from something I already know, but just tell me if I'm going overboard.
I had an idea for the Overworld's boss, based off of this strange dream I had.
The Behemoth:
The Behemoth is the Overworld's boss. He towers over the player, at 16 blocks tall. He's slightly faster than the walking player, but the player can easily outrun him when sprinting. He appears much slower because of his size. The Behemoth is also nearly indestructible by default, but you can lower his defenses. Most weapons do no damage to him, as damage dealt by the player is reduced to 1/4th. He is not effected by fire or explosions.
The Behemoth has 150 hearts (the Ender Dragon has 100 hearts in vanilla Minecraft).
Attacks:
Step - The Behemoth's most common 'attack'. Watch out for his feet! A heart of damage is dealt if he 'accidentally' steps on you.
Crush - The Behemoth uses one of his massive front legs to squish the player, dealing 5.5 hearts of damage. An average-speed attack, avoidable by the wary.
Stomp - The Behemoth rears up on his hind legs and brings his two front legs crashing down, dealing 8 hearts of damage, destroying a small amount of blocks underfoot. It also lets out a shockwave that lasts for 8 blocks that may knock you back, avoidable by jumping with the right timing. A slow attack, easily avoided.
Slash - The Behemoth uses his two smaller limbs to slash at you, gouging the player. A faster attack, dealing 3.5 hearts of damage.
Bite - The Behemoth bites you! A somewhat slow attack, he deals 5 hearts of damage with his massive jaws.
Enrage - The Behemoth becomes enraged, and begins to slam his front legs into the ground in quick secession. Each smash deals 4 hearts of damage if hit directly, and a shockwave will knock the player back, but also stun him. This attack is obvious, as the Behemoth will shake his head and roar loudly before having a temper tantrum. This attack becomes more common the lower his health is, and his attacks become slightly faster for 15 seconds afterward.
Special Abilities:
Spawn - Spawns 'Sploders by bellowing. Learn to recognize this sound. 2-3 crawl up from the ground. They can also be vomited up in secession.
Sacrificial Order - Definitely learn to recognize this sound. 1-2 'Sploders are ordered to sacrifice themselves to kill you. They run towards you and explode, dealing 3.5 hearts of damage each.
Artillery - If farther away, the Behemoth may lower his back and fire up to four fireballs in an arc towards you from the tubes in his back. Each deals 2.5 hearts of damage and may set you aflame.
Fireball - Shoots a fireball similar to a Ghast, but very rarely. Deals 6 hearts of damage if it hits you, and may also set you aflame.
'Sploders
Sploders are small spiders spawned by the Behemoth. Their bites deal 1.5 hearts of damage, and they have 6 hearts. Their explosions deal 3.5 hearts of damage. They become aware of you if within 32 blocks of you, and do not lose interest unless out of their range for 10 seconds. However, they fear sunlight. They are dealt half a heart of damage every second they are exposed, and will seek shade, but keep an eye on you and attempt to follow you if possible.
'Sploders become frenzied if you venture too deep into the caves. They attack more often, are found in larger numbers. If there are blocks between you and them, 'Sploders will sacrifice themselves and explode to let their brothers through. Their explosions have a 2 block radius, and knockback radius is 3 blocks. 'Sploders will also sacrifice themselves if ordered by the Behemoth, or if you're in a boat or minecart and they happen to be in your path.
They're slightly smaller than Cave Spiders, but are thinner and dark blue with a glowing purple butt. They're the same speed as the player is when walking, but the player can sprint or use a boat/minecart to easily outrun them.
The Behemoth's Domain:
The battleground is a large field almost twice the size of the EnderDragon's island, surrounded by mountains and a large cliff. The field is at level 32, and is underlain by large amounts of caves, and also mineshafts which have complete minetracks on them, but do not include carts. A wide and shallow river drops from the mountains and slowly spirals inward, ending at the castle in the center. 16 white pillars that are 32 blocks high (2x2) dot the field.
Overworld mobs do not spawn here. The domain is barren, quiet and lifeless other than plant growth. There is a normal day/night cycle, and no normal weather.
Mountains and Cliffs - You cannot place or destroy blocks in the mountains that encircle the field. The surrounding cliffs are significantly taller than the surrounding terrain, and cannot be scaled. This is essentially the border of the map. 'Sploders spawn frequently in this terrain, and attempt to chase you into the field, but do not make any efforts to attack you once you go back, unless the battle has started.
Field - The 16 pillars that dot the landscape are vital to the battle and lead to the death of the Behemoth. They cannot be destroyed by the player. The field is mostly flat and has minimal elevation change. Cave entrances dot the surface, and there's also a river.
River, Caves & Mineshafts - The caves offer refuge from the Behemoth, but his minions, the 'Sploders are common here. The deeper you travel into the earth, the more powerful and frenzied the 'Sploders become. The minetrack system offers transportation under the ground, letting you travel faster and out of sight. Boats can be used on the river to outrun the Behemoth and get to the pillars to prepare for attack.
The Castle - This is where the battle begins. In the main hall of the castle, there is a horn on a pedestal, which cannot be destroyed. Clicking on the horn will activate it, calling the Behemoth to battle. The castle is carved out of a natural stone pillar, and has many passageways and rooms, and also has a staircase to the Mineshafts, and a room that leads to the river.
The Battle:
The battle with the Behemoth starts by activating the horn. Calling the Behemoth to battle, it will start at the edge of the enclosure, and steadily make its way towards you, stopping occasionally to shoot fireballs or artillery at your position. About 30 seconds in, 'Sploders will begin to spawn if you're inside or underground. Two minutes in or at the activation of one of the pillars, a thunderstorm will roll in.
Nightfall - Watch out for nightfall. This allows 'Sploders to wander the surface with ease. In daytime, the 'Sploders will be cautious and weakened even in the low light of the thunderstorm. They will have 4 hearts instead of their normal 6. But, at night, they travel in greater numbers, and will automatically become frenzied after 3 seconds if left with 2 hearts, meaning you have to kill them quickly.
The Pillars - The pillars are the key to destroying the Behemoth. These 32 block high, 2x2 white pillars shimmer with blue runes and emit a light level of 7. By clicking on it, a bolt of lightning will strike anywhere within a 25 block radius, even striking the player if they are not careful. The pillars have a 45-second cooldown, and if you activate one pillar, the cooldown will also effect the rest of the pillars.
You have to edge the Behemoth to one of the pillars, and get him inside the radius. After activating it, a lightning bolt will target him and deal 15 hearts of damage. This also lowers his defenses for 30 secconds, allowing the player to deal full damage on him. The Behemoth will then become enraged and destroy the pillar with his Enrage attack. The tower will explode, dealing 5 hearts of damage to the player if within 15 blocks of the tower. That means you'll have to get out of there, and fast. The explosion has a radius of 25 blocks, knocking the player backwards in addition to damaging them.
You can kill the Behemoth by activating 10 of the towers alone, but this is a very long process, and you'll probably be killed beforehand. You can kill him much faster if equipped with weapons and armor, assaulting him when he's weakened.
...So yeah, that's my idea. It probably needs to be refined, it's much too easy as of now.
Dude, go back to bed and kick out more of these ideas, and pretty soon we'll be done. This is awesome, and has all the basics worked out.You are a frick'n NINJA :ph34r.gif:
I would name some sort of water dimension "Benther" on account of the fact that the term "benthos" refers to the seafloor. Benthic animals for example are those that live on the lowest point of an ocean or other body of water.
Maybe something like the Aether could be a side dimension on the skylands and be like one biggish sized floating island that is abundant with riches like diamond and should have a giant temple as its main part with even more treasures. They whole point of this dimension would be to get treasures. That's why it would be a side dimension.
That would be horribly overpowered.
The Behemoth boss suggestion is great, though! The 'sploders should try to tunnel to you if you have blocked yourself into a small space and they can't get to you. I never would have throught about lightning damaging the boss, because practically everyone who plays minecraft, including me, never thinks about lightning. It is one of those things that people just forget about because it never happens. The Behemoth reminds me of an AT-AT from star wars lol.
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If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
I had an idea for the Overworld's boss, based off of this strange dream I had.
The Behemoth:
The Behemoth is the Overworld's boss. He towers over the player, at 16 blocks tall. He's slightly faster than the walking player, but the player can easily outrun him when sprinting. He appears much slower because of his size. The Behemoth is also nearly indestructible by default, but you can lower his defenses. Most weapons do no damage to him, as damage dealt by the player is reduced to 1/4th. He is not effected by fire or explosions.
The Behemoth has 150 hearts (the Ender Dragon has 100 hearts in vanilla Minecraft).
Attacks:
Step - The Behemoth's most common 'attack'. Watch out for his feet! A heart of damage is dealt if he 'accidentally' steps on you.
Crush - The Behemoth uses one of his massive front legs to squish the player, dealing 5.5 hearts of damage. An average-speed attack, avoidable by the wary.
Stomp - The Behemoth rears up on his hind legs and brings his two front legs crashing down, dealing 8 hearts of damage, destroying a small amount of blocks underfoot. It also lets out a shockwave that lasts for 8 blocks that may knock you back, avoidable by jumping with the right timing. A slow attack, easily avoided.
Slash - The Behemoth uses his two smaller limbs to slash at you, gouging the player. A faster attack, dealing 3.5 hearts of damage.
Bite - The Behemoth bites you! A somewhat slow attack, he deals 5 hearts of damage with his massive jaws.
Enrage - The Behemoth becomes enraged, and begins to slam his front legs into the ground in quick secession. Each smash deals 4 hearts of damage if hit directly, and a shockwave will knock the player back, but also stun him. This attack is obvious, as the Behemoth will shake his head and roar loudly before having a temper tantrum. This attack becomes more common the lower his health is, and his attacks become slightly faster for 15 seconds afterward.
Special Abilities:
Spawn - Spawns 'Sploders by bellowing. Learn to recognize this sound. 2-3 crawl up from the ground. They can also be vomited up in secession.
Sacrificial Order - Definitely learn to recognize this sound. 1-2 'Sploders are ordered to sacrifice themselves to kill you. They run towards you and explode, dealing 3.5 hearts of damage each.
Artillery - If farther away, the Behemoth may lower his back and fire up to four fireballs in an arc towards you from the tubes in his back. Each deals 2.5 hearts of damage and may set you aflame.
Fireball - Shoots a fireball similar to a Ghast, but very rarely. Deals 6 hearts of damage if it hits you, and may also set you aflame.
'Sploders
Sploders are small spiders spawned by the Behemoth. Their bites deal 1.5 hearts of damage, and they have 6 hearts. Their explosions deal 3.5 hearts of damage. They become aware of you if within 32 blocks of you, and do not lose interest unless out of their range for 10 seconds. However, they fear sunlight. They are dealt half a heart of damage every second they are exposed, and will seek shade, but keep an eye on you and attempt to follow you if possible.
'Sploders become frenzied if you venture too deep into the caves. They attack more often, are found in larger numbers. If there are blocks between you and them, 'Sploders will sacrifice themselves and explode to let their brothers through. Their explosions have a 2 block radius, and knockback radius is 3 blocks. 'Sploders will also sacrifice themselves if ordered by the Behemoth, or if you're in a boat or minecart and they happen to be in your path.
They're slightly smaller than Cave Spiders, but are thinner and dark blue with a glowing purple butt. They're the same speed as the player is when walking, but the player can sprint or use a boat/minecart to easily outrun them.
The Behemoth's Domain:
The battleground is a large field almost twice the size of the EnderDragon's island, surrounded by mountains and a large cliff. The field is at level 32, and is underlain by large amounts of caves, and also mineshafts which have complete minetracks on them, but do not include carts. A wide and shallow river drops from the mountains and slowly spirals inward, ending at the castle in the center. 16 white pillars that are 32 blocks high (2x2) dot the field.
Overworld mobs do not spawn here. The domain is barren, quiet and lifeless other than plant growth. There is a normal day/night cycle, and no normal weather.
Mountains and Cliffs - You cannot place or destroy blocks in the mountains that encircle the field. The surrounding cliffs are significantly taller than the surrounding terrain, and cannot be scaled. This is essentially the border of the map. 'Sploders spawn frequently in this terrain, and attempt to chase you into the field, but do not make any efforts to attack you once you go back, unless the battle has started.
Field - The 16 pillars that dot the landscape are vital to the battle and lead to the death of the Behemoth. They cannot be destroyed by the player. The field is mostly flat and has minimal elevation change. Cave entrances dot the surface, and there's also a river.
River, Caves & Mineshafts - The caves offer refuge from the Behemoth, but his minions, the 'Sploders are common here. The deeper you travel into the earth, the more powerful and frenzied the 'Sploders become. The minetrack system offers transportation under the ground, letting you travel faster and out of sight. Boats can be used on the river to outrun the Behemoth and get to the pillars to prepare for attack.
The Castle - This is where the battle begins. In the main hall of the castle, there is a horn on a pedestal, which cannot be destroyed. Clicking on the horn will activate it, calling the Behemoth to battle. The castle is carved out of a natural stone pillar, and has many passageways and rooms, and also has a staircase to the Mineshafts, and a room that leads to the river.
The Battle:
The battle with the Behemoth starts by activating the horn. Calling the Behemoth to battle, it will start at the edge of the enclosure, and steadily make its way towards you, stopping occasionally to shoot fireballs or artillery at your position. About 30 seconds in, 'Sploders will begin to spawn if you're inside or underground. Two minutes in or at the activation of one of the pillars, a thunderstorm will roll in.
Nightfall - Watch out for nightfall. This allows 'Sploders to wander the surface with ease. In daytime, the 'Sploders will be cautious and weakened even in the low light of the thunderstorm. They will have 4 hearts instead of their normal 6. But, at night, they travel in greater numbers, and will automatically become frenzied after 3 seconds if left with 2 hearts, meaning you have to kill them quickly.
The Pillars - The pillars are the key to destroying the Behemoth. These 32 block high, 2x2 white pillars shimmer with blue runes and emit a light level of 7. By clicking on it, a bolt of lightning will strike anywhere within a 25 block radius, even striking the player if they are not careful. The pillars have a 45-second cooldown, and if you activate one pillar, the cooldown will also effect the rest of the pillars.
You have to edge the Behemoth to one of the pillars, and get him inside the radius. After activating it, a lightning bolt will target him and deal 15 hearts of damage. This also lowers his defenses for 30 secconds, allowing the player to deal full damage on him. The Behemoth will then become enraged and destroy the pillar with his Enrage attack. The tower will explode, dealing 5 hearts of damage to the player if within 15 blocks of the tower. That means you'll have to get out of there, and fast. The explosion has a radius of 25 blocks, knocking the player backwards in addition to damaging them.
You can kill the Behemoth by activating 10 of the towers alone, but this is a very long process, and you'll probably be killed beforehand. You can kill him much faster if equipped with weapons and armor, assaulting him when he's weakened.
...So yeah, that's my idea. It probably needs to be refined, it's much too easy as of now.
Pretty cool concept, I like it. I think we should have the "mining the legs" idea that I came up with a while ago, damage could only be done after you topple it over by mining it's legs.
After a set amount of time and/or damage, the boss regenerates its legs.
Gonna read up on the rest later, I have said this quite a few times but, I have been quite busy lately with personal stuff.
I only get a few hours to myself these days to Update so it is kinda difficult to do so at a constant rate.
One of the things I have been thinking about is actually starting a forum website of my own, and having different sections for dimension discussion and such.
We would still need a thread or two here on the MC forums of course, to bring in traffic to the website and all that.
1. If finite water was added pumps would be necessary. However as it's not you can just use buckets. And even then why not just use wood or iron bars instead of Titanium.
2. Same comment really as above.
3. Why? A redstone powered fire-block would be cool. However why a heater. Why natural gas power. Why quicksilver?
Can't you just make it with redstone and netherack and power it with redstone. Your think is too over-complicated.
4. Tank, no real use. Just hollow out a space.
5. Using natural rubber around resdstone to make wiring is a good thing IMO. just have top and bottom row rubber and middle redstone. The idea of non-water removable redstone is one of the few things I find necessary in your suggestion.
6. Why all new materials. Why not 2 stone blocks (bottom left and right) with a gold ingot in the middle with 2 redstone dust and a redstone torch on top. Bingo, a simple recipe for the thing you are describing.
7. Circulator? Titanium blocks?
Why not just some bubble fauna that grows like melons/pumkins.
8. All these new recipes? Why not just use all the old ones with new materials and sprites?
Plus the bubble Mechanic we already have we don't need to go into tanks or any of that stuff.
9. Trap, O.k.
How about a bait block which attracts animals instead. You can then wall off a cave or something to trap them.
ThermalxXxhunter. You just need to try to not over-complicate things. Many of the things you described could be simplified and components/materials removed.
Remember. Try and keep items whose only use is crafting to a minimum if non. If a material acts like another existing one just use that. And remember, a lot of these things we already have something with the basics in the game. Build on those.
Sorry, its just the way I work, and how do you make those images of the crafting tables and the sprites? This would make my life a billion times easier. :tongue.gif:
Onelastorphan, I really like the idea. It is consistent with the Enderdragon in that you need the pillars to kill it, but it has more originality. It brought to mind Pelgia from Shadow of the Colossus, which is one of my favorite games.
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Minecraft makes me feel like I'm three. Playing with blocks and afraid of the dark.
Sorry, its just the way I work, and how do you make those images of the crafting tables and the sprites? This would make my life a billion times easier. :tongue.gif:
Minecraft recipe designer, very useful.With the endermobs idea, there's an endermob for each dimension, but what about a pure endermob? They would be jet-like and only spawn in the end.
While exploring any of the four dimensions, you may find a uniquely decorated chest. These chests are called Dimensional Chests, and they have a few unique properties from a regular treasure chest.
1. Each chest is decorated to represent one of the other 3 dimensions. (ex. you can find Water Dimension, Skylands, and Nether chests in the overworld, but no Overworld chests.)
2. Also, while exploring, you may find keys decorated to represent your dimension. These unlock the Dimensional Chests which they represent.
3. The positions of these chests represent the locations of their keys in their represented dimensions. (ex. if you find a Nether Chest in the overworld and build a nether portal nearby, then when you enter the nether, you'll find the key nearby.) If you find, say, a Nether Chest in the Skylands, then you'll find the key if you make an overworld portal and then a nether portal.
4. Once a chest is unlocked, it will contain special loot corresponding to its dimension. It's usually stuff like its gems or various other things, but it can contain special loot not found anywhere else, like special tools or armor pieces.
5. The chest is unbreakable until opened. Once opened, however, it can be picked up and placed wherever you wish. If you decide to place one in your own base, it will have the same storage space as a large chest, but it only takes up one block of space. (If this sounds overpowered, keep in mind that these chests will be very rare, perhaps slightly more common than a regular dungeon.)
So, once again, what gameplay value will this add? Let's say that a new player is taking a nice walk, when they encounter one of these. Then, they decide to look it up, and find out about all the other dimensions. But what if you already know about these dimensions? These will encourage the player to carry portal materials around in case they discover one of these.
Also, they provide an excuse to add randomly generated chests with rare loot, as well as sealing the deal with any player who considers these new dimensions useless to think otherwise.
"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
What if each dimension had its own mechanic that can be improved by others? Then people would be in all dimensions to get resources, even if it's just potion ingrediants.
What if each dimension had its own mechanic that can be improved by others? Then people would be in all dimensions to get resources, even if it's just potion ingrediants.
Been thinking about this for a while, like maybe you could get some items in the nether to upgrade an enchanting table, or get something in the WD that would decrease brewing time.
Been thinking about this for a while, like maybe you could get some items in the nether to upgrade an enchanting table, or get something in the WD that would decrease brewing time.
This would intertwine the dimensions even more.
Yeah, there could be an aditional slot in the brewing stand that lets you shorten the time, and we could have a new ingredient in one dimension- a very hard ingredient to get, renewable, like all should be. It upgrades level 2 potions to level 3.
Yeah, there could be an aditional slot in the brewing stand that lets you shorten the time, and we could have a new ingredient in one dimension- a very hard ingredient to get, renewable, like all should be. It upgrades level 2 potions to level 3.
We could definitely flesh out the upgrade mechanic a bit.
Should it just be crafting the utility with certain, hard to get items, or should it require some sort of upgrading table?
Wow! That. Is. AWESOME!!! That would be a perfect boss for the Overworld. That's really well thought out, well done. Just a few things:
1. The "artillery". I'm not sure it should shoot from tubes on it's back, maybe just get rid of the fireball and have it shoot artillery from it"s mouth.
2. The vomiting up Sploders. I think it should just summon them, but 3-5 at a time instead of 2-3.
But those are just my thoughts, ignore them if you want :biggrin.gif:
BTW, if anyone asks me a question or something like that on this thread, I may not answer for a day or 2. Since I'm currently moving house and don't have internet at the new one yet. Just in case.
Cucumber
Okay, okay I give, but I still want to see the basic concepts, and to generate the ideas, I'll have to pull from something I already know, but just tell me if I'm going overboard.
Dude, go back to bed and kick out more of these ideas, and pretty soon we'll be done. This is awesome, and has all the basics worked out.You are a frick'n NINJA :ph34r.gif:
No one likes my name idea? D:
That would be horribly overpowered.
The Behemoth boss suggestion is great, though! The 'sploders should try to tunnel to you if you have blocked yourself into a small space and they can't get to you. I never would have throught about lightning damaging the boss, because practically everyone who plays minecraft, including me, never thinks about lightning. It is one of those things that people just forget about because it never happens. The Behemoth reminds me of an AT-AT from star wars lol.
Pretty cool concept, I like it. I think we should have the "mining the legs" idea that I came up with a while ago, damage could only be done after you topple it over by mining it's legs.
After a set amount of time and/or damage, the boss regenerates its legs.
Gonna read up on the rest later, I have said this quite a few times but, I have been quite busy lately with personal stuff.
I only get a few hours to myself these days to Update so it is kinda difficult to do so at a constant rate.
One of the things I have been thinking about is actually starting a forum website of my own, and having different sections for dimension discussion and such.
We would still need a thread or two here on the MC forums of course, to bring in traffic to the website and all that.
And this isn't your thread.
Besides, it looks nothing like a pokemon.
best idea ive seen yet, keep up on it!
That's just a general description of the attack, it's not like the attacks actually have names or anything.
- Removed the warning about imposter user "Jelomob", from what I can tell he has been banned
- Renamed the "Warnings" section to "Announcements" any official announcements will be posted there.
- Did some general fixing here and there
Sorry, its just the way I work, and how do you make those images of the crafting tables and the sprites? This would make my life a billion times easier. :tongue.gif:
Minecraft recipe designer, very useful.With the endermobs idea, there's an endermob for each dimension, but what about a pure endermob? They would be jet-like and only spawn in the end.
If you put a piece of Bread, a Bucket, and a Cooked Chicken in the Crafting Table...
Can you make a Bucket of Chicken?
KFC!!!
While exploring any of the four dimensions, you may find a uniquely decorated chest. These chests are called Dimensional Chests, and they have a few unique properties from a regular treasure chest.
1. Each chest is decorated to represent one of the other 3 dimensions. (ex. you can find Water Dimension, Skylands, and Nether chests in the overworld, but no Overworld chests.)
2. Also, while exploring, you may find keys decorated to represent your dimension. These unlock the Dimensional Chests which they represent.
3. The positions of these chests represent the locations of their keys in their represented dimensions. (ex. if you find a Nether Chest in the overworld and build a nether portal nearby, then when you enter the nether, you'll find the key nearby.) If you find, say, a Nether Chest in the Skylands, then you'll find the key if you make an overworld portal and then a nether portal.
4. Once a chest is unlocked, it will contain special loot corresponding to its dimension. It's usually stuff like its gems or various other things, but it can contain special loot not found anywhere else, like special tools or armor pieces.
5. The chest is unbreakable until opened. Once opened, however, it can be picked up and placed wherever you wish. If you decide to place one in your own base, it will have the same storage space as a large chest, but it only takes up one block of space. (If this sounds overpowered, keep in mind that these chests will be very rare, perhaps slightly more common than a regular dungeon.)
So, once again, what gameplay value will this add? Let's say that a new player is taking a nice walk, when they encounter one of these. Then, they decide to look it up, and find out about all the other dimensions. But what if you already know about these dimensions? These will encourage the player to carry portal materials around in case they discover one of these.
Also, they provide an excuse to add randomly generated chests with rare loot, as well as sealing the deal with any player who considers these new dimensions useless to think otherwise.
Been thinking about this for a while, like maybe you could get some items in the nether to upgrade an enchanting table, or get something in the WD that would decrease brewing time.
This would intertwine the dimensions even more.
Yeah, there could be an aditional slot in the brewing stand that lets you shorten the time, and we could have a new ingredient in one dimension- a very hard ingredient to get, renewable, like all should be. It upgrades level 2 potions to level 3.
We could definitely flesh out the upgrade mechanic a bit.
Should it just be crafting the utility with certain, hard to get items, or should it require some sort of upgrading table?
Though the latter seems a bit silly IMO.
I like to craft stuff. Lets craft to make better ingredients. :cool.gif: