I remember suggesting ages ago when I first started playing Minecraft, that there should be an indestructible, static portal in the Nether that's synced with the position of the player's spawn point in the overworld. Of course, going through would lead you to your spawnpoint.
I think it'd be pretty neat!
That would be cool, but what Jelomob said about the seperate overworld portal I DISAPPROVE of. It would be too complicated.
Btw I thought you were Jelomob, not Jellomob...name change? I gave you 10 bucks donation, remember?
I have an idea for the nether fort guardian(Guards the boss portal)! The Blase Storm, it has 100 life(50 hearts). I've decided that since the nether fort senties are blases, a blase miniboss should guard the portal. The portal room is a large room with the portal in the middle, when the portal is completed(has all twelve eyes) instead of activating, a swarm of blase rods shoot out of the lava pit below the portal. The blase rods start flying in a circle(horizontally, unlike the vertical movement of normal blase rods) to make a hurricane of blase rods, then a blase head comes out of the lava and fixes itself in the center of the hurricane. The miniboss doesn't move.
Attacks:(1 damage=half a heart)
Swipe - blase rods come out in an arc to hit the player, slow attack, 5 damage.
Blase gun - fires blase rods like bullets, fast attack, 2 damage per rod.
Spawn blase - spawns some blases.
Fireballs - fires multiple fireballs in all directions, these bounce off walls and can be reflected like ghast fireballs, they don't have models instead they look like ghast fireballs. The fireballs last for 10 seconds, 10 damage per fireball. They don't damage terrain.
Way to defeat:
Any tool(including swords) used to attack the blase storm will be absorbed and shot back as nuggets/shards, wood and stone are consumed completely. The number of nuggets/shards depends on the type and durabilty of the tool(durability % of the amount of nuggets/shards required to make the tool). The nuggets/shards are fired like bullets and drops as items when they hit, the damage is a quarter of what it is as a sword.
It can be damaged only by reflecting fireballs form its fireball attack, taking 10 hits to kill it. Any other attacks do nothing.
Drop and death animation:
When it dies all of its blase rods fly back into the lava pit, the head remains, as a block. The head can be kept as a trophy, it's called the blase head. The head shows you defeated the blase storm!
The portal also activates, allowing access to the boss dimension.
I made this suggestion in another reply, but it didn't get much attention and I feel it's worthy of its own post.
Anyways, perhaps in each dimension, there would be a unique "Ender mob". Each Ender mob is more difficult than the other mobs in its respective dimension and be designed to suit it as well. (ex. The Skylands endermob would fly, the Nether mob would be immune to fire, etc. ) Each type would drop a special type of Ender Pearl which would replace the normal one for eyes and dimension pearls, as well as grant limited abilities when used. Also, when the player reaches the end, it is inhabited by all 4 Endermobs.
What gameplay value would this have, though? For one, this would allow the player to obtain the dimension's eyes with them ever needing to head to the Overworld for Ender pearls. In addition, it keeps things fresh without the need to fight the same mob 48 times, as well as adding a "final area" atmosphere to the End.
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"Science isn't a matter of WHY, it's a matter of WHY NOT? WHY is so much of our science dangerous? Why don't you marry safe science if you love it so much? In fact, why don't you invent a special safety door that won't slam you in the butt on your way out? BECAUSE YOU ARE FIRED!" -Cave Johnson
I made this suggestion in another reply, but it didn't get much attention and I feel it's worthy of its own post.
Anyways, perhaps in each dimension, there would be a unique "Ender mob". Each Ender mob is more difficult than the other mobs in its respective dimension and be designed to suit it as well. (ex. The Skylands endermob would fly, the Nether mob would be immune to fire, etc. ) Each type would drop a special type of Ender Pearl which would replace the normal one for eyes and dimension pearls, as well as grant limited abilities when used. Also, when the player reaches the end, it is inhabited by all 4 Endermobs.
What gameplay value would this have, though? For one, this would allow the player to obtain the dimension's eyes with them ever needing to head to the Overworld for Ender pearls. In addition, it keeps things fresh without the need to fight the same mob 48 times, as well as adding a "final area" atmosphere to the End.
That's actually an awesome idea. The only thing I don't like is the name. Could they not be "ender" because there is the end dimension and it makes no sense to have something related to a single dimension in every dimension. If that makes sense :/ Basically just don't call them endermobs.
Cucumber
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"Any sufficiently advanced technology is indistinguishable from magic."
You actually already need to go to the nether before the end cause you need blaze powder for the eye of enders. Anyways how do you plan on making it work for multiplayer?
I would name some sort of water dimension "Benther" on account of the fact that the term "benthos" refers to the seafloor. Benthic animals for example are those that live on the lowest point of an ocean or other body of water.
However on the point of trees in the Nether for my Nether section I planned for huge "dark" forests made up of 20 block tall magmabloom trees. These would be on beds of soul sand containing all sorts of Nether flora.
Here is a pic I made of ONE TREE. I had the Aether mod for a bit so i used a leaf type for the leaves (they should be darker) and as for the tree trunks the red bits travelling up it should have a lava texture as if the tree was drawing up lava.
As I say it is only one tree out of what should be a huge forest and the textures aren't that good.
Also Jellomob, when are you adding my Nether thread to the OP?
Doesn't feel right to me. I think the root idea might work better.
As for your thread, I have been kinda tied up lately, but I will get to it as soon as I can. I will probably add it in the next update along with the information on spawn points.
I made this suggestion in another reply, but it didn't get much attention and I feel it's worthy of its own post.
Anyways, perhaps in each dimension, there would be a unique "Ender mob". Each Ender mob is more difficult than the other mobs in its respective dimension and be designed to suit it as well. (ex. The Skylands endermob would fly, the Nether mob would be immune to fire, etc. ) Each type would drop a special type of Ender Pearl which would replace the normal one for eyes and dimension pearls, as well as grant limited abilities when used. Also, when the player reaches the end, it is inhabited by all 4 Endermobs.
What gameplay value would this have, though? For one, this would allow the player to obtain the dimension's eyes with them ever needing to head to the Overworld for Ender pearls. In addition, it keeps things fresh without the need to fight the same mob 48 times, as well as adding a "final area" atmosphere to the End.
I like this idea, we will have to expand on it more later!
I'll keep this on the back-burner for now, I need to focus on getting the info on spawn points up, and after that the details on the survival single/multi player, being able to choose which dimension you start in and all.
I have been brainstorming on how to incorperate the spawn point info in the OP, and I'm pretty sure I have a good idea on how it will work. I might be able to get it up later today if I'm lucky.
Full suggestion!
Nether Crawler
Hp: 16 (8 Hearts)
Armor: 4 (2 Points)
Attack: 0 (slows down player instead)
Spawn: on a solid block at any light level
Type: Hostile/Support Mob
A spider-like mob with only have two eyes, attacks by shooting webbing out of it's mouth, which slows the player down to a crawl for 5 seconds, it has a range of five blocks and when damaged it runs away from the for three seconds, then resumes the attack. can climb block and unaffected by fire/lava (can't see through walls like spiders). Drops 0-2 String and/or Crawler legs (used for an improved bow for underwater use, fire-proof armor, or smelted them into a sulfate crystal).
Yes but the chances are most times you will just find this mob on its own. As a result I think it would be better as a boss support mob rather than a normal support mob.
It would now have a behavior that makes it hang around other mobs, and i hope there are other mobs planned, otherwise yes you would fight it alone more often than not...
Here's my suggestion for the Aether or 'Sky' dememsion:
The demension works in a ring or circle, made up of floating islands. Islands on the furthest out are the smallest, and as you go inward they get bigger and bigger. The player will spawn on a relatively small one. On most inner core there is a temple where the boss will be held, but wait.
There is a day and night cycle, but they're both equally as dangerous. At day time there is a number of hostile mobs just like at night time there is an equal amount of night time hostile mobs (Different, though), and both sets want to kill you. In the temple, at night time there is a night mini-boss and at day time there is a day-mini boss. After killing the night or day one, the world will be plunged into the other respective time (Kill the day time boss, it's always night time, and vice versa). After killing both bosses, the sun and the moon will start rapidly moving across the sky and both mob sets of mobs will start to spawn, making it especially dangerous. To go with this, the ring will start to decrease and the outer islands will start to get destroyed, and the player has a limited amount of time to kill the last boss, some cloud or weather boss or something who will attack with thunder and earthquakes (Shakes screen, causes random blocks to get affected by gravity)
The trouble is my suggestion had these things thought out currently. Not only would they be a wood substitute they could be crafted with gold nuggets to make a version that is a tool recipe.
The leaves could be broken for a fruit which would induce a random potion effect and the fruit could be grown into a more reliable version....
Anyway we still need the roots you suggested to be renewable which could be tricky. The Magma-bloom fruit could go but my idea of dark Nether forests wouldn't be the same without these gloomy trees.
It shouldn't be that hard. Some kind of root equivalent to saplings.
Cucumber
That would be cool, but what Jelomob said about the seperate overworld portal I DISAPPROVE of. It would be too complicated.
Btw I thought you were Jelomob, not Jellomob...name change? I gave you 10 bucks donation, remember?
You were scammed. "Jelomob" is not the real deal. There was never any name change, he is just an imposter trying to credit off my name.
Attacks:(1 damage=half a heart)
Swipe - blase rods come out in an arc to hit the player, slow attack, 5 damage.
Blase gun - fires blase rods like bullets, fast attack, 2 damage per rod.
Spawn blase - spawns some blases.
Fireballs - fires multiple fireballs in all directions, these bounce off walls and can be reflected like ghast fireballs, they don't have models instead they look like ghast fireballs. The fireballs last for 10 seconds, 10 damage per fireball. They don't damage terrain.
Way to defeat:
Any tool(including swords) used to attack the blase storm will be absorbed and shot back as nuggets/shards, wood and stone are consumed completely. The number of nuggets/shards depends on the type and durabilty of the tool(durability % of the amount of nuggets/shards required to make the tool). The nuggets/shards are fired like bullets and drops as items when they hit, the damage is a quarter of what it is as a sword.
It can be damaged only by reflecting fireballs form its fireball attack, taking 10 hits to kill it. Any other attacks do nothing.
Drop and death animation:
When it dies all of its blase rods fly back into the lava pit, the head remains, as a block. The head can be kept as a trophy, it's called the blase head. The head shows you defeated the blase storm!
The portal also activates, allowing access to the boss dimension.
Added a warning about the imposter user "Jelomob"
It has large, bold, red text for a title and size 3 font, so you can't miss it.
Anyways, perhaps in each dimension, there would be a unique "Ender mob". Each Ender mob is more difficult than the other mobs in its respective dimension and be designed to suit it as well. (ex. The Skylands endermob would fly, the Nether mob would be immune to fire, etc. ) Each type would drop a special type of Ender Pearl which would replace the normal one for eyes and dimension pearls, as well as grant limited abilities when used. Also, when the player reaches the end, it is inhabited by all 4 Endermobs.
What gameplay value would this have, though? For one, this would allow the player to obtain the dimension's eyes with them ever needing to head to the Overworld for Ender pearls. In addition, it keeps things fresh without the need to fight the same mob 48 times, as well as adding a "final area" atmosphere to the End.
That's actually an awesome idea. The only thing I don't like is the name. Could they not be "ender" because there is the end dimension and it makes no sense to have something related to a single dimension in every dimension. If that makes sense :/ Basically just don't call them endermobs.
Cucumber
http://www.minecraftforum.net/topic/849427-all-dem-dimensions/page__st__1516
2. This is going to be a mod, not implemented in minecraft vanilla
Doesn't feel right to me. I think the root idea might work better.
As for your thread, I have been kinda tied up lately, but I will get to it as soon as I can. I will probably add it in the next update along with the information on spawn points.
I like this idea, we will have to expand on it more later!
I'll keep this on the back-burner for now, I need to focus on getting the info on spawn points up, and after that the details on the survival single/multi player, being able to choose which dimension you start in and all.
I have been brainstorming on how to incorperate the spawn point info in the OP, and I'm pretty sure I have a good idea on how it will work. I might be able to get it up later today if I'm lucky.
It would now have a behavior that makes it hang around other mobs, and i hope there are other mobs planned, otherwise yes you would fight it alone more often than not...
We need 3d modelers to help on Spirit Realm+!
The demension works in a ring or circle, made up of floating islands. Islands on the furthest out are the smallest, and as you go inward they get bigger and bigger. The player will spawn on a relatively small one. On most inner core there is a temple where the boss will be held, but wait.
There is a day and night cycle, but they're both equally as dangerous. At day time there is a number of hostile mobs just like at night time there is an equal amount of night time hostile mobs (Different, though), and both sets want to kill you. In the temple, at night time there is a night mini-boss and at day time there is a day-mini boss. After killing the night or day one, the world will be plunged into the other respective time (Kill the day time boss, it's always night time, and vice versa). After killing both bosses, the sun and the moon will start rapidly moving across the sky and both mob sets of mobs will start to spawn, making it especially dangerous. To go with this, the ring will start to decrease and the outer islands will start to get destroyed, and the player has a limited amount of time to kill the last boss, some cloud or weather boss or something who will attack with thunder and earthquakes (Shakes screen, causes random blocks to get affected by gravity)
How would I know Latin?Im in primary school!And I reckon
Aquaria sounds better than Kyther.
I used to be chocolate cake.. but then new Minecraft Forums happened..
It shouldn't be that hard. Some kind of root equivalent to saplings.