What is the point of this dimension? The overworld (Which you seem to refer to as OV) already has cave systems. This is essentially nothing. Side dimensions should have several useful materials, and not just have only elements from an existing dimension, but should be original. For example, an ice/snow dimension would be different from existing snow biomes only if it had new mobs, plants, and a new underground, and maybe new mechanics.
well, side dimensions (which i will refer to as SD for further reference) are just completely optional. its stated in the actual thread, or at least I'm pretty sure i saw it there. the point of it would jut be... well to mine
as of your example, that would be something in between SD's, and MD's (main dimensions), because the biome generation is already existing, but has some kind of unique usage. the exception being the WD, it is a little different, because of the crust above the giant ocean. its biomes literally stack, and that makes it an exception to being considered an actual MD. what I'm trying to say is that different biome generation and new mobs, and blocks are what make an MD, and just a huge reoccurring biome generation all around creates an SD.
-Can create more powerful arrows (where apple is the ruby) Creates 12 Arrows
-Can create spears (where apple is the ruby) Same Damage as Iron Sword
please tell me the spear is at least somewhat throwable :biggrin.gif:
also, this would need some kind of system where you can fire a certain arrow, and the game doesn't just randomly pick one, so you don't go hunting carrying arrows and ruby arrows, you shoot a chicken, ruby arrow hits it, and when you shoot a zombie, a normal arrow hits it.
a quiver would suffice, and it would just have a normal 9 block storage, and it fires from the left to right, when 1 kind of arrow runs out, it moves over to the next pile.
Whirlpool: Rare find along the surface that takes you ???. All whirlpools would take you to the same place. Inspired by RuneScape (I know, I fail).
Caves: Rare find in 2nd and 3rd layers. Take you to a massive partly-flooded cave filled with useful blocks and sapphires. All lead to the same cave.
wait, the whirlpools could be a good idea, but it can also be very glitchy, because what happens when you enter it through the bottom? also, is it just one block, or several? and from this "same place" how would the game detect and generate where it is, and ensure that all other whirlpools will take you to the same place? AND when you DO go through one, how do you get back, is it one-way, or if its a 2-way-teleporter, will it get you to a new one or random one?
as for the caves thing, how about this cave that all of the smaller ones connect to a common passage, how about it they all lead to a large, open room, and in the middle, it leads STRAIGHT down? like a 50 block drop, btw. at the bottom, it is flooded, so going through would always be safe. and down here, it can lead to the WD boss portal, maybe?