Perhaps we could introduce a nuclear wastelad dimension, instead of a biome. This biome would be really cool is implemented and the boss could be a mutated creeper or enderman. Tell me what you think.
Hey Jello?
Is there anyway you could link my boss post to the OP at least for a little bit, because I don't want to have to keep going back to update it, and when I do update it, no one will probably see it, unless they go back, which they probably won't...
Hey Jello?
Is there anyway you could link my boss post to the OP at least for a little bit, because I don't want to have to keep going back to update it, and when I do update it, no one will probably see it, unless they go back, which they probably won't...
Thinking about adding some boss suggestions to the OP, gonna have to sift through the thread again though, might take a while.
A nuclear dimension is too modern, and anything modern in this subforum is quickly shot down, and though the nuclear biome is the best of your suggestions, this forum completely rejects it.
I think of the End a the end of time, not the game, and since time is infinite, the End doesn't exist in the future. So it's another dimension. This philosiwhatever might help for ideas to go in the End.
Oh, and the end is at least 10 times as corrupt as the Nether.
We could introduce a new material, but it should be a stark white or dark black, similar to both endstone and obsidian, respectively.. Any ideas of what it could be?
End bricks, and end brick stairs, and end brick slabs. But no end brick fences, that would be stupid.
I could hop on my other computer and retexture some things for examples, and maybe spread the Texture Pack out to other people in this thread. I think it'd be stupid if they just looked like recolored Stone Bricks... Should they be more like Nether Brick, but black instead of purple? They should be a bit more unique, though.
We could introduce a new material, but it should be a stark white or dark black, similar to both endstone and obsidian, respectively.. Any ideas of what it could be?
End brick. It is pure black like the sky in the end. Could work well in some pixel arts.
Alright. It'll be a few hours before I start working on it, I have to go run some errands pretty soon. I'll be retexturing Stone Bricks, so your bridges and such will look all cool and end-y when you install the Texture Pack.
And think more 3-D with the structures! Add some spines, make it look like a rib-cage. Make the edges oscillate. I do like the floating bricks though, it makes it look eerie.
I love the ideas of multiple dimensions and two side dimensions for each. I'm not too fond of the enemies suggested for the water dimension yet, though. My main complaint is that The dimensions should be intertwined somehow. Make it possible for the player to get to the end through each dimension, but require some form of technology from the other dimensions to fully progress to the end. I would say that this should be more prominent in the side dimensions.
Random light-bulb redstone torch moment:
There could be three portals in strongholds. Each would have its own portal room and each stronghold would have one of each. This would allow the focus on one dimension. I'm not sure if this would transport you to the corresponding dimension's boss or to the end itself.
I do feel the nether needs many new things for the main nether dimension. An ore of some sort seems interesting, but would involve the act of a mass mining the moment it would be implemented. A new common ground mob in the nether that would be aggressive would be nice (the nether is rather safe outside of a stronghold until you gather a bunch of ghasts, and the zombie pigmen are a joke of an enemy, but reasonably so.)
While I know that we're putting the side dimensions on a hiatus of sorts until we flush out the main dimensions, I would like to suggest an idea for the nether's side dimensions.
The first would be the "nether crust" (or whatever you would call it), and would be like the nether, but it would lack a ceiling, and would instead have an open top.
The other dimension would be the "never" (or something of the sort), and would be the bottom of the nether, completely lacking a floor and having a perpetual and somewhat thick ceiling.
There would be islands containing valuables on islands high up in the "nether crust" and way low down in the "never". They would require a flying technology, something only obtainable in the aether (that is where my cross-dimension idea comes into effect). Blazes might be a very common sight in the "Nether Crust" and the "Never", due to their tendancy to stay close to solid ground. Ghasts would be rare (but still existant), due to their tendancy to fly away from surfaces.
While I dislike the idea of ores being existent in the Nether, I think ores would fit just fine in the side dimensions. If my ideas were to take on, the ores would be much more often seen due to the increase in visible surface area, decreasing the need to produce "Mines", something I despise doing in Minecraft, due to its overly tedious nature.
What I'm focusing on is taking the lore we KNOW and taking it to the next degree, by applying it. Creepers may be a common sight on the WD's crust, due to their plantlike ancestry (Notch said something about this previously, I can't remember where). Even farther mutated pigs might be enemies in the Nether's side dimensions.
The best way to make ideas that fit with Minecraft is to stick to what we know or can infer and build on it. Notch knows Minecraft and should be the only one to really break away from the Minecraft feel, because we can trust it to actually fit into Minecraft. (I though endermen and blazes would feel way out of place. They are now in fact my two favorite enemies in Minecraft).
This design I agree on, I would actually keep the same blocks aswell, you do understand to get to The End you must be in a stronghold, and a stronghold has stone bricks in it and that is the only way to find them without placing it yourself. So I think you should actually use this stone brick.
I agree fully, that bridge looks great just with the stronghold brick, and would fit with the need to go to strongholds.
I don't think. I am a jellyfish.
I'll take that as a yes then
What is a "yes then"?
I don't understand
Gyps is dissapoint
What is "gyps" Is that some kind of fruit?
Is there anyway you could link my boss post to the OP at least for a little bit, because I don't want to have to keep going back to update it, and when I do update it, no one will probably see it, unless they go back, which they probably won't...
Gyps is a shortening of my name.
Once again, I am dissapoint.
Thinking about adding some boss suggestions to the OP, gonna have to sift through the thread again though, might take a while.
I will add some of your ideas as well.
Thanks :smile.gif:
How do I "dissapoint"?
And why do you shorten your name? That doesn't make any sense.
A nuclear dimension is too modern, and anything modern in this subforum is quickly shot down, and though the nuclear biome is the best of your suggestions, this forum completely rejects it.
Speaking of End bridges, wasn't there also a suggestion about some possible architecture in The End?
What was it, like cathedrals or something? Crap I can't remember.. >_<
Oh, and the end is at least 10 times as corrupt as the Nether.
End bricks, and end brick stairs, and end brick slabs. But no end brick fences, that would be stupid.
Definitely make them have a unique texture.
Also, been working on a design for that bridge,
Pretty cool visual effect.
Looks kinda crappy from the side though.
End brick. It is pure black like the sky in the end. Could work well in some pixel arts.
Will do!
Random
light-bulbredstone torch moment:I do feel the nether needs many new things for the main nether dimension. An ore of some sort seems interesting, but would involve the act of a mass mining the moment it would be implemented. A new common ground mob in the nether that would be aggressive would be nice (the nether is rather safe outside of a stronghold until you gather a bunch of ghasts, and the zombie pigmen are a joke of an enemy, but reasonably so.)
While I know that we're putting the side dimensions on a hiatus of sorts until we flush out the main dimensions, I would like to suggest an idea for the nether's side dimensions.
The other dimension would be the "never" (or something of the sort), and would be the bottom of the nether, completely lacking a floor and having a perpetual and somewhat thick ceiling.
There would be islands containing valuables on islands high up in the "nether crust" and way low down in the "never". They would require a flying technology, something only obtainable in the aether (that is where my cross-dimension idea comes into effect). Blazes might be a very common sight in the "Nether Crust" and the "Never", due to their tendancy to stay close to solid ground. Ghasts would be rare (but still existant), due to their tendancy to fly away from surfaces.
While I dislike the idea of ores being existent in the Nether, I think ores would fit just fine in the side dimensions. If my ideas were to take on, the ores would be much more often seen due to the increase in visible surface area, decreasing the need to produce "Mines", something I despise doing in Minecraft, due to its overly tedious nature.
What I'm focusing on is taking the lore we KNOW and taking it to the next degree, by applying it. Creepers may be a common sight on the WD's crust, due to their plantlike ancestry (Notch said something about this previously, I can't remember where). Even farther mutated pigs might be enemies in the Nether's side dimensions.
The best way to make ideas that fit with Minecraft is to stick to what we know or can infer and build on it. Notch knows Minecraft and should be the only one to really break away from the Minecraft feel, because we can trust it to actually fit into Minecraft. (I though endermen and blazes would feel way out of place. They are now in fact my two favorite enemies in Minecraft).
I agree fully, that bridge looks great just with the stronghold brick, and would fit with the need to go to strongholds.