Maybe instead of having boss finder eyes and abort eyes, the abort eyes would not be eyes, and would instead be pearls (pearls teleport you, eyes lead you). Just to make it less confusing. Also, I think it would be cool having different ender beings in every dimension. Then they would all appear in the ender+end boss fight! They would all have things in common: 1: they teleport around. 2: teleport away when being burned by the sun or lava/fire or water, unless otherwise specified. They do not continue to burn after they teleport. 3: They all have the same color scheme 4: Only hostile after you look at them 5: same or similar sounds
Enderman: Overworld, as they are similar to 3 of the 4 main mobs there (IE 2 tall and 1 thin)
special: pick up blocks
Enderbeast: A lionish thing that moves faster than you, hits for slightly less than endermen
special: immune to lava+fire, after teleporting it leaves behind a fire where it was standing
Enderbat: A large bat that flies around. Spawns underneath floating islands. When attacking, it will swoop down towards you from behind, deal damage, and try to knock you off of the island
special: it flies!
Endershark: A shark! Works similarly to the bat, but in water and slightly slower but more powerful
special: immune to water
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If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
You know how in the OP there is the 'new mechanics' idea? I was thinking about that, and I came up with an idea.
The overworld would have the enchanting table, as well as redstone
The Nether would have the potion brewer (change crafting recipe so it uses netherrack instead of cobble. Also, to obtain bottles, you could smelt soulsand into soulglass, then smelt again into normal glass), and the 3 item improvement liquids
The Skylands would have some kind of magic system. I was thinking it would be like this: An empty wand is created with a stick and some kind of rarish (gold-level rare, but only in veins of 1 or 2) gem. Then the empty wand is placed in an enhancer, made from 5 of the gem and 3 glass, in a
shape. The enhancer is EXP and solar powered. The higher its light level is, the faster it will go. However, the faster it goes the more EXP it will need to do the same thing. At light 15, it will need 1.5 times as much EXP for the same results as light 0, but will go 3 times faster. The interface has a single slot in the middle, with a sunlight indicator on top, and a plus button below the slot. The plus button allocates EXP to the enhancer.
The enhancer can do two things. It can 1 charge empty wands, and 2 repair depleted tools.
1: Wand-filling. This works similar to enchanting. The number of EXP levels given will determine how good the wand is and how many uses it has. However, you do not choose what the wand will end up doing, only how good it is and how long it lasts. The available wands are:
Normal:
Earth
Fire
Air
Water
Rock
Light
Electricity
Ice
Rare:
Void
Gravity
You decide what they do... charging wands takes 20 minutes at light 15, and 60 at light 0, but is cheaper. Which might you want to do depends on how conservative and impatient you are.
2: Repairing: No exact numbers yet, but I'm thinking that the more you repair a tool, the more EXP it will cost to repair it again. This goes by the number of repairs, not by the amount repaired. A 10% repair will be the same as a 90% repair in how much the next one costs.
The Waterlands would have the teleporter. Crafted in sets of four with a material from the trenches, along with some enderpearls. Maybe all of the magic-related stuff in minecraft would need an enderpearl to craft? Anyways, all you have to do is place two. Upon placing one, you will get a GUI for what to name it. When right-clicked, it opens up a list of placed teleporters in that dimension, along with the EXP cost to teleport. Select one and click teleport. You will then instantly go to the teleporter you selected, at a cost of 1 EXP level for any teleport, plus a distance-based factor.
For teleporting less than 8 chunks, it costs 1 level total.
8-16, 2 levels
16-32, 3 levels
32-64, 4 levels
64-128, 5 levels
And so on, though you shouldn't really ever need more than that. 1 chunk is 16x16 horizontal blocks, by the way. 64x64 chunks is a full map (the item made from paper and a compass, not the file)
Something to do with EXP in the Nether might be necessary, but don't make potions cost EXP, do something else.
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If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
You know how in the OP there is the 'new mechanics' idea? I was thinking about that, and I came up with an idea.
1.Also, to obtain bottles, you could smelt soulsand into soulglass, then smelt again into normal glass), and the 3 item improvement liquids
2.The Skylands would have some kind of magic system.
3.The Waterlands would have the teleporter.
1.why not just have soulglass be able to turn into bottles?
2.yes
3.I'm not so sure about this one, I feel like the W.D. should have some kind of technology(preferably steam punk or whatever its called),not so sure about teleporters.
by reading the posts here, if ALL the things gets added to the OP i would have to un-support bbecause then there would be multiple big things i would not support being added to the game.
1.why not just have soulglass be able to turn into bottles?
2.yes
3.I'm not so sure about this one, I feel like the W.D. should have some kind of technology(preferably steam punk or whatever its called),not so sure about teleporters.
Yes, this is the only fitting option IMO, but this would blend badly with magic and monsters, which is in all dimensions. But I still feel that a submarine is nessesary.
by reading the posts here, if ALL the things gets added to the OP i would have to un-support bbecause then there would be multiple big things i would not support being added to the game.
Would you care to elaborate? what is it that you don't like?
Yes, this is the only fitting option IMO, but this would blend badly with magic and monsters, which is in all dimensions. But I still feel that a submarine is nessesary.
well, Its kinda balanced out with the overworld and its redstone stuff.
Possibly the overworld and W.D. could focus more on tech, and the nether and aether can be more magic oriented?
Oh Ho Ho,
looky what we have here.
That turned out better than expected, thanks again for the graphic aquamarine518!
Starting on "EYES" section of the OP now, gonna have to find Savannaman's Eye of Nether pic as well.
Enderman: Overworld, as they are similar to 3 of the 4 main mobs there (IE 2 tall and 1 thin)
special: pick up blocks
Enderbeast: A lionish thing that moves faster than you, hits for slightly less than endermen
special: immune to lava+fire, after teleporting it leaves behind a fire where it was standing
Enderbat: A large bat that flies around. Spawns underneath floating islands. When attacking, it will swoop down towards you from behind, deal damage, and try to knock you off of the island
special: it flies!
Endershark: A shark! Works similarly to the bat, but in water and slightly slower but more powerful
special: immune to water
That makes sense. Gonna re-re-re edit the WIP OP
Some times People tend to skip the spoilers, so I added a table of contents instead
I only disaggree with a few things, but i don've reasons besides that I think it'll fit better.
Also i think my "The Core" idea might be a side demension but ill have to change some things before it would fit
The overworld would have the enchanting table, as well as redstone
The Nether would have the potion brewer (change crafting recipe so it uses netherrack instead of cobble. Also, to obtain bottles, you could smelt soulsand into soulglass, then smelt again into normal glass), and the 3 item improvement liquids
The Skylands would have some kind of magic system. I was thinking it would be like this: An empty wand is created with a stick and some kind of rarish (gold-level rare, but only in veins of 1 or 2) gem. Then the empty wand is placed in an enhancer, made from 5 of the gem and 3 glass, in a
shape. The enhancer is EXP and solar powered. The higher its light level is, the faster it will go. However, the faster it goes the more EXP it will need to do the same thing. At light 15, it will need 1.5 times as much EXP for the same results as light 0, but will go 3 times faster. The interface has a single slot in the middle, with a sunlight indicator on top, and a plus button below the slot. The plus button allocates EXP to the enhancer.
The enhancer can do two things. It can 1 charge empty wands, and 2 repair depleted tools.
1: Wand-filling. This works similar to enchanting. The number of EXP levels given will determine how good the wand is and how many uses it has. However, you do not choose what the wand will end up doing, only how good it is and how long it lasts. The available wands are:
Earth
Fire
Air
Water
Rock
Light
Electricity
Ice
Rare:
Void
Gravity
You decide what they do... charging wands takes 20 minutes at light 15, and 60 at light 0, but is cheaper. Which might you want to do depends on how conservative and impatient you are.
2: Repairing: No exact numbers yet, but I'm thinking that the more you repair a tool, the more EXP it will cost to repair it again. This goes by the number of repairs, not by the amount repaired. A 10% repair will be the same as a 90% repair in how much the next one costs.
The Waterlands would have the teleporter. Crafted in sets of four with a material from the trenches, along with some enderpearls. Maybe all of the magic-related stuff in minecraft would need an enderpearl to craft? Anyways, all you have to do is place two. Upon placing one, you will get a GUI for what to name it. When right-clicked, it opens up a list of placed teleporters in that dimension, along with the EXP cost to teleport. Select one and click teleport. You will then instantly go to the teleporter you selected, at a cost of 1 EXP level for any teleport, plus a distance-based factor.
8-16, 2 levels
16-32, 3 levels
32-64, 4 levels
64-128, 5 levels
Something to do with EXP in the Nether might be necessary, but don't make potions cost EXP, do something else.
1.why not just have soulglass be able to turn into bottles?
2.yes
3.I'm not so sure about this one, I feel like the W.D. should have some kind of technology(preferably steam punk or whatever its called),not so sure about teleporters.
Yes, this is the only fitting option IMO, but this would blend badly with magic and monsters, which is in all dimensions. But I still feel that a submarine is nessesary.
Would you care to elaborate? what is it that you don't like?
well, Its kinda balanced out with the overworld and its redstone stuff.
Possibly the overworld and W.D. could focus more on tech, and the nether and aether can be more magic oriented?
I'm still having trouble organizing the OP.
That must be horrible with such a big OP and the edittor is so hard to find anything in...
It is quite difficult, but I think I might have found a system that works.
I will update shortly (for real this time)
well the end is home to the final boss currently, so it makes sense.
Gotta squash a few bugs in the table of contents and it will be done! For now at least...