I like this diagram. The dimensions should only be accessible once you have acquired diamonds, though. obsidian for nether portal. But what would the other portals be made out of? the Aether portal is already made out of glowstone, which requires going to the nether. Would you change that? Also, what would the waterworld portal be made out of? A possibility is that all the portals are obsidian, but activated different ways. Fire for nether, water for waterworld... lava for Aether? maybe a gold block? wool? who knows.
Also, I think only the main dimensions should have a unique (doesn't respawn normally) boss. Side dimensions may have bosses, but they should be randomly spawning or summonable bosses (you can fight more than one) Minotaur is a good example of a mini-boss.
Anyways, I have an idea for side dimension: the Froighar. (yes, probably a bad name) description:
Portal: A nether portal made of ice. (Use pistons/place water in cold biome). Activate by filling up the inside with snow.
Terrain: ice and snow, mixed together randomly (like dirt deposits underground, but more common). Caves are rare. bedrock reskinned/named to 'perma-frost'
Mechanics: Always a sunlight level of 10. When water is placed, it becomes ice. When lava is placed, it cools to obsidian. Torches turn into wall-mounted sticks when placed (still drop torches). jack'o'lanterns turn into pumpkins. Flint and steel does nothing. Furnaces will not burn anything. Glowstone/redstone torches needed for lighting.
Upon entering this dimension, a bar appears where the oxygen bar usually is (no water in this dimension, why need an oxygen bar?). This is the temperature bar. Like every other bar, has ten units. They are pieces of coal, fires, whatever. It goes down by one unit every minute. Wearing leather armor will increase the delay by 10 seconds per piece of armor (1.5 min per temp unit), wearing metal (iron/gold) armor decreases the delay by 5 seconds per piece (.75 min per temp unit.) Diamond does nothing for it. The lower the temp bar goes below 50%, the slower you move, down to 66% speed. If you are inside a tree or shelter made from a tree (below), the temp bar will go up by one unit per minute, with faster regen for leather and slower for metal.
Vegetation: Really big warm-blooded trees. Yes, trees now have blood. Deal with it. Around 20 blocks in diameter (they need to be big to resist the cold) and around 70 blocks tall. Branches go off at 60 degrees (0 is up, 90 is sideways) or less, around 5 blocks thick, also hollow. Rather rare-you should only ever be able to see two at once on far distance, and sometimes none. The 'wood' blocks are slightly bluish wood with 1 pixel wide red streaks, called bloodwood (what a surprise!). Leaf blocks are turquoise but otherwise regular. Do not drop saplings. Inside, the tree is hollow, and, naturally, dark. This causes the spawning of...
Mobs: Enderman: (supporting my previous idea). Only spawns in trees. Will not go outside of the trees. Same spawn chance as overworld.
Frost tornado: Spawns outside rarely. Moves around 1.5 times the speed of the player, will fling mobs that it touches up to 15 blocks away and subtract 1 from temp bar. Unkillable.
Yeti: 3.5 blocks tall, 2 blocks wide. Bipedal, 2 arms, all white fur, red glowing eyes. Moves 90% as fast as the player. (remember that you slow as you get colder). Attacks on sight. 20 HP, deals 3 (easy) 3.5 (normal) 4 (hard) hearts of damage, with a lot of horizontal knockback. Drops 1-2 yeti fur. zombie-level common in trees, enderman-level rare outside of trees.
Icefire: A 3 block tall 2 block wide/long whitish-blue fire with a block of ice in the middle. Spawns everywhere, cannot move. Shoots blue fireballs that explode, but don't destroy blocks. Small explosion. The fireballs are affected by gravity, but it aims them so they will hit on or near its target. If it hits directly it does 2-3 damage (based on difficulty), and the explosion lowers the temp bar by one. Hit the ice inside to kill it, 10 HP. Drops phosphorus.
Materials: Ice shard. Drops from ice instead of water appearing. 4 shards make an ice block that can be placed anywhere except in the Nether (yay!)
Yeti fur. Makes fur cap/tunic/pants/boots. Leather-level protection, but the temp bar goes down by 1 only every 2 minutes
Bloodwood. Crafted into bloodwood planks, which act exactly like normal wood (like the different wool colors), but cannot be caught on fire and won't burn in a furnace. Random bonuses: note blocks made from bloodwood make different sounds than regular ones, record players loop songs indefinitely, pistons are already sticky without slimeballs, chests have one more row than regular ones.
Snow: Acts like regular snow blocks. Shovel drops snowballs, other drops nothing.
Phosphorus: Makes phosphorus torches (2 torches per craft) which have light level 12 and can be used in all dimensions, including underwater. The block will fill up with water there, but will still have the torch there (no air bubbles). Crafting TNT with four phosphorus makes the TNT explosion much bigger. Not a furnace fuel. When brewed into an awkward potion it makes a blindness potion. Obviously, this would work best with splash potions. Blindness causes your screen to go completely white. Default duration is ten seconds. If a melee enemy is blinded, it will continue running in the direction it was going before it became blind, attacking anything in its way(mob vs. mob would be common in large groups of blind zombies). If a ranged enemy is blinded, it fires in the 'generl directshun' it was shooting before. Stuff without eyes cannot be blinded, if such mobs are added.
I will probably improve and/or repost this in an improved version sometimes. For now, I'll think about what boss this dimension could have.
I want to make this VERY clear. We are NOT adding the Aether to our mod. It has to many unnecessary items and does not fit Minecraft IMO.
We are going to have our own sky dimension, it may have some features from the aether, but it will not be The Aether mod in its entirety.
1. Water tweaks: in the water dimension, water is much more invasive, it can spread with sources instead of flowing, all it needs is enough surrounding water, and if connected clsoely to at least one source block above it it can spread upward.2. Items also fall way slower in water, so players can dive after them.3. Water is much clearer.
Jellyfish: Ghast/slime like jellyfish, they damage you if you touch any sides but the top, and they are lluminescent like enderman eyes. They split like slime and drop glowgoo and bubbles. The deeper you are, the bigger they get.
4. Glowstick: yeah this is a rip off of Terraria but they already have a ton in common, these are basically waterproof torches.
Bubbles: consumeable air refills, these rifill one air bubble, or 30 seconds on the suit, which is way more.
5. Big bubbles: 2x2 crafted with normal bubbles, these refill in bulk.
6. Bubble blocks: 2x2 big bubbles, an air block with a protective cover. They are immune to water spread and can't be broken, it's treated as air. Water can only spread to them if placed directly(bucket).
Iron, in some way, has to be in every main dimension. You can't give every dimension its own bucket material, iron is an element. It's everywhere. Iron makes too many things to leave out of any dimensions. Iron can be implemented in the nether and skylands from mobs, but 7. the water dimension may need the ore.
Zones: 8. there are five zones of equal size:
Crust
Sunlit zone
Twilight zone
Midnight zone
Treanches
1. This may cause some problems, water should stay as is for now
2. Yes, this will need to happen, not just in the WD but in all water in general. This would help us make more interesting ocean biomes as well.
3. I've been thinking about adding the "Clear Waters" mod to ours to solve this.
4. True, but it's the only viable option so we need them. We should probably rename them though.
5. Good idea, they would refill 2:00 each since they are four 30 sec bubbles combined.
6. This could work too, I really like the fact that these are all made on a 2x2, as this allows players to make them without a crafting table, which is important when you have no place to put a table.
7. Yes again. The WD will have Iron as an ore.
8. They won't all be equall, as in my concept pic, some areas will be bigger than others. The crust is going to be thin so...
Idea: A clone boss (Same as Steve but a bit different(perhaps herobrine? Or your skin?)) That makes the same movement as you do, use the same tools you do. It will have the same size.
Idea: A clone boss (Same as Steve but a bit different(perhaps herobrine? Or your skin?)) That makes the same movement as you do, use the same tools you do. It will have the same size.
However as for the aether having too many unnecessary items we could just re-distribute some of the blocks and rewards into other dimensions. Aka: Neptune armor into the water dimension. Phoenix armor, phoenix bow, lightning knives/swords and flaming sword into the Nether and Ice-stone into a winter dimension.
It is still my opinion that you should be able to use over-world tools/armor in all dimensions. However the big challenge is to get other dimensions up to a near Aether level of content. I prefer an overdeveloped realm to an underdeveloped one any day.
We could re-distribute some ideas, albiet we'll have to tweak them to make them fit minecraft.
Also, we would need the modders' permission, or the modders themselves to do so.
I called him Lord Brunk which sounds like pure sh** but I think you'r better in doing stuff like making names but anyway-
pigcs:
He's simply in some strange cave, waiting until someone throws a magma-ball at him (i'll explain later why you would throw an magmaball at him)
after that the fight begins!
his Attacks: He's floating around randomly until he attacks
-He charges you and strikes with his sword which will burn you
-Later, he's throws up fire -> it will burn you too and creates fire
-While floating around he'll throw fireballs after you coming out of his under...-body? (german)
Strategic ideas:
- throw his fireballs back at him.
- throw his fireballs at pillars, similar to the End
- wait until he finished his attack and then attack.
On to my next thought:
as you may noticed (or not) all those dimensions got a very elemental feeling.
Overworld - Earth
Nether - Fire
Aether (aka Sky-Dimension) - Air
Water-Dimension (aka whateva) - Water
now why would you have to throw a magmaball at Lord Brunk to start a fight? SIMPLE! because Magmaballs are made of an overworld and an Netheritem...
now to challenge the bosses from the other dimensions, you would need diffrent kind of balls like Cloud-Balls or Water-Balls.
And for the overworld, there would be stonelike slimeballs which only appear in those old mineshafts.
After killing a boss, you'll get an Element-Item (like Fire of the Nether or Bubble of Atlantic)
now, you'll need these Items to activate the next Dimension.
Now that could be that Graveyard-/Spirit-/Herobrine-/Haunted-/Ghost-/Death-/Hamster-Realm...
or just the End ;P
Pic:
I like where you're going with this.
This boss would be a pretty cool fight, love the design btw.
Bouncing his fireballs back at him in a similar way t ghasts will be a wonderful way to fight him. How about we have him be a huge Ghast warrior, it would explain the white face and the floating body, and bouncing fireballs back at ghasts would be like training for the boss.
The bosses have to be in a separate dimension dimension from the main dimension by the way, to prevent someone from accidentally encountering the boss before they are prepared. And so we can shape the boss's surroundings to fit the boss, without interfering with the main dimension itself.
Also, the whole item after you beat the boss concept is actually what we were planning on doing.
And the dimensions are no longer going to be tiered, a lot of people don't like that system, so we are going to have all the main dimensions accessible from the overworld, with the exception of The End of course.
The elemental feeling to the dimensions is what we were planning from the start actually! It seems to work well with MC since we already have three dimensions with apparent elements to them (overworld = earth, nether = fire, The End = void), and a lot of people desire a sky dimension and a water dimension so it seemed like a fitting idea.
In fact, that's how I came up with the idea for this thread.
that's a nice thought.
how about making a portal out of ghast-tears? or making a portal which has to be activated with ghast-tears. so you actually HAVE to hunt ghasts -> you HAVE to train -> it also would fit with the design and the idea of a ghast-warrior -> profit!
<- where you have to put a tear <- where you dont have to put a tear (design?)
Ahh yeah, now we're getting somewhere with this.
Hunting ghasts for ghast tears would be like hunting endies for ederpearls. It works rather brilliantly.
Perhaps this is the case with all dimensions? You must hunt native mobs for their drops to activate the boss portal for the dimension?
So... I think its time someone decided what all these different portals will work. I was thinking, we should make sure that you have obtained diamonds before you can make any portals. Because making every portal out of obsidian would be annoying, and making them require resources from other dimensions would not be freeform enough, I think we should have a new object called the portal lighter. Craft an enderpearl surrounded by obsidian to acquire an empty portal lighter. Wait, empty? Yes! You need to enchant a portal lighter before it can be used. Once used, you need to enchant it again. The item itself will never be used up, however. Probably need a lvl 10 enchantment for one use, though it could be less. Maybe instead of enchanting, you could craft it with several enderpearls to charge it up, but who knows.
Now, onto the portal materials:
Nether: obsidian seems good still
Nether boss: I like the idea with the hunting native mobs for the boss portal. I say combine ghast tears with magma cream and blaze rods and netherrack, shapeless, to get the Nether essence. It would be really dark red, and textured like obsidian. Has to be built in the Nether, ofc.
Aether: Snow would work (it falls from the sky), as would glass (transparent, like air). Wool may also be appropriate.
Aether boss: No mobs decided yet for Aether
Waterworld: Ice, clay, and snow blocks would work.
Water boss: No mobs decided yet for Waterworld
Overworld boss: Because the mobs in the overworld are easy, the blocks would need to be crafted with mossy cobble, mossy stone brick, cracked stone bricks, and a slimeball. All the blocks are, ofc, difficult to find, especially the bricks.
Side dimension ideas:
overworld sides: The planet's core (uber-hot, need heat-suit or a ton of ice in you inventory to survive)
This would be a SERIOUSLY weird idea, but how about somewhere where all the blocks in the main world are reversed. All solid blocks become air, all nonsolid blocks become solid. Gravity is reversed. Essentially an upside-down copy of the main world, with all the blocks reversed. You'd end up with the ground in that dimension (the air on the top of the main world) having a bunch of inverted caves floating above it. Changes made in this world carry over to the main world and vice-versa, but the blocks would of course be reversed. If you don't understand that, don't worry.
Nether sides: Nifleheim, a version of hell from the vikings (or something), which is really cold and dark, would be good
Purgatory would be appropriate also.
The core of the earth would also make sense here
Aether sides: OUTER SPAAAAAAACE (maybe with other planets/moons/THE SUN)
Can't think of another one...
Water sides: Howbout the belly of a whale (or maybe something worse)?
Can't think of another one that wouldn't be in the main dimension
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
Just something to consider. While this might mess with the tiering system, it is a possibility you could have some sort of unique and rare precipitation that would collect somehow (Maybe in a unique block?) and could be used to create the Skylands portal. Either it could be made into blocks or used to activate the portal depending on how the idea is executed.
Rollback Post to RevisionRollBack
Minecraft makes me feel like I'm three. Playing with blocks and afraid of the dark.
Just something to consider. While this might mess with the tiering system, it is a possibility you could have some sort of unique and rare precipitation that would collect somehow (Maybe in a unique block?) and could be used to create the Skylands portal. Either it could be made into blocks or used to activate the portal depending on how the idea is executed.
Ok, that's an idea.
Btw, I got rid of the tiering system. The main dimensions will still have different levels of difficulty, but you can access them all from the overworld without having to go to any other dimensions.
The difficulty of getting the materials to build and activate the portals will be varying as well. Getting obsidian for a nether portal is rather simple, but getting the materials for the WD and the sky dimension will be harder.
And the difficulty level(how hard it is to survive there) will still be Overworld < nether < WD < skylands
So,the bosses guard orbs, just like the enderdragon has an egg. An idea I had for a very cool boss had the orb as the boss, controlling a powerful minion. Like a general in a tank.
The orbs I thought of aren't all just blah orb, they can be anything spherical.
Adminium Orb: pure bedrock, pre-mined, the ability to mine bedrock.. does NOT come with this orb, but the power of earth does. Overworld orb.
Hellfire Orb: the Nether orb, it contains the power of fire.
World Pearl: the W.D. orb, it contains the power of water, it has an ancient ability to control sealife, dead or alive. Obtaining it eliminates this ability.
Gravity Globe: if Minecraft had a storyline taking this orb would make the Skylands plummet to the surface... BUT IT DOESN'T, so you just get the power of gravity and wind.
I'd say scratch the water dimension. Water is great but not great enough to be a huge part of the game. No offense, but I like my system better; multiple endings, not just semi-endings leading up to one big ending. I think this would keep the "sandbox feel" and not give the player a rush to the ending or give it an RPG feel.
There are three huge types of games nowadays: RPG, FPS, and MC. MC is Minecraft.
Implementing this will erase MC off this list and make it lose originality. I suggest a change with the diagram.
You are allowed to visit the dimensions in any order you please, there are optional side dimensions that you can go to, what else could make it more sandbox-y without being extremely difficult to code?
I want to make this VERY clear. We are NOT adding the Aether to our mod. It has to many unnecessary items and does not fit Minecraft IMO.
We are going to have our own sky dimension, it may have some features from the aether, but it will not be The Aether mod in its entirety.
EDIT2:
1. This may cause some problems, water should stay as is for now
2. Yes, this will need to happen, not just in the WD but in all water in general. This would help us make more interesting ocean biomes as well.
3. I've been thinking about adding the "Clear Waters" mod to ours to solve this.
4. True, but it's the only viable option so we need them. We should probably rename them though.
5. Good idea, they would refill 2:00 each since they are four 30 sec bubbles combined.
6. This could work too, I really like the fact that these are all made on a 2x2, as this allows players to make them without a crafting table, which is important when you have no place to put a table.
7. Yes again. The WD will have Iron as an ore.
8. They won't all be equall, as in my concept pic, some areas will be bigger than others. The crust is going to be thin so...
EDIT: FORUM, Y U NO AUTO COMBINE MY POSTS?
No. No herobrine.
Also
THE BEEEEAAAAAAASSST!
We could re-distribute some ideas, albiet we'll have to tweak them to make them fit minecraft.
Also, we would need the modders' permission, or the modders themselves to do so.
True survival server, and fun!
http://www.minecraftforum.net/topic/909732-spirit-realm/page__p__11599237__fromsearch__1#entry11599237
just check it out and tell me what you think
We need 3d modelers to help on Spirit Realm+!
I like where you're going with this.
This boss would be a pretty cool fight, love the design btw.
Bouncing his fireballs back at him in a similar way t ghasts will be a wonderful way to fight him. How about we have him be a huge Ghast warrior, it would explain the white face and the floating body, and bouncing fireballs back at ghasts would be like training for the boss.
The bosses have to be in a separate dimension dimension from the main dimension by the way, to prevent someone from accidentally encountering the boss before they are prepared. And so we can shape the boss's surroundings to fit the boss, without interfering with the main dimension itself.
Also, the whole item after you beat the boss concept is actually what we were planning on doing.
And the dimensions are no longer going to be tiered, a lot of people don't like that system, so we are going to have all the main dimensions accessible from the overworld, with the exception of The End of course.
The elemental feeling to the dimensions is what we were planning from the start actually! It seems to work well with MC since we already have three dimensions with apparent elements to them (overworld = earth, nether = fire, The End = void), and a lot of people desire a sky dimension and a water dimension so it seemed like a fitting idea.
In fact, that's how I came up with the idea for this thread.
I took the time to make a more accurate version of your diagram
Of course, I'm not saying there will be 2 side dimensions for every dimension, this is just how the dimension progression works.
Ahh yeah, now we're getting somewhere with this.
Hunting ghasts for ghast tears would be like hunting endies for ederpearls. It works rather brilliantly.
Perhaps this is the case with all dimensions? You must hunt native mobs for their drops to activate the boss portal for the dimension?
Now, onto the portal materials:
Nether: obsidian seems good still
Nether boss: I like the idea with the hunting native mobs for the boss portal. I say combine ghast tears with magma cream and blaze rods and netherrack, shapeless, to get the Nether essence. It would be really dark red, and textured like obsidian. Has to be built in the Nether, ofc.
Aether: Snow would work (it falls from the sky), as would glass (transparent, like air). Wool may also be appropriate.
Aether boss: No mobs decided yet for Aether
Waterworld: Ice, clay, and snow blocks would work.
Water boss: No mobs decided yet for Waterworld
Overworld boss: Because the mobs in the overworld are easy, the blocks would need to be crafted with mossy cobble, mossy stone brick, cracked stone bricks, and a slimeball. All the blocks are, ofc, difficult to find, especially the bricks.
Side dimension ideas:
overworld sides: The planet's core (uber-hot, need heat-suit or a ton of ice in you inventory to survive)
This would be a SERIOUSLY weird idea, but how about somewhere where all the blocks in the main world are reversed. All solid blocks become air, all nonsolid blocks become solid. Gravity is reversed. Essentially an upside-down copy of the main world, with all the blocks reversed. You'd end up with the ground in that dimension (the air on the top of the main world) having a bunch of inverted caves floating above it. Changes made in this world carry over to the main world and vice-versa, but the blocks would of course be reversed. If you don't understand that, don't worry.
Nether sides: Nifleheim, a version of hell from the vikings (or something), which is really cold and dark, would be good
Purgatory would be appropriate also.
The core of the earth would also make sense here
Aether sides: OUTER SPAAAAAAACE (maybe with other planets/moons/THE SUN)
Can't think of another one...
Water sides: Howbout the belly of a whale (or maybe something worse)?
Can't think of another one that wouldn't be in the main dimension
EDIT: wow, I just realized how long this is...
Ok, that's an idea.
Btw, I got rid of the tiering system. The main dimensions will still have different levels of difficulty, but you can access them all from the overworld without having to go to any other dimensions.
The difficulty of getting the materials to build and activate the portals will be varying as well. Getting obsidian for a nether portal is rather simple, but getting the materials for the WD and the sky dimension will be harder.
And the difficulty level(how hard it is to survive there) will still be Overworld < nether < WD < skylands
I updated the OP with a diagram to show this.
We could require lapis for the WD portal, but that lapis alone might be a bit too easy.
Passive - any passive mob.
Dangerous
Neutral: the defensive most human-like mobs. ex: zombie pigmen
Basic: simple hostile, easy to kill. ex: zombie
Elite: more difficult, powerful. ex: enderman, ghast
Mini-boss: hard, powerful, high health, has its own dungeon. ex: aether slider boss
Boss: a very hard, powerful, difficult to damage, high health, often big mob with own boss dimension.
I don't know if anyone could have use of this but I think every main dimension needs at least one of each(End doesn't need passive).
Maybe lapis + iron makes a fancy blue and white block? Activate with a water bucket.
1. We could use this as a base for mob suggestions, make a form for it like the boss suggestions form.
2. Still too easy... :dry.gif:
The orbs I thought of aren't all just blah orb, they can be anything spherical.
Adminium Orb: pure bedrock, pre-mined, the ability to mine bedrock.. does NOT come with this orb, but the power of earth does. Overworld orb.
Hellfire Orb: the Nether orb, it contains the power of fire.
World Pearl: the W.D. orb, it contains the power of water, it has an ancient ability to control sealife, dead or alive. Obtaining it eliminates this ability.
Gravity Globe: if Minecraft had a storyline taking this orb would make the Skylands plummet to the surface... BUT IT DOESN'T, so you just get the power of gravity and wind.
You are allowed to visit the dimensions in any order you please, there are optional side dimensions that you can go to, what else could make it more sandbox-y without being extremely difficult to code?
FIREHAWKDELTA DOES NOT SUPPORT THIS HUGE TEXT