Side dimensions are classified as side dimensions specifically because they don't have a boss.
However, there are optional "minibosses" that could spawn in some side dimensions, a minotaur would make great miniboss.
The minotaur lives in the labyrinth, a mythical mazeworld.Well, I'm the kind of guy that thinks of everything at the start, so I easily thought of the main challenge, possible boss, and ways to survive in the water dimension. Jellomob, can I make a post for you to quote into the OP stating the water dimenions rules, concept and confirmed mobs? After that you can add onto it after the post, and, you know how to make spoiler, right?
I think mini bosses should be summonable like in Terraria, that way you can explore without the problem of getting destroyed as soon as you enter(if your not prepared)
More like a boss area you spawn away from, and you go there when you're ready(and have the keys if any are required).
I think mini bosses should be summonable like in Terraria, that way you can explore without the problem of getting destroyed as soon as you enter(if your not prepared)
As long as the minibosses spawn in a specific area, I don't think that will be a problem
The minotaur lives in the labyrinth, a mythical mazeworld.
Well, I'm the kind of guy that thinks of everything at the start, so I easily thought of the main challenge, possible boss, and ways to survive in the water dimension. Jellomob, can I make a post for you to quote into the OP stating the water dimenions rules, concept and confirmed mobs? After that you can add onto it after the post, and, you know how to make spoiler, right?
More like a boss area you spawn away from, and you go there when you're ready(and have the keys if any are required).
I don't like the idea of one user setting all the "rules" for a dimension, we all have to agree on that, and then have the rest of the community critique it as well. After all, we are trying to appeal to the community as a whole.
And I will update the OP with information on the WD, and the other dimensions later when we have some concept artists up in here. Nothing is entirely official yet, but you can post your ideas.
I don't like the idea of one user setting all the "rules" for a dimension, we all have to agree on that, and then have the rest of the community critique it as well. After all, we are trying to appeal to the community as a whole.
And I will update the OP with information on the WD, and the other dimensions later when we have some concept artists up in here. Nothing is entirely official yet, but you can post your ideas.
K then, my ideas are:
Water tweaks: in the water dimension, water is much more invasive, it can spread with sources instead of flowing, all it needs is enough surrounding water, and if connected clsoely to at least one source block above it it can spread upward. Items also fall way slower in water, so players can dive after them. Water is much clearer.
Jellyfish: Ghast/slime like jellyfish, they damage you if you touch any sides but the top, and they are lluminescent like enderman eyes. They split like slime and drop glowgoo and bubbles. The deeper you are, the bigger they get.
Glowstick: yeah this is a rip off of Terraria but they already have a ton in common, these are basically waterproof torches.
Bubbles: consumeable air refills, these rifill one air bubble, or 30 seconds on the suit, which is way more.
Big bubbles: 2x2 crafted with normal bubbles, these refill in bulk.
Bubble blocks: 2x2 big bubbles, an air block with a protective cover. They are immune to water spread and can't be broken, it's treated as air. Water can only spread to them if placed directly(bucket).
Iron, in some way, has to be in every main dimension. You can't give every dimension its own bucket material, iron is an element. It's everywhere. Iron makes too many things to leave out of any dimensions. Iron can be implemented in the nether and skylands from mobs, but the water dimension may need the ore.
Zones:
there are five zones of equal size:
Crust
Sunlit zone
Twilight zone
Midnight zone
Treanches
Earlier I described mazeworld as a side dimension but as a boss dimension it might be good.
What would be the boss though?
Mazeworld is defiantly a main dimension; it has multiple biomes, mobs and blocks only found in it (there are many mob concepts, at least one a minotaur) and so on. I don't understand why the end is considered a main dimension when it is obviously a boss-type dimension.
Currently I am trying to suggest a possible boss enemy encountered in a certain part of mazeworld, but not a minotaur as those are mini-boss type foes, not full-on bosses as a full-on boss is like the ender dragon. This doesn't make it a 'boss' dimension, but rather a dimension that has a boss (possibly more than one) in it.
Here is a map sniggyfigbat made:
(warning: a bit outdated)
As you can see, it is a rather complex dimension, and not just a single maze which if it was would be a side-dimension.
It is the opposite of the overworld in that it is a fully artificial world that seemingly tries to kill you. While not element-based, to call it a side dimension sounds off because a side dimenson sounds like something that has only 1-2 elements about it.
Mazeworld is defiantly a main dimension; it has multiple biomes, mobs and blocks only found in it (there are many mob concepts, at least one a minotaur) and so on. I don't understand why the end is considered a main dimension when it is obviously a boss-type dimension.
Currently I am trying to suggest a possible boss enemy encountered in a certain part of mazeworld, but not a minotaur as those are mini-boss type foes, not full-on bosses as a full-on boss is like the ender dragon.
The end right now is a boss dimension, we plan on making the end it's own dimension, and then giving the enderdragon a new boss dimension.
Why? The end was always meant to be a boss-dimension, it is called the end for a reason. I personally see the end as the boss dimension to the overworld as you must access a portal in the overworld to access the end. And why do bosses have to be in a unique dimension always? Can't a boss be summoned in a main dimension's stronghold equivalent and fought there?
I am saying that I think mazeworld is far too large to be considered a boss-dimension and it has a boss so it can't be a side dimension; it is as complex as the water dimension which is a main dimension, so I am confused why you would classify the mazeworld as a side dimension.
So what is your opinion on calling the water dimension europa?
I am not a fan of whole linear dimension progression, I think keeping it hub based makes more sense.
Yeah, the redstone in Netherrack would be a small problem with my suggestion, wouldn't it.
Maybe someone could go on some servers with massive underwater creations and see what they named them for some sort of inspiration for the Water Dimension?
Also, I disagree with linear dimension travel. I'll make something soon to show what might work better then go to dimension X then to Y then to Z.
Basically, the dimensions would be on a tree. It wouldn't be something like complete the Nether then you can go to water. Instead, it would be you can go to Nether, Water, or Aether, and the completion of each dimension will unlock other dimensions (not necessarily all side dimensions, even though that's what I labeled all of them in the diagram).
Why? The end was always meant to be a boss-dimension, it is called the end for a reason. 1. I personally see the end as the boss dimension to the overworld as you must access a portal in the overworld to access the end. And 2. why do bosses have to be in a unique dimension always? Can't a boss be summoned in a main dimension's stronghold equivalent and fought there?
3. I am saying that I think mazeworld is far too large to be considered a boss-dimension and it has a boss so it can't be a side dimension; it is as complex as the water dimension which is a main dimension, so I am confused why you would classify the mazeworld as a side dimension.
So what is your opinion on calling the water dimension europa?
4. I am not a fan of whole linear dimension progression, I think keeping it hub based makes more sense.
1. Once again, it is right now. We've been throwing around ideas to expand The End into a main dimension, give the enderdragon a new dimension, and then give the overworld a new boss/bossdimension that actually fits the overworld as a dimension.
2. It allows for more creativity for how to fight the bosses, the dimension is specifically made for the boss.
Think of it like zelda. You go through a dungeon (the stronghold) then you fight a boss right? But do you fight the boss in the dungeon itself? Or do you fight the boss in a specific room in the dungeon?
This room is make specifically for the boss fight is it not?
I like to think of the boss dimensions as the "rooms" where you fight the boss. The "room" can be made anyway we want without it affecing the main dimension as a whole.
3. I undersatnd your concerns, however, I never stated that I classified MW was a boss dimension.
But as I have said, we want to keep the amount of "main" dimensions to 5 for now, and they kind of follow a theme
overworld: earth
WD: water obviously
skylands: air
nether: fire
*Expanded End: void
(*temporary name, it's just so we don't confuse people, as The End as it is now is a boss dimension.)
They all have some sort of element to them, see? Mazeworld doesn't really seem to fit that theme, so it doesn't make sense for it to be a madatory dimension. It is being classified as a side dimension because of that, even if it has a boss, said boss could be optional. That is the main word here "optional"
Main dimensions are only main because they are not optional, they are reqiured to beat the game. Mazeworld sounds more like an optional thing to me IMO
4. A lot of people have expresses there distaste in that system, we already came up with an alternative, I just haven't gotten around to updating the OP :dry.gif:
We have discussed having all the dimensions (except for The End of course) accesable from the overworld but have them still retain a level of difficulty (The "order" for the dimensions is really in terms of difficulty, the skylands should be harder to survive in than the WD, the WD is harder than the nether, and so on)
Each main boss will have a drop that is needed to access the portal to the "Expanded End" in which a portal to the "Enderdragon's Realm" is located, the realm being the boss dimension of the "Expanded End"
Of course, you can defeat the bosses in any order.
Why? The end was always meant to be a boss-dimension, it is called the end for a reason. I personally see the end as the boss dimension to the overworld as you must access a portal in the overworld to access the end. And why do bosses have to be in a unique dimension always? Can't a boss be summoned in a main dimension's stronghold equivalent and fought there?
I am saying that I think mazeworld is far too large to be considered a boss-dimension and it has a boss so it can't be a side dimension; it is as complex as the water dimension which is a main dimension, so I am confused why you would classify the mazeworld as a side dimension.
So what is your opinion on calling the water dimension europa?
I am not a fan of whole linear dimension progression, I think keeping it hub based makes more sense.
The boss of the Mazeworld is found in the dimensions. The "main dimensions" suggested by this thread are tiered dimensions with their own boss dimensions. There will be boss enemies in all of them. The fact that it has a lot of content doesn't make it a main dimension.
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Minecraft makes me feel like I'm three. Playing with blocks and afraid of the dark.
I was thinking... Are you planning on making the water dimension (which I think should be called Aquatare, pronounced Ah-kwa-tah-ray) portal the same shape as Aether and Nether portals? If so, I have an idea. Endermen seem to be intelligent, at least more than other mobs (picking up blocks, not attacking unless provoked). And they at least used to be intelligent (strongholds, obsidian pillars). Maybe they could inhabit all of the dimensions? It would explain why Nether/Aether portals are 3 blocks tall.
Also, if all the main dimensions have their own boss, the overworld should be a boss found deep underground. For example, maybe the strongholds could be inhabited, and you have to defeat their commander to obtain something special. The Aether already has its 'sun spirit', the nether boss would be some devil-like/monster thing. The water boss would of course be something that swims (derrrrr). Would we have to defeat a boss in the expanded end to access the enderdragon? If so, the enderdragon has to be seriously buffed in offensive capabilities.
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Basically, the dimensions would be on a tree. It wouldn't be something like complete the Nether then you can go to water. Instead, it would be you can go to Nether, Water, or Aether, and the completion of each dimension will unlock other dimensions (not necessarily all side dimensions, even though that's what I labeled all of them in the diagram).
I like this diagram. The dimensions should only be accessible once you have acquired diamonds, though. obsidian for nether portal. But what would the other portals be made out of? the Aether portal is already made out of glowstone, which requires going to the nether. Would you change that? Also, what would the waterworld portal be made out of? A possibility is that all the portals are obsidian, but activated different ways. Fire for nether, water for waterworld... lava for Aether? maybe a gold block? wool? who knows.
Also, I think only the main dimensions should have a unique (doesn't respawn normally) boss. Side dimensions may have bosses, but they should be randomly spawning or summonable bosses (you can fight more than one) Minotaur is a good example of a mini-boss.
Anyways, I have an idea for side dimension: the Froighar. (yes, probably a bad name) description:
Portal: A nether portal made of ice. (Use pistons/place water in cold biome). Activate by filling up the inside with snow.
Terrain: ice and snow, mixed together randomly (like dirt deposits underground, but more common). Caves are rare. bedrock reskinned/named to 'perma-frost'
Mechanics: Always a sunlight level of 10. When water is placed, it becomes ice. When lava is placed, it cools to obsidian. Torches turn into wall-mounted sticks when placed (still drop torches). jack'o'lanterns turn into pumpkins. Flint and steel does nothing. Furnaces will not burn anything. Glowstone/redstone torches needed for lighting.
Upon entering this dimension, a bar appears where the oxygen bar usually is (no water in this dimension, why need an oxygen bar?). This is the temperature bar. Like every other bar, has ten units. They are pieces of coal, fires, whatever. It goes down by one unit every minute. Wearing leather armor will increase the delay by 10 seconds per piece of armor (1.5 min per temp unit), wearing metal (iron/gold) armor decreases the delay by 5 seconds per piece (.75 min per temp unit.) Diamond does nothing for it. The lower the temp bar goes below 50%, the slower you move, down to 66% speed. If you are inside a tree or shelter made from a tree (below), the temp bar will go up by one unit per minute, with faster regen for leather and slower for metal.
Vegetation: Really big warm-blooded trees. Yes, trees now have blood. Deal with it. Around 20 blocks in diameter (they need to be big to resist the cold) and around 70 blocks tall. Branches go off at 60 degrees (0 is up, 90 is sideways) or less, around 5 blocks thick, also hollow. Rather rare-you should only ever be able to see two at once on far distance, and sometimes none. The 'wood' blocks are slightly bluish wood with 1 pixel wide red streaks, called bloodwood (what a surprise!). Leaf blocks are turquoise but otherwise regular. Do not drop saplings. Inside, the tree is hollow, and, naturally, dark. This causes the spawning of...
Mobs: Enderman: (supporting my previous idea). Only spawns in trees. Will not go outside of the trees. Same spawn chance as overworld.
Frost tornado: Spawns outside rarely. Moves around 1.5 times the speed of the player, will fling mobs that it touches up to 15 blocks away and subtract 1 from temp bar. Unkillable.
Yeti: 3.5 blocks tall, 2 blocks wide. Bipedal, 2 arms, all white fur, red glowing eyes. Moves 90% as fast as the player. (remember that you slow as you get colder). Attacks on sight. 20 HP, deals 3 (easy) 3.5 (normal) 4 (hard) hearts of damage, with a lot of horizontal knockback. Drops 1-2 yeti fur. zombie-level common in trees, enderman-level rare outside of trees.
Icefire: A 3 block tall 2 block wide/long whitish-blue fire with a block of ice in the middle. Spawns everywhere, cannot move. Shoots blue fireballs that explode, but don't destroy blocks. Small explosion. The fireballs are affected by gravity, but it aims them so they will hit on or near its target. If it hits directly it does 2-3 damage (based on difficulty), and the explosion lowers the temp bar by one. Hit the ice inside to kill it, 10 HP. Drops phosphorus.
Materials: Ice shard. Drops from ice instead of water appearing. 4 shards make an ice block that can be placed anywhere except in the Nether (yay!)
Yeti fur. Makes fur cap/tunic/pants/boots. Leather-level protection, but the temp bar goes down by 1 only every 2 minutes
Bloodwood. Crafted into bloodwood planks, which act exactly like normal wood (like the different wool colors), but cannot be caught on fire and won't burn in a furnace. Random bonuses: note blocks made from bloodwood make different sounds than regular ones, record players loop songs indefinitely, pistons are already sticky without slimeballs, chests have one more row than regular ones.
Snow: Acts like regular snow blocks. Shovel drops snowballs, other drops nothing.
Phosphorus: Makes phosphorus torches (2 torches per craft) which have light level 12 and can be used in all dimensions, including underwater. The block will fill up with water there, but will still have the torch there (no air bubbles). Crafting TNT with four phosphorus makes the TNT explosion much bigger. Not a furnace fuel. When brewed into an awkward potion it makes a blindness potion. Obviously, this would work best with splash potions. Blindness causes your screen to go completely white. Default duration is ten seconds. If a melee enemy is blinded, it will continue running in the direction it was going before it became blind, attacking anything in its way(mob vs. mob would be common in large groups of blind zombies). If a ranged enemy is blinded, it fires in the 'generl directshun' it was shooting before. Stuff without eyes cannot be blinded, if such mobs are added.
I will probably improve and/or repost this in an improved version sometimes. For now, I'll think about what boss this dimension could have.
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I have this idea that the End has multiple bosses that have to be defeated to fight the enderdragon, now there's nothing wrong with bosses being to close together, as long as they guard the final boss, there are examples in so many games...
The enderdragon has 3 enderchrystals required to open the boss portal, they're guarded by bosses, I've made one, anyone can reply to this with a suggestion for the other 2 if they want!
The obsidalisk: a demon of true terror, the obsidalisk obliterates everything, and we'll have do a lot to keep it from being better than the enderdragon(which needs a huge buff BTW). It resembles so many apocalyptic creatures, mythical and from Zelda Skyward Swork(XD). It's a snake made of obsidian, as the name suggests.
Main dimensions can contain bosses. Just look at how well the bosses are implemented in the Aether.
Even though I have killed at least 5 sliders it is still difficult, I still have to wear strong armor or put the game down to peaceful so I don't die. When playing an Aether boss it is a decent amount of time you are spending trying to defeat the boss.
The slider boss area is tiny but you spend your time running around it dodging the boss, as an arena to take a melee monster on what you find in the Aether works perfectly for dungeon bosses.
I think we should keep to having the main bosses be in their own dimensions.
Minibosses could be found in main dimensions though, it's always a possibility.
Basically, the dimensions would be on a tree. It wouldn't be something like complete the Nether then you can go to water. Instead, it would be you can go to Nether, Water, or Aether, and the completion of each dimension will unlock other dimensions (not necessarily all side dimensions, even though that's what I labeled all of them in the diagram).
This is basically the way we are going to do it. As I said, not a lot of people like the tiered system, so we decided to have all the dimensions(except the end) be accesible from the overworld.
Though the diagram could be improved a bit, I might want to add it to the main post later when I get home. I really need to update the OP a bit..
The minotaur lives in the labyrinth, a mythical mazeworld.Well, I'm the kind of guy that thinks of everything at the start, so I easily thought of the main challenge, possible boss, and ways to survive in the water dimension. Jellomob, can I make a post for you to quote into the OP stating the water dimenions rules, concept and confirmed mobs? After that you can add onto it after the post, and, you know how to make spoiler, right?
More like a boss area you spawn away from, and you go there when you're ready(and have the keys if any are required).
hhhmmmmmm.....What does that remind me of.....*coughZeldacough*
As long as the minibosses spawn in a specific area, I don't think that will be a problem
that might not work if it randomly make a portal somewhere like the nether does.
I don't like the idea of one user setting all the "rules" for a dimension, we all have to agree on that, and then have the rest of the community critique it as well. After all, we are trying to appeal to the community as a whole.
And I will update the OP with information on the WD, and the other dimensions later when we have some concept artists up in here. Nothing is entirely official yet, but you can post your ideas.
K then, my ideas are:
Water tweaks: in the water dimension, water is much more invasive, it can spread with sources instead of flowing, all it needs is enough surrounding water, and if connected clsoely to at least one source block above it it can spread upward. Items also fall way slower in water, so players can dive after them. Water is much clearer.
Jellyfish: Ghast/slime like jellyfish, they damage you if you touch any sides but the top, and they are lluminescent like enderman eyes. They split like slime and drop glowgoo and bubbles. The deeper you are, the bigger they get.
Glowstick: yeah this is a rip off of Terraria but they already have a ton in common, these are basically waterproof torches.
Bubbles: consumeable air refills, these rifill one air bubble, or 30 seconds on the suit, which is way more.
Big bubbles: 2x2 crafted with normal bubbles, these refill in bulk.
Bubble blocks: 2x2 big bubbles, an air block with a protective cover. They are immune to water spread and can't be broken, it's treated as air. Water can only spread to them if placed directly(bucket).
Iron, in some way, has to be in every main dimension. You can't give every dimension its own bucket material, iron is an element. It's everywhere. Iron makes too many things to leave out of any dimensions. Iron can be implemented in the nether and skylands from mobs, but the water dimension may need the ore.
Zones:
there are five zones of equal size:
Crust
Sunlit zone
Twilight zone
Midnight zone
Treanches
Mazeworld is defiantly a main dimension; it has multiple biomes, mobs and blocks only found in it (there are many mob concepts, at least one a minotaur) and so on. I don't understand why the end is considered a main dimension when it is obviously a boss-type dimension.
Currently I am trying to suggest a possible boss enemy encountered in a certain part of mazeworld, but not a minotaur as those are mini-boss type foes, not full-on bosses as a full-on boss is like the ender dragon. This doesn't make it a 'boss' dimension, but rather a dimension that has a boss (possibly more than one) in it.
Here is a map sniggyfigbat made:
(warning: a bit outdated)
As you can see, it is a rather complex dimension, and not just a single maze which if it was would be a side-dimension.
It is the opposite of the overworld in that it is a fully artificial world that seemingly tries to kill you. While not element-based, to call it a side dimension sounds off because a side dimenson sounds like something that has only 1-2 elements about it.
The thread encase your curious.
The end right now is a boss dimension, we plan on making the end it's own dimension, and then giving the enderdragon a new boss dimension.
Why? The end was always meant to be a boss-dimension, it is called the end for a reason. I personally see the end as the boss dimension to the overworld as you must access a portal in the overworld to access the end. And why do bosses have to be in a unique dimension always? Can't a boss be summoned in a main dimension's stronghold equivalent and fought there?
I am saying that I think mazeworld is far too large to be considered a boss-dimension and it has a boss so it can't be a side dimension; it is as complex as the water dimension which is a main dimension, so I am confused why you would classify the mazeworld as a side dimension.
So what is your opinion on calling the water dimension europa?
I am not a fan of whole linear dimension progression, I think keeping it hub based makes more sense.
Maybe someone could go on some servers with massive underwater creations and see what they named them for some sort of inspiration for the Water Dimension?
Also, I disagree with linear dimension travel. I'll make something soon to show what might work better then go to dimension X then to Y then to Z.
Yay for MS Paint.
Basically, the dimensions would be on a tree. It wouldn't be something like complete the Nether then you can go to water. Instead, it would be you can go to Nether, Water, or Aether, and the completion of each dimension will unlock other dimensions (not necessarily all side dimensions, even though that's what I labeled all of them in the diagram).
1. Once again, it is right now. We've been throwing around ideas to expand The End into a main dimension, give the enderdragon a new dimension, and then give the overworld a new boss/bossdimension that actually fits the overworld as a dimension.
2. It allows for more creativity for how to fight the bosses, the dimension is specifically made for the boss.
Think of it like zelda. You go through a dungeon (the stronghold) then you fight a boss right? But do you fight the boss in the dungeon itself? Or do you fight the boss in a specific room in the dungeon?
This room is make specifically for the boss fight is it not?
I like to think of the boss dimensions as the "rooms" where you fight the boss. The "room" can be made anyway we want without it affecing the main dimension as a whole.
3. I undersatnd your concerns, however, I never stated that I classified MW was a boss dimension.
But as I have said, we want to keep the amount of "main" dimensions to 5 for now, and they kind of follow a theme
overworld: earth
WD: water obviously
skylands: air
nether: fire
*Expanded End: void
(*temporary name, it's just so we don't confuse people, as The End as it is now is a boss dimension.)
They all have some sort of element to them, see? Mazeworld doesn't really seem to fit that theme, so it doesn't make sense for it to be a madatory dimension. It is being classified as a side dimension because of that, even if it has a boss, said boss could be optional. That is the main word here "optional"
Main dimensions are only main because they are not optional, they are reqiured to beat the game. Mazeworld sounds more like an optional thing to me IMO
4. A lot of people have expresses there distaste in that system, we already came up with an alternative, I just haven't gotten around to updating the OP :dry.gif:
We have discussed having all the dimensions (except for The End of course) accesable from the overworld but have them still retain a level of difficulty (The "order" for the dimensions is really in terms of difficulty, the skylands should be harder to survive in than the WD, the WD is harder than the nether, and so on)
Each main boss will have a drop that is needed to access the portal to the "Expanded End" in which a portal to the "Enderdragon's Realm" is located, the realm being the boss dimension of the "Expanded End"
Of course, you can defeat the bosses in any order.
The boss of the Mazeworld is found in the dimensions. The "main dimensions" suggested by this thread are tiered dimensions with their own boss dimensions. There will be boss enemies in all of them. The fact that it has a lot of content doesn't make it a main dimension.
Also, if all the main dimensions have their own boss, the overworld should be a boss found deep underground. For example, maybe the strongholds could be inhabited, and you have to defeat their commander to obtain something special. The Aether already has its 'sun spirit', the nether boss would be some devil-like/monster thing. The water boss would of course be something that swims (derrrrr). Would we have to defeat a boss in the expanded end to access the enderdragon? If so, the enderdragon has to be seriously buffed in offensive capabilities.
I like this diagram. The dimensions should only be accessible once you have acquired diamonds, though. obsidian for nether portal. But what would the other portals be made out of? the Aether portal is already made out of glowstone, which requires going to the nether. Would you change that? Also, what would the waterworld portal be made out of? A possibility is that all the portals are obsidian, but activated different ways. Fire for nether, water for waterworld... lava for Aether? maybe a gold block? wool? who knows.
Also, I think only the main dimensions should have a unique (doesn't respawn normally) boss. Side dimensions may have bosses, but they should be randomly spawning or summonable bosses (you can fight more than one) Minotaur is a good example of a mini-boss.
Anyways, I have an idea for side dimension: the Froighar. (yes, probably a bad name) description:
Portal: A nether portal made of ice. (Use pistons/place water in cold biome). Activate by filling up the inside with snow.
Terrain: ice and snow, mixed together randomly (like dirt deposits underground, but more common). Caves are rare. bedrock reskinned/named to 'perma-frost'
Mechanics: Always a sunlight level of 10. When water is placed, it becomes ice. When lava is placed, it cools to obsidian. Torches turn into wall-mounted sticks when placed (still drop torches). jack'o'lanterns turn into pumpkins. Flint and steel does nothing. Furnaces will not burn anything. Glowstone/redstone torches needed for lighting.
Upon entering this dimension, a bar appears where the oxygen bar usually is (no water in this dimension, why need an oxygen bar?). This is the temperature bar. Like every other bar, has ten units. They are pieces of coal, fires, whatever. It goes down by one unit every minute. Wearing leather armor will increase the delay by 10 seconds per piece of armor (1.5 min per temp unit), wearing metal (iron/gold) armor decreases the delay by 5 seconds per piece (.75 min per temp unit.) Diamond does nothing for it. The lower the temp bar goes below 50%, the slower you move, down to 66% speed. If you are inside a tree or shelter made from a tree (below), the temp bar will go up by one unit per minute, with faster regen for leather and slower for metal.
Vegetation: Really big warm-blooded trees. Yes, trees now have blood. Deal with it. Around 20 blocks in diameter (they need to be big to resist the cold) and around 70 blocks tall. Branches go off at 60 degrees (0 is up, 90 is sideways) or less, around 5 blocks thick, also hollow. Rather rare-you should only ever be able to see two at once on far distance, and sometimes none. The 'wood' blocks are slightly bluish wood with 1 pixel wide red streaks, called bloodwood (what a surprise!). Leaf blocks are turquoise but otherwise regular. Do not drop saplings. Inside, the tree is hollow, and, naturally, dark. This causes the spawning of...
Mobs: Enderman: (supporting my previous idea). Only spawns in trees. Will not go outside of the trees. Same spawn chance as overworld.
Frost tornado: Spawns outside rarely. Moves around 1.5 times the speed of the player, will fling mobs that it touches up to 15 blocks away and subtract 1 from temp bar. Unkillable.
Yeti: 3.5 blocks tall, 2 blocks wide. Bipedal, 2 arms, all white fur, red glowing eyes. Moves 90% as fast as the player. (remember that you slow as you get colder). Attacks on sight. 20 HP, deals 3 (easy) 3.5 (normal) 4 (hard) hearts of damage, with a lot of horizontal knockback. Drops 1-2 yeti fur. zombie-level common in trees, enderman-level rare outside of trees.
Icefire: A 3 block tall 2 block wide/long whitish-blue fire with a block of ice in the middle. Spawns everywhere, cannot move. Shoots blue fireballs that explode, but don't destroy blocks. Small explosion. The fireballs are affected by gravity, but it aims them so they will hit on or near its target. If it hits directly it does 2-3 damage (based on difficulty), and the explosion lowers the temp bar by one. Hit the ice inside to kill it, 10 HP. Drops phosphorus.
Materials: Ice shard. Drops from ice instead of water appearing. 4 shards make an ice block that can be placed anywhere except in the Nether (yay!)
Yeti fur. Makes fur cap/tunic/pants/boots. Leather-level protection, but the temp bar goes down by 1 only every 2 minutes
Bloodwood. Crafted into bloodwood planks, which act exactly like normal wood (like the different wool colors), but cannot be caught on fire and won't burn in a furnace. Random bonuses: note blocks made from bloodwood make different sounds than regular ones, record players loop songs indefinitely, pistons are already sticky without slimeballs, chests have one more row than regular ones.
Snow: Acts like regular snow blocks. Shovel drops snowballs, other drops nothing.
Phosphorus: Makes phosphorus torches (2 torches per craft) which have light level 12 and can be used in all dimensions, including underwater. The block will fill up with water there, but will still have the torch there (no air bubbles). Crafting TNT with four phosphorus makes the TNT explosion much bigger. Not a furnace fuel. When brewed into an awkward potion it makes a blindness potion. Obviously, this would work best with splash potions. Blindness causes your screen to go completely white. Default duration is ten seconds. If a melee enemy is blinded, it will continue running in the direction it was going before it became blind, attacking anything in its way(mob vs. mob would be common in large groups of blind zombies). If a ranged enemy is blinded, it fires in the 'generl directshun' it was shooting before. Stuff without eyes cannot be blinded, if such mobs are added.
The enderdragon has 3 enderchrystals required to open the boss portal, they're guarded by bosses, I've made one, anyone can reply to this with a suggestion for the other 2 if they want!
The obsidalisk: a demon of true terror, the obsidalisk obliterates everything, and we'll have do a lot to keep it from being better than the enderdragon(which needs a huge buff BTW). It resembles so many apocalyptic creatures, mythical and from Zelda Skyward Swork(XD). It's a snake made of obsidian, as the name suggests.
Your sig is a scam. No one get mad at me before you click the link, it lies.
I think we should keep to having the main bosses be in their own dimensions.
Minibosses could be found in main dimensions though, it's always a possibility.
This is basically the way we are going to do it. As I said, not a lot of people like the tiered system, so we decided to have all the dimensions(except the end) be accesible from the overworld.
Though the diagram could be improved a bit, I might want to add it to the main post later when I get home. I really need to update the OP a bit..