That was sort of harsh and random. The last half of that sentence is unnecessary.
I assume all of this discussion of height could be solved 1. by simply making it 256 blocks from void to void. Notch changed the coding of the game to allow the height to be changed using mods for those who desired it. Therefore, it is not out of the question to suggest a height change for this dimension. It would simply be a rehash of the Nether code for where to place the portal I believe, although it is also possible to have a different code entirely 2. where the player does not spawn equivalently to where the portal is in the Overworld and instead simply spawn on top of a solid block on the crust, since that seems to already be decided.
Another idea is to scrap the jungle idea entirely and instead use a sort of tundra-esque landscape with lichens on the ground and small stunted trees. The trees could look very unusual for a more alien effect, like squashed willow trees. If this was the case, then you would only require about 10 blocks for the crust, maybe less. The jungle should be a biome in the Overworld.
1. Then we'll do that then. And, we will find a way to put an artic like landscape in the WD, but the jungle is staying for now.
If anything we could have the whole dimension split in half, one side jungle, one side arctic-y
2. Though this is true, how will the players get back to the overworld from the WD? Is it possible to re-route all portal generation to be on the crust?
i think if there is to be sharks and other hostile water mobs, there should be some under water movement increasing items. Like flippers or aqua jet or taming dalphins like in mo'creatures. The farther you go down the more dangeous its gonna be, like more powerful mobs, etc. Also, there should be glowsticks that act like torches but it works underwater as well. i'm not sure how you will craft it, but im thinking using glowing coral.
Flippers and underwater torches are a necessity, the UW torches would be crafted using some kind of glowing jelly goo stuff from the jellyfish mobs we have planned.
Flippers are going to be one item(I can't find a way to tier them like the diving suits so...)
And flippers are made of rubber, maybe some kind of rubber tree on the crust? It is a jungle after all, and rubber trees grow in tropical environments.
I really don't see why. Watch and you will see how high 512 blocks is. Keep in mind that the jump he does is only HALF of the world. 512 blocks is immense.
hhhhhhmmmm..... It does seem very large, but I was thinking something like each part was split up near evenly, with the ocean getting the most block height
something like this:
= crust to the height limit
= ocean
= the ocean floor to bedrock
each block equals roughly 50-100 blocks
I feel like each area should get a large amount of space to build with, so if someone wants to build something massive underground or on the crust they can.
hhhhhhmmmm..... It does seem very large, but I was thinking something like each part was split up near evenly, with the ocean getting the most block height
something like this:
= crust to the height limit
= ocean
= the ocean floor to bedrock
each block equals roughly 50-100 blocks
I feel like each area should get a large amount of space to build with, so if someone wants to build something massive underground or on the crust they can.
512 is way too much, we are sticking with 256 for the WD.
And the crust is much thinner than that. I was thinking something like this.
We can obviously edit it, this isn't the absolute final draft of how the dimension will work.
A lot of the dimensions we currently have are useless. I had an idea to improve them, and I will consider posting a thread about it, but I think the idea would fit in this thread.
There's not really much point in exploring the nether because you don't get that much out of it. Netherrack doesn't take long to get, Glowstone is just annoying to obtain, and soul sand, while somewhat difficult to find, isn't that annoying to obtain. I don't know what the generation rate of Nether Fortresses is, because I only play multiplayer on 1.0 (for single player I usually play on Beta 1.7.3 or Alpha 1.1.2_01). But either way, there's no reason that I should have to pick apart the Nether fortress for Netherbrick. Considering there's a crafting recipe for the stone bricks in strongholds, I don't see why Netherbricks should be any different.
My idea is to add the Overworld ores to the dimensions. It's easier than adding new ores in (because than you have to come up with stuff like what it's used for). These ores will be encased in Netherrack/Endstone/Dimension_Stone_Equivelent and will do the exact same things the overworld ones do. The generation rates may be slightly different, but the basic idea is to allow the player to get the same bounty but have the option to go with a different set of threats in the pursuit of ore.
It could also be a good way to get lots of rare/uncommon cores. For example, the Nether could generate more redstone than the normal world (because the Nether is very red, so why not?). I'd suggest making it generate more coal, but that's common enough already. The End, because it's so hard to get to anyway, plus you have to kill the Enderdragon, could have more diamonds. Stuff like that. If we had a dimension we could link to iron, it could have more of that. The water one could have lots of lapis. Things like that.
I feel like this would at least slightly improve reason to go to the other dimensions. I don't know whether or not this is a good or a bad idea, though. =P
What do you think?
TL;DR: Overworld ores encased in: Netherrack for the Nether, Endstone for the End, etc.
I've got an idea for this water dimension. Above sea level, perhaps there could be occasional islands with dense jungle.
Underneath this island, there could be massive underground lakes, with tunnels connecting them to the ocean. Strong, weird mobs could spawn here, like ancient, gigantic fish that got trapped there decades ago. Or a big, blue jellyfish.
A lot of the dimensions we currently have are useless. I had an idea to improve them, and I will consider posting a thread about it, but I think the idea would fit in this thread.
There's not really much point in exploring the nether because you don't get that much out of it. Netherrack doesn't take long to get, Glowstone is just annoying to obtain, and soul sand, while somewhat difficult to find, isn't that annoying to obtain. I don't know what the generation rate of Nether Fortresses is, because I only play multiplayer on 1.0 (for single player I usually play on Beta 1.7.3 or Alpha 1.1.2_01). But either way, there's no reason that I should have to pick apart the Nether fortress for Netherbrick. Considering there's a crafting recipe for the stone bricks in strongholds, I don't see why Netherbricks should be any different.
My idea is to add the Overworld ores to the dimensions. It's easier than adding new ores in (because than you have to come up with stuff like what it's used for). These ores will be encased in Netherrack/Endstone/Dimension_Stone_Equivelent and will do the exact same things the overworld ones do. The generation rates may be slightly different, but the basic idea is to allow the player to get the same bounty but have the option to go with a different set of threats in the pursuit of ore.
It could also be a good way to get lots of rare/uncommon cores. For example, the Nether could generate more redstone than the normal world (because the Nether is very red, so why not?). I'd suggest making it generate more coal, but that's common enough already. The End, because it's so hard to get to anyway, plus you have to kill the Enderdragon, could have more diamonds. Stuff like that. If we had a dimension we could link to iron, it could have more of that. The water one could have lots of lapis. Things like that.
I feel like this would at least slightly improve reason to go to the other dimensions. I don't know whether or not this is a good or a bad idea, though. =P
What do you think?
TL;DR: Overworld ores encased in: Netherrack for the Nether, Endstone for the End, etc.
Not a bad idea, there may be visibility problems (redstone in netherrack, which is already red...) but I'll consider it as an option.
Though, I do really want each dimension to be unique, and part of that is the way you obtain materials. Collecting the same ores over and over again may start to feel redundant.
For instance, there were a few ideas that we came up with for the nether. Having a "Nether silk worm" as a spider alternative is genius in it's own right.
- It's original
- It fits the nether rather well
I came up with the idea of having some sort of metal (liquid maybe?) enemy that drops iron nuggets (rods?) that could be crafted into an ingot.
Of course, this can't be the case will all the dimensions, we will have to resort to ores in some of them, and having said ores encased in their dimension's native material would add a nice spin on the ore system.
I feel that the Yet_To_Be_Named_Water_Dimension may require this sort of system, ores encased in certain corals maybe?
Yeah, sounds great too. Nether materials could be used for the furnace, I think. Special ores/stone types, perhaps. Wouldn't be a bad idea. A furnace that burns for twice as long with each item, perhaps. Though it might be overpowered. Perhaps.
how bot instead of using nether materials to get to level two you use materials that can only be found in the underwater dimension like say a chunk of medal from a trident of a lost civilization?
For your liquid iron mob, how about a collection of at least 3 blocks of a silver liquid that flows about and harms entities on touch. Each block when you separate one block from the rest it dries up as an iron ingot. Sound good?
An interesting concept. Would allow players to obtain iron rather easily though. Should be Semi-rare (A little less rare than magma cubes)
Also, We need someone to start doing some concept art for our "confirmed mobs" as well as concepts for the dimensions. (in-game-concepts like your ghast souls and stuff like that.)
We should start recruiting some artists of various kinds, texture artist to mob artists to in-game structure designers.
The next phase of this thread will start soon after that, a huge OP update will come as well, with all the concept art as well as a "trending topics" section and a table of contents for when the OP gets massive
(Though I'm not 100% sure how to do said table of contents, gonna look at some other threads' codes for that)
Making so many dimensions can take a very long time of you want to do them right, ecspecially if you plan to make them all have a use, although I do like the ideas behind the water dimension.
I think the water dimension should be called Europa, because the design of it reminds me of Europa, even if the surface is jungle instead of ice.
You should look at mazeworld, as you said 5 main dimensions and the end is a boss-type dimension for the overworld so it doesn't count as a main dimension, but as a boss dimension for the overworld instead.
Mazeworld can easily represent everything artificial, as mazeworld is a dimension about being in a large, timeless artificial world. The portal used for mazeworld (at least to my knowledge) is a type 1 SS portal.
Making so many dimensions can take a very long time of you want to do them right, ecspecially if you plan to make them all have a use, although I do like the ideas behind the water dimension.
I think the water dimension should be called Europa, because the design of it reminds me of Europa, even if the surface is jungle instead of ice.
You should look at mazeworld, as you said 5 main dimensions and the end is a boss-type dimension for the overworld so it doesn't count as a main dimension, but as a boss dimension for the overworld instead.
Mazeworld can easily represent everything artificial, as mazeworld is a dimension about being in a large, timeless artificial world. The portal used for mazeworld (at least to my knowledge) is a type 1 SS portal.
Can I have a link to the page where the portal is described? The OP doesn't have a description.
Side dimensions are classified as side dimensions specifically because they don't have a boss.
However, there are optional "minibosses" that could spawn in some side dimensions, a minotaur would make great miniboss.
I think mini bosses should be summonable like in Terraria, that way you can explore without the problem of getting destroyed as soon as you enter(if your not prepared)
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1. Then we'll do that then. And, we will find a way to put an artic like landscape in the WD, but the jungle is staying for now.
If anything we could have the whole dimension split in half, one side jungle, one side arctic-y
2. Though this is true, how will the players get back to the overworld from the WD? Is it possible to re-route all portal generation to be on the crust?
Flippers and underwater torches are a necessity, the UW torches would be crafted using some kind of glowing jelly goo stuff from the jellyfish mobs we have planned.
Flippers are going to be one item(I can't find a way to tier them like the diving suits so...)
And flippers are made of rubber, maybe some kind of rubber tree on the crust? It is a jungle after all, and rubber trees grow in tropical environments.
hhhhhhmmmm..... It does seem very large, but I was thinking something like each part was split up near evenly, with the ocean getting the most block height
something like this:
each block equals roughly 50-100 blocks
I feel like each area should get a large amount of space to build with, so if someone wants to build something massive underground or on the crust they can.
512 is way too much, we are sticking with 256 for the WD.
And the crust is much thinner than that. I was thinking something like this.
We can obviously edit it, this isn't the absolute final draft of how the dimension will work.
Wow. That is exactly what I was thinking for the W.D. layers. The stronghold equilavents could be shipwreaks like the Titanic, huge.
I was thinking more like underwater ruins for WD strongholds.
But we could have shipwrecks as well
Then:
Shipwreak=dungeon
Ruins=stronghold
I don't know what abyssal ruins are to you but all that cames to mind when I hear underwater ruins is an underwater stonehenge/temple.
I meant the crust to the height limit
Oh ok.
At least now we have some kind of visual interpretation of the WD (one that needs to be improved upon greatly, but we have one)
There's not really much point in exploring the nether because you don't get that much out of it. Netherrack doesn't take long to get, Glowstone is just annoying to obtain, and soul sand, while somewhat difficult to find, isn't that annoying to obtain. I don't know what the generation rate of Nether Fortresses is, because I only play multiplayer on 1.0 (for single player I usually play on Beta 1.7.3 or Alpha 1.1.2_01). But either way, there's no reason that I should have to pick apart the Nether fortress for Netherbrick. Considering there's a crafting recipe for the stone bricks in strongholds, I don't see why Netherbricks should be any different.
My idea is to add the Overworld ores to the dimensions. It's easier than adding new ores in (because than you have to come up with stuff like what it's used for). These ores will be encased in Netherrack/Endstone/Dimension_Stone_Equivelent and will do the exact same things the overworld ones do. The generation rates may be slightly different, but the basic idea is to allow the player to get the same bounty but have the option to go with a different set of threats in the pursuit of ore.
It could also be a good way to get lots of rare/uncommon cores. For example, the Nether could generate more redstone than the normal world (because the Nether is very red, so why not?). I'd suggest making it generate more coal, but that's common enough already. The End, because it's so hard to get to anyway, plus you have to kill the Enderdragon, could have more diamonds. Stuff like that. If we had a dimension we could link to iron, it could have more of that. The water one could have lots of lapis. Things like that.
I feel like this would at least slightly improve reason to go to the other dimensions. I don't know whether or not this is a good or a bad idea, though. =P
What do you think?
TL;DR: Overworld ores encased in: Netherrack for the Nether, Endstone for the End, etc.
Underneath this island, there could be massive underground lakes, with tunnels connecting them to the ocean. Strong, weird mobs could spawn here, like ancient, gigantic fish that got trapped there decades ago. Or a big, blue jellyfish.
Though, I do really want each dimension to be unique, and part of that is the way you obtain materials. Collecting the same ores over and over again may start to feel redundant.
For instance, there were a few ideas that we came up with for the nether. Having a "Nether silk worm" as a spider alternative is genius in it's own right.
- It's original
- It fits the nether rather well
I came up with the idea of having some sort of metal (liquid maybe?) enemy that drops iron nuggets (rods?) that could be crafted into an ingot.
Of course, this can't be the case will all the dimensions, we will have to resort to ores in some of them, and having said ores encased in their dimension's native material would add a nice spin on the ore system.
I feel that the Yet_To_Be_Named_Water_Dimension may require this sort of system, ores encased in certain corals maybe?
This requires more thought...
how bot instead of using nether materials to get to level two you use materials that can only be found in the underwater dimension like say a chunk of medal from a trident of a lost civilization?
An interesting concept. Would allow players to obtain iron rather easily though. Should be Semi-rare (A little less rare than magma cubes)
Also, We need someone to start doing some concept art for our "confirmed mobs" as well as concepts for the dimensions. (in-game-concepts like your ghast souls and stuff like that.)
We should start recruiting some artists of various kinds, texture artist to mob artists to in-game structure designers.
The next phase of this thread will start soon after that, a huge OP update will come as well, with all the concept art as well as a "trending topics" section and a table of contents for when the OP gets massive
(Though I'm not 100% sure how to do said table of contents, gonna look at some other threads' codes for that)
I think the water dimension should be called Europa, because the design of it reminds me of Europa, even if the surface is jungle instead of ice.
You should look at mazeworld, as you said 5 main dimensions and the end is a boss-type dimension for the overworld so it doesn't count as a main dimension, but as a boss dimension for the overworld instead.
Mazeworld can easily represent everything artificial, as mazeworld is a dimension about being in a large, timeless artificial world. The portal used for mazeworld (at least to my knowledge) is a type 1 SS portal.
Can I have a link to the page where the portal is described? The OP doesn't have a description.
a minotaur?
I can't really think of the mazeworld as a boss dimension though.
maybe each dimension(main and side) gets its own boss and boss world?
Side dimensions are classified as side dimensions specifically because they don't have a boss.
However, there are optional "minibosses" that could spawn in some side dimensions, a minotaur would make great miniboss.
I think mini bosses should be summonable like in Terraria, that way you can explore without the problem of getting destroyed as soon as you enter(if your not prepared)