With 1.0, the new lily pads can be quite useful. In case you didn't know, they spawn in swamp biomes, are on top of water, and can be placed on top of large sources of water easily.
However, swamp biomes aren't necessarily too common, and there's no way to make more lily pads other than finding them.
So, they should be able to grow.
Note: I have changed my mind about the growth mechanics of lily pads. The information in the spoiler does not reflect my current opinions, but I will leave it in so people can know about it if they want.
This should be balanced with the day and night cycle, so they don't overpower everything. Therefore, they should grow and be destroyed in nature.
Each lily pad should have a 1/10 chance of dying in the night cycle. Of course, this isn't exact; it's just a guideline for how the code would treat lily pads in the dark. Similarly, they should have a 1/10 chance of growing/duplicating in the day cycle.
For growing, lily pads should have a very restrictive area, so they don't overpower swamps. No more than 5 should be able to row in a 13x13x1 area, and they should only be able to grow in swamps. This allows for a decent density, but it doesn't allow them to take over the world.
I might update this post later if I figure out a good algorithm for growing.
Post any feedback, suggestions, or just what you think about this.
Of course, our friend bonemeal should work here. Bonemeal should cause an update check on the block for growth, or possibly just grow another lily pad. Since lily pads aren't overpowered, I don't think that instant growth would be. (Idea thanks to FlashRebel.)
You can walk on them, they are flat with the block that's below them (so you can make a farm with water sources you can walk on), and you don't need to swim to land to place them on water.
Lily pads are a cool way to make some cool bridges. But as they are part of natural plants, making them die at night is a bit too much of a nerf to me. Wheat dying at night, maybe since it is not natural, but this does not fit to lily pads. And I admit that a way to make them duplicate looks good.
I sugest an idea anyway : bone meal on a lily pad to make it duplicate other lily pads around it.
Well, the whole point of dying at night is so they don't spread out over everything; I want lily pads to seem natural, not invasive.
And note that it's not specifically dying at night. It's dying because of darkness, so you can have them grow during the light for farms.
I was working on a formula for lily pad growth/death, but then I realized that death probably isn't a good idea. What I had gotten is in the spoiler
As for the formula on growing/dying, here's what I have so far:
Like most crops, lilypads should need a light level of 9 or greater to grow. In minecraft, 600+20*5, or 700 seconds of the each day/night cycle is spent at that light level or greater.
Blocks are selected, on average, 14.6484375 times a day/night cycle.
14.6484375*7/12=8.54492188 times selected per "day."
14.6484375*5/12=6.10351562 times selected per "night."
Each lily pad should have a 1/10 chance of growing in the day. Therefore,
(1-x)^8.55492188 should equal .9.
Now I think that either lily pad should be slow, or that they shouldn't grow in natural light. Either option has downsides.
i think they should act like mushrooms but grow only when it is well lit. I would like to make a farm were they grow automaticly, but close together, without bonemeal. but at the same time i dont want them to take over the world. I also dont think farming them should only happen in swamps.
i think they should act like mushrooms but grow only when it is well lit. I would like to make a farm were they grow automaticly, but close together, without bonemeal. but at the same time i dont want them to take over the world. I also dont think farming them should only happen in swamps.
I am confused with my own opinion on this :/
Yeah, it's hard to balance it without seriously affecting gameplay. Since they should grow naturally, but not take over non-swamp areas, one solution is only growing in swamps.
However, you could make it so that they grow outside swamps, but only with unnatural light (lava, torches, glowstone).
They randomly grow, max 3 per chunk(swamp).
If one is missing, after a random amount of ticks another will spawn.
If there is something blocking the spawn, it won't spawn and reset the counter to a diff spot.
It will essentially be a giant mob spawner except with lily pads and have a max just like a mob spawner(just like when a mob leaves the zone more spawn, you collect a pad and more spawn).
Seriously, there is no use in mass-producing them. Sure, you can walk on them, but there is already enough in the DREADED, and UGLY swamps. *cough* Notch! *cough*
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I agree with bonemeal growing a lily pad on adjacent water blocks to the original pad. However, pads shouldn't spread by themseves because they would be invasive. Also, making the pads die under a certain light level wouldn't be necessary if they didn't spread naturally, and this would prevent loss of pads placed to create walkways, etc.
But i would like to see the ability to grow lily pads implimented into the game.
However, swamp biomes aren't necessarily too common, and there's no way to make more lily pads other than finding them.
So, they should be able to grow.
Note: I have changed my mind about the growth mechanics of lily pads. The information in the spoiler does not reflect my current opinions, but I will leave it in so people can know about it if they want.
This should be balanced with the day and night cycle, so they don't overpower everything. Therefore, they should grow and be destroyed in nature.
Each lily pad should have a 1/10 chance of dying in the night cycle. Of course, this isn't exact; it's just a guideline for how the code would treat lily pads in the dark. Similarly, they should have a 1/10 chance of growing/duplicating in the day cycle.
For growing, lily pads should have a very restrictive area, so they don't overpower swamps. No more than 5 should be able to row in a 13x13x1 area, and they should only be able to grow in swamps. This allows for a decent density, but it doesn't allow them to take over the world.
I might update this post later if I figure out a good algorithm for growing.
Post any feedback, suggestions, or just what you think about this.
Of course, our friend bonemeal should work here. Bonemeal should cause an update check on the block for growth, or possibly just grow another lily pad. Since lily pads aren't overpowered, I don't think that instant growth would be. (Idea thanks to FlashRebel.)
You can walk on them, they are flat with the block that's below them (so you can make a farm with water sources you can walk on), and you don't need to swim to land to place them on water.
Well, the whole point of dying at night is so they don't spread out over everything; I want lily pads to seem natural, not invasive.
And note that it's not specifically dying at night. It's dying because of darkness, so you can have them grow during the light for farms.
Bonemeal is a good idea, I'll update the OP.
As for the formula on growing/dying, here's what I have so far:
Like most crops, lilypads should need a light level of 9 or greater to grow. In minecraft, 600+20*5, or 700 seconds of the each day/night cycle is spent at that light level or greater.
Blocks are selected, on average, 14.6484375 times a day/night cycle.
14.6484375*7/12=8.54492188 times selected per "day."
14.6484375*5/12=6.10351562 times selected per "night."
Each lily pad should have a 1/10 chance of growing in the day. Therefore,
(1-x)^8.55492188 should equal .9.
Since I updated the OP, they will essentially respawn, growing whenever there's less than about 1 in 34 blocks.
I am confused with my own opinion on this :/
Yeah, it's hard to balance it without seriously affecting gameplay. Since they should grow naturally, but not take over non-swamp areas, one solution is only growing in swamps.
However, you could make it so that they grow outside swamps, but only with unnatural light (lava, torches, glowstone).
They randomly grow, max 3 per chunk(swamp).
If one is missing, after a random amount of ticks another will spawn.
If there is something blocking the spawn, it won't spawn and reset the counter to a diff spot.
It will essentially be a giant mob spawner except with lily pads and have a max just like a mob spawner(just like when a mob leaves the zone more spawn, you collect a pad and more spawn).
Seriously, there is no use in mass-producing them. Sure, you can walk on them, but there is already enough in the DREADED, and UGLY swamps. *cough* Notch! *cough*
(My smaller brother owns my old account [MiningWithTea].)
But i would like to see the ability to grow lily pads implimented into the game.