A snowy, mountainous dimension. It would introduce new ores, blocks, items, and mobs! This would not simply be a dimension to add new types of tools and armor, it is an entire new dimension, with additions for decorating and Redstone circuitry and all the things mentioned before. It will always be day in the EverFrost, so monster spawns are decided in a different way. It will almost always be blizzarding in the EverFrost (tons of snow). However, it will occasionally start to snow regularly, and monsters will not spawn during this time. Sorry for so much text, I really thought out this idea, and I don’t believe anything like it has been suggested before. I tried my hardest to make everything as balanced as possible, but there are still some issues (see glacite ore crafting section for my biggest issue) EverFrost portal:
Made in the same way as a Nether portal, but uses snow blocks as the border. It is ‘lit’ by using an item called a ‘Heart of Frost’ (found in chests in abandoned mines, dungeons, and strongholds.) on it. It would use the same texture as the portal block on the inside of a Nether portal, but with snowflake particles flowing out of it, and it is tinted a light blue color. Biomes: Frigid Plains
Frigid plains are exactly what you would imagine, vast plains of snow with very little elevation changes or trees. The only formations that can appear here are ruins and rarely an ice lake. MountainMost of the biomes in the EverFrost are mountain biomes. They are large mountains with entrances to caves found in their sides and the occasional tree (trees function the same as in the normal world, but their outer texture is white and appears to have icicles on it. Leaves are replaced by icicle blocks.) Ruins, caves, ice lakes, and rarely ravines can appear in this biome. Frost worm nests can generate on top of mountains. Glacier
Glaciers are large, flat areas of pure ice. Certain ores are only found in Glaciers, and there appear to be no imperfections in them, but they are not. Ravines appear very frequently in glaciers, but are always covered by thin ice. Ravines are the only formations that can be found in glaciers Forest
The rarest biome in the EverFrost, forests are exactly the same as in the normal world, but with EverFrost trees in them. You can occasionally find frigiduum ponds and lakes, but will more often find ice lakes. Lakes, ruins, Frost worm nests, and caves can generate in forests. Wasteland
Large areas spanning huge amounts of land, they are found within other biomes (never in glaciers). They are filled with ponds and lakes of frigiduum, and the land has many craters in spontaneous places, usually filled with frigiduum. Frigiduum lakes, Frost worm nests, and ruins can generate in wasteland biomes. Block Types: Frost
Everfrost equivalent of dirt. Instead of grass, outer blocks have snow on them. Unlike grass, snow can only be spread to other frost blocks if a block with snow is above and next to the block it is spreading to. This can occur at any level difference between the frost and the snow. Snow can also be transferred via snowballs. Just like dirt, when frost is mined you receive a frost block without snow on top of it. However, you will also receive a snow block if you mine a block of frost with snow. Frost cannot be used as a light source or in a furnace. Mining
Requires nothing to be mined, but you will only obtain a frost block if using frostbitten, animantium, frigid steel, or glacite tools. If you don’t mine it with one of these types of tools, you will obtain ice shards instead (along with snow if it had a snow covering) Crafting
Melting frost in a furnace gives you a block of mud (mud is semisolid, so it makes sense that you can obtain a block of it). Alternatively, a bucket of mud can be obtained by crafting a bucket of water with dirt
Crafting one piece of Frost gives you five ice shards. (Alternatively, 1-3 shards are obtained if you break frost without correct tools) These shards can be crafted into a multitude of decorations, as they never melt due to the nature of their plane (just as ice never melts in the EverFrost even if you bring a bucket of lava and place it on the ice.) , or into ice cylinders used to craft tools. (So far I’ve thought of a chandelier and a very thin block to substitute for glass panes as far as ice shard decorations, please leave some more suggested uses for ice shards) Snow
Snow only appears in the EverFrost as a covering on Frost, as stated above.
It is always snowing in the EverFrost, at varying degrees. Ice
Water is non-existent in the EverFrost; instead, there are lakes of ice. Dumping a bucket of water in the EverFrost will instantly create a block of ice. It is actually less common then Frigidumm in the EverFrost. Breaking it gives you 2-5 ice shards. It can be broken with anything, and will always drop ice shards (in the normal world ice shards would not be dropped). Tundra
A combination of ice, snow, and frozen rock. Caves in the EverFrost are made entirely of ice, tundra, and rarely rock near lava (With ores from the EverFrost here and there). Mining
Will drop one tundra block when mined with a frostbitten, animantium, frigid steel, or glacite pick. Will break easily if using a stone or better pick, but will only drop 0-2 ice shards and 0-1 snowballs. Mining without a pick (or using a wooden pick) will take incredibly long, and will drop nothing. Crafting
Eight blocks of tundra makes a freezer. The function of the freezer will be described in more detail later. Frigiduum
(quick moc-up, I know it doesn't look that great)
Frigidumm is a burning cold liquid seen in the EverFrost that is as common as water is in the natural world and lava is in the Nether. It is cold enough that placing lave in a pool of it will create a block of tundra. It can be collected using either an iron or frigid steel bucket (Iron buckets will become unusable after holding frigidumm). It will flow 9 blocks away from its source block when placed. Touching it will hurt the player slightly less than lava(about 75% as much damage per second) and it will turn anything made of iron into frostbitten versions of themselves (iron buckets will become unusable, just as if they had been used to collect frigiduum) and buckets of water and lava into buckets of ice(water) and tundra. This will render these buckets useless, buckets of ice can be put in a smelter to return them to water, buckets of tundra are unusable and the tundra cannot be removed. Frostbitten tools are slightly better than iron in durability, and are much more useful that iron in the EverFrost, so this can be used as a risky way to obtain it (Frostbitten armor will shatter after one hit and the frigidumm itself will injure the player, creating the risk in obtaining frostbitten tools this way) Boats cannot be used to sail on Frigidumm, they will shatter if you attempt to place one in it. Crafting
Putting a bucket of Frigidumm in a furnace will give you one Frigidumm block, used for decorating. This cannot be reversed in any way. (Bucket will stay in input block, as if you had poured the frigiduum into the furnace)
Crafting an iron ingot with a bucket of frigidumm will give you 1 frostbitten ingot. Thin Ice
Thin ice appears as whatever block is next to it, but will shatter when stepped on. Underneath it can be anything from a one block drop to a ravine that leads to bedrock levels. It will always appear in large amounts, and the blocks on the very edge of the ‘vein’ of thin ice will crackle for a few seconds before breaking, giving the player a warning. It is most common in glacier biomes, but can appear anywhere. There are occasional lakes of frigidumm with thin ice covering them that will appear as a normal ice lake…until you step on it. Glacier
Only appears in the glacier biome. It is simply opaque ice, and will still give you ice shards when broken. Snow can spread from frost blocks covered in snow (or snow blocks placed by the player) that are both adjacent and at least one block higher than the glacier block to a glacier block. Darkstone
Darkstone is the opposite of glowstone, and will cause the light level to decrease by 10 wherever it is, expanding and weakening for 10 squares (ex. 3 squares away the light level is decreased by 7, 5 squares away decreased by 5, ten squares away decreased by 1, ect.) It only spawns as stalagmites and stalactites in caves in the EverFrost, and only at light level zero or light levels higher than 10. It is rare to find a large stalactite/mite composed entirely of darkstone and tundra and/or stone is usually present as well. Mining
Will break easily when anything is used to mine it (including your hand), but will only drop something if using an iron or better pick. It will drop 2-4 darkstone shards. Crafting
Crafting 4 darkstone shards in the same manner as crafting glowstone dust into glowstone gives you one darkstone block. Unlike glowstone, crafting a darkstone block will give you four darkstone shards.
Crafting darkstone shards around a Redstone repeater will create a light sensor. This can be set similarly to Redstone repeaters and has three settings: Total darkness (light level 0), Dark (light levels below eight), or light (light levels above seven). It will charge adjacent Redstone wires or blocks whenever a certain light level is reached (based on how it is set). This can be used to make secret doors opened either when a torch or other light source is broken or placed.
Crafting darkstone shards with Redstone dust gives you darkstone dust. This can be used for brewing potions (see brewing section), for making light sensors more secretive, or for extending the range of your light sources. When placed they will glow with the same light level as the block they are facing or darkstone dust they are attached to. This current of light will travel as far as a current will travel on Redstone wire, but will instead become one light level dimmer for every dust past this limit. This system can be used to make secret doors triggered by torches less obvious (circuitry and detector hidden instead of having a detector right next to your door/piston/whatever it is that you use to make the door work.) or for neat lighting tricks that require less torches/glowstone.
Whitestone bricks and columns
Whitestone bricks/columns are made out of an unknown white substance that has the same strength and appearance as stone. Whitestone bricks/columns are similar to Netherbrick, in that they cannot be made by any substance, only found as an already crafted block, and that they form structures in their native dimensions. They are only found in ruins in the EverFrost and are normally topped with a cracked Whitestone brick/column (unlike cracked stone bricks, these appear as normal Whitestone bricks/columns that have large chunks broken of them, and small cracks in around where the chunk would have broken off. All columns that are not broken are topped with a Whitestone slab (unless you break this slab, obviously), and stairs are formed through the use of Whitestone slabs.
Can be broken with anything (though incredibly slow when using your hands or wooden or stone tools) but requires a diamond pick to be obtained. This is a strange property, as it will break at a reasonable speed when using worse picks (other than wood or stone) or equal/better picks (Animantium/Glacite). This suggests that the stone was created in the natural world where these stronger metals were not present, or that it is enchanted to shatter if diamond is not used (also suggesting, though bricks themselves being present suggested this, that some other beings were here before you, and built such structures that they are made of.). Perhaps this was a curse set on the beings that created the stone, or maybe it was a technique to stop other kingdoms from looting more stone from their cities. Who knows? Gelite
Gelite is an ore found commonly in caves and the interior of mountains in the EverFrost. Mining it gives you one Gelite chunk. It can be smelted then cooled into Frigid steel ingots. Mining
Can be mined with an iron, frostbitten, frigid steel, animantium, or glacite pick. Diamond picks will not give you ore, but will still mine it quickly. Everything else will have a slow mining rate and will not give you any Gelite chunks. Crafting
Smelting then cooling a Gelite chunk will create a cold steel chunk, then a frigid steel ingot. Morbite Ore
Found mainly in deep ravines under thin ice or inside glaciers. It must be frozen and coated in frigidumm before anything useful can be made out of it. The metal made from it, animantium, is identical to diamond in every way, except its ability to mine any block in the EverFrost (that is there naturally) MiningRequires a Frigid steel, animantium, glacite, or diamond pick to mine. Will never break if mined without any pick, will not drop anything if mined with a frostbitten or worse pick (wood, gold, iron, ect.) Crafting
Smelting morbite will destroy it.
Freezing morbite will give you animantium. Animantium can be coated in frigidumm to create an animantium ingot. Glacite Ore
(Please note the process of obtaining glacite ingots, any posts saying nothing should be better than diamond will be ignored if you do not show in some way that you read the difficulty of obtaining said substance)
Glacite is most commonly found deep underground in caves or Glaciers, and is slightly more common than diamond in low levels in glaciers, but is rarer the lapis lazuli towards the higher levels that it can be found in (12-15) or at any level in caves or simply underground. It comes in small deposits of 2-5. The ore glows slightly, creating a constant light level increase of 3 in surrounding areas. The block where the ore was will create as much light as a torch for a few moments after being mined, then slowly fade away. Mining
Requires an animantium pick to mine. Anything less will not break glacite, and it will take as long as obsidian to mine even with an animantium pick. A glacite pick will mine it twice as fast as animantium. Drops one glacite ore when mined with an animantium or glacite pick. Crafting
Smelting Glacite ore will give you unfinished glacite ingots.
Freezing an unfinished glacite ingot will give you an unpurified glacite ingot.
Crafting an unpurified glacite ingot with four ice blocks (created by filling 3x3 square with ice shards) and frigiduum blocks in the pattern shown (coming soon) will give you one Glacite ingot.
***Considering simplifying this step, post with opinions/suggestions*** Items: Ingots
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Every type of ingot that has been mentioned can be made into the same tools and armor you can use iron, stone, etc to make. There are also a few unique things that can be made with ingots from the EverFrost. (See ore description for how to make ingots; Frostbitten ingots are created by crafting an iron ingot with a bucket of frigiduum, or walking into frigiduum while carrying iron ingots.) Crafting
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Ingots can be crafted into any tool except sheers. These tools can be crafted from ice cylinders instead of wood, giving them a faster mining rate and slightly higher durability. Animantium, Glacite, and frigid steel ingots can be used to craft throwing spears. (See weapons for details on throwing spears)
All ingots can also be crafted into armor, although this is not advised with frostbitten ingots, as at takes only one hit before it shatters. It does provide full protection from that hit, however (one piece of armor breaks at a time, starting with helmet and going down; boots do not protect a full hit and are even more useless than most frostbitten armor).
Crafting ingots in the 3x3 crafting square will give you a block of that type. Frostbitten blocks will cause ice to appear on nearby water or snow to form on nearby blocks when placed.
Frigid steel ingots can be made into buckets, the only thing capable of holding frigiduum without breaking after holding it.
Anything made of glacite will glow (increase light level by three), allowing for glacite blocks to be used as decorative light sources, and are more useful than any other tools when exploring (the tools will continue to shed light when held, as well as armor)
Unpurified glacite ingots can be made glacite darts (10 for 1 ingot), which are only usable in dispensers. Unlike other things, shards will shoot and travel straight for 10 blocks when launched out of the dispenser. After 10 squares they will slowly decrease in altitude, traveling another 5 blocks before hitting the ground and becoming harmless. Regular glacite ingots can also be used, but this is unadvised, as you will only receive 5 darts (the other 5 are made out of the imperfections in unpurified ingots). Diamond and iron darts can also be made, but will give only five darts as well.
All ingots can be crafted into two spikes, which can be placed to make traps. Iron can now also be crafted into spikes. Durability/mining speed*: Tools:
Frostbitten: 271/same as iron (same as stone)
Frigid steel: 305/slightly faster than iron
Animantium: 1017/as good as diamond (same as iron)
Glacite: 1707/Slightly worse than gold, but better than diamond (Slightly worse than diamond)
All EverFrost tools will mine at much slower speeds in the normal world (with the exception of frigid steel). These speeds are in parenthesis. They can, however, still mine the things iron pickaxes can (glacite can mine the same things as diamond outside of the EverFrost)
*Numbers=number of uses before breaking (un-mined blocks (you don’t finish breaking them) and missed attacks do not count towards this number) Armor (head/chest/legs/boots)*:
Frostbitten: 1/1/1/1 (absorbs all damage taken from hit, with the exception of boots)
Frigid Steel: 140/200/190/170
*Numbers=number of half hearts of damage taken from damage given by mobs/fire/lava/cactus/players before armor breaks New Buckets Frigid steel buckets
Function the same way as normal buckets, but with the ability to not break when used to carry frigiduum. Broken Bucket
Unusable for anything (but still take up inventory space if not disposed of). Obtained by carrying frigiduum in an iron bucket, and then emptying the bucket. Can be crafted with another broken bucket to re-make the iron bucket (2:1 ratio), similar to repairing tools. New Liquids (Plus mud) Frigiduum
Frigiduum is a new liquid that is only naturally present in the EverFrost. It spreads 9 blocks (water spreads 7 I believe) when placed, and does so very quickly. It has the unique property of turning anything made of iron that the player has with them when coming in contact with it to frostbitten tools of the same type (tools without counterpart destroyed; buckets turn to frigid steel). It can only be fully contained by a frigid steel bucket, as it will break an iron bucket that is used to hold it as soon the frigiduum is emptied (placed, crafted). It is only used by players in crafting, or decoration if you choose. It is also much easier to make a monster grinder with frigiduum, as it will not destroy items dropped in it. Frigiduum Block
Crafted by placing a frigiduum bucket in a furnace. Can only be crafted one at a time, as the bucket will remain in the input slot (or possibly you truly pour the frigiduum into the furnace, putting an image of the liquid frigiduum in the input when you click the input with the bucket. Please post your opinion on this) Bucket of Mud/block of mud
Due to mud’s semisolid state, it can be freely held in either a block or a bucket. It must be collected in a bucket first, however. Clicking on an empty inventory space will empty the bucket into a block of mud. Mud would spawn naturally after rain in small puddles of exposed dirt, and rarely on grass blocks (exposed dirt always form mud as soon as it comes in contact with rain or if water is above it). When a player stands on mud, they will sink into it slowly. To escape mud, simply hold the spacebar. This aspect is normally harmless, as natural mud is only one block deep, but this can be used to make traps for both mobs and other players. When placed as either a block or a liquid, it will spread to all adjacent blocks (only from source block). This spread will happen very slowly. Freezer
Freezers are a utility similar to furnaces. They can be used for a few things outside of the EverFrost, but are mainly a key part of several crafting processes in the EverFrost. The only thing that can fuel a freezer is a bucket of frigiduum. Along with the processes previously stated, water can be frozen into ice (placed similarly to frigiduum, alternatively ice can now be melted into water), buckets of milk can be frozen into buckets of ice cream, and potions can be frozen for storage (thaw by placing into furnace; can be stacked while frozen; unusable while broken). Please post with more ideas for the freezer! Ice Ice shards
Ice shards are very common items to obtain in the EverFrost, and are mainly obtained by breaking EverFrost blocks incorrectly, or by breaking ice or icicles (replacement for leaves in EverFrost). Can be made into many things, both decorations and functional blocks/items. (As said above, please post with suggestions for more decorations made of ice shards). Is the only way other than a silk touch to obtain thin ice (three ice shards on the bottom row) Chandelier
Chandeliers can be made from ice shards. They serve purely for decoration, and will connect to adjacent chandeliers to make them more eye appealing (Ex. You place two chandeliers next to each other; it will appear as a two block wide chandelier. Placing ice shards in every square in the 3x3 crafting block but the top center one (place a stick here) will craft one chandelier. Ice Cylinder
Crafted by placing three ice shards in the center row of the 3x3 crafting block. Can be used in place of sticks when making EverFrost metal tools to give a +10% bonus to durability and a slightly higher mining rate (Ex. Frostbitten tools made with ice cylinders would have a durability of 298, while a glacite one with an ice cylinder would have a durability of 1878.) This bonus does not apply to normal materials, and cannot substitute ice cylinders for sticks. Large bottle
A large bottle is used in brewing to create potions that can be used twice Redstone Circuitry
Crafting darkstone shards around a Redstone repeater will create a light sensor. This can be set similarly to Redstone repeaters and has three settings: Total darkness (light level 0), Dark (light levels below eight), or light (light levels above seven). It will charge adjacent Redstone wires or blocks whenever a certain light level is reached (based on how it is set). This can be used to make secret doors opened either when a torch or other light source is broken or placed. Darkstone Dust
Crafting darkstone shards with Redstone dust gives you darkstone dust. This can be used for brewing potions (see brewing section), for making light sensors more secretive, or for extending the range of your light sources. When placed they will glow with the same light level as the block they are facing or darkstone dust they are attached to. This current of light will travel as far as a current will travel on Redstone wire, but will instead become one light level dimmer for every dust past this limit. This system can be used to make secret doors triggered by torches less obvious (circuitry and detector hidden instead of having a detector right next to your door/piston/whatever it is that you use to make the door work.) or for neat lighting tricks that require less torches/glowstone. Heart of Frost
Hearts of frost can be obtained by either killing devourers or found in chests in dungeons, strongholds, or abandoned mineshafts. They are used in making potions of frozen will, and more importantly, in opening the portal to the EverFrost. Weapons
Darts are weapons that can only be shot out of dispensers. They deal 1-4 hearts of damage per hit (depending on the material they are made of), and fly straight for 10 blocks before lowering in altitude. They fire out of dispensers very quickly, so a pressure plate leading to trap with darts and a dispenser can be deadly. They can only be recollected if they fall to the ground, they will get stuck to far into blocks that they hit to be retrieved. They can only be crafted out of iron, diamond, and glacite. Throwing Spears
Throwing spears are an alternative to bows for handheld ranged weapons. They can be crafted with a 1:3 ratio out of any material, but are useless if attacking normally. Instead, they must be thrown by right clicking. They will travel 5 squares before dropping. They will do less damage when they are at the edge of their range. They will also travel less distance if they are thrown without being charged. They deal ¼ their materials damage without being charged at all, 1/3 of their materials damage with a medium charge, and 2/3 of their materials damage at full charge. Any Throwing spear that does not hit a target will get stuck in the block it lands in, and can be retrieved. Damage
Frostbitten: 3 hearts
Frigid Steel: 4 hearts
Animantium: 3 1/2 hearts
Glacite: 5 Hearts
(Based on damages listed on wiki, frostbitten=iron sword damage Animantium=diamond sword damage) Frost worm tooth
Can be used in place of flint in arrows or in place of an ingot in throwing spears. They offer a durability of 200 and deal as much damage as frigid steel when made into throwing spears. They act identically to normal arrows when made into arrows. They can also be crafted with string to make a frost worm necklace. (I haven’t thought out the effects of this necklace, ideas?) A final use for these teeth is to craft them in bookshelf manner with bones (bones replacing books, teeth replacing wood) to create a bone block. These can be used for decoration or as a means of obtaining bone meal (as crafting the block will give you 18 bone meal) Large eye
Large eyes are only obtained as drops by scavengers or in chests in ruins. They are used in brewing to make potions of sloth. Have the same effects of spider eyes when eaten. New Item Re-cap:
Frostbitten ingot Tools (all materials) frigid steel bucket Darts (Iron,
Gelite chunk Armor (all materials) thin ice diamond, glacite)
Cold steel chunk Mud Block broken bucket metal blocks
Frigid steel ingot Bucket of Mud Darkstone Spikes (iron, Morbite Frost Darkstone shard EverFrost metals)
Animantium Ice shards Darkstone dust throwing spears
Animantium ingot Ice cylinder Light sensor Large bottle
Glacite ore Chandelier Whitestone Bricks Large Bottle of water
Freezer Whitestone Column Heart of Frost Large Potions
Unfinished glacite ingot Tundra Cracked Whitestone bricks
Unpurified glacite ingot Frigiduum Block Cracked Whitestone column
Glacite ingot Bucket of Frigiduum Whitestone slab Frost Worm Tooth
Large eye Frost worm necklace Bone block Frost tooth throwing spear
Frost tooth arrow New potions (not gonna list them all)
Grinder meat grinder spikes (Frostbitten darts) Whitestone pressure plate
(Now THAT’S a lot of items) Enchanting: Weapons
PeirceApplies to: Darts
Darts with pierce will deal ½ heart extra damage, and ignore ½ heart of resistance from armor per level of enchantment. This can only be applied to a stack of darts*. Frozen Essence
Applies to: All weapons that can be enchanted
Enemies hit with this weapon will move at half speed for five seconds per level of enchantment. Frost Bane
Applies to: All weapons that can be enchanted
Enemies in the EverFrost take 1.5-2 extra hearts of damage from this weapon.
*The entire stack of darts is enchanted when placed in the enchantment table, decreasing experience levels used for enchanting by 1 per 10 darts. Armor Protection from Frost
Applies to: All armor
Converts two hearts of damage per level of enchantment from EverFrost mobs into armor damage. Tools
Applies to: EverFrost Metal tools
An EverFrost metal tool enchanted with this will mine at its normal speed while in the normal world. Animantium can also mine anything that diamond can while in the normal world when it has this enchantment. Brewing: New Potions
Potion of Frozen Will
Made by adding a heart of frost to an awkward potion using a brewing stand.
Effect: Potions of frozen will allow you to walk through frigiduum unharmed. It will also make you create ice whenever you touch water while the potions effects are still working
Other: When thrown as a splash potion, will cover any blocks in its radius in snow, or turn it to ice if it is water.
Potion of Luminosity
Made by adding Darkstone dust to an awkward potion using a brewing stand.
Effect: When ingested, the player will give off light level 10 around them. When thrown, any players or blocks in this radius will behave the same way. This can apply to mobs as well if you throw it at one (Yay, glow in the dark creepers!)
Other: N/A Potion of Frost Resistance
Made by adding a Frost Worm tooth to an awkward potion using a brewing stand.
Effect: Allows player or targets to become immune to damage from frigiduum and take ½ damage from EverFrost mobs.
Other: Effects apply to air blocks in a way, so if thrown into a pool of frigiduum it will create an area where the frigiduum cannot flow (even if the pool is deeper than the radius of the potion). Potion of Sloth
Made by adding a large eye to an awkward potion using a brewing stand.
Effect: Target moves at half speed for the duration of the effects.
Other: N/A New Types of Potions
Large potions are potions made in large bottles. These potions allow for two uses of the same potion for the same duration, but these potions effects are halved during each use. Splash potions can be made out of large potions, but will give a larger area of effect instead of two uses. Mobs: Aggressive
Devourers are creatures that are found in caves in the EverFrost. They have large mouths and sharp, hooked insectoid arms. They are taller than the player by one block, making them a scary part of any EverFrost cave. They have a unique ability to eat ore blocks that they come across while wandering in caves. They can eat any amount of ores they find on the surface of the cave and have a chance to drop up to four of the ores they have eaten when killed. The rarer the ore, the less likely it will drop. Devourers will charge you when they first see you and attack with their claws, then continuously follow and bite you.
Size: (LengthxWidthxHight) 3x2x3
Drops: 1 Heart of Frost, 0-4 Ores that have been consumed
Frost worms are segmented wormlike creatures. They have no eyes, and are simply square segments with mouths. Frost worms can be found in five sizes: Maggot, normal, Large, Huge, and Gigantic. All frost worms start with 3 segments, and will grow a segment every time they kill a mob or kill a player. They will only attack a mob if it attacks them. They will never lose segments. Gigantic worms start with six segments. Maggots are only one square big and cannot gain segments. All frost worm sizes other than maggot can burrow underground, traveling in no particular order and only rise when they run out of places to tunnel, move too far towards the surface, or sense the player. Normal sized worms can only tunnel through frost, large and huge can tunnel through frost, tundra, and stone and Gigantic can tunnel through everything but bedrock. Obsidian is the only normal world or Nether block that they cannot burrow through, with the exception of gigantic worms. Worms can spawn in any biome, with the exception of gigantic worms, which only spawn in glaciers (though they can follow the player out of it). Frost worm nests can be generated if structure generation is on when the world is created and this is the only place that maggot sized frost worms can spawn. All sizes but Gigantic of frost worm will spawn often and in large numbers in Frost worm nests.
Information displayed after this line is displayed as: maggot/normal/large/huge/gigantic
Health per segment: ½ /2/4/6/10
Easy: None, just push/ ½ /1/2/4
(I may need to Nerf damage on these, please comment if you agree or disagree to Nerfing (keep in mind that gigantic frost worms are very rare spawns)
Size per segment: .25x.25x.1/1x1x1/2x1x2/2x2x3/4x3x5 (lengthxwidthxhight) (Frost worms use their segmented bodies to be both vertical and horizontal at times, bending and manipulating their bodies, so their actual height or length will vary.
Drops: 0-2 slime balls/1-2 Frost worm teeth/2-3 Frost worm teeth/4-5 Frost worm teeth/2-6 frostbitten spikes, 3-5 Frost worm teeth (spikes representing huge teeth, normal sized teeth drops represent teeth that are still growing (added purely so that you would still get the main drop for frost worms from gigantic ones))
Scavengers are small, strange looking creatures. They wander around aimlessly, attacking any mobs or players they see. They can spawn in any biome.
Health: 6 hearts
Size: (Lengthxwidthxhight) 3x2x.5
Drops: 1 Large eye
Frigidium Blob (Suggested by DarkFish)
A blob of living Frigidium. It is unknown how they exist, but they've been in the Everfrost as long as it has existed. They spawn in lakes of Frigidium, and are immune to damage from it (they are also immune to lava and water, as they turn it into Tundra and Ice, respectively). They can only be hurt with a Frostbitten Bucket. While they can spawn in any lake of Frigidium, they're is only a small chance for each one, and they are therefore Very Rare.
Health: 5.5 hearts
Damage (easy): 2 hearts
Damage (Normal): 4 hearts
Damage (hard): 6.5 hearts
Size: about the same as a Medium Slime or large slime
Drops:1-4 Frigidium Orb(s)
Artificial life created to guard the treasures hidden in ruins, ice elementals are vicious beings that live only to destroy life. They make sounds similar to those of Blazes and freeze all those that come near. They only appear in ruins, and only spawn when there is a spawner present. They can spawn at any light level, making it unsafe to be anywhere in ruins for long. Lava will instantly incinerate them, and fire will do deadly damage. They attack anything nearby, including other mobs. Their bodies are composed of a large upper body, with shards of ice floating around it to serve as limbs. When they hit you up close, they will knock you back several squares. They move relatively slow
Easy: 2.5 hearts
Normal: 5 hearts ; Ranged: 1 hearts
Hard: 7.5 hearts ; Ranged: 3 hearts
*Hardcore: Ranged: 5 hearts
Size: (LengthxWidthxHight) 2x2x2
Glass animals are simply mirror images of normal world farm animals, but made completely of ice. They only spawn in plains biomes.
Health: 1 heart
Size: Whatever the size of their normal world counterpart is.
Drops: 1-6 ice shards Ice bats
Bat-like creatures that will not attack you unless you attack them. They will fly around aimlessly and can spawn in all biomes except glacier (but can follow you into a glacier biome if attacking you). They act similar to zombie pigmen in that all of the nearby ice bats will swarm you if you attack one.
Health: 3 hearts
Damage: 1 (on all difficulties)
Size: (LengthxWidthxHight) .5x1.5(wingspan contributes to nearly all of this)x.5
Drops: None yet, please leave some suggestions. Im thinking of bat wings (thanks Delta) but I can't think of a use for them yet. (wow, that’s like the third thing I’ve asked you to give suggestions for) Grinder
Small spiky snow lumps, grinders will not intentionally harm anything. Their spikes cause them to be fairly dangerous, however. All nearby grinders will run away from you if you attack one. Their spikes have the same strength of frostbitten metal, so can be used as a replacement for them in situations where it is possible (Can be used as darts)
Health: 3 hearts
Damage: 2 (all difficulties; do not intentionally attack you)
Size: (Lengthxwidthxhight) 1x1x1.5
Drops: 1 Grinder meat, 1-3 grinder spikes Structures: Lakes
Lakes of frigiduum, what else is there to say? Ice Lake
Again, as simple as “It’s a lake, that’s made of ice!” Caves
Same as in the normal world, but with stalagmites/tites made of darkstone, stone, and tundra. This is the only place devourers can spawn. There are no liquids in EverFrost Caves. Ruins
Vast structures that can be found in any biome but Glacier, ruins are the only structures similar to mineshafts, dungeons, and strongholds in the EverFrost. They have small outer appearances that seem to be broken temples, but have vast underground catacombs. There can be many chests in these catacombs, or possibly just one. These chests can contain: Common:
Frostbitten ingot 1-5
Cold steel chunk 1-2
Frost tooth arrow 5-15
Ice shards 5-20
Whitestone Bricks 10-20 Uncommon
Whitestone Bricks 21-40
Darkstone shard 2-6
Large eye 1-2
Frost Worm Tooth 1-3
Whitestone Column 10-20 Rare:
Heart of Frost 1
Frost worm necklace 1
Frigid steel ingot 1-4
Whitestone Column 21-40
Whitestone Bricks 64 Very Rare:
Whitestone column 64
Whitestone slab 15-30
Glacite ingot 2-3
Keep in mind that any number of items could appear in the chest. Ruin Catacombs are also laced with traps, including spike pits and dart dispensers. It can be useful to find these traps, as it is the only way to obtain Whitestone pressure plates. There are also occasional scavenger spawners and frost worm infestations in ruin catacombs. The catacombs can span entire biomes from ground level to bedrock, or simply be one room with a chest at the bottom of a staircase. Ravines
Again, same as normal world ravines. Ravines are rarely not covered in a layer of thin ice, and are found most often in glaciers. Frost Worm Nests
Frost worm nests are structures that appear as large holes in the ground that seem to have been dug. They are most notable for the presence of frost worm maggots, which only spawn in Frost Worm nests. Frost worms spawn 3x as often in Frost Worm nests. There is always at least one huge, one large, two normal, and five maggot sized frost worms in nests, but a gigantic frost worm will never spawn. There are often many more frost worms than this, however.
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Thank you for taking the time to read at least some of my idea, and I hope you like it. All suggestions and feedback are welcome, especially if it has to do with things I have asked for suggestions or opinions on. I have a few more things that I may add, notably flowers of some sort. Sorry for the lack of pics, they will come soon. I wanted to get the information out for feedback as soon as possible.
seems like it could be just as cool as the Aether mod. I don't see any reason why you shouldn't turn this into a mod. I'd be happy to play it once it's finished!
I would make it into a mod, but I have no moding experience, and very little knowledge on how to actually create a mod. I do, fortunatly, have one friend who said he may take on the challenge of making it into a mod. I was also kinda hoping that this thread would attract the attention of a modder or two. Thanks :smile.gif:
Mostly cause this would take a lot of work to add and the creators are busy with other stuff. Its an awesome idea and BTW how long did it take you to type that?
Yeah, that is true... It took me several days of sitting at the computer, whether it was actually typing or just thinking about what else I could add. Of course I wasn't working on it all day, but most of it.
i wonder how those guys can find pictures for parts of the inventory...
I don't know how everyone does it, but I just take them from the items.png file, or put them in as a random texture in the terrain.png, then take a screenshot of what it looks like in the inventory for ores and grass and stuff.
Added a bunch of new images for items to the op
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^^Thread is very outdated, but the mod is coming soon^^
Yes, lets add another dimension instead of adding to the 2 boring useless ones we already have.
The other two aren't boring and useless. The Nether is difficult to survive for long if there are a lot of Ghasts nearby, and gives you some useful blocks. The End is how you complete the game, and gives you lots of experience and a kinda fun fight.
Added even more pics and changed it so that coal doesn't cause things to become frozen (XD I accidentally left coal as the fuel when I made the furnace display into the freezer display)
YEah, it's nice, but it would take AGES to make. Also, maybe there should be some sort of igloo village structure that holds eskimo testificates.
The Aether took ages to make, but it happened :wink.gif: . Thants an interestin idea, but I was going for more of an "Inhosbitable frozen wasteland" kinda feel, and I think that may ruin it. But thanks :smile.gif:
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^^Thread is very outdated, but the mod is coming soon^^