Hello everyone,i am making this because i didn found the suggestion on the search system so i am doing it.
2x2 items,3x3 normal items,and 3x3 heavy weaponry,what i am saying its simple,you can make a small item,cheap,weak and quick,a normal item,normal speed,strength and cost,or a heavy item,made with full blocks,costful,powerful and reliable,and the same with range stuff,you can throw rocks,a weak but readly cheap and avaliable ammo,bows for the normal setting,crossbows (or something better),as a powerful,durable but again,costful.
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small stuff,strong,not durable,non enchantable.
- means any material.
this is a dagger,a smaller sword,it contain double power,but a only half duration.
minipick,its like a ice pick,but is not made for ice,its can break blocks twice fast,but its duration its cut in half.
this is (i dont remember the name,but its a small shovel) digs things twices than its counterparts in any material,in case of gravel,they will only give gravel.
this hatchet,a smaller axe,1.5 power this time,and it does half durability.
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heavy armoury:the diference its simple,instead of using a ingot/gem,you a block of it,instead of iron ingot,you use a iron block,a heavy armor,also its disponible for tools,a longswords a stronger sword that strong and durable,i will use diamond blocks as an example,heavy stuff,when enchanted,it gets all non-conflicting enchants at once,also its enchantements cost half more,heavy weapons can be dual wielded (and notch is gonna add it,you cant escape).
large pickaxe,double duration,2.5 strength
:::DBlock:::
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longsword,same than above,triple knockback,with a sprint,you can really make funny things (with is basically minecraft purpose,fun!).
:::DBlock::DBlock:
:::|::DBlock:
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largeaxe (i was thinking on battle axe,but sounds too brigandine to me) double the normal axe speed,and double durability.
:::|:::
:::|:::
heavy shovel,double speed,and durability,also grants more flint for each tier of block on top of it:
wood log - 30% chance to flint appear isnted of gravel
stone block,not cobblestone,neither mossycobblestone 50% of above
iron block 70% of above
diamond block 85% of above
gold block Over 9000!!! 100% (lets make gold something nice.
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range weaponry,many people think that theres enough things,but i disagree,i am gonna make a perfect balanced one.
rock,but a cobblestone in the crating table,and you will get 8 rocks,they are throwable,but they do half heart of damage,and they dont need to charged like a bow,they only fly thru 20 blocks before being affected by gravity and fall,and they a got a special ranged weapon know as the sling,it makes the rocks fly completly on a straight line,but it wears off quickly.
-glass means leather,and feather means strings.
sling,makes rocks became unaffected by gravity,but its does wear off atter 64 shoots.
bow enchanthement,bow should enchantements,but its enchantements will affect the arrows,all enchantments cost 5 levels:
fire-burn,baby burn...
water-drowning effect,multiple shoots can drown a mob.
earth-mobs will suffocate to death if they multiple shots
air-super-duper-super knockback,for lol sakes.
lightning-no comments needed.
critical-all arrows will do critical damage.
swap-you swap places with the target.
pull-arrows will pull the enemy.
push-arrows will repel.
blast-arrows will a small explosion.
speed-arrows fly on super steriods
heavy bow/crossbow,i know that many may not like it,but its kinda needed,since the bow is kinda weak,due the rebalancing,so its needs a power parent,thats is expensive,but powerful.
2x2 items,3x3 normal items,and 3x3 heavy weaponry,what i am saying its simple,you can make a small item,cheap,weak and quick,a normal item,normal speed,strength and cost,or a heavy item,made with full blocks,costful,powerful and reliable,and the same with range stuff,you can throw rocks,a weak but readly cheap and avaliable ammo,bows for the normal setting,crossbows (or something better),as a powerful,durable but again,costful.
====
small stuff,strong,not durable,non enchantable.
this is a dagger,a smaller sword,it contain double power,but a only half duration.
minipick,its like a ice pick,but is not made for ice,its can break blocks twice fast,but its duration its cut in half.
this is (i dont remember the name,but its a small shovel) digs things twices than its counterparts in any material,in case of gravel,they will only give gravel.
this hatchet,a smaller axe,1.5 power this time,and it does half durability.
====
heavy armoury:the diference its simple,instead of using a ingot/gem,you a block of it,instead of iron ingot,you use a iron block,a heavy armor,also its disponible for tools,a longswords a stronger sword that strong and durable,i will use diamond blocks as an example,heavy stuff,when enchanted,it gets all non-conflicting enchants at once,also its enchantements cost half more,heavy weapons can be dual wielded (and notch is gonna add it,you cant escape).
large pickaxe,double duration,2.5 strength
:::DBlock:::
:::|:::
:::|:::
longsword,same than above,triple knockback,with a sprint,you can really make funny things (with is basically minecraft purpose,fun!).
:::DBlock::DBlock:
:::|::DBlock:
:::|:::
largeaxe (i was thinking on battle axe,but sounds too brigandine to me) double the normal axe speed,and double durability.
:::|:::
:::|:::
heavy shovel,double speed,and durability,also grants more flint for each tier of block on top of it:
wood log - 30% chance to flint appear isnted of gravel
stone block,not cobblestone,neither mossycobblestone 50% of above
iron block 70% of above
diamond block 85% of above
gold block
Over 9000!!!100% (lets make gold something nice.====
range weaponry,many people think that theres enough things,but i disagree,i am gonna make a perfect balanced one.
rock,but a cobblestone in the crating table,and you will get 8 rocks,they are throwable,but they do half heart of damage,and they dont need to charged like a bow,they only fly thru 20 blocks before being affected by gravity and fall,and they a got a special ranged weapon know as the sling,it makes the rocks fly completly on a straight line,but it wears off quickly.
-glass means leather,and feather means strings.
sling,makes rocks became unaffected by gravity,but its does wear off atter 64 shoots.
bow enchanthement,bow should enchantements,but its enchantements will affect the arrows,all enchantments cost 5 levels:
fire-burn,baby burn...
water-drowning effect,multiple shoots can drown a mob.
earth-mobs will suffocate to death if they multiple shots
air-super-duper-super knockback,for lol sakes.
lightning-no comments needed.
critical-all arrows will do critical damage.
swap-you swap places with the target.
pull-arrows will pull the enemy.
push-arrows will repel.
blast-arrows will a small explosion.
speed-arrows fly on super steriods
heavy bow/crossbow,i know that many may not like it,but its kinda needed,since the bow is kinda weak,due the rebalancing,so its needs a power parent,thats is expensive,but powerful.
making blocks for purpose only can may be bad.
theres a warning to post like this...
well,but heavy give double power and durability output,so the cost are fine.