Pick enchantments:
Oreylizer:Has a very rare chance that stone can turn into a ore. Levels make it more common.
Axe enchantments:
Tree faller: Like the timber mod. Has a chance that if hit on the bottom tree block, the whole tree falls down. Levels make it more common.
Shovel enchantments:
Looter: Sometimes, Very rarely, items like tools, and other stuff (No ores come out) come out of dirt sand or gravel. Levels make it more common.
Armor enchantments:
Cactiarmor: When mobs touch you, they get hurt. Levels increase the damage.
New idea: Hoe enchantments:
Spreader: Makes seeds sometime spread. Level makes it faster and more common.
Doubledrop:Makes farmed items (not placed items!) double drop. Levels make it to like add one each time. So first level two, then next level 3.
New idea: Bow enchantments:
Ignition: Sometimes make the mob on fire when shot. Levels make it more common.
Parlyzearrow: Sometimes make the mob stop. Levels make it that mobs stop for more time.
Sword enchantments:
Payrlzeslash: Like parlyzearrow.
Jumpup: Like knockback, But makes the mob jump and take fall damage. Levels make it higher.
Custom ideas will be added the list.
Thanks for checking it out! :cool.gif:
Doubleshot: Makes the bow shoot two arrows for the price of one periodically.
Levels make it more common with the final level being Doubleshot IV making it fire two arrows all of the time.
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Pick enchantments:
Oreylizer:Has a very rare chance that stone can turn into a ore. Levels make it more common.
Axe enchantments:
Tree faller: Like the timber mod. Has a chance that if hit on the bottom tree block, the whole tree falls down. Levels make it more common.
Shovel enchantments:
Looter: Sometimes, Very rarely, items like tools, and other stuff (No ores come out) come out of dirt sand or gravel. Levels make it more common.
Armor enchantments:
Cactiarmor: When mobs touch you, they get hurt. Levels increase the damage.
New idea: Hoe enchantments:
Spreader: Makes seeds sometime spread. Level makes it faster and more common.
Doubledrop:Makes farmed items (not placed items!) double drop. Levels make it to like add one each time. So first level two, then next level 3.
New idea: Bow enchantments:
Ignition: Sometimes make the mob on fire when shot. Levels make it more common.
Parlyzearrow: Sometimes make the mob stop. Levels make it that mobs stop for more time.
Sword enchantments:
Payrlzeslash: Like parlyzearrow.
Jumpup: Like knockback, But makes the mob jump and take fall damage. Levels make it higher.
Custom ideas will be added the list.
Thanks for checking it out! :cool.gif:
"Oh wait, Your saving it for the spur?" "You dont love me then" -Curly
"Oh wait, Your saving it for the spur?" "You dont love me then" -Curly
"Oh wait, Your saving it for the spur?" "You dont love me then" -Curly
Doubleshot: Makes the bow shoot two arrows for the price of one periodically.
Levels make it more common with the final level being Doubleshot IV making it fire two arrows all of the time.