I've been thinking some ideas...so i'll try to keep this simple:
EXP "bank"/storage item Possible Recipe: Glass x4 + Ender Pearl? Reasoning: Given EXP is rather low and you lose a current level upon death, wouldn't it be nice to store that EXP away for a rainy day or big enchantment? Also, "levels" are harder to get as you get higher, being able to store your EXP (essentially going back to level 1) will eliminate some of that "grinding" some people cry about. Though this point would be rendered void if the EXP gains are increased in a future patch. This also gives another use for the Ender Pearl.
"Offensive Magic Items" Possible Recipes: Stick + Ender Pearl + Blaze Rod (fire) or Snowball (ice) or Diamond (lightning) Reasoning: Blazes and Ghasts can cast elemental (fire) projectiles at us, why shouldn't we harness some of that power too? This gives more purpose to blaze rods and snowballs aside from their one-off actual uses (potions for rods, snowblocks + projectiles for snow). Enchantments would be restricted to durability and damage buffs (like smite and anthropod bane.) Elemental enchants wouldn't happen since the rods are elemental themselves.
Currency Possible Recipes: Gold Nugget x3, Iron Nugget x3 Reasoning: Yes, people have likely suggested this, but anyways---Something to give use to the NPCs (once they HAVE a use, like shops and services). 3 Gold Nuggets = x-ammount of Gold Coin. The "iron nuggets" don't exist..but that leads me to the next idea----
More Deconstruction Possible Recipes: Gold/Iron Ingot x1 = 9 Gold/Iron Nuggets, Sword x1 = stick x1, stone/iron/gold/diamond x2, etc Reasoning: You can deconstruct BLOCKS of certain materials. Why not be able to deconstruct more things? "Deconstructing" the ingots, for example, will give nuggets which lead to making the above Currency and some potion making (with the gold nuggets). Also, sometimes you may of accidentally made an item you didn't want to or made too many of..wouldn't it be nice to "refund" those "wasted" materials to use in something you were going to make with them?
Feel free to give your thoughts on this...the ideas are mostly aimed to give more purpose to certain items/things as well as add some new stuff to the mix.
The XP Bank is a good idea. I think it could be a good use for the non-functional cauldron. Offensive magic would be overpowered considering how weak most of the mobs are. I would support offensive magic if it was balanced out with harder mobs in a harder dimension. Currency has been suggested the hell out of and quite frankly I think Iconomy does a much better job at currency than any item can. Deconstructing, no.
The XP Bank is a good idea. I think it could be a good use for the non-functional cauldron. Offensive magic would be overpowered considering how weak most of the mobs are. I would support offensive magic if it was balanced out with harder mobs in a harder dimension. Currency has been suggested the hell out of and quite frankly I think Iconomy does a much better job at currency than any item can. Deconstructing, no.
Perhaps with the offensive magic, mobs could get elemental affinities (noted by, say, having a red/blue/greenish tint on them according to element. This would also work with elemental enchantments on weapons (like Fire Aspect) meaning "fire" enemies would not catch fire and take less to no damage from it. It should be easy to put in, given Ghasts, Z. Pigmen and Blazes are immune to lava and fire.
I've always loved the little simple ideas that are easy to plan, but make "life" in Minecraft easier.
Deconstruction is a very good idea, but make it give back half, or 1/3 of the resources back, as to not overpower it.
EDIT: Ooh, why not change the time in Minecraft to a 24 minute day? That would open a whole new world of possibilities, such as precise mob-spawning/despawning, clocks, and features that are time-dependent.
Unless clocks are too modern for the supposedly simple Minecraft (COUGHPISTONSREDSTONELEVERSWIRING)
EXP "bank"/storage item
Possible Recipe: Glass x4 + Ender Pearl?
Reasoning: Given EXP is rather low and you lose a current level upon death, wouldn't it be nice to store that EXP away for a rainy day or big enchantment? Also, "levels" are harder to get as you get higher, being able to store your EXP (essentially going back to level 1) will eliminate some of that "grinding" some people cry about. Though this point would be rendered void if the EXP gains are increased in a future patch. This also gives another use for the Ender Pearl.
"Offensive Magic Items"
Possible Recipes: Stick + Ender Pearl + Blaze Rod (fire) or Snowball (ice) or Diamond (lightning)
Reasoning: Blazes and Ghasts can cast elemental (fire) projectiles at us, why shouldn't we harness some of that power too? This gives more purpose to blaze rods and snowballs aside from their one-off actual uses (potions for rods, snowblocks + projectiles for snow). Enchantments would be restricted to durability and damage buffs (like smite and anthropod bane.) Elemental enchants wouldn't happen since the rods are elemental themselves.
Currency
Possible Recipes: Gold Nugget x3, Iron Nugget x3
Reasoning: Yes, people have likely suggested this, but anyways---Something to give use to the NPCs (once they HAVE a use, like shops and services). 3 Gold Nuggets = x-ammount of Gold Coin. The "iron nuggets" don't exist..but that leads me to the next idea----
More Deconstruction
Possible Recipes: Gold/Iron Ingot x1 = 9 Gold/Iron Nuggets, Sword x1 = stick x1, stone/iron/gold/diamond x2, etc
Reasoning: You can deconstruct BLOCKS of certain materials. Why not be able to deconstruct more things? "Deconstructing" the ingots, for example, will give nuggets which lead to making the above Currency and some potion making (with the gold nuggets). Also, sometimes you may of accidentally made an item you didn't want to or made too many of..wouldn't it be nice to "refund" those "wasted" materials to use in something you were going to make with them?
Feel free to give your thoughts on this...the ideas are mostly aimed to give more purpose to certain items/things as well as add some new stuff to the mix.
Perhaps with the offensive magic, mobs could get elemental affinities (noted by, say, having a red/blue/greenish tint on them according to element. This would also work with elemental enchantments on weapons (like Fire Aspect) meaning "fire" enemies would not catch fire and take less to no damage from it. It should be easy to put in, given Ghasts, Z. Pigmen and Blazes are immune to lava and fire.
Currency... *shrug* I guess..
Why not deconstruction?
Deconstruction is a very good idea, but make it give back half, or 1/3 of the resources back, as to not overpower it.
EDIT: Ooh, why not change the time in Minecraft to a 24 minute day? That would open a whole new world of possibilities, such as precise mob-spawning/despawning, clocks, and features that are time-dependent.
Unless clocks are too modern for the supposedly simple Minecraft (COUGHPISTONSREDSTONELEVERSWIRING)