The Meaning of Life, the Universe, and Everything.
Hey there Notch and Company, I posted this comment on the 1.0 discussion, but wanted to let you know about it. I put some work into making this and hope you will read, if not consider my ideas. Thanks!
This is what I think the end should be like:
To enter: Entrance is good, but I think you should spawn in mid air above it and have some sort of small video clip showing the dragon in all of its glory breathing fire and roaring at the camera, clip ends with the dragon flying past the camera and destroying it with its tail (which should be a weapon, kinda like a mace) on the way, seemingly on accident. Your character than falls slowly to the ground and now you have control again.
The World: The ground does look cool, but I think the place shouldn't just be some floating island. It should be like a strange biome with its own ores, including some sort of thing that can only be mined by diamond picks and is some radiant green lime color. It should be about as powerful as iron in terms of armour strength and weapon mining/cutting/digging quality but should last for an exceptionally long time, if not forever. Also, random effects should happen near you when using a full armour set of it. Something like lightning striking randomly, friendly endermen coming out of nowhere for a few seconds to harm your enemies when in peril, stuff like that. The world should have an elaborate castle with many traps that you have to maneuver through to find the enderdragon at the top, which would then burst through a large glass window before you can fight it. The castle would have many amazing redstone circuts, and possibly a few elevators to try to go through to get through the maze/traps. The world should have a bottom of a new substance that is un mineable, like bedrock. The world is infinate, like the overworld and nether, but the castle is automaticly put within your sight when you spawn.
The Dragon: Breaths fire that can harm the endermen and possibly kill them, showing its ferocity and lack of compassion for its own kind. Its tail should be a weapon it uses when on the ground, as well as in the air, and it should have armour you have to break before being able to harm it. It will land on the ground when it would be a good strategy (you are using bow, less powerful then diamond sword and the like) and take to the air when it is in danger. I don't like the random obsidian pillars with the healer things on top, and thing that there should be only one that regenerates every minute or so on top of the castle. the enderdragon will have its own music (scary and intimidating) which is louder the closer you are to it.
When Beaten: The dragons death is great, I love it. However, the egg that it drops should move around very slowly and crack to reveal a new and more powerful dragon when exposed to lava or hit with a tool or just simply left alone for a day. Speaking of days, the world should have 2 suns, one green and one purple. Each time the dragon is "reborn" it should have more health, be more aggressive, and have harder armour and maybe special powers depending on how many times you have fought it. example: 0 times fought: Normal dragon. 1 time fought: Lightning can fly from its wings when they are raised upwards, doing less damage then overworld lightning but still quite a bit. lightning should be pretty inaccurate for now. 2 times fought: Still has lightning, but it is more likely to happen when flying. 3 times fought: Very accurate lightning, striking about 90% of the time. 4 times fought: Dragon flys twice as fast and breaths fire more and shoots more lightning. Nearly impossible to defeat without mods/many potions. 5 times fought: You figure it out, pretty crazy.
Kudos to those who accually read that enormous block of text. Thanks for reading and I hope you think about putting some of my ideas in Minecraft. Thanks again!