Have you encountered the problem where you just can't seem to kill that Enderman because he keeps teleporting behind you? Or maybe you created a custom map for Beta 1.8, where you have to cross a large trench by going down into the monster-infested hell hole, and come out the other side, but now that 1.0.0 is out, all that has to be done is to toss a little Enderpearl over? Have no fear, for the Anti-Ender Ward is here to trap those teleporters in their tracks!
The Anti-Ender Ward has the ability to slow Players and Endermen who have teleported into the radius of the ward's effect zone (9x9x9 Box centered on the ward). When the Player or Enderman teleports into or out of the ward's range, a blue lightning chain will shoot out of the ward, and will hit the Player/Enderman, causing it to be slowed down by 50% for 5 seconds if it is a Player, or 2 seconds if it is an Enderman (time is negotiable), and will take 1.5 hearts damage per second. While slowed, the Player/Enderman will have a lightning effect around it (like the electrified creepers). After the ward's effect wears off, the Player/Enderman will be freed, and can move again. Also, the Player cannot regenerate health, via potion or full hunger bar.
This will allow people to be able to kill Enderman easier by placing a ward at he's position, and then looking at a Enderman, causing him to turn aggressive to you, and teleport to you. Then, BAM^ he's trapped, and your sword does the rest.
Another possible, and in my opinion, the best and most useful function of this, is that it can be used to stop Players from using the Enderpearl in the region. This would allow map makers to make customs maps, and be able to prevent the Player from cheating through a certain area using an Enderpearl, by simply hiding the ward under the ground.
The Anti-Ender Ward also gives off a light level of 7, has a blue tint in its light, and prevents Endermen from spawning inside its radius.
And here is a picture of the crating recipe!
If you have some suggestions, and comments, please post it below!
If you think this idea is good, please click on the little green plus button at the bottom right over there.
If you having coding experience, and would like to help me turn this into a mod, state so in a post below
Have you encountered the problem where you just can't seem to kill that Enderman because he keeps teleporting behind you? Or maybe you created a custom map for Beta 1.8, where you have to cross a large trench by going down into the monster-infested hell hole, and come out the other side, but now that 1.0.0 is out, all that has to be done is to toss a little Enderpearl over? Have no fear, for the Anti-Ender Ward is here to trap those teleporters in their tracks!
The Anti-Ender Ward has the ability to freeze Players and Endermen who have teleported into the radius of the ward's effect zone (7x7x7 Box centered on the ward (range still negotiable)). When the Player or Enderman teleports into or out of the ward's range, a blue lightning chain will shoot out of the ward, and will hit the Player/Enderman, causing it to be frozen for 5 seconds (time is negotiable) and will take 1.5 hearts damage per second frozen. While frozen, the Player/Enderman will have a lightning effect around it (like the electrified creepers). After the ward's effect wears off, the Player/Enderman will be freed, and can move again. Also, the Player cannot regenerate health, via potion or full hunger bar.
This will allow people to be able to kill Enderman easier by placing a ward at he's position, and then looking at a Enderman, causing him to turn aggressive to you, and teleport to you. Then, BAM^ he's trapped, and your sword does the rest.
Another possible, and in my opinion, the best and most useful function of this, is that it can be used to stop Players from using the Enderpearl in the region. This would allow map makers to make customs maps, and be able to prevent the Player from cheating through a certain area using an Enderpearl, by simply hiding the ward under the ground.
And here is a picture of the crating recipe!
If you have some suggestions, and comments, please post it below!
If you think this idea is good, please click on the little green plus button at the bottom right over there.
If you having coding experience, and would like to help me turn this into a mod, state so in a post below
Thank you for reading this!
I actually had an idea like this(the freezing endermen part) except it was in the form of a craft-able "ender shield" that was incredibly hard to get, requiring end stone to be crafted
The only way you can harvest End Stone is to go the The End, mine some End Stone, kill the Enderdragon, then so back to the Overworld via the Portal. This makes it super hard to get, and causes this to only be craftable after End Game.
However, I want the Anti-Ender Ward to be craftable in the period between middle to end. That's why the recipe includes the Eye of Ender and Blaze Rod, which causes you to have to kill a Blaze before hand. Hence, the ward can only be gotten after finding the Nether Fortress, and not after End Game.
This allows you to use the Anti-Ender Ward during End Game to prevent those pesky little Endermen from distracting and damaging you in the Enderdragon fight.
The only way you can harvest End Stone is to go the The End, mine some End Stone, kill the Enderdragon, then so back to the Overworld via the Portal. This makes it super hard to get, and causes this to only be craftable after End Game.
However, I want the Anti-Ender Ward to be craftable in the period between middle to end. That's why the recipe includes the Eye of Ender and Blaze Rod, which causes you to have to kill a Blaze before hand. Hence, the ward can only be gotten after finding the Nether Fortress, and not after End Game.
This allows you to use the Anti-Ender Ward during End Game to prevent those pesky little Endermen from distracting and damaging you in the Enderdragon fight.
yeah, I kinda realized that after notch decided to make the end the way it is now :tongue.gif:
I was trying to say your idea was a lot better than mine :biggrin.gif:
I'm not quite sure, it would take the challenge and fun out of killing endermen and most people who play adventure maps don't like cheating because it ruins the fun, also if you wanted to cheat you could just mine around or build a bridge, it's very easy to cheat in adventure maps, but again, most people don't do it and it's impossible to stop all cheaters. But then again those like me who don't like it don't have to craft them, I'm sort of neutral with this idea, although I wouldn't use it, I'm sure some players might find it interesting. Personally it just feels like making an item that stops creepers from exploding or spiders from climbing. Anyways very interesting dea!
True, it does removes some of the excitement of killing Endermen, but you can just refrain from crafting it.
Anyways, do you guys think that the Anti-Ender Ward should prevent Endermen from spawning within its radius too?
Oh yeah, i forgot to add this to the OP, but the Anti-Ender Ward will also give off light. However, I still haven't decided a light level that should be suitable for it.
If an Enderman tries to teleport into the radius, it will instead teleport to the nearest border, and take a single heart of damage.
Endermen CAN walk into the field, but if they try to teleport wile inside of it, regardless of where they are going, they will be moved to the nearest border and take half a heart of damage.
If an Enderman attempts to remove a block in the protected region, the Enderman will die instantly and the block will be replaced.
It should emit blue light. The light would be light level 10, where torches are light level 14 and redstone torches are light level 7.
Lastly, personal preference, I would want it to look like a blue 3D floating eye of ender. I wouldn't mind yours though.
I changed the "Freezing" part of it because that makes it WAAY to easy to farm ender pearls. At least like this you have to wait until day to collect them IF they try to teleport in 40 times or try to remove a block. Or you could defeat the purpose of it and run outside at night trying to collect them.
Well, that's all I decided to contribute. Have fun.
Wowie zowie!
This would be neat to use, I'm thinking more of something that drags you to the ground instead of freezing. An example of that would either be the enderpearl getting dragged to the ground or you when you're teleporting.
If an Enderman tries to teleport into the radius, it will instead teleport to the nearest border, and take a single heart of damage.
Endermen CAN walk into the field, but if they try to teleport wile inside of it, regardless of where they are going, they will be moved to the nearest border and take half a heart of damage.
If an Enderman attempts to remove a block in the protected region, the Enderman will die instantly and the block will be replaced.
It should emit blue light. The light would be light level 10, where torches are light level 14 and redstone torches are light level 7.
Lastly, personal preference, I would want it to look like a blue 3D floating eye of ender. I wouldn't mind yours though.
I changed the "Freezing" part of it because that makes it WAAY to easy to farm ender pearls. At least like this you have to wait until day to collect them IF they try to teleport in 40 times or try to remove a block. Or you could defeat the purpose of it and run outside at night trying to collect them.
Well, that's all I decided to contribute. Have fun.
Yeah, I should increase the range of the ward.
Yes, Endermen can still walk into the ward's radius and be unharmed, but I do not like the border idea, because things start getting complicated if the radius of wards overlap, and bugs will start to arise. One such bugs I can think of is that the Enderman tries to teleport in the radius of the ward, but is instead teleported to the border of the ward and takes damage, but the border of the first ward is in the radius of the second ward, and this will cause the Endermen to instead teleport to the border of the second ward and take damage as the Enderman, techinically, has teleported into the radius of the second. But the border of the second ward is in the radius of the first, and the cycle repeats till the Enderman dies. However, I think I can decrease the freeze time for Endermen, but I will leave the player one as it is, because the player should know better than the Endermen to not teleport in the area.
And yes, the ward should also prevent Endermen from picking up blocks, but the punishment shouldn't be in the form of instant death, but it should be instead frozen and damaged, similar to the punishment for teleporting.
Yes, it should have a blue light effect, but it should have light level 7 and not 10, because this ward is suppose to be Anti-Ender, and shouldn't hinder other mobs much.
I can texture a floating Eye of Ender for it (or even just copy it from the game), but making it float over the torch requires some complex code (especially if the eye will be a sphere, and rotating).
Yeah, I think the Freezing part can be abused for mass Enderpearl farming, so I decided to change it to a 50% slow instead.
The Anti-Ender Ward has the ability to slow Players and Endermen who have teleported into the radius of the ward's effect zone (9x9x9 Box centered on the ward). When the Player or Enderman teleports into or out of the ward's range, a blue lightning chain will shoot out of the ward, and will hit the Player/Enderman, causing it to be slowed down by 50% for 5 seconds if it is a Player, or 2 seconds if it is an Enderman (time is negotiable), and will take 1.5 hearts damage per second. While slowed, the Player/Enderman will have a lightning effect around it (like the electrified creepers). After the ward's effect wears off, the Player/Enderman will be freed, and can move again. Also, the Player cannot regenerate health, via potion or full hunger bar.
This will allow people to be able to kill Enderman easier by placing a ward at he's position, and then looking at a Enderman, causing him to turn aggressive to you, and teleport to you. Then, BAM^ he's trapped, and your sword does the rest.
Another possible, and in my opinion, the best and most useful function of this, is that it can be used to stop Players from using the Enderpearl in the region. This would allow map makers to make customs maps, and be able to prevent the Player from cheating through a certain area using an Enderpearl, by simply hiding the ward under the ground.
The Anti-Ender Ward also gives off a light level of 7, has a blue tint in its light, and prevents Endermen from spawning inside its radius.
And here is a picture of the crating recipe!
If you have some suggestions, and comments, please post it below!
If you think this idea is good, please click on the little green plus button at the bottom right over there.
If you having coding experience, and would like to help me turn this into a mod, state so in a post below
Thank you for reading this!
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Retired StaffI actually had an idea like this(the freezing endermen part) except it was in the form of a craft-able "ender shield" that was incredibly hard to get, requiring end stone to be crafted
However, I want the Anti-Ender Ward to be craftable in the period between middle to end. That's why the recipe includes the Eye of Ender and Blaze Rod, which causes you to have to kill a Blaze before hand. Hence, the ward can only be gotten after finding the Nether Fortress, and not after End Game.
This allows you to use the Anti-Ender Ward during End Game to prevent those pesky little Endermen from distracting and damaging you in the Enderdragon fight.
yeah, I kinda realized that after notch decided to make the end the way it is now :tongue.gif:
I was trying to say your idea was a lot better than mine :biggrin.gif:
Anyways, do you guys think that the Anti-Ender Ward should prevent Endermen from spawning within its radius too?
Oh yeah, i forgot to add this to the OP, but the Anti-Ender Ward will also give off light. However, I still haven't decided a light level that should be suitable for it.
Do any of you have anymore suggestions or comments for this?
And are there any modders who want to help me mod this?
Please?
I want it to have a 9x9x9 radius.
If an Enderman tries to teleport into the radius, it will instead teleport to the nearest border, and take a single heart of damage.
Endermen CAN walk into the field, but if they try to teleport wile inside of it, regardless of where they are going, they will be moved to the nearest border and take half a heart of damage.
If an Enderman attempts to remove a block in the protected region, the Enderman will die instantly and the block will be replaced.
It should emit blue light. The light would be light level 10, where torches are light level 14 and redstone torches are light level 7.
Lastly, personal preference, I would want it to look like a blue 3D floating eye of ender. I wouldn't mind yours though.
I changed the "Freezing" part of it because that makes it WAAY to easy to farm ender pearls. At least like this you have to wait until day to collect them IF they try to teleport in 40 times or try to remove a block. Or you could defeat the purpose of it and run outside at night trying to collect them.
Well, that's all I decided to contribute. Have fun.
This would be neat to use, I'm thinking more of something that drags you to the ground instead of freezing. An example of that would either be the enderpearl getting dragged to the ground or you when you're teleporting.
Yeah, I should increase the range of the ward.
Yes, Endermen can still walk into the ward's radius and be unharmed, but I do not like the border idea, because things start getting complicated if the radius of wards overlap, and bugs will start to arise. One such bugs I can think of is that the Enderman tries to teleport in the radius of the ward, but is instead teleported to the border of the ward and takes damage, but the border of the first ward is in the radius of the second ward, and this will cause the Endermen to instead teleport to the border of the second ward and take damage as the Enderman, techinically, has teleported into the radius of the second. But the border of the second ward is in the radius of the first, and the cycle repeats till the Enderman dies. However, I think I can decrease the freeze time for Endermen, but I will leave the player one as it is, because the player should know better than the Endermen to not teleport in the area.
And yes, the ward should also prevent Endermen from picking up blocks, but the punishment shouldn't be in the form of instant death, but it should be instead frozen and damaged, similar to the punishment for teleporting.
Yes, it should have a blue light effect, but it should have light level 7 and not 10, because this ward is suppose to be Anti-Ender, and shouldn't hinder other mobs much.
I can texture a floating Eye of Ender for it (or even just copy it from the game), but making it float over the torch requires some complex code (especially if the eye will be a sphere, and rotating).
Yeah, I think the Freezing part can be abused for mass Enderpearl farming, so I decided to change it to a 50% slow instead.
Is that all?
I don't want this thread to die