What I would have liked is when you stepped in a swamp it would act like you were near bedrock, causing you to have a black tiny fog with particles. THAT would make it swampy. But true, the jaggedness is weird.
I dont mind the evilness. I think it makes it swampy. I do not think the swamps look ugly. I think they look evil. There is a difference. I am signing this and also requesting they add more vegetation to make it swampier, and also have particles that look like bugs floating around. Kewlness abound.
People are human. They make mistakes, or overlook things, or misplace priorities. It's no mark against their development skill. But apparently they either didn't realize what the effect of a hardcoded overlay would be, or they didn't care. In either case, that is what we are attempting to change here, and I still don't understand why you have a problem with that. Why is the overlay remaining unchangeable so important to you? We've explained why making it changeable is important to us, and you've explained why it isn't important to you, and that's fine. But you have yet to explain why *not* making it changeable *is* important to you, and that is something I would be very interested to hear.
Want to know why? I like the biome's coloring system as it is. Remember this image in the game files?
This image defines not only the color of the grass in the biome, but also it generates the transition from one biome to another. See, what it does is this: When minecraft loads a biome, it selects a single pixel from the chart to color that specific biome. When it comes into contact with another biome, the game draws a line to another single pixel that defines the color of the next biome. The line between these two pixels then takes all the colors that the chart has between those points and uses that as the transition, creating a very smooth transition between two biomes. Now here is the problem: that image was last edited October 2010, they have just been shaping the biomes around that chart. Since notch is busy with other games, we are left with two people who weren't working on minecraft when that chart was created. Therefore there are two possibilities: they either remove the new color all together for grass and trees, or they re-make the biome chart and recode biomes all together, as there is no way in HELL that they can keep the grass shade and the current chart as it is.
Want to know why? I like the biome's coloring system as it is. Remember this image in the game files?
This image defines not only the color of the grass in the biome, but also it generates the transition from one biome to another. See, what it does is this: When minecraft loads a biome, it selects a single pixel from the chart to color that specific biome. When it comes into contact with another biome, the game draws a line to another single pixel that defines the color of the next biome. The line between these two pixels then takes all the colors that the chart has between those points and uses that as the transition, creating a very smooth transition between two biomes. Now here is the problem: that image was last edited October 2010, they have just been shaping the biomes around that chart. Since notch is busy with other games, we are left with two people who weren't working on minecraft when that chart was created. Therefore there are two possibilities: they either remove the new color all together for grass and trees, or they re-make the biome chart and recode biomes all together, as there is no way in HELL that they can keep the grass shade and the current chart as it is.
We are not asking that they remove the overlay. As you've pointed out, adding an overlay to biomes whose coloration doesn't fit nicely on the shader we already have is the simplest and most viable solution. What we *are* asking is for that overlay to be editable with texture packs as opposed to being hardcoded into the .class files. That's all.
We are not asking that they remove the overlay. As you've pointed out, adding an overlay to biomes whose coloration doesn't fit nicely on the shader we already have is the simplest and most viable solution. What we *are* asking is for that overlay to be editable with texture packs as opposed to being hardcoded into the .class files. That's all.
Here is what they would be probably be working with(not sure if the color is off, but that's what the hue is according to the code...)
Also, while I was digging around the Coding I found this. Anyone have any idea what it would be used for? I have a feeling that it's used for weather or the day/night cycle, or it could have been an unused thing for the sky biome.
public int getSkyColorByTemp(float f)
{
f /= 3F;
if(f < -1F)
{
f = -1F;
}
if(f > 1.0F)
{
f = 1.0F;
}
return java.awt.Color.getHSBColor(0.6222222F - f * 0.05F, 0.5F + f * 0.1F, 1.0F).getRGB();
}
Here is what they would be probably be working with(not sure if the color is off, but that's what the hue is according to the code...)
Also, while I was digging around the Coding I found this. Anyone have any idea what it would be used for? I have a feeling that it's used for weather or the day/night cycle...
public int getSkyColorByTemp(float f)
{
f /= 3F;
if(f < -1F)
{
f = -1F;
}
if(f > 1.0F)
{
f = 1.0F;
}
return java.awt.Color.getHSBColor(0.6222222F - f * 0.05F, 0.5F + f * 0.1F, 1.0F).getRGB();
}
I honestly have no idea. I'm not a coder, I don't know java at all. As for that image, all we want is for it (or something like it) to exist as a .png file somewhere in the .jar, so that we don't have to know how to program in java just to change something's color, which is usually the domain of the texture pack.
Not sure what you are all talking about, my world has a massive marshland in it that is larger then my view distance and then some and I only thing I feel is missing is a random alligator attack as I canoe through it... It looks like a swamp.. feels like a swamp, waist deep water, lily pads, not much wild life everything is a little to silent and creepy like i'm being stalked by several hungry gators or something.. I like it.
Not sure what you are all talking about, my world has a massive marshland in it that is larger then my view distance and then some and I only thing I feel is missing is a random alligator attack as I canoe through it... It looks like a swamp.. feels like a swamp, waist deep water, lily pads, not much wild life everything is a little to silent and creepy like i'm being stalked by several hungry gators or something.. I like it.
If you're using the default texture pack and playing as a Survivalist, then yes, it's more-or-less fine. But if you're trying to put together a massive Creative project, or using one a texture pack in which the overlay turns the green into **** brown, then it's a problem. We don't want it to be changed or taken away in vanilla default Minecraft, all we want is the ability to edit it ourselves with texture packs.
Jeb made swamps...Jon made the jungles I'm pretty sure...
Residential veteran
I dont mind the evilness. I think it makes it swampy. I do not think the swamps look ugly. I think they look evil. There is a difference. I am signing this and also requesting they add more vegetation to make it swampier, and also have particles that look like bugs floating around. Kewlness abound.
/signed
Want to know why? I like the biome's coloring system as it is. Remember this image in the game files?
This image defines not only the color of the grass in the biome, but also it generates the transition from one biome to another. See, what it does is this: When minecraft loads a biome, it selects a single pixel from the chart to color that specific biome. When it comes into contact with another biome, the game draws a line to another single pixel that defines the color of the next biome. The line between these two pixels then takes all the colors that the chart has between those points and uses that as the transition, creating a very smooth transition between two biomes. Now here is the problem: that image was last edited October 2010, they have just been shaping the biomes around that chart. Since notch is busy with other games, we are left with two people who weren't working on minecraft when that chart was created. Therefore there are two possibilities: they either remove the new color all together for grass and trees, or they re-make the biome chart and recode biomes all together, as there is no way in HELL that they can keep the grass shade and the current chart as it is.
Residential veteran
We are not asking that they remove the overlay. As you've pointed out, adding an overlay to biomes whose coloration doesn't fit nicely on the shader we already have is the simplest and most viable solution. What we *are* asking is for that overlay to be editable with texture packs as opposed to being hardcoded into the .class files. That's all.
Here is what they would be probably be working with(not sure if the color is off, but that's what the hue is according to the code...)
Also, while I was digging around the Coding I found this. Anyone have any idea what it would be used for? I have a feeling that it's used for weather or the day/night cycle, or it could have been an unused thing for the sky biome.
Residential veteran
I honestly have no idea. I'm not a coder, I don't know java at all. As for that image, all we want is for it (or something like it) to exist as a .png file somewhere in the .jar, so that we don't have to know how to program in java just to change something's color, which is usually the domain of the texture pack.
Click for penguins in minecraft!
Jeb made jungles.
Notch made Minecraft.
Notch > Jeb
But in all seriousness, I very much agree that Jeb has been doing a better job than Notch in refining an already-great game.
Notch made minecraft
Jens and Jon made jungles
Jon made npc AI
Jens made strongholds and fortresses
Notch > Jens >= Jon
Residential veteran
But the ugly-ass color is still uneditable.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539
I like the swamps the only thing they should add to it is mud.
**** I'm getting slow, but here is a basic idea on how a transition to a wetter biome would look in theory:
I would do a full transition, but I've gotta video chat in a bit...
Residential veteran
If you're using the default texture pack and playing as a Survivalist, then yes, it's more-or-less fine. But if you're trying to put together a massive Creative project, or using one a texture pack in which the overlay turns the green into **** brown, then it's a problem. We don't want it to be changed or taken away in vanilla default Minecraft, all we want is the ability to edit it ourselves with texture packs.