Wow, so a policy where you add a ******** feature (hardcoded overlay) is OK for you, just as long they promise to fix it in like.. few months? I don't want to live on this planet anymore.
Does that at all affect standard gameplay for you? No, unless the overlay made the game crash every time it appears on the screen. As I hardly ever use texture packs, this doesn't affect me. And when I DO use texture packs, I just change a variable in the games code and that disables the swamp color(I literally set up a button that enables/disables it so I can use Sphax, I'll put a download for it later) Although I really only see a minor color difference when it goes to swampy terrain, to be honest...
YES, for those that are about to say it, I am color blind!
Does that at all affect standard gameplay for you? No, unless the overlay made the game crash every time it appears on the screen. As I hardly ever use texture packs, this doesn't affect me. And when I DO use texture packs, I just change a variable in the games code and that disables the swamp color(I literally set up a button that enables/disables it so I can use Sphax, I'll put a download for it later) Although I really only see a minor color difference when it goes to swampy terrain, to be honest...
YES, for those that are about to say it, I am color blind!
This hardcoded overlay must go.... it's screwing a 6-month long mega-project on our current server, and the morale of the players is at an all time low.
"Standard gameplay" is not the same for everyone. Some people don't just explore in Survival, some prefer to play in Creative mode, and do building projects. Myself, I am working on a major project to build a 2x scale model of Koholint Island from Link's Awakening. With a texture pack, I can make all the biomes the same color so I don't have to worry about what biome the game says it is being different form what piece of the island it's supposed to be. Except there's this giant dark purple scar across the island that I can't do anything about. That is a problem that needs to be fixed.
I still don't understand the hostility! Why is it such a big deal that some people would like it to be editable for themselves? It doesn't affect you at all.
What hostility? Also, if you are really going to build an island from a game, why didn't you use flatlands or an ocean biome, as that will assure you don't see any colors that you don't like. Also to the guy that took the photo from his project: the overlay change would do nothing, as that tiny discoloration would still exist, why use a mod/texture pack just so a misplaced garden doesn't look "ugly"?
What hostility? Also, if you are really going to build an island from a game, why didn't you use flatlands or an ocean biome, as that will assure you don't see any colors that you don't like. Also to the guy that took the photo from his project: the overlay change would do nothing, as that tiny discoloration would still exist, why use a mod/texture pack just so a misplaced garden doesn't look "ugly"?
If they make it editable with texture packs you won't need a mod, and he said the project has been going on for six months so it wasn't "misplaced"; when they build the garden there WAS NO SWAMP THERE. The recent update dropped a giant purple overlay where there hadn't been one before, and all he wants is the ability to remove it with a texture pack. Same with me and Koholint Island, I started it in 1.7 before there were swamp biomes, and now after updating suddenly there's a big purple gash across what was supposed to be a forest. This was not our mistake, it was Majoang's, and we are humbly requesting that they give us the ability to fix it rather than being forced to abandon our huge projects or worse, have to start them over from scratch.
It wasn't Majoang's fault either as in fact there was a swamp there, they just updated it. Also, you can just get a program to change the swamp with another biome, not sure which one was able to do it specifically though... Just check bukkit or these forums for a plugin/program to replace the biomes. Even in my world which I have been using way before you and that other guy began doing their projects, I haven't encountered an area that has a purple splotch that "doesn't belong" as I could tell that those were marsh lands due to their grass color which even then screamed swamp.
I fail to see your point. I have trouble telling the CURRENT swamp color from normal grass color. Being colorblind doesn't mean I see black and white you ****. Be more considerate, and another part I forgot to mention is that I can actually READ and know the which biome would be which even if I was mono.
I fail to see your point. I have trouble telling the CURRENT swamp color from normal grass color. Being colorblind doesn't mean I see black and white you ****. Be more considerate, and another part I forgot to mention is that I can actually READ and know the which biome would be which even if I was mono.
Sorry. I'm having a rather shitty day for unrelated reasons and I admit I'm being more of an asshole than I'd like to be. I apologize.But again, in 1.7 there *were* no Swamp Biomes. When I started building Koholint Island it was on an island in the middle of an ocean. There was some desert on one end, a small forest on the other end, and the rest was savannah. When the terrain generation changed, it dropped a swamp overlay in the middle of what had, in 1.7, been a forest. It has nothing to do with "being able to read".
Just looked up a pic of the transitions. They still suck. Improvement, but still shitty. Just put the damn thing in the biome gradients and everyone will be happy!
Sorry. I'm having a rather shitty day for unrelated reasons and I admit I'm being more of an asshole than I'd like to be. I apologize.
But again, in 1.7 there *were* no Swamp Biomes. When I started building Koholint Island it was on an island in the middle of an ocean. There was some desert on one end, a small forest on the other end, and the rest was savannah. When the terrain generation changed, it dropped a swamp overlay in the middle of what had, in 1.7, been a forest. It has nothing to do with "being able to read".
Swamps have been around before 1.8, they had the wettest foliage hue. They also had small bodies of water and an average amount of trees.
Between 1.7.3 and 1.8 the terrain generation algorithm changed completely. Forests didn't stay forests, deserts didn't stay deserts; many biomes got cut out and several new ones got added in, among them the mushroom islands and the swamp biomes. For the most part this didn't matter, as the biome shader was all just shades of green so having desert grass color show up in 1.8 in your 1.7 world's forest wasn't that noticeable. But having a giant purple scar show up out of nowhere certainly is noticeable, as the above screenshot of the giant garden project showed.
Looks like you are completely oblivious that biomes are not only generated on the first access, but only blocks are. Biomes are always computed on entering them from the world seeed.
Now if you take an old world (with an old seed) from <=1.7 into >=1.8 minecraft, the blocks stay the same, but BIOMES (rain/snow and SWAMP OVERLAY) is moved to a NEW LOCATION.
Get it? THERE WAS NO SWAMP THERE!
And for the other post.
"When they banned magic, I did not raise my voice, i was not a mage. When they banned archery, I didn't raise my voice, I was not an archer. Then they took away swords for my warrior and nobody will help me."
Your argument, that not everybody uses texturepack is moot here. Mojang crippled an aspect of the game used by many many people . People notified them in prerelease and they still willingly released a buggy feature and left it like that for a long time.
That is not something a good developer does.
So... Why did the mojang quintet do it then? As all 5 of them are good developers, I really don't get your argument.
So... Why did the mojang quintet do it then? As all 5 of them are good developers, I really don't get your argument.
People are human. They make mistakes, or overlook things, or misplace priorities. It's no mark against their development skill. But apparently they either didn't realize what the effect of a hardcoded overlay would be, or they didn't care. In either case, that is what we are attempting to change here, and I still don't understand why you have a problem with that. Why is the overlay remaining unchangeable so important to you? We've explained why making it changeable is important to us, and you've explained why it isn't important to you, and that's fine. But you have yet to explain why *not* making it changeable *is* important to you, and that is something I would be very interested to hear.
Lol, really? Swamps looking beautiful? Maybe mojang did that so it actually looked like a swamp. Not some magical pixie land with lushious trees and stuff like that. Sure the transitions between the biomes are a bit bad, but i'm sure they will fix it.
Lol, really? Swamps looking beautiful? Maybe mojang did that so it actually looked like a swamp. Not some magical pixie land with lushious trees and stuff like that. Sure the transitions between the biomes are a bit bad, but i'm sure they will fix it.
Have you ever actually *been* to a swamp? Some of them are actually quite lovely.
Have you ever actually *been* to a swamp? Some of them are actually quite lovely.
And some lakes look like you can walk on the water due to how much ****ing algae is on the surface.
Real world example? Go to San Fransisco zoo, they have a lake there that you can easily mistake for the field around it. There are sections that the algae hasn't covered yet, but there is an abrupt and obvious line in between the clean water and the algae water.
Does that at all affect standard gameplay for you? No, unless the overlay made the game crash every time it appears on the screen. As I hardly ever use texture packs, this doesn't affect me. And when I DO use texture packs, I just change a variable in the games code and that disables the swamp color(I literally set up a button that enables/disables it so I can use Sphax, I'll put a download for it later) Although I really only see a minor color difference when it goes to swampy terrain, to be honest...
YES, for those that are about to say it, I am color blind!
Residential veteran
"Standard gameplay" is not the same for everyone. Some people don't just explore in Survival, some prefer to play in Creative mode, and do building projects. Myself, I am working on a major project to build a 2x scale model of Koholint Island from Link's Awakening. With a texture pack, I can make all the biomes the same color so I don't have to worry about what biome the game says it is being different form what piece of the island it's supposed to be. Except there's this giant dark purple scar across the island that I can't do anything about. That is a problem that needs to be fixed.
I still don't understand the hostility! Why is it such a big deal that some people would like it to be editable for themselves? It doesn't affect you at all.
Residential veteran
If they make it editable with texture packs you won't need a mod, and he said the project has been going on for six months so it wasn't "misplaced"; when they build the garden there WAS NO SWAMP THERE. The recent update dropped a giant purple overlay where there hadn't been one before, and all he wants is the ability to remove it with a texture pack. Same with me and Koholint Island, I started it in 1.7 before there were swamp biomes, and now after updating suddenly there's a big purple gash across what was supposed to be a forest. This was not our mistake, it was Majoang's, and we are humbly requesting that they give us the ability to fix it rather than being forced to abandon our huge projects or worse, have to start them over from scratch.
Residential veteran
I fail to see your point. I have trouble telling the CURRENT swamp color from normal grass color. Being colorblind doesn't mean I see black and white you ****. Be more considerate, and another part I forgot to mention is that I can actually READ and know the which biome would be which even if I was mono.
Residential veteran
Sorry. I'm having a rather shitty day for unrelated reasons and I admit I'm being more of an asshole than I'd like to be. I apologize.But again, in 1.7 there *were* no Swamp Biomes. When I started building Koholint Island it was on an island in the middle of an ocean. There was some desert on one end, a small forest on the other end, and the rest was savannah. When the terrain generation changed, it dropped a swamp overlay in the middle of what had, in 1.7, been a forest. It has nothing to do with "being able to read".
Swamps have been around before 1.8, they had the wettest foliage hue. They also had small bodies of water and an average amount of trees.
Residential veteran
So... Why did the mojang quintet do it then? As all 5 of them are good developers, I really don't get your argument.
Residential veteran
People are human. They make mistakes, or overlook things, or misplace priorities. It's no mark against their development skill. But apparently they either didn't realize what the effect of a hardcoded overlay would be, or they didn't care. In either case, that is what we are attempting to change here, and I still don't understand why you have a problem with that. Why is the overlay remaining unchangeable so important to you? We've explained why making it changeable is important to us, and you've explained why it isn't important to you, and that's fine. But you have yet to explain why *not* making it changeable *is* important to you, and that is something I would be very interested to hear.
Asked and answered, counsellor.
Have you ever actually *been* to a swamp? Some of them are actually quite lovely.
And some lakes look like you can walk on the water due to how much ****ing algae is on the surface.
Real world example? Go to San Fransisco zoo, they have a lake there that you can easily mistake for the field around it. There are sections that the algae hasn't covered yet, but there is an abrupt and obvious line in between the clean water and the algae water.
Residential veteran
Notch made swamps.
Jeb > Notch.