I'm a bit surprised this isn't in the game and I believe some may agree. Rheostats and Capacitors would be a nice addition to minecraft. First of all, each one has several states, each one alters the strength of the signal of the redstone wire around it.
Capacitors: Capacitors are simple. They store the signal from a redstone wire until the signal reaches a specific point where it releases a large pulse. Capacitors are crafted this way:
= redstone torch = iron ingot = X W(will explain)
X represents the material used to make different states of a capacitor. The following are the things that you can use and their effect:
: 0 :5 :10 : 15 :20 :25 :30 :35 :40
The numbers next to the materials above are the base numbers for the capacitor when being used. A capacitor, like a repeater, has redstone torches that can be moved around to change its power, although the capacitor has 5 notches: preset, 1, 2, 3, and 4. Each step, the signal strength of the wire on either side (0-15) is added to the stored power of the capacitor. Add the notch id (0-4) to the base number and that is the maximum capacity. When that is equal to the stored power, it creates a huge discharge of energy that can actually get the signal to pass up to 44 blocks, but only for 1 tick, and it takes quite a while to charge the signal in most cases. Redstone that is charged this much may glow white with black smoke.
Rheostats: Rheostats are very simple and act like resistors. Rheostats are just tweakable. They change the charge of the signal. Rheostats can be crafted like this:
= redstone = iron = redstone torch = stone
Rheostats are like repeaters and now capacitors, as they have notches. The ones on rhesotats have only 4 like the repeaters, and change the power of the current based on the notch. The minimum is 2, maximum is 5, and that is the new resistance of the wire. If the signal strength is 15, and it goes through a rheostat on maximum, instead of the signal being 14, its 10. This could possibly be used for making voltage testers.
I think it's a bit too complicated, and what you're suggesting can already be imitated with the game mechanics (well, the 44 blocks in 1 tick and the voltage testing).
I'm also not really sure what the capacitators are suggesting, let me reread that.
Would they charge up over time, so they could be used for some sort of clock?
they charge over time, and yes, they could be used as a type of clock, or maybe even a counter. You might have one set to store 2, and then a pulse limiter that limits the pulse to act as a counter. (as the pulse limiter would limit it to one tick per input.) Also, yes I know it could be imitated, but so could the uses of the repeater, and it was still added.
I really like the rheostat idea. Especially now with the new signal strength mechanisms introduced in 13w01a. It would allow for more compact red stone dust runs.
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Capacitors: Capacitors are simple. They store the signal from a redstone wire until the signal reaches a specific point where it releases a large pulse. Capacitors are crafted this way:
X represents the material used to make different states of a capacitor. The following are the things that you can use and their effect:
The numbers next to the materials above are the base numbers for the capacitor when being used. A capacitor, like a repeater, has redstone torches that can be moved around to change its power, although the capacitor has 5 notches: preset, 1, 2, 3, and 4. Each step, the signal strength of the wire on either side (0-15) is added to the stored power of the capacitor. Add the notch id (0-4) to the base number and that is the maximum capacity. When that is equal to the stored power, it creates a huge discharge of energy that can actually get the signal to pass up to 44 blocks, but only for 1 tick, and it takes quite a while to charge the signal in most cases. Redstone that is charged this much may glow white with black smoke.
Rheostats: Rheostats are very simple and act like resistors. Rheostats are just tweakable. They change the charge of the signal. Rheostats can be crafted like this:
Rheostats are like repeaters and now capacitors, as they have notches. The ones on rhesotats have only 4 like the repeaters, and change the power of the current based on the notch. The minimum is 2, maximum is 5, and that is the new resistance of the wire. If the signal strength is 15, and it goes through a rheostat on maximum, instead of the signal being 14, its 10. This could possibly be used for making voltage testers.
I'm also not really sure what the capacitators are suggesting, let me reread that.
Would they charge up over time, so they could be used for some sort of clock?