Before i get into races, i want to share an idea on race networking, essentially programming the villagers to interact like real people. Villagers will starve and die of old age, and have children. With this implemented all resources of a faction would be monitored, if the village has no food people begin to starve, if the village has plenty of food and supplies it can expand to hold more people and have more houses. Every night enemies attack the settlement, though large civilizations have walls to keep out the enemies, and some happen to be inaccessible in any event.
1. Hunters will hunt pigs, cows, and chicken to feed the village. at night they help protect the town from sieges (small waves of enemies attacking at night) by standing on rooftops and shooting at enemies with their bows. they wear and will drop lather armor. (different for dwarves, see description bellow)
2. miners will create mine shafts, dig up ore and forge it into tools, which they give to their fellow villagers. (non-dwarf miners only delve to 32 blocks above bedrock, while dwarves will mine anywhere) (nonexistent in elf civilizations)
3. scouts will explore surrounding areas, locate villages and deliver news from one to the next.
4. soldiers will battle monsters at night, escort miners and skirmish against soldiers from villages they are at war with. they wear and can drop iron armor.
5. farmers will harvest wheat, cacti trees, watermelon sugar cane (and any other farm-able item added after this) and milk from tamed cows. They are also responsible for cooking meat obtained by the hunters along with making food out of their harvest.
6. builders will create houses and roads for the other people in the village, using resources from the mines. SOme races can use redstone.(Dwarves can make some can make iron doors that only open if someone on the inside holds it or dispenser traps)(gnomes can build just about anything, from very complex traps to piston gates to automated farms and so on) (nonexistent in elv villages elves, who each build their own tiny house in large trees)
7. Elders will teach and care for children, heal any villager (or character for some exchange) if they are hurt and tend to the allocation of resources (manage who lives where, how the village will expand, manages diplomacy, etc.
8. merchants will either create shops where they sell a large specialized selection of wears or travel from town to town with a smaller, broader range of goods (carried on a mule or some sort of animal)(not existent in elves)
*women will do all these things as well, only they have a different model and will have children if paired with a man.*
Villages will also interact with each other, larger villages will assimilate smaller ones, religious communities will go to war with one another. If one is rich and another poor the poorer may invade to steal. Depending on the relations roads may be built (assuming no oceans or mountains are in the way). Some races are naturally more opposed to each other (dwarves and elves, orcs and anything that isn't an orc, etc.) and some are more fond of each other (gnomes and dwarves, hobbits and anything that isn't an orc, etc.)
Dwarves
dwarves are fairly short, about 1.3 meters (Steve is just under 2) and very stout. all male dwarves have long beards, while females (luckily) do not.
in the wood and stone villages of humans we could add the occasional dwarven merchant, selling mining supplies, ores, ingots, and repairs for your tools and armor.Obviously that isnt all, we can have huge dwarven cities far bellow ground. under 32 blocks depth we could have enormous open areas, much like moria from lotr. Since you cant build normal roads so deep underground i would love to see something like the deep roads from dragon age, tunnels connecting settlement to settlement, some stretching all the way to the surface. Dwarves also visit towns their home is friendly with, usually as a merchant or builder. Dwarven hunters are almost identical to their soldiers, only they venture deeper through the mines to hunt dog sized creatures called Nugs (essentially ground pigs, idea from dragon age) that spawn near mushrooms. Dwarves can live anywhere, but are concentrated near mountains.
they are good freinds with gnomes and humans, and neutral towards hobbits. Orcs are unfriendly to almost all, and receive this in turn from the dwarves, and being almost polar opposites they do not get along will with elves (though they are not openly hostile, as they are with most orcs).
Elves
Elves are taller than dwarves, at about 1.6 meters, but much skinnier. They have long hair and no beards, and run quickly (1.25X steve speed), while not making a sound when touching a surface. they can jump two blocks high.
Elves are a race made up almost entirely hunters and scouts, as they rarely build any infrastructure for anything else. while not hostile they are rather cold to most races, though to hobbits and to other elves they are a warm, welcoming colorful people. elves would live in "elder forest" biomes, essentially forests with giant trees (3x3 and forty blocks tall or larger).
they are friendly to hobbits, neutral to humans and gnomes, unfriendly to dwarves and hostile with orcs.
Gnomes
Gnomes are very small (under 1 meter) and run very swiftly for their size. They do not grow beards or long hair, and have large heads.
Gnomes live in large, low built cities on the surface. The city is actually a single building, with smaller buildings inside to house the people and their workplaces. This large building often has a roof made of glass to let the light in and keep monsters out.gnomes live primarily near mountains (but not in or on them) as its close to the dwarves that live under them.
gnomes are best buds with dwarves, neutral with humans, elves and hobbits and enemies of orcs.
humans (improved)
humans are just like Steve.
Humans can still live in normal villages, but they may also build castles and forts for larger civilizations. Castles are very large and can either encase only the keep itself, the keep and the market, or the keep, the market and all the farmlands. humans live almost anywhere, but most commonly in
Hobbits
hobbits are slightly shorter than elves (1.5) and run at normal human speed. They are almost exactly like humans only smaller and without shoes.
hobbits make their homes in very low to the ground homes, usually with dirt ceilings. The villages never become to big, and the hobbits never work too hard. They farm just enough to sustain them, and tend to just party and eat and forget the rest of the world exists. they live primarily in plains and forests, and rarely visit other races.
hobbits get along well with just about everyone, except orcs who are essentially opposites.
Orcs
Orcs are the same height as Steve, but much wider. They have green skin and large teeth, almost exactly like orcs in World of Warcraft.
orcs live in poorly built shacks and tents, spending most of their time preparing for war. They get most of their supplies from raiding merchants and invading towns. They are in a constant state of war, and have little stability of their own.
orcs are hostile (or unfriendly) to all races.
if you read all of this, thank you! feel free to post opinions, ideas, general feedback or pictures of kittens. the idea will take a lot of programming i know, but i think it would really improve the game.
I didn't read everything, but I can tell you right from the beginning that aging (with the exception of maybe childhood into adulthood) and dying from it wouldn't really fit, as you yourself would never age and pretty much be like some sort of Dorian Grey that just sticks around to mess with generations of villagers.
(Edit: Now that I've read it, I have to go with what gz™ said; it'd be better off as a mod. Maybe Notch could add a few other races, very few if any, but the huge amount of 'classes' would be too much.)
I didn't read everything, but I can tell you right from the beginning that aging (with the exception of maybe childhood into adulthood) and dying from it wouldn't really fit, as you yourself would never age and pretty much be like some sort of Dorian Grey that just sticks around to mess with generations of villagers.
(Edit: Now that I've read it, I have to go with what gz™ said; it'd be better off as a mod. Maybe Notch could add a few other races, very few if any, but the huge amount of 'classes' would be too much.)
one of my ideas was a sort of realism mode to separate the rp from the classic minecraft, just like how we have survival and creative. realism would have no creepers zombies skeletons big spiders nether enchanting etc. it would simply be minecraft without all the magic (most of those mobs could be replaces with actual enemies). Just a separate idea that could solve that issue.
This would be better off as a mod.. not all of us like RP in minecraft.
Nearly exact to what I was going to say, and why yes.. it is true. This suggestion is most likely to not get implemented, with how busy Notch is and stuff, you know..
It's really hard to get Notch to actually implement an idea you made up, really hard...
Out of 1000 suggestions, I'm sure Notch takes 2 into consideration, declines one of them and the other, thinks about it for about 5 days. Next thing you know, he forgets about it.
It is a great suggestion but would be better off as a full on mod. Even though I really do like the RPG in Minecraft. But, I was actually hoping that 1.8/1.9, npcs, and other stuff in Minecraft would be like that with races, trading, and better looking npcs. Anyway, it's great mod suggestion, possibly even could be implemented into the vanilla. :smile.gif:
(It looks like I'm going to have a "thing" on this message board. This is delightful! I don't think I've ever had a "thing" before. Anyways, back on topic)
About the races... No thank you. The creative team at Mojang surely doesn't need to delve into The Lord of the Rings for ideas. Their track record with inventing creatures is stellar so far. To throw in Elves, and Dwarves, and Hobbits... To be perfectly frank, it would be stupid. (Seriously. Hobbits?) Even humans seem seriously unlikely at this point.
Notch and the rest have already added villages with a new race of peaceful, sentient beings. The fact that the villagers weren't human said to me that the players are supposed to be the only humans in Minecraftland.
That's not to say that there will never be any more friendly races. Supposedly Pigmen may be added in the future. Non-zombified ones. Maybe they'll form villages too, or tribes, or some other social system.
As for your class system, the Testificate (for lack of a better word) villagers are already organized into castes, and their AI is expected to be buffed up, so maybe something similar will be implemented, though probably not the aging and the dying.
EDIT: Quote error (says number is incorrect). Sorry.
1. Hunters will hunt pigs, cows, and chicken to feed the village. at night they help protect the town from sieges (small waves of enemies attacking at night) by standing on rooftops and shooting at enemies with their bows. they wear and will drop lather armor. (different for dwarves, see description bellow)
Animals don't respawn now. That would be trouble.
2. miners will create mine shafts, dig up ore and forge it into tools, which they give to their fellow villagers. (non-dwarf miners only delve to 32 blocks above bedrock, while dwarves will mine anywhere) (nonexistent in elf civilizations)
So you want the world to be destroyed by NPCs?
3. scouts will explore surrounding areas, locate villages and deliver news from one to the next.
Hmm, don't know about this one.
4. soldiers will battle monsters at night, escort miners and skirmish against soldiers from villages they are at war with. they wear and can drop iron armor.
Wait, escort? War? That's too complicated. And nobody would even care if someone is at war, and escort? A player would slaughter all.
5. farmers will harvest wheat, cacti trees, watermelon sugar cane (and any other farm-able item added after this) and milk from tamed cows. They are also responsible for cooking meat obtained by the hunters along with making food out of their harvest.
Complicated to code.
6. builders will create houses and roads for the other people in the village, using resources from the mines. SOme races can use redstone.(Dwarves can make some can make iron doors that only open if someone on the inside holds it or dispenser traps)(gnomes can build just about anything, from very complex traps to piston gates to automated farms and so on) (nonexistent in elv villages elves, who each build their own tiny house in large trees)
It's the player's world. That wouldn't be cool to play, and take away from "sandbox".
7. Elders will teach and care for children, heal any villager (or character for some exchange) if they are hurt and tend to the allocation of resources (manage who lives where, how the village will expand, manages diplomacy, etc.
Allocation of resources? That wouldn't even be possible to code. And even if it could, how would it make the game more fun for the player.
8. merchants will either create shops where they sell a large specialized selection of wears or travel from town to town with a smaller, broader range of goods (carried on a mule or some sort of animal)(not existent in elves)
Would need a currency added, which would ruin the game.
*women will do all these things as well, only they have a different model and will have children if paired with a man.*
A different model? How would that be possible in Minecraft?
Villages will also interact with each other, larger villages will assimilate smaller ones, religious communities will go to war with one another. If one is rich and another poor the poorer may invade to steal. Depending on the relations roads may be built (assuming no oceans or mountains are in the way). Some races are naturally more opposed to each other (dwarves and elves, orcs and anything that isn't an orc, etc.) and some are more fond of each other (gnomes and dwarves, hobbits and anything that isn't an orc, etc.)
So what would a complex civilization system contribute to Minecraft? The game is a BUILDING/ SURVIVAL SANDBOX. Most players wouldn't even care for all that. They'd walk in a village a bit, steal some things and continue.
Dwarves
dwarves are fairly short, about 1.3 meters (Steve is just under 2) and very stout. all male dwarves have long beards, while females (luckily) do not.
in the wood and stone villages of humans we could add the occasional dwarven merchant, selling mining supplies, ores, ingots, and repairs for your tools and armor.Obviously that isnt all, we can have huge dwarven cities far bellow ground. under 32 blocks depth we could have enormous open areas, much like moria from lotr. Since you cant build normal roads so deep underground i would love to see something like the deep roads from dragon age, tunnels connecting settlement to settlement, some stretching all the way to the surface. Dwarves also visit towns their home is friendly with, usually as a merchant or builder. Dwarven hunters are almost identical to their soldiers, only they venture deeper through the mines to hunt dog sized creatures called Nugs (essentially ground pigs, idea from dragon age) that spawn near mushrooms. Dwarves can live anywhere, but are concentrated near mountains.
they are good freinds with gnomes and humans, and neutral towards hobbits. Orcs are unfriendly to almost all, and receive this in turn from the dwarves, and being almost polar opposites they do not get along will with elves (though they are not openly hostile, as they are with most orcs).
This is tremendously cliché. And you just took it from LotR. Again how would all that add to gameplay.
Elves
Elves are taller than dwarves, at about 1.6 meters, but much skinnier. They have long hair and no beards, and run quickly (1.25X steve speed), while not making a sound when touching a surface. they can jump two blocks high.
Elves are a race made up almost entirely hunters and scouts, as they rarely build any infrastructure for anything else. while not hostile they are rather cold to most races, though to hobbits and to other elves they are a warm, welcoming colorful people. elves would live in "elder forest" biomes, essentially forests with giant trees (3x3 and forty blocks tall or larger).
they are friendly to hobbits, neutral to humans and gnomes, unfriendly to dwarves and hostile with orcs.
Let's try to keep some originality in Minecraft shall we?
Gnomes
Gnomes are very small (under 1 meter) and run very swiftly for their size. They do not grow beards or long hair, and have large heads.
Gnomes live in large, low built cities on the surface. The city is actually a single building, with smaller buildings inside to house the people and their workplaces. This large building often has a roof made of glass to let the light in and keep monsters out.gnomes live primarily near mountains (but not in or on them) as its close to the dwarves that live under them.
gnomes are best buds with dwarves, neutral with humans, elves and hobbits and enemies of orcs.
See what I said about elves.
humans (improved)
humans are just like Steve.
Humans can still live in normal villages, but they may also build castles and forts for larger civilizations. Castles are very large and can either encase only the keep itself, the keep and the market, or the keep, the market and all the farmlands. humans live almost anywhere, but most commonly in
Ok, so they build castles and things. How would that help since it's just taking the focus away from how the player can shape the world?
Hobbits
hobbits are slightly shorter than elves (1.5) and run at normal human speed. They are almost exactly like humans only smaller and without shoes.
hobbits make their homes in very low to the ground homes, usually with dirt ceilings. The villages never become to big, and the hobbits never work too hard. They farm just enough to sustain them, and tend to just party and eat and forget the rest of the world exists. they live primarily in plains and forests, and rarely visit other races.
hobbits get along well with just about everyone, except orcs who are essentially opposites.
Now you're not even trying to make it different than LotR.
Orcs
Orcs are the same height as Steve, but much wider. They have green skin and large teeth, almost exactly like orcs in World of Warcraft.
orcs live in poorly built shacks and tents, spending most of their time preparing for war. They get most of their supplies from raiding merchants and invading towns. They are in a constant state of war, and have little stability of their own.
orcs are hostile (or unfriendly) to all races.
This is cliché and stereotypical (for fiction). Plus, a race which just attack things... Could you explain how that is fun?
one of my ideas was a sort of realism mode to separate the rp from the classic minecraft, just like how we have survival and creative. realism would have no creepers zombies skeletons big spiders nether enchanting etc. it would simply be minecraft without all the magic (most of those mobs could be replaces with actual enemies). Just a separate idea that could solve that issue.
What the? I don't play games for realism. I can just walk through the door for that. And saying "it's optional you noob" wouldn't help... because maybe 1% of the players would play said mode. A waste of time and money for Mojang.
if you read all of this, thank you! feel free to post opinions, ideas, general feedback or pictures of kittens. the idea will take a lot of programming i know, but i think it would really improve the game.
Not only this makes villages extremely common, removing adventure, but this is not Minecraft. At all. And wouldn't help making the game better in any way. And so the whole world is already innabited by advanced civilizations. Where's the sandbox in that. I'd hate to see this implemented in the game.
1. Hunters will hunt pigs, cows, and chicken to feed the village. at night they help protect the town from sieges (small waves of enemies attacking at night) by standing on rooftops and shooting at enemies with their bows. they wear and will drop lather armor. (different for dwarves, see description bellow)
2. miners will create mine shafts, dig up ore and forge it into tools, which they give to their fellow villagers. (non-dwarf miners only delve to 32 blocks above bedrock, while dwarves will mine anywhere) (nonexistent in elf civilizations)
3. scouts will explore surrounding areas, locate villages and deliver news from one to the next.
4. soldiers will battle monsters at night, escort miners and skirmish against soldiers from villages they are at war with. they wear and can drop iron armor.
5. farmers will harvest wheat, cacti trees, watermelon sugar cane (and any other farm-able item added after this) and milk from tamed cows. They are also responsible for cooking meat obtained by the hunters along with making food out of their harvest.
6. builders will create houses and roads for the other people in the village, using resources from the mines. SOme races can use redstone.(Dwarves can make some can make iron doors that only open if someone on the inside holds it or dispenser traps)(gnomes can build just about anything, from very complex traps to piston gates to automated farms and so on) (nonexistent in elv villages elves, who each build their own tiny house in large trees)
7. Elders will teach and care for children, heal any villager (or character for some exchange) if they are hurt and tend to the allocation of resources (manage who lives where, how the village will expand, manages diplomacy, etc.
8. merchants will either create shops where they sell a large specialized selection of wears or travel from town to town with a smaller, broader range of goods (carried on a mule or some sort of animal)(not existent in elves)
*women will do all these things as well, only they have a different model and will have children if paired with a man.*
Villages will also interact with each other, larger villages will assimilate smaller ones, religious communities will go to war with one another. If one is rich and another poor the poorer may invade to steal. Depending on the relations roads may be built (assuming no oceans or mountains are in the way). Some races are naturally more opposed to each other (dwarves and elves, orcs and anything that isn't an orc, etc.) and some are more fond of each other (gnomes and dwarves, hobbits and anything that isn't an orc, etc.)
Dwarves
dwarves are fairly short, about 1.3 meters (Steve is just under 2) and very stout. all male dwarves have long beards, while females (luckily) do not.
in the wood and stone villages of humans we could add the occasional dwarven merchant, selling mining supplies, ores, ingots, and repairs for your tools and armor.Obviously that isnt all, we can have huge dwarven cities far bellow ground. under 32 blocks depth we could have enormous open areas, much like moria from lotr. Since you cant build normal roads so deep underground i would love to see something like the deep roads from dragon age, tunnels connecting settlement to settlement, some stretching all the way to the surface. Dwarves also visit towns their home is friendly with, usually as a merchant or builder. Dwarven hunters are almost identical to their soldiers, only they venture deeper through the mines to hunt dog sized creatures called Nugs (essentially ground pigs, idea from dragon age) that spawn near mushrooms. Dwarves can live anywhere, but are concentrated near mountains.
they are good freinds with gnomes and humans, and neutral towards hobbits. Orcs are unfriendly to almost all, and receive this in turn from the dwarves, and being almost polar opposites they do not get along will with elves (though they are not openly hostile, as they are with most orcs).
Elves
Elves are taller than dwarves, at about 1.6 meters, but much skinnier. They have long hair and no beards, and run quickly (1.25X steve speed), while not making a sound when touching a surface. they can jump two blocks high.
Elves are a race made up almost entirely hunters and scouts, as they rarely build any infrastructure for anything else. while not hostile they are rather cold to most races, though to hobbits and to other elves they are a warm, welcoming colorful people. elves would live in "elder forest" biomes, essentially forests with giant trees (3x3 and forty blocks tall or larger).
they are friendly to hobbits, neutral to humans and gnomes, unfriendly to dwarves and hostile with orcs.
Gnomes
Gnomes are very small (under 1 meter) and run very swiftly for their size. They do not grow beards or long hair, and have large heads.
Gnomes live in large, low built cities on the surface. The city is actually a single building, with smaller buildings inside to house the people and their workplaces. This large building often has a roof made of glass to let the light in and keep monsters out.gnomes live primarily near mountains (but not in or on them) as its close to the dwarves that live under them.
gnomes are best buds with dwarves, neutral with humans, elves and hobbits and enemies of orcs.
humans (improved)
humans are just like Steve.
Humans can still live in normal villages, but they may also build castles and forts for larger civilizations. Castles are very large and can either encase only the keep itself, the keep and the market, or the keep, the market and all the farmlands. humans live almost anywhere, but most commonly in
Hobbits
hobbits are slightly shorter than elves (1.5) and run at normal human speed. They are almost exactly like humans only smaller and without shoes.
hobbits make their homes in very low to the ground homes, usually with dirt ceilings. The villages never become to big, and the hobbits never work too hard. They farm just enough to sustain them, and tend to just party and eat and forget the rest of the world exists. they live primarily in plains and forests, and rarely visit other races.
hobbits get along well with just about everyone, except orcs who are essentially opposites.
Orcs
Orcs are the same height as Steve, but much wider. They have green skin and large teeth, almost exactly like orcs in World of Warcraft.
orcs live in poorly built shacks and tents, spending most of their time preparing for war. They get most of their supplies from raiding merchants and invading towns. They are in a constant state of war, and have little stability of their own.
orcs are hostile (or unfriendly) to all races.
if you read all of this, thank you! feel free to post opinions, ideas, general feedback or pictures of kittens. the idea will take a lot of programming i know, but i think it would really improve the game.
(Edit: Now that I've read it, I have to go with what gz™ said; it'd be better off as a mod. Maybe Notch could add a few other races, very few if any, but the huge amount of 'classes' would be too much.)
one of my ideas was a sort of realism mode to separate the rp from the classic minecraft, just like how we have survival and creative. realism would have no creepers zombies skeletons big spiders nether enchanting etc. it would simply be minecraft without all the magic (most of those mobs could be replaces with actual enemies). Just a separate idea that could solve that issue.
Yes not all of us like content
"The oceans of minecraft are vast and nearly endless... and we just have a floating little box to traverse across them..." - doctorseaweed2
Nearly exact to what I was going to say, and why yes.. it is true. This suggestion is most likely to not get implemented, with how busy Notch is and stuff, you know..
It's really hard to get Notch to actually implement an idea you made up, really hard...
Out of 1000 suggestions, I'm sure Notch takes 2 into consideration, declines one of them and the other, thinks about it for about 5 days. Next thing you know, he forgets about it.
About the races... No thank you. The creative team at Mojang surely doesn't need to delve into The Lord of the Rings for ideas. Their track record with inventing creatures is stellar so far. To throw in Elves, and Dwarves, and Hobbits... To be perfectly frank, it would be stupid. (Seriously. Hobbits?) Even humans seem seriously unlikely at this point.
Notch and the rest have already added villages with a new race of peaceful, sentient beings. The fact that the villagers weren't human said to me that the players are supposed to be the only humans in Minecraftland.
That's not to say that there will never be any more friendly races. Supposedly Pigmen may be added in the future. Non-zombified ones. Maybe they'll form villages too, or tribes, or some other social system.
As for your class system, the Testificate (for lack of a better word) villagers are already organized into castes, and their AI is expected to be buffed up, so maybe something similar will be implemented, though probably not the aging and the dying.