This is a suggestion, NOT a mod! I've been think about posting a new game mode for awhile, you don't see that many. Onslaught will be kinda like an arena style game mode, with Minecraft features implemented. There will be rounds, and those rounds separated into waves. inbetween waves your health will regenerate and so will your food and item condition, but inbetween rounds you can change your loadout and equipment too.
Everytime you kill a monster or finish a wave or finish a round, you get random weapons and armor. Inbetween rounds you can switch out the items you have, because during the waves you can only use the 9 items in your hotbar and you can't switch them out until the end of a round.
Onslaught mode could be played by your self in single player, or with friends in multiplayer. Every round consists of 5 waves and a boss mob at the end, by the name of any non-vanilla mob listed you can infer what they look like and how they fight, but feel free to ask if you want more details.
Each wave has a certain number of certain mobs. if it says slimes - 32 then that means that 32 slime will generate around the onslaught map and you have to kill them all to move on to the next wave.
Here is the list of the rounds, waves, bosses, and mobs so far.
Your right, it's onslaught mode. Oh wait, you said onslaught mode sounded like CoD. How so? It's not like you have guns. It's survival without crafting, and day never comes. (BTW I've never played any CoD games.)
The gameplay would be exactly the same, that there are waves of enemies you have to defeat to move on. This wouldn't be at all a sandbox game, it'd be an rpg/fps fusion.
If you ignore the fact that Call of Duty has a similar mode, it's not a bad idea. I've often found myself wishing for a feature just like this after building some massive mountain fortress.
Think about it from a Minecraft perspective, not Call of Duty. If it's a sandbox game, you should have the option to spawn monsters (large numbers if you want) to test out whatever you have built. Granted, this feature should only be available in CREATIVE mode, since it would just be too much of an advantage in survival mode. (It would be too easy to farm their loot.)
If you ignore that fact the Call of Duty has a similar mode, it's not a bad idea. I've often found myself wishing for a feature just like this after building some massive mountain fortress.
Think about it from a Minecraft perspective, not Call of Duty. If it's a sandbox game, you should have the option to spawn monsters (large numbers if you want) to test out whatever you have built.
You can use TMI to place monster spawners, and use pistions to toggle the room being lit. Anyways, the coding would be complicated, and it would be easier as one downloadable map.
You can use TMI to place monster spawners, and use pistions to toggle the room being lit. Anyways, the coding would be complicated, and it would be easier as one downloadable map.
Half the the fun is the mode itself, just fight for your life, no catch, no gimmick. Get items for killing monsters.
also in all other modes no boss mobs yet, and half of these mobs arn't in the game, so you can't duplicate this in vanilla minecraft.
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Everytime you kill a monster or finish a wave or finish a round, you get random weapons and armor. Inbetween rounds you can switch out the items you have, because during the waves you can only use the 9 items in your hotbar and you can't switch them out until the end of a round.
Onslaught mode could be played by your self in single player, or with friends in multiplayer. Every round consists of 5 waves and a boss mob at the end, by the name of any non-vanilla mob listed you can infer what they look like and how they fight, but feel free to ask if you want more details.
Each wave has a certain number of certain mobs. if it says slimes - 32 then that means that 32 slime will generate around the onslaught map and you have to kill them all to move on to the next wave.
Here is the list of the rounds, waves, bosses, and mobs so far.
Onslaught Mode
Round 1 : Zombies!
Wave 1 : Core Contaminant
Zombies - 64
Wave 2 : Decomposing Decelerate
Zombies - 56
Putrid Zombies - 16
Wave 3 : Great Ghast
Zombies - 56
Zombigs - 16
Wave 4 : Inferius Infantry
Zombies - 56
Zombie Warrior - 16
Wave 5 : Foul Forces
Zombies - 32
Putrid Zombies -24
Zombigs - 24
Zombie Warrior - 16
First Boss : Blight - Zombie Warlord
Round 2 : Skeletons!
Wave 1 : Crossbow Cartilage
Skeleton Archers - 64
Wave 2 : Ossein Objector
Skeleton Archers - 48
Skeleton Swordsmen - 24
Wave 3 : Suspended Skulls
Skeleton Archers - 48
Skulletons - 24
Wave 4 : Magma Marrow
Skeleton Archers - 56
Fire Skeletons - 16
Wave 5 : Revenant Revolt
Skeleton Archers - 32
Skeleton Swordsmen - 24
Skulletons - 24
Fire Skeletons - 16
Second Boss : Osteon - Skeletal Boneshifter
Forms : Revenant / Pterodactyl / Creeper
Round 3 : Spiders!
Wave 1 : Spooky Spiders
Spiders- 64
Wave 2 : Venomous Vermin
Spiders - 40
Cave Spiders - 24
Wave 3 : Awesome Arthropod
Spiders - 32
Arachnomite - 32
Wave 4 : Fanged Firestarter
Spiders - 48
Red Spiders - 24
Wave 5 : Arachnid Assailment
Spiders - 32
Cave Spiders - 16
Arachnomite- 32
Red Spiders - 16
Third Boss : Spinthra - Arachnid Sovereign
Round 4 : Slimes!
Wave 1 : Gelatinous Gunk
Slimes - 64
Wave 2 : Molten Muck
Slimes - 48
Magma Cubes - 16
Wave 3 : Massive Mucus
Slimes - 48
Big Slimes - 16
Wave 4 : Minute Morass
Slimes - 48
Tiny Slimes - 80
Wave 5 : Overflowing Ooze
Slimes - 32
Magma Cubes - 24
Big Slimes - 16
Tiny Slimes - 48
Fourth Boss : Glopmire - Slimy Conglomeration
Round 5 : Creepers!
Wave 1 : Base Bombardiers
Creepers - 48
Wave 2 : Searing Surge
Creepers - 32
Flaming Creepers - 16
Wave 3 : Expansive Erupters
Creepers - 32
Charged Creepers - 16
Wave 4 : Arachnid Annihilators
Creepers - 32
Spider Creepers - 16
Wave 5 : Hellish Hugfest
Creepers - 32
Flaming Creepers - 16
Charged Creepers - 16
Spider Creepers - 16
Fifth Boss : Scrion - Creeping Hellion
Round 6 : Netherites!
Wave 1 : Spoiled Swine
Zombie Pigmen - 64
Wave 2 : Malevolent Magma
Zombie Pigmen - 40
Magma Cubes - 24
Wave 3 : Seering Spectre
Zombie Pigmen - 40
Blaze - 24
Wave 4 : Ghastly Giants
Zombie Pigmen - 40
Ghasts - 16
Wave 5 : Infernal Infantry
Zombie Pigmen - 40
Magma Cubes - 24
Blaze - 24
Ghasts - 16
Sixth Boss : Niedra - Vanquished Mortal , Infernos - Blazing Reincarnation
Your right, it's onslaught mode. Oh wait, you said onslaught mode sounded like CoD. How so? It's not like you have guns. It's survival without crafting, and day never comes. (BTW I've never played any CoD games.)
They come at a steady rate, and they would probably not destroy the arena or battlefield around you. :smile.gif:
Maybe the first round Zombies, but like I said, never played CoD myself, and again your right minecraft is not CoD, and Onslaught mode is not either.
Think about it from a Minecraft perspective, not Call of Duty. If it's a sandbox game, you should have the option to spawn monsters (large numbers if you want) to test out whatever you have built. Granted, this feature should only be available in CREATIVE mode, since it would just be too much of an advantage in survival mode. (It would be too easy to farm their loot.)
You can use TMI to place monster spawners, and use pistions to toggle the room being lit. Anyways, the coding would be complicated, and it would be easier as one downloadable map.
Half the the fun is the mode itself, just fight for your life, no catch, no gimmick. Get items for killing monsters.
also in all other modes no boss mobs yet, and half of these mobs arn't in the game, so you can't duplicate this in vanilla minecraft.